mkess Posted April 6, 2019 Posted April 6, 2019 Just now, donttouchmethere said: I think there is an issue with hoods. They count as gag and blindfold at the same time. If a mod removes a blindfold, it will also remove the hood and with that the gag effect of the hood If a mod removes the gag, it will also remove the hood and with that the blindfold effect of the hood my guess is that the gag or the bildfold effect will stay if the hood doesn't get removed as a hood, instead only one effect gets removed while the whole hood gets removed I can see that effect if mods offer a dialog option to remove a gag or a blindfold, but not the hood. You might be up to something there! The Gag I tested is "Red Ebonite Gag(Ring)(simple) "
TurboNerd Posted April 7, 2019 Author Posted April 7, 2019 3 hours ago, mkess said: The Gag I tested is "Red Ebonite Gag(Ring)(simple) " Thanks. I will be sure to look into it when I have a chance. I seem to remember having some grief with a red ebonite gag (or blindfold maybe) during my playing around.
olonolo Posted April 27, 2019 Posted April 27, 2019 Sorry if this has been asked before. In a player home (Lakeview) when you are tied up by your follower who is living there (MHIYH) will she still untie you in the allotted time if she has been dismissed? Or does she have to be actually following you in order to get the un-tie dialogue? (I presume she has to be actually following you in the first place in order to get the tie up dialogue)
TurboNerd Posted April 27, 2019 Author Posted April 27, 2019 8 hours ago, olonolo said: Sorry if this has been asked before. In a player home (Lakeview) when you are tied up by your follower who is living there (MHIYH) will she still untie you in the allotted time if she has been dismissed? Or does she have to be actually following you in order to get the un-tie dialogue? (I presume she has to be actually following you in the first place in order to get the tie up dialogue) Anybody who is actively following at the time will untie you.
olonolo Posted April 28, 2019 Posted April 28, 2019 17 hours ago, TurboNerd said: Anybody who is actively following at the time will untie you. Thank you TurboNerd. And thanks for the mod, it works well in my game. Of course like everyone else my imagination takes over as to the possibilities of further events that could happen. Follower: "Now that I have you tied up..." etc. I hope you can find the time to develop this mod further. One suggestion is to keep any additional action to take place only in the player home. It would leave Skyrim free for exploring and perhaps might be easier to implement. And thank you again.
m2pt5 Posted April 29, 2019 Posted April 29, 2019 On 4/27/2019 at 7:36 PM, TurboNerd said: Anybody who is actively following at the time will untie you. This is especially handy if you use UFO, since it adds a lot more potential followers (some new, some existing NPCs) and most (if not all) of them are free to have follow you. Not so much with I'll Take The Display Model, because UFO doesn't recognize its control method as proper following, and doesn't give them the regular follower commands.
TurboNerd Posted May 5, 2019 Author Posted May 5, 2019 Version 1.04.8 is up. I found a little time to work on this and squashed two bugs. 4
DonQuiWho Posted May 5, 2019 Posted May 5, 2019 1 hour ago, TurboNerd said: Version 1.04.8 is up. I found a little time to work on this and squashed two bugs. Thanks vm. Great support, as always
ragnam Posted June 1, 2019 Posted June 1, 2019 not sure if its been asked already, but playing as a male, all the female followers ask to play, and always assume the male role with a strap on. placing the Male PC in the female position. also noticed Lydia does not adhere to the once a day or once every two days to ask, she keeps asking every 2 minutes. not sure if others have that with some NPCs.
TurboNerd Posted June 2, 2019 Author Posted June 2, 2019 14 hours ago, ragnam said: not sure if its been asked already, but playing as a male, all the female followers ask to play, and always assume the male role with a strap on. placing the Male PC in the female position. also noticed Lydia does not adhere to the once a day or once every two days to ask, she keeps asking every 2 minutes. not sure if others have that with some NPCs. DDH does not trigger sex scenes. That being said, DDH is designed for a female character. I don't know what's going on in your game with Lydia, but I've tested with her and had no problems. Try the "reset" option on the debug page to clear the state.
ragnam Posted June 2, 2019 Posted June 2, 2019 7 hours ago, TurboNerd said: DDH does not trigger sex scenes. That being said, DDH is designed for a female character. I don't know what's going on in your game with Lydia, but I've tested with her and had no problems. Try the "reset" option on the debug page to clear the state. Ah thanks I will try that
Jappa123 Posted June 30, 2019 Posted June 30, 2019 Damn follower assist with devices make game and dd experience way to easy, would love to see some cooldown or maybe something like "Keys required to unlock armbinder". Just a thought
TurboNerd Posted July 1, 2019 Author Posted July 1, 2019 On 6/30/2019 at 5:18 AM, Jappa123 said: Damn follower assist with devices make game and dd experience way to easy, would love to see some cooldown or maybe something like "Keys required to unlock armbinder". Just a thought DD Helpers uses the property of the device to determine how many of which keys are required. An standard armbinder is just buckles and laces. There are some "secure" and "high security" armbinders floating around in various mods. I may consider a cooldown at some point, but I have some higher priority things to fix first. For now if you don't want the armbinder off, then don't ask.
xyzxyz Posted July 8, 2019 Posted July 8, 2019 Will you add any new features or are you just bug fixing?
TurboNerd Posted July 9, 2019 Author Posted July 9, 2019 12 hours ago, xyzxyz said: Will you add any new features or are you just bug fixing? Right now I'm trying to track down and fix an issue where the play time cycle gets stuck. Then I want to make it handle cases of "no follower" or "follower is elsewhere" more gracefully. I also need to deal with the PC being already tied up when play time starts. That should help cut down on some weird behavior. An additional maintenance item is to clean up the MCM. After that I'm considering some new features.
gheavy Posted July 13, 2019 Posted July 13, 2019 On 12/24/2018 at 12:03 PM, TurboNerd said: I do most of my testing and playing with a single follower. I have tested up to 5 for short periods and once in a while I see things like "..." and "Force Greet" in the dialogues. I have not figured out the whole story on this yet. I have seen inappropriate "Force Greet" with a single follower. What is supposed to happen is that when adventure time has expired and you arrive home (or other eligible location) quest DDH02 is supposed to start. It fills an alias with a "random" follower and produces the tie-up dialogue. Once the player is bound the quest is done and should not be running and the "Force Greet", and tie-up dialogue should not appear. When play time is over DDH04 starts and fills an alias with a "random" follower to untie the player. It too is supposed to finish and stop by the time the player is unlocked. A quest's dialogue should only appear if it is running. I found that due to a race condition it was possible for DDH04 to start while DDH02 was running. I thought I had fixed that in 1.04.4, but race conditions can be tricky things and I quickly found out that it didn't work. I'm trying again with 1.04.5 but won't know until I play with it for a while longer. I've been having the same issue with the "..." and "Force Greet" too. When it happens, I can trigger the force greet by dismissing the follower and the tie up event happens normally. I'm also using EFF, but only have 1 follower.
xyzxyz Posted August 8, 2019 Posted August 8, 2019 I have a problem with the bondage game the follower starts. After one session ends they ask almost immediately for the next. The percent chance is only 5% and the minimum days to wait is 1.
TurboNerd Posted August 10, 2019 Author Posted August 10, 2019 On 8/8/2019 at 3:47 AM, xyzxyz said: I have a problem with the bondage game the follower starts. After one session ends they ask almost immediately for the next. The percent chance is only 5% and the minimum days to wait is 1. Please get a screenshot of the settings and debug pages.
Zaflis Posted October 8, 2019 Posted October 8, 2019 I started a new game and using setting that "No items locked without key". Now i don't have any keys but she attempted to start it anyway and did strip player. She found no keys so is now repeating line that maybe she won't tie me up after all. She stopped following and when checking MCM, adventure time left is -1.4 hours. I tried to fix that by toggling the "Force played long enough" but it keeps being checked and adventure time doesn't continue. Only things left are "Reset mod state" or reload older save. Spoiler
jaberwocky Posted November 7, 2019 Posted November 7, 2019 Could I make a suggestion? When the follower bounds the player, tell the player (with a certain chance) that he/she will only be unlocked once they reached a tavern. This to prevent the "gonna fetch me a cup of tea" option for the player. By the way, thank you for this simple looking great mod!
jaberwocky Posted November 9, 2019 Posted November 9, 2019 As playing Skyrim again, I thought of another (perhaps even better) feature. Allow the follower to be a keyholder. Let him/her take away all your keys. That way, you don't loose the keys during an explosion. But a mechanism could make sure that the keys are returned only slowly and reluctantly (have to figure out what to do with devices that require two keys). 1
monsta88 Posted January 9, 2020 Posted January 9, 2020 On 11/9/2019 at 11:51 AM, jaberwocky said: As playing Skyrim again, I thought of another (perhaps even better) feature. Allow the follower to be a keyholder. Let him/her take away all your keys. That way, you don't loose the keys during an explosion. But a mechanism could make sure that the keys are returned only slowly and reluctantly (have to figure out what to do with devices that require two keys). There was once a mod called Devious Keyholders. I don't know if that still works, hasn't been updated since years. Anyway, I'd like functionality like that in this mod as well.
monsta88 Posted January 9, 2020 Posted January 9, 2020 I'd like to ask for a feature, the removal of plugs from under a chastity belt. I know it sounds like cheating, but the plug shouldn't be there in the 1st place. Why: Some mods are equipping plugs under already worn chastity belts. In my case it is a quest CB, so it is problematic to remove. DD Integration however knows that you can't remove a plug if it is under a belt, so my character is stuck with plugs in her which shouldn't be there the first place, but not removable. I can remove everything with the DD debug menu, but that removes and destroys the quest devices as well. So if i use that functionality, I risk breaking the quest which used the quest device. So it would be nice if DD Helpers would have option to remove thing from under quest belts or bras (plugs and piercings). Peace, M
swords and sandals Posted February 28, 2020 Posted February 28, 2020 Really love this mod. It's always in my load order when I'm running a devious game. I came in to see about getting it to work with the standard PetCollar, because I've found that my followers won't equip it for playtime, even though my character carries it around for the purpose. When I searched the topic I actually found someone else saying it does work, here, but it hasn't been for me. Possibly something has changed in DD Helpers or PetCollar since then. I've got playtime set to fire in a settlement or inn, and combined with PetCollar the idea is to simulate my character's follower "lending" her to the town for an hour or two. For now I've switched to a standard collar and I've been applying the PetCollar effect manually through its own MCM. Does anyone have any ideas why the collar wouldn't be equipped?
evilblade Posted April 8, 2020 Posted April 8, 2020 How much do blacksmiths charge for removing an item? They don't tell me the exact number, just "come back when you have enough coin" UPD: Nevermind, just found it via TES5Edit. Sooo 500 for hands and 250 for everything else, huh?... UPD2: Oh, and why don't they remove chastity belts?
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