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Should I switch from oldrim to SE


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Hello there!

 

So i was wondering about switching completely to Special Edition with sexlab mods. I was wondering which version for skyrim is better for that kind of job. And also how many of u are using SE edition over LE. Thanks in advance for any respone.

 

Have a great evening.

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I mosrtly use SE. not cuse of sexlab but cuse of the other mods.

Most HD mods run on SE and most of sexlab mod got ported to it too.

 

So SE if u want a skyrim with porn instead of a porn in skyrim

And LE if u want just a porn instead of a good skyrim with porn.

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7 minutes ago, Saya3005 said:

I mosrtly use SE. not cuse of sexlab but cuse of the other mods.

Most HD mods run on SE and most of sexlab mod got ported to it too.

 

So SE if u want a skyrim with porn instead of a porn in skyrim

And LE if u want just a porn instead of a good skyrim with porn.

That's a really in-depth comparison, thank u kindly.

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So after playing two separate setups for the past month or so, figured I'd throw my few cents into the mix.

 

Special Edition (SE)

  • Far more stable, to an almost abnormal and suspect degree. When you mod the dogshit out of LE, you become desensitized to crashes. Not because LE has it out for you, but when you start breaking 150-200 mods, you either accept a degree of instability or get hauled off to the mentalists like the gibbering loon you are
  • Many of the base game bugs or snags have been ironed out, dosed with fire, salt, and cyanide, and hurled, bodily, from a helicopter
  • Significantly heightened graphical fidelity. Not that LE looks bad, mind, but SE not only looks better out of the box, but also has a higher ceiling in terms of visuals
  • Significantly reduced mod and patch count to achieve the above point
  • Greater flexibility and freedom, courtesy of not approaching the 255 cap quite so swiftly. Now you can experience the hedonism of installing multiple different mods that do the same thing, just to avoid the agony of choice
  • MO2 is now idiot-proof. Progress is still being made on the drooling-mongoloid-paste-eating-imbecile-proof front.
  • Utilities run screamingly fast. No more going off to do laundry, cooking supper for the next month, and writing out your last will & testament by hand as you wait for Bodyslide to process a few thousand files. Seriously, the difference is night and day. Like upgrading from a 5400 plate drive to an NVMe
  • Noticeably better performance due to all the above. Actual mileage may vary, obviously, but with my 2080S and i9, SE whirred along merrily at a stable 55-60 without any real need for high-octane OC 24-7. Similar LE setups would often endeavour, quite mightily, to remind me that silence was simply a necessary sacrifice to play the gaimz
  • Gameplay feels significantly more fluid. This can be likely chalked up to the combination of smoother performance and also better mods. Again, not because LE mods are bad, but because SE lets them make use of your assets better (supposedly). Especially apparent in animations. LE animations, particularly combat animations feel jittery. SE animations feel considerably more smooth

Legendary Edition (LE) (Oldrim)

  • More mods. As in, a lot more. At least triple the amount of outfits and complementary retextures alone. Anything to suit your fancy can be found on LE. There's even a mod that attaches giant knockers to mountains. Because...reasons. Seriously, who the hell asked for that?
  • Springboarding from the above, many of those mods will likely not be ported. Or at least not anytime soon. Sadness
  • ENB. Maybe SE will catch up at some point. But for now, LE has the edge. And that edge is several hundred kilometres long
  • Mods and their requirements are very clearly defined. If it doesn't work, you'll know right sharpish. On the other hand, SE mods are a occasionally wonky. Requirements don't fully function, aren't entirely ported, scripts don't trigger properly, and so forth
  • More knowledgeable community. For now, at least. Courtesy of LE being out for the longer period of time, proportionally more people will be able to help you if you have a pizdec
  • Due to the above, more help resources - youtube videos, guides, discord channels, reddit posts, etc. Granted, not all of them may be accurate or up to date
  • More modding guides. Although again, the same issues as the previous point apply
  • Eastern modders are more active on LE. Given time this'll probably change, but if you were hoping for that BDO/BnS/Mabinogi/DoA or whatever mod from Team TAL, Arrow & Knee, or any of the other Eastern modders, it'll more than likely drop for LE over SE

 

Anyway, wall of text aside, my impression is that LE will remain the haunt of choice if you have certain mods you really like or if, like me, you have a big old list of mods you set up for LE and aren't exactly sold on the idea of tossing out several months' if not years' of curation. Speaking personally, I have four separate lists on different legal pads for LE. But if you don't have any real attachments to LE, then SE is the one for you. Just be sure to read SE mod descriptions before acting. It really does matter, even moreso than in LE.

Reading in 2020. Heresy. What's next? Drinking Sophie Dee's bath water with a Krazy Straw?

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On 6/14/2020 at 2:08 AM, Toatedsnow said:

So after playing two separate setups for the past month or so, figured I'd throw my few cents into the mix.

 

Special Edition (SE)

  • Far more stable, to an almost abnormal and suspect degree. When you mod the dogshit out of LE, you become desensitized to crashes. Not because LE has it out for you, but when you start breaking 150-200 mods, you either accept a degree of instability or get hauled off to the mentalists like the gibbering loon you are
  • Many of the base game bugs or snags have been ironed out, dosed with fire, salt, and cyanide, and hurled, bodily, from a helicopter
  • Significantly heightened graphical fidelity. Not that LE looks bad, mind, but SE not only looks better out of the box, but also has a higher ceiling in terms of visuals
  • Significantly reduced mod and patch count to achieve the above point
  • Greater flexibility and freedom, courtesy of not approaching the 255 cap quite so swiftly. Now you can experience the hedonism of installing multiple different mods that do the same thing, just to avoid the agony of choice
  • MO2 is now idiot-proof. Progress is still being made on the drooling-mongoloid-paste-eating-imbecile-proof front.
  • Utilities run screamingly fast. No more going off to do laundry, cooking supper for the next month, and writing out your last will & testament by hand as you wait for Bodyslide to process a few thousand files. Seriously, the difference is night and day. Like upgrading from a 5400 plate drive to an NVMe
  • Noticeably better performance due to all the above. Actual mileage may vary, obviously, but with my 2080S and i9, SE whirred along merrily at a stable 55-60 without any real need for high-octane OC 24-7. Similar LE setups would often endeavour, quite mightily, to remind me that silence was simply a necessary sacrifice to play the gaimz
  • Gameplay feels significantly more fluid. This can be likely chalked up to the combination of smoother performance and also better mods. Again, not because LE mods are bad, but because SE lets them make use of your assets better (supposedly). Especially apparent in animations. LE animations, particularly combat animations feel jittery. SE animations feel considerably more smooth

Legendary Edition (LE) (Oldrim)

  • More mods. As in, a lot more. At least triple the amount of outfits and complementary retextures alone. Anything to suit your fancy can be found on LE. There's even a mod that attaches giant knockers to mountains. Because...reasons. Seriously, who the hell asked for that?
  • Springboarding from the above, many of those mods will likely not be ported. Or at least not anytime soon. Sadness
  • ENB. Maybe SE will catch up at some point. But for now, LE has the edge. And that edge is several hundred kilometres long
  • Mods and their requirements are very clearly defined. If it doesn't work, you'll know right sharpish. On the other hand, SE mods are a occasionally wonky. Requirements don't fully function, aren't entirely ported, scripts don't trigger properly, and so forth
  • More knowledgeable community. For now, at least. Courtesy of LE being out for the longer period of time, proportionally more people will be able to help you if you have a pizdec
  • Due to the above, more help resources - youtube videos, guides, discord channels, reddit posts, etc. Granted, not all of them may be accurate or up to date
  • More modding guides. Although again, the same issues as the previous point apply
  • Eastern modders are more active on LE. Given time this'll probably change, but if you were hoping for that BDO/BnS/Mabinogi/DoA or whatever mod from Team TAL, Arrow & Knee, or any of the other Eastern modders, it'll more than likely drop for LE over SE

 

Anyway, wall of text aside, my impression is that LE will remain the haunt of choice if you have certain mods you really like or if, like me, you have a big old list of mods you set up for LE and aren't exactly sold on the idea of tossing out several months' if not years' of curation. Speaking personally, I have four separate lists on different legal pads for LE. But if you don't have any real attachments to LE, then SE is the one for you. Just be sure to read SE mod descriptions before acting. It really does matter, even moreso than in LE.

Reading in 2020. Heresy. What's next? Drinking Sophie Dee's bath water with a Krazy Straw?

This utility allows one to use most mesh and texture mods for Legendary Edition including the aforementioned Huge Boobs mod.

https://www.nexusmods.com/skyrimspecialedition/mods/23316

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On 6/14/2020 at 9:08 AM, Toatedsnow said:

Just be sure to read SE mod descriptions before acting. It really does matter, even moreso than in LE.

That seems to be soooo hard. I wrote next to the link of a mod 'delete the SKSE folder of this mod'.

 

And still questions pop up regarding a bug which only occurs when you don't do that...

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In short it really depends, I prefer SE

SE
-Much better performance
-Newer mods that are solid (Mostly made for LE but have been ported to se)
-Less overall mods
-Old classic mods most likely haven't been ported
LE
-Much greater mod selection
-Bad performance with large load orders that isn't fixed with (has to do with how well it distributes the load)
-Most new mods made for Skyrim on based on LE so you'll have new mods too

In short it depends 
SE provides quality while LE provides quantity I personally use SE because of performance LE is a stuttery mess with what mods I have on it (55 LE mod count)  (SE mods count 133)
Also SE is not only easier to mod it's going to be a much more comfortable on SE with it's engine tweaks available.

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  • 2 weeks later...

I tried SSE again the other day and I think im finally gonna move over to SSE properley, I even spent an hour getting DyndoLOD working (It was more confusing as usual coz I was using tropical skyrim overhaul)

 

Luckily the main mods I use SGO and bikini armors work but I'm still confused about the armor situation (3BBB now, great more fragmentation, wait, that sounds like android!)

 

I run the game ultrawide and was happy to get racemenu working but the dyemanager gui is broken, meh

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  • 2 weeks later...

I've recently switched to SE, i've spent almost a month to mod LE version but this is a fcking mess. Crashing, glitching and everything u can even imagine about that. Right now my modlist for SSE is about 300 mods and it's working like a charm :). Thanks again for your opinions guys!

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  • 2 weeks later...

Sadly I'm not quite there yet. I *want* to move over to SSE, but many of the mods I consider to be bread and butter are not yet ported or are rather unstable at the moment - namely the Prison Overhaul and all the Simple Slavery connections. I adore player-as-a-sex-slave questing and gameplay. For now, LE still has the lead in that department.

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I'll move when UUNP is supported properly by SE. I know there's hacks to get it going, but BHUNP is too large for my my tastes (I prefer shape close to Vanilla). I did play it for a bit and modded for a while, and I don't find it any more stable than LE with a decent chunk of mods and some care, planning and cleaned masters. Which by the way, is a required step even in SE.

 

I do agree SE looks better out of the box, but once you hook up a decent bunch of mesh and texture overhauls plus a good ENB, LE just shoots ahead. Just to get decent looking skin on SE is a massive challenge due to lack of SS. The "Fake SS" shaders are fine, but nothing like a proper ENB.

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In the original version of Skyrim I had a heavily modded game with all the great lovers lab mods I loved. I ended up uninstalling it and not playing for a very long time. Back then I could uncap the fps and get my refresh rate with no tearing issues, my custom bodies with physics had all the armors modified to fit them perfectly and I could use bodyslide to edit various elements of the clothing with check-boxes. Everything worked perfectly, and then special edition came out and the mod scene was destroyed as people moved mods over and stopped supporting old ones. I came back to play and wanted to enjoy the same experience I had but I soon learned that things had changed and I could not find the mods in the same working order no matter where I looked. The problems I faced forced me into using special edition but it wasn't long before I became acquainted with the many complexities of getting the same physics bodies and custom armor fits that I had before. After repeatedly screwing up something to do with all the steps required to make everything work as it was described, my characters either changed body types and sizes while wearing armor or their bodies clipped through the armor. And if the essential mods not working wasn't enough that game must be played at 60fps because uncapping caused unbearably bad tearing. Needless to say I gave up until now. I want to get back to the stuff I had before but also I cant stand 60 fps.

 

TL:DR

Which version of Skyrim should I mod and is it worth the effort to get physics, also are there any new solutions to the shitty fps in SE?

or is there another game that actually has a better sex mod scene than Skyrim right now?

 

THANKS IN ADVANCE I LOVE YOU

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Sims 4 has a great sex modding scene which is on par with skyrim but don't expect much physics from sims 4. 

 

Skyrim se is a bit tricky to get good fps but technically se is runs on 64 bit architecture and have more stability. 

So se can provide you better quality graphics (stability) but other gameplay elements are same between between LE and SE. 

 

If you have a high end pc go for skyrim special edition as more heavy mods will be added in future which can be very resource heavy. 

If you have low end pc go back to your good old days with skyrim LE, you might be able to stabilise and run new mods. 

Anyways try sims 4 if you want a new experience in sex modding as it's an active and fairly huge community. Also low end pc won't be much of a problem with sims 4, give it a try. 

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Ok I went and read a few posts above and it seems LE is a better choice... 

I dont want to risk wasting hours of my time only to get the same issues as last time so can someone with a working body mod and armor replacer give me the scoop?

Im looking for a more realistic body nothing too goofy like massive tits or hips, I would even lean more toward the thinner athletic side but with medium-large breasts across the weight classes.

MOST IMPORTANT It needs to work with vanilla armor replacers. And before you go "oh yeah duh just get this and this it easy follow the instructions" i did that last time and it was all kinds of fucked up. I even redid everything from scratch multiple times and couldn't get it working following instructions perfectly. Which is originally why I gave up on oldrim and went to SE which was fucked up for completely diff reasons. I refuse to play any game at 60fps or see tearing, Oldrim gave me solid 165fps with over 150 mods, SE gave me either 60, or 200 with tearing so bad you couldnt even tell what you were looking at after the slightest camera movement.

 

tldr: which body is stable with easy to set up physics and compatible with a vanilla armor replacer. what are any pitfalls i should be ready for in getting it all set up. which mod manager should I use etc.

 

❤️ Thanks again!

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Has nothing to do with the mesh, has everything to do with A the physics you use and B your system.

 

Also this part where I say a bunch of absolutes and they absolutely work for you in absolution is not a thing, and if you gander around my post history I am quite literally the last person on this site you assign any attributions to, period. Period.

 

If the mesh is perfectly attributed and placed, PE is simpler and requires almost no input from the user unless they want specific settings, and what fixes are available from PE are more readily available, all of them on this site. and only this site. If you rely on the nexus for anything involving physics, welp good luck with that.

 

If you actually know what you're doing SMP is far more powerful and flexible, but you have to know what you're doing and every publicly available source except zarzil's and Cojzz is either a direct patreon based ripoff of someone else's work or incorrectly set up. Which means a shit ton of reading and multiple save profiles in in your future.

 

As with any other endeavor it relies entirely on the amount of work you're willing to put in.

 

The most stable Modding platforms are Mod Organizer and Mod Organizer 2. MO is done and the requirements and nuance are set in stone. MO2 is more comprehensive and still under development which is both net positive and negative for obvious reasons.

 

https://www.loverslab.com/files/category/132-hdt-physics/

 

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I guess it's not fully related to this topic since I decided to go with SE for replaying Skyrim, but is the SE version of DyndoLOD worth it for a massively modded game that has a lot of mods that add new areas? The fact it gives a performance boost is enticing but I'm not sure if it'll work with everything I have.

Also to pertain to the current discussion, going from my old LE install where I installed everything manually and managed loadorder with wrye bash, then to NMM with fallout 4 and now to MO2, MO2 is fucking incredible, best mod manager for any game I've ever used a mod manager for.

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On 6/14/2020 at 2:08 PM, Toatedsnow said:

So after playing two separate setups for the past month or so, figured I'd throw my few cents into the mix.

Great post. Though if i may ask, could you elaborate more on the ENB part? are you saying that SE ENBSeries itself or the presets for it?

 

I havent touched SE in my life but im so tempted solely from stability reasons because past experience of crashing within 30 mins of gameplay with LE

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On 7/23/2020 at 5:04 PM, oblivionwithdongs said:

I guess it's not fully related to this topic since I decided to go with SE for replaying Skyrim, but is the SE version of DyndoLOD worth it for a massively modded game that has a lot of mods that add new areas? The fact it gives a performance boost is enticing but I'm not sure if it'll work with everything I have.

Also to pertain to the current discussion, going from my old LE install where I installed everything manually and managed loadorder with wrye bash, then to NMM with fallout 4 and now to MO2, MO2 is fucking incredible, best mod manager for any game I've ever used a mod manager for.

DyndoLOD working fine for me with a ton of retextures and 500+ mods, just need to follow instructions properly.

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On 7/26/2020 at 10:44 AM, Blulaz said:

Great post. Though if i may ask, could you elaborate more on the ENB part? are you saying that SE ENBSeries itself or the presets for it?

 

I havent touched SE in my life but im so tempted solely from stability reasons because past experience of crashing within 30 mins of gameplay with LE

There's more ENB presets for LE than for SE. So if you're uneasy about jumping into the ENB tweaking waters, LE has a far greater selection for all your hypothetical needs.

To be fair though, if you're spending the several hours setting up a modded game in LE/SE, you have the extra hour to tweak your ENB to your taste.
 

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No

In fact, at the end of the day, SE has significantly more mods than LE (Assuming youre willing to put in this ~1 hour of work into learning how to convert mods) and most of the new shiny things are usually SE only

 

The reason why LE is more active here is because a lot of mods are still primarily being developed for LE and just ported to SE. There isnt much point discussing new content and ideas in the SE thread if the one making the mod is primarily active in the LE one

Also the SE section is somewhat hidden

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4 minutes ago, Scrab said:

No

In fact, at the end of the day, SE has significantly more mods than LE (Assuming youre willing to put in this ~1 hour of work into learning how to convert mods) and most of the new shiny things are usually SE only

 

The reason why LE is more active here is because a lot of mods are still primarily being developed for LE and just ported to SE. There isnt much point discussing new content and ideas in the SE thread if the one making the mod is primarily active in the LE one

Also the SE section is somewhat hidden

None of this is true.

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