Martimius Posted September 7, 2019 Posted September 7, 2019 After a SexLab scene, the NPC who was in that scene with my character refuses to eye-track. They can pivot their head though and show some emotions though.
Vyxenne Posted September 8, 2019 Posted September 8, 2019 On 9/6/2019 at 9:06 PM, Kain82 said: Press the "+" key to swap to take male lead. Just for clarity, I always list hotkeys by their unshifted character... except for the tilde key (~) which for reasons unknown has always been the tilde key and not the ` key. So for me, the "+" key is really the "=" key. 1
tasairis Posted September 10, 2019 Posted September 10, 2019 @DerpaDoo Check out MadMansGun's install guide.
Psalam Posted September 11, 2019 Posted September 11, 2019 Sorry I couldn't think of a better place to ask this. Does anyone here know the proper term for the goat RaceKey? Is it "goats" by any chance? I think I'm stymied getting my SexLab animations to work with my new goat race because of terminology. Right now I have this: sslCreatureAnimationSlots.AddRaceID("GoatRaceKey","BGGGoatRace") THANKS but it is "goats". Sorry to have bothered anyone.
Cilence Posted September 12, 2019 Posted September 12, 2019 Ok im very stuck with this issue don't even think its a sexlab issue just an anim issue in general. Anims will not fire Have run FNIS multiple times Re installs SLAL and jccontainers and every anim pack i have and sexlab mod. . characters strip and the sounds play but just stand there in the ling up phase. Problem started after i tried to install Vampirelore revamped mod.got a wierd glitch ..completely uninstalled the bod and the animations stopped working. Even with the Flowergirls mod its the same issue thats why i dont think its a sexlab thing but I don't know what else controls those animations. Have also reinstalled Sky UI and SKSE. anny suggestions are appreciated im been scratching my head for a week. Also its not limited to one char .. dosent work on other characts either(to rule out the char save corruption) any suggestion on this issue?
tasairis Posted September 12, 2019 Posted September 12, 2019 23 hours ago, DerpaDoo said: I'll try this stuff, thanks. The one question I have on the mods he listed is that there does not seem to be a SL Tools mod for SE? Or will the standard one work? Aside from that I downloaded all the non-creature ones and will try all the troubleshooting and whatnot. Hopefully this works You don't have to have Tools, but if you want it you can grab the LE version and convert it.
Martimius Posted September 12, 2019 Posted September 12, 2019 On 9/8/2019 at 1:40 AM, Martimius said: After a SexLab scene, the NPC who was in that scene with my character refuses to eye-track. They can pivot their head though and show some emotions though. Did anyone experience the same issue as I before? A temporary fix for this bug in my case would be to click the NPC in question and type "mfg reset" in the console. The issue would continue to surface throughout a play session however.
Vyxenne Posted September 12, 2019 Posted September 12, 2019 57 minutes ago, Martimius said: Did anyone experience the same issue as I before? A temporary fix for this bug in my case would be to click the NPC in question and type "mfg reset" in the console. The issue would continue to surface throughout a play session however. This is a well-known problem. I would suggest you use Google search to find other discussions about it.
Martimius Posted September 12, 2019 Posted September 12, 2019 3 hours ago, Vyxenne said: This is a well-known problem. I would suggest you use Google search to find other discussions about it. I have. Otherwise I wouldn't be asking on this forum.
Vyxenne Posted September 13, 2019 Posted September 13, 2019 21 hours ago, Martimius said: I have. Otherwise I wouldn't be asking on this forum. <image snipped> Lol- Google is at the same time too broad, yet not smart enough in its overly-broad searches to know what we mean from what we type. I used a different set of search terms than you did (and a privacy-providing search engine) and got a set of links that included one to this article: You have to admit, a couple of the responses above are hilarious. One of them, though, is the fix I had seen before.
Martimius Posted September 13, 2019 Posted September 13, 2019 My issue is not strictly the character though, but NPCs. I don't think turning off PC Headtracking and turning it on again would do anything. EDIT: I did some more research and it turns out this may be a (relatively unknown) vanilla bug. https://forums.nexusmods.com/index.php?/topic/3570075-pc-head-tracking/page-120
Vyxenne Posted September 13, 2019 Posted September 13, 2019 16 minutes ago, Martimius said: My issue is not strictly the character though, but NPCs. I don't think turning off PC Headtracking and turning it on again would do anything. EDIT: I did some more research and it turns out this may be a (relatively unknown) vanilla bug. https://forums.nexusmods.com/index.php?/topic/3570075-pc-head-tracking/page-120 Quote from the post you linked to: " It can be fixed by activating or bumping into the NPC. " That is interesting. However, there are numerous NPCs in the game that can't be activated- so I guess that's why the second option is there: "ALL AHEAD FLANK! RAMMING SPEED!" <sounds of the earth's crust disintegrating>
Lucifeller Posted September 14, 2019 Posted September 14, 2019 On 9/13/2019 at 12:36 PM, Vyxenne said: Quote from the post you linked to: " It can be fixed by activating or bumping into the NPC. " That is interesting. However, there are numerous NPCs in the game that can't be activated- so I guess that's why the second option is there: "ALL AHEAD FLANK! RAMMING SPEED!" <sounds of the earth's crust disintegrating> That sounds like something the Angry Marines would do with their battle barges >_>
devildx Posted September 14, 2019 Posted September 14, 2019 One feature that I like to see is a option to auto cicle though the animations. The most recent anim goes to the end of the queue so you will see all or most part of the anims without have to change mid anim like I do with the defeat mod when I see the same recents anims.
Bluegunk Posted September 15, 2019 Posted September 15, 2019 Dumb question from a dumb user... I use a controller on my PC. During a Sexlab animation, most of the hotkeys do nothing. For example, I have my NPC do a masturbation act. Trying to adjust penis on the NPC to fit hand - penis too high. The MCM recommends using C to control penis angle. All that does is have me auto-walking across the person doing the masturbation sequence. Not good for concentration, being walked on during a sex act...! If I hit N to highlight the NPC I get a giant warning notice across the screen warning me something awful will happen. Can any wise person tell me where I am going wrong please? Thanks! PS, I might add that I use a small text file to allow keyboard use along with controller use, so I can access hotkeys and they all normally work absolutely fine.
reddog2057 Posted September 15, 2019 Posted September 15, 2019 Sad. ? That would be the expression my character would have...if she could have an expression in while using a SexLab animation. We would both greatly appreciate some collective wisdom here. At the moment, while receiving the attentions of another equally beautiful woman, my character's eyes are open, gazing off into space with a slight smile on her lips. While this might be appropriate at SOME stage of the experience, at some point, her eyes are going to close and her mouth is going to gape open...at least that's been my experience in the real world, and I've seen enough porn to confirm, yep, that's what happens for most (but not all women). Sigh. So I am not exactly a noobie modder but in no way do I understand the under the hood mechanics, bodyslide and coding. When I go into the Expressions editor, I set phases 1 through 5 to have eyes closed by setting blink at 100. When I apply the test to the character, it works. But when the animation starts, it doesn't work. I've reset the Expressions registry, set things again and no luck. At this point, I'm thinking maybe some other mod is overriding? I use Vortex and as far as I can tell, there isn't a way to output the full active modlist, so here is what I found in the sexlab log: (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) Unofficial Skyrim Special Edition Patch.esp (6 -> 6) FISS.esp (7 -> 7) SexLab.esm (8 -> ? SMIM-SE-Merged-All.esp (9 -> 9) SkyUI_SE.esp (10 -> 10) SOSRaceMenu.esp (11 -> 11) UIExtensions.esp (12 -> 12) AddItemMenuSE.esp (13 -> 13) KS Hairdo's.esp (14 -> 14) Realistic Haircolors.esp (15 -> 15) Brows.esp (16 -> 16) FNIS.esp (17 -> 17) iLuvLoading.esp (18 -> 18) Ark_ShowLimitedRaceMenu.esp (19 -> 19) JKs Skyrim.esp (20 -> 20) HTBWigsApachiiSkyHair.esp (21 -> 21) Winterhold Restored.esp (22 -> 22) Winterhold Restored - JKs Skyrim Patch.esp (23 -> 23) MiasGetAway.esp (24 -> 24) Leafeater's trees for JK's.esp (25 -> 25) cheat room.esp (26 -> 26) Luxurious Seduction.esp (27 -> 47) TheEyesOfBeauty.esp (28 -> 27) zzLSAR.esp (29 -> 28) widescreen_skyui_fix.esp (30 -> 29) RaceMenu.esp (31 -> 30) XPMSE.esp (32 -> 31) RaceMenuHH.esp (33 -> 32) RaceMenuPlugin.esp (34 -> 33) Bijin NPCs.esp (35 -> 34) Bijin Warmaidens.esp (36 -> 35) Bijin Wives.esp (37 -> 36) FNISSexyMove.esp (38 -> 37) KS Jewelry.esp (39 -> 38) Sotteta Necromancer Outfit.esp (40 -> 39) HearthfireMultiKid.esp (41 -> 40) HearthfireMultiKid_LastName.esp (42 -> 41) SexLabMatchMaker.esp (43 -> 42) Minazuki.esp (44 -> 43) BlitzConsoleCommandsMCMSSE.esp (45 -> 44) BlackLaceMiniDress.esp (46 -> 45) SLAL_AnimationsByLeito.esp (47 -> 48) Alternate Start - Live Another Life.esp FollowMeForSex, opparco mfg, expressive facial animation-fem are also loaded. In the past, i've had mfgFix and facial expressions project loaded, trying to figure out what's the problem. I've reinstalled SexLab and still no luck. One other tidbit. I loaded MatchMaker and when my character is taking care of her own needs, her eyes are wide open, mouth slightly open but her eyebrows are moving constantly...I'm not sure if she's having a good time or watching a slasher film. Bottom line is my changes in SexLab expressions aren't being applied here either. Odd that I have to step into the virtual sex world to feel sexually inadequate! ? Any troubleshooting suggestions would be greatly appreciated! TIA
Vyxenne Posted September 15, 2019 Posted September 15, 2019 2 hours ago, Bluegunk said: Dumb question from a dumb user... I use a controller on my PC. During a Sexlab animation, most of the hotkeys do nothing. For example, I have my NPC do a masturbation act. Trying to adjust penis on the NPC to fit hand - penis too high. The MCM recommends using C to control penis angle. All that does is have me auto-walking across the person doing the masturbation sequence. Not good for concentration, being walked on during a sex act...! If I hit N to highlight the NPC I get a giant warning notice across the screen warning me something awful will happen. I, too, have found SexFrame Labwork's "C" key ineffective most of the time. Howsomever, the PgUp and PgDn keys (the "native" SOS schlong Up/Down controls) work approximately 100% of the time. 2 hours ago, Bluegunk said: I use a small text file to allow keyboard use along with controller use, so I can access hotkeys and they all normally work absolutely fine. Assuming you are referring to Controlmap.txt, does your version allow, for example, the "Toggle Walk/Run" and "AutoMove" keys to remain active even when the controller is active? If so, would you be kind enough to share it?
Vyxenne Posted September 15, 2019 Posted September 15, 2019 1 hour ago, reddog2057 said: I use Vortex and as far as I can tell, there isn't a way to output the full active modlist I feel your pain. However, LOOT has a handy "Copy load order" button which copies your load order, together with hex and decimal indices, to the Clipboard, requiring only that you paste it into Notepad or whatever and save it. If you just want a list and don't care about the hex and/or decimal indices, Vortex automatically outputs a plugins text file somewhere (when it deploys), I saw it once but now can't find it.
reddog2057 Posted September 15, 2019 Posted September 15, 2019 20 minutes ago, Vyxenne said: I feel your pain. However, LOOT has a handy "Copy load order" button which copies your load order, together with hex and decimal indices, to the Clipboard, requiring only that you paste it into Notepad or whatever and save it. If you just want a list and don't care about the hex and/or decimal indices, Vortex automatically outputs a plugins text file somewhere (when it deploys), I saw it once but now can't find it. Thx Vyxenne. I believe what you are referring to is C:\Users\<username>\AppData\Roaming\Vortex\skyrimse\profiles\tvAqFGE5r where the last folder name is the most current, i.e. it will look different for everyone. You can find plugins.txt and loadorder.txt there. However not all mods are listed. I'm guessing some mods aren't "plugins" so that may account for it? Again, only moderately "mod literate" here. For example, opparco mfg and several other active mods in Vortex don't show up in the loadorder or plugin files. Again, thx for responding.
Vyxenne Posted September 15, 2019 Posted September 15, 2019 50 minutes ago, reddog2057 said: However not all mods are listed. I'm guessing some mods aren't "plugins" so that may account for it? Ah, yes, you're quite right, only mods with plugins are listed, and there is no comprehensive mod list available from Vortex. My bad. And thanks for the reminder on the path to plugins.txt. ?
Bluegunk Posted September 15, 2019 Posted September 15, 2019 2 hours ago, Vyxenne said: I, too, have found SexFrame Labwork's "C" key ineffective most of the time. Howsomever, the PgUp and PgDn keys (the "native" SOS schlong Up/Down controls) work approximately 100% of the time. Assuming you are referring to Controlmap.txt, does your version allow, for example, the "Toggle Walk/Run" and "AutoMove" keys to remain active even when the controller is active? If so, would you be kind enough to share it? Thanks for the info on the hotkeys. I could not get PG up and down to work either. Oh well. The auto walk works, but I cannot walk - the default and only setting is run. It's an old mod, and it is here: https://www.nexusmods.com/skyrim/mods/30913/?tab=files
devildx Posted September 15, 2019 Posted September 15, 2019 5 hours ago, Bluegunk said: Dumb question from a dumb user... I use a controller on my PC. During a Sexlab animation, most of the hotkeys do nothing. For example, I have my NPC do a masturbation act. Trying to adjust penis on the NPC to fit hand - penis too high. The MCM recommends using C to control penis angle. All that does is have me auto-walking across the person doing the masturbation sequence. Not good for concentration, being walked on during a sex act...! If I hit N to highlight the NPC I get a giant warning notice across the screen warning me something awful will happen. Can any wise person tell me where I am going wrong please? Thanks! PS, I might add that I use a small text file to allow keyboard use along with controller use, so I can access hotkeys and they all normally work absolutely fine. Try to remap the keys to the numpad.
ScorchWildfire Posted September 16, 2019 Posted September 16, 2019 Can someone tell me what they use to make sex scenes trigger from this? That and unsure if all the animations are working period.
Kain82 Posted September 16, 2019 Posted September 16, 2019 1 hour ago, ScorchWildfire said: Can someone tell me what they use to make sex scenes trigger from this? That and unsure if all the animations are working period. Well the most commonly used mod is MatchMaker. Personally I use Follow Me for Sex and Amorous Adventures. MatchMaker was made for the original Skyrim but can be used as is in SSE.
devildx Posted September 17, 2019 Posted September 17, 2019 23 hours ago, ScorchWildfire said: Can someone tell me what they use to make sex scenes trigger from this? That and unsure if all the animations are working period. MatchMaker, Follow Me For Sex, Defeat, SLEN, Random Sex.
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