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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hey there, first time poster and longtime lurker. It would seem that upon install, the SE framework refuses to recognize the SKSE64 that I'm using, despite all my other mods (i.e. SkyUI) Working perfectly fine. Game version is 1.5.80.0, SKSE64 version is 2.0.16 (both are current at the time of posting). Any help would be greatly appreciated :)

The Elder Scrolls V  Skyrim Special Edition Screenshot 2019.09.20 - 15.07.36.84.png

Posted
2 hours ago, mistersandman said:

Hey there, first time poster and longtime lurker. It would seem that upon install, the SE framework refuses to recognize the SKSE64 that I'm using, despite all my other mods (i.e. SkyUI) Working perfectly fine. Game version is 1.5.80.0, SKSE64 version is 2.0.16 (both are current at the time of posting). Any help would be greatly appreciated :)

I suspect you have either mis-installed SKSE64 (telltale symptom would be menu delay on opening SkyUI inventory) or possibly installed the Oldrim version of SexLab Framework. For whatever reason, your installed versions of SL and SKSE64 are incompatible, which is why Sexlab is complaining about it.

Posted
1 hour ago, Vyxenne said:

I suspect you have either mis-installed SKSE64 (telltale symptom would be menu delay on opening SkyUI inventory) or possibly installed the Oldrim version of SexLab Framework. For whatever reason, your installed versions of SL and SKSE64 are incompatible, which is why Sexlab is complaining about it.

I know what you're talking about, the delay with SkyUI opening as a result of SKSE not running, but I can assure you that I don't have that specific issue. The SSL framework I've tried to install is the SE Beta 7 listed in this very thread. I did attempt to install SSL Framework Lite SE earlier, but I was having completely different issues with that version, so I tried the main one. Maybe Lite left over some bad files that I need to clean out?

EDIT: Wait, the problem may have solved itself. I re-installed the mod and updated the FINS behaviors, fired up the game, installed the dev build from SexLab's MCM section, and instead of the install menu I'm getting the pic attached. So does that mean something simple like MatchMaker will work now? Or is this just debug stuff?

EDIT 2: Oh nope, the same error pops up on startup, plus I found out where the system requirements menu was. The mod still isn't recognizing SKSE, but I did manage to get scenes working using the debug spells, soooo I dunno.

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2019.09.20 - 19.30.22.05.png

Posted
18 hours ago, mistersandman said:

I know what you're talking about, the delay with SkyUI opening as a result of SKSE not running, but I can assure you that I don't have that specific issue. The SSL framework I've tried to install is the SE Beta 7 listed in this very thread. I did attempt to install SSL Framework Lite SE earlier, but I was having completely different issues with that version, so I tried the main one. Maybe Lite left over some bad files that I need to clean out?

EDIT: Wait, the problem may have solved itself. I re-installed the mod and updated the FINS behaviors, fired up the game, installed the dev build from SexLab's MCM section, and instead of the install menu I'm getting the pic attached. So does that mean something simple like MatchMaker will work now? Or is this just debug stuff?

EDIT 2: Oh nope, the same error pops up on startup, plus I found out where the system requirements menu was. The mod still isn't recognizing SKSE, but I did manage to get scenes working using the debug spells, soooo I dunno.

I'm sorry, but despite everything you've posted, there is something preventing SL from being happy with SKSE. You're not running the Full-Screen MCM mod, so the top of your display is scrolled up beyond the top of the image. Mine shows me the version of Sexlab I am running, even though it erroneously claims that SKSE 2.0.9 is the requirement for that version:

20190921145501_1.jpg.c55ff7987279e526594874b06ae1f4dc.jpg

 

What version of SexLab does the top line of your Rebuild & Clean page say you are running? My version of SL is 1.63 Beta 5 and it, too, erroneously shows SKSE 2.0.9. as a requirement, but then says "OK" to indicate that despite my version of SKSE64 being 2.0.12, Beta 5 is happy with it (I am two game/SKSE versions behind because Bethesda.)

 

Regardless, and irrespective of SL's erroneous "SKSE 2.0.9" requirement, your problem is that there is something wrong with your SKSE64 installation, or your game startup procedures. Here is some boilerplate I wrote to try to help the hundreds of ppl who keep posting on the SkyUI page that they are certain they have correctly installed SKSE64 but it (and/or SKyUI) just "won't work."

 

Manual installation of SKSE64:
1. Choose the correct version of SKSE64 to match the game version you are using- here is a list:

Game  / SKSE64
1.5.80 / 2.0.16 (Current versions as of August 18, 2019)
1.5.73 / 2.0.15
1.5.62 / 2.0.12
1.5.53 / 2.0.10
1.5.50 / 2.0.8
1.5.39 / 2.0.7
1.5.23 / 2.0.6
1.5.16 / 2.0.5
1.5.03 / 2.0.4

2. Install SKSE64 manually:
  2a- Download the SKSE64 7z archive to your desktop
  2b- Extract the SKSE64 7z archive to your desktop
  2c- Open the top folder of the SKSE64 extracted archive
  2d- Copy the SKSE64 archive's Data folder, skse64_n_n_nn.dll, skse64_loader.exe and skse64_steam_loader.dll
      R3SsX32.png
  2e- Open your Skyrim Special Edition main folder, ..\Steam\SteamApps\common\Skyrim Special Edition
  2f- Delete any and all files you see there that begin with "skse."
  2g- Paste the 4 objects you Copied in Step 2d into the open SSE folder
  2h- Authorize the folder merge with the existing Data folder- if you do not get a Data folder merge warning, try to find and delete the files you just pasted into the wrong location and start over, this time reading these instructions more carefully
  2i- Authorize all Script overwrites
3. Right-click the new copy of skse_loader.exe in your Skyrim Special Edition folder
4. Select "Send to" then "Desktop (create shortcut)"
5. Close your game folder and the extracted SKSE64 7z Archive folder if they are still open
6. Manually launch Steam using the Steam shortcut >>>NOT<<< skse64_loader.exe
7. With Steam already running, double-click your new skse_loader.exe shortcut to launch SSE with SKSE64 properly installed
8. Later, when Vortex tells you there have been external changes and asks for guidance, be sure to select "Save All Changes" so Vortex does not undo anything you just did
9. Never again use the Mod handler of the vanilla game launcher because it will disable SkyUI_SE*
10. Always and forevermore make sure Steam is already running before you launch SSE via skse64_loader.exe

*You can eliminate this restriction by adding Skyrim.esm as a Master to SkyUI_SE.esp

 

PS: your post referred to "SSL" a couple of times- SSL means "Secure Sockets Layer" and is a digital certification (security) protocol. I assumed in this response that you actually meant "SL" as an abbreviation for SexLab. If you really meant SSL, please disregard this response. :classic_tongue:

Posted

how does this mod work? after i downloaded the zip file, and the pre-requisit modes, what else do i need to do? what is the installation instruction for this mod? currently, i just downloaded the required mods, and then i just drag w/e files that are inside the zip folder into my Skyrim Special Edition folder inside steam. but after i get into the game, i don't see anything happening. 

Posted
12 hours ago, ScorchWildfire said:

Also will any of them work to trigger sex scenes while you are transformed into a Werewolf?

I don't use creature anims.

Posted

Since I got the new Valve Index toy I'm into skyrim again, but Skyrim VR is'nt really funny without SL running.
Ok, as we know the current framework does not run with sksvr, so fine so good, so I have to fix this by my self... at least try, I thought.

But sadly the framework sources at http://git.loverslab.com/sexlab/framework.git are'nt up anymore as it seems.

 

Wanted to compile a new SexLabUtil.dll but with sksevr_2.0.10 https://skse.silverlock.org/beta/sksevr_2_00_10.7z to try to resolve this little VR incompatibility.

 

Does anyone have any clues|tips for how to get the current SL sources, or maybe have done it already and want to share a sksevr_2.00.10 compatible SexLabUtil.dll?
Maybe someone has a contact to the Devs or can lead me to one of them? It's ages ago since I were here the last time and even nearly forgot that I have an old account existing lol.

 

The PapyrusUtil.dll VR incompatibility has been solved already. There is a VR version available which injects fine.

https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files

Posted
4 minutes ago, bronson2 said:

Hopyfully its compatible with the other SL Mods I want to have.

It is compatible with everything that works in VR, Meaning - if a mod is not working it will be not because of SL but because of some other reason related to SkyrimVR. (Excluding SLAL - but most packs are included)

Posted

I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu.

 

EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations.

Posted
2 hours ago, mobius48 said:

I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu.

 

EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations.

You can always check the SSE Conversion Tracking Thread for up-to-date information on what is available in SSE for SexLab Framework and related mods.

Posted

Hello,

First time user here. Is there any other way to download Sexlab framework for Skyrim SE (full beta 7 right)? The site Mega.nz is blocked in my country and i didn`t find it anywhere else.

Posted
On 9/26/2019 at 8:24 AM, mobius48 said:

I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu.

 

EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations.

SexLab has a hotkey 'o' to cycle through animations in order, and Defeat includes a feature where '0' pops up a menu to select an animation.

Posted

I have been playing SSE for the past year just dealing with this issue and not bothering to ask for help with it because I figured this just... isn't fixable until someone releases a proper first person mod, but I'm not seeing anyone else complain about it... so perhaps it's best after all this time to make sure I'm not going insane. I've gone through 10 or more complete profiles and new games readjusting mods and even switching from CBBE back to UUNP like I had in Oldrim where this wasn't an issue. I've double checked everything as far as I know but I wonder if I'm missing something or have a mod that is actually incompatible with SexLab or SSE.

 

Basically, the issue causes 80% of SexLab animations to, when the scene starts, force the camera to face 90 degrees to the left, and align to the center point of the animation rig.... basically ruining the entire immersion of first person sex scenes as it typically clips into a model somewhere. Also, a lot of models just simply don't load when I start the animation in first person, but they load in 3rd person just fine. I have optimized nifs, converted animations, and checked textures for every mod I've converted. However, per recommendations I've seen, I never re-save the plugin in CreationKit as I've heard that should rarely if ever be necessary and even causes problems with a number of mods. I've gone as far as to do personal script edits to merge JContainers/SKEE version check fixes with SexLab Separate Orgasm. Might give you an idea how much time I'm willing to spend to stabilize my playthrough.

 

Ultimately, I've just had to deal with viewing in 3rd person for the past year since I truly thought that there is no way to get this to work until we have a reworked first person mod, but it's really annoying not being able to have this nicety like I had in oldrim.

 

I've tried multiple first person mods since they've become available. Nothing works and keeps physics working. I've tried IFPV and the new Improved Camera beta. I'm not sure what else can be done.

 

I wonder, now that Windows 10 finally fixed the DX9 VRAM size limitation, if I should just go back to oldrim. I used to crash ALL the time, but I wonder if that was due to VRAM hitting limits. But I love how much I can throw at the more optimized Script engine that SSE has, so it's a hard decision for me to go back to .... CTD mayhem.. I never CTD anymore with SSE.

 

I am on Skyrim SE 1.5.62 with SKSE 2.0.12.


Load order for reference:
 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     RSkyrimChildren.esm
  7  7     RaceCompatibility.esm
  8  8     Heels Sound.esm
  9  9     devourment.esm
 10  a     Unofficial Skyrim Special Edition Patch.esp
 11  b     Skyrim Project Optimization - Full Version.esm
 12  c     Schlongs of Skyrim - Core.esm
 13  d     SexLab.esm
 14  e     SexLabAroused.esm
 15  f     CreatureFramework.esm
 16 10     ZaZAnimationPack.esm
 17 11     dcc-soulgem-oven-000.esm
 18 12     SkyUI_SE.esp
 19 13     UIExtensions.esp
 20 14     FNIS.esp
           LSFX-SSE-Audiosettings.esp
 21 15     SMIM-SE-Merged-All.esp
 22 16     Verdant - A Skyrim Grass Plugin SSE Version.esp
 23 17     Landscape Fixes For Grass Mods.esp
 24 18     Audio Overhaul Skyrim.esp
 25 19     Immersive Sounds - Compendium.esp
 26 1a     Cutting Room Floor.esp
           BetterQuestObjectives.esp
           BetterQuestObjectives-CRFPatch.esp
 27 1b     Vivid WeathersSE.esp
           Audio Overhaul Skyrim - Immersive Sounds Patch.esp
           BetterQuestObjectives-DBForevertoMisc.esp
 28 1c     Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
 29 1d     zzEstrus.esp
 30 1e     zzEstrusMimic.esp
 31 1f     SoundsofSkyrimComplete.esp
 32 20     opmfgconsole.esp
 33 21     RaceMenu.esp
 34 22     RaceMenuPlugin.esp
 35 23     AddItemMenuSE.esp
 36 24     Chesko_WearableLantern.esp
 37 25     YunDao_Hdt_Hair.esp
 38 26     icepenguinworldmapclassic.esp
           Vivid Weathers SE - Summer Season.esp
           Vivid Weathers SE - AOS Patch.esp
           Vivid Weathers SE - Extended Snow.esp
           Vivid Weathers - Extended Rain.esp
 39 27     Particle Patch for ENB SSE.esp
 40 28     RealisticNeedsandDiseases.esp
 41 29     SexLab-Stories.esp
           Better Skill and Quest Books Names SE.esp
 42 2a     KS Hairdo's.esp
 43 2b     TheEyesOfBeauty.esp
 44 2c     KSWigsHDT.esp
254 FE   0 Player Blink Fix.esp
 45 2d     iHUD.esp
 46 2e     AHZmoreHUD.esp
 47 2f     RaceCompatibilityUSKPOverride.esp
 48 30     XPMSE.esp
 49 31     InariTailsHDT.esp
           Audio Overhaul Skyrim - Vivid Weathers Patch.esp
           SoS_VividWeathers_Patch.esp
           RSC CRF Patch.esp
 50 32     SexLab More Creatures.esp
 51 33     Point The Way.esp
 52 34     TheChoiceIsYours.esp
 53 35     FM-devourment.esp
 54 36     RSChildren.esp
 55 37     Bijin AIO.esp
           Bijin AIO - YBMT.esp
 56 38     MassMatchMakerSE.esp
 57 39     SLAnimLoader.esp
 58 3a     NibblesAnimObjects.esp
 59 3b     Schlongs of Skyrim.esp
 60 3c     SOS - Smurf Average Addon.esp
 61 3d     SOS - VectorPlexus Muscular Addon.esp
 62 3e     SOS - VectorPlexus Regular Addon.esp
 63 3f     SLAL_AnimationByBakaFactory.esp
 64 40     Customizable Camera.esp
254 FE   1 SINful CBP.esp
 65 41     SlaveTats.esp
           Lanterns Of Skyrim - All In One - RLO.esp
           Lanterns of Skyrim SE - Various Weather Mods Preset - Lvl 2.esp
 66 42     SGEyebrows.esp
 67 43     UUNP Vanilla Outfits.esp
 68 44     RaceMenuMorphsUUNP.esp
 69 45     SOS - ERF Horse Penis Redux Addon.esp
 70 46     12FemaleBrows.esp
 71 47     Anal Torch.esp
 72 48     RaceMenuHH.esp
 73 49     sr_FillHerUp.esp
 74 4a     SexlabAchievement.esp
 75 4b     Sexlab ABBA Voices.esp
 76 4c     wavetest.esp
 77 4d     The Seven Wonders of Leyenda.esp
 78 4e     SexyStartingOptions.esp
 79 4f     notice board.esp
 80 50     NotSoFast-MainQuest.esp
 81 51     HDTTailsShop.esp
 82 52     SexLab Eager NPCs.esp
 83 53     HDTTailsCelia.esp
 84 54     EggFactory.esp
 85 55     SexLab - Devious Butt.esp
 86 56     RohZima_AnimObjects.esp
 87 57     SexLabTools.esp
 88 58     MoreNastyCritters.esp
 89 59     HentaiCreatures.esp
 90 5a     HornyCreatures.esp
 91 5b     EstrusChaurus.esp
           EstrusTrappedEggs.esp
 92 5c     Animal_SOS.esp
 93 5d     WetFunction.esp
 94 5e     PeeAndFart.esp
 95 5f     Detect Equipment.esp
 96 60     SLSO.esp
 97 61     SLAL_SHanimAnimObj.esp
 98 62     AnubAnimObj.esp
 99 63     EstrusSpider.esp
100 64     Apropos2.esp
101 65     SexLab Aroused Creatures.esp
102 66     SexLabDefeat.esp
103 67     SL_Kidnapped_Redux.esp
104 68     SLALAnimObjBillyy.esp
105 69     KomAnimObjects.esp
106 6a     KomAnimScaler.esp
107 6b     SOS - ERF Horse Penis Redux No Balls Addon.esp
108 6c     UnifiedDevourmentPatch.esp
109 6d     DevourmentFootsteps.esp
110 6e     GenderSpecificSounds.esp
111 6f     Kongpow 0.65c RND patch 28072015.esp
112 70     RND_Weight.esp
113 71     WeightMorphs.esp
114 72     Devourment-DialogModExample.esp
115 73     Devourment-EventHandlerModExample.esp
116 74     Sextreme-All-SSE.esp
117 75     Alternate Start - Live Another Life.esp
           BetterQuestObjectives-AlternateStartPatch.esp
118 76     Landscape Fixes For Grass mods - Alternate start Locations.esp
119 77     RLO - Interiors.esp
120 78     SOS_RLOInteriors_Patch.esp
121 79     RLO - CRF Patch.esp
122 7a     RLO - Effects.esp
           RLO - Illuminated Spells.esp
123 7b     RLO - LAL Patch.esp
124 7c     RealisticWaterTwo.esp
           RealisticWaterTwo - Needs Mod Patch.esp
           RealisticWaterTwo - Watercolor.esp
125 7d     Bashed Patch, 0.esp
126 7e     Modern Brawl Bug Fix.esp
 

 

And another load order from a completely different-focussed profile:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     RSkyrimChildren.esm
  7  7     RaceCompatibility.esm
  8  8     Unofficial Skyrim Special Edition Patch.esp
  9  9     Skyrim Project Optimization - Full Version.esm
 10  a     Schlongs of Skyrim - Core.esm
 11  b     SexLab.esm
 12  c     SexLabAroused.esm
 13  d     CreatureFramework.esm
 14  e     ZaZAnimationPack.esm
 15  f     Devious Devices - Assets.esm
 16 10     Devious Devices - Integration.esm
 17 11     Devious Devices - Expansion.esm
 18 12     Heels Sound.esm
 19 13     dcc-soulgem-oven-000.esm
 20 14     SkyUI_SE.esp
 21 15     UIExtensions.esp
 22 16     FNIS.esp
           LSFX-SSE-Audiosettings.esp
 23 17     SMIM-SE-Merged-All.esp
 24 18     Verdant - A Skyrim Grass Plugin SSE Version.esp
 25 19     Landscape Fixes For Grass Mods.esp
 26 1a     Audio Overhaul Skyrim.esp
 27 1b     Immersive Sounds - Compendium.esp
 28 1c     Cutting Room Floor.esp
           BetterQuestObjectives.esp
           BetterQuestObjectives-CRFPatch.esp
 29 1d     Vivid WeathersSE.esp
           Audio Overhaul Skyrim - Immersive Sounds Patch.esp
           BetterQuestObjectives-DBForevertoMisc.esp
 30 1e     Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
 31 1f     zzEstrus.esp
 32 20     zzEstrusMimic.esp
 33 21     SoundsofSkyrimComplete.esp
 34 22     opmfgconsole.esp
 35 23     RaceMenu.esp
 36 24     RaceMenuPlugin.esp
 37 25     AddItemMenuSE.esp
 38 26     Chesko_WearableLantern.esp
 39 27     YunDao_Hdt_Hair.esp
 40 28     icepenguinworldmapclassic.esp
           Vivid Weathers SE - Summer Season.esp
           Vivid Weathers SE - AOS Patch.esp
           Vivid Weathers SE - Extended Snow.esp
           Vivid Weathers - Extended Rain.esp
           Better Skill and Quest Books Names SE.esp
 41 29     KS Hairdo's.esp
 42 2a     TheEyesOfBeauty.esp
 43 2b     KSWigsHDT.esp
254 FE   0 Player Blink Fix.esp
 44 2c     iHUD.esp
 45 2d     AHZmoreHUD.esp
 46 2e     RaceCompatibilityUSKPOverride.esp
 47 2f     XPMSE.esp
 48 30     RSChildren.esp
 49 31     InariTailsHDT.esp
           Audio Overhaul Skyrim - Vivid Weathers Patch.esp
           SoS_VividWeathers_Patch.esp
           RSC CRF Patch.esp
 50 32     Particle Patch for ENB SSE.esp
 51 33     RealisticNeedsandDiseases.esp
 52 34     Bijin AIO.esp
           Bijin AIO - YBMT.esp
 53 35     MassMatchMakerSE.esp
 54 36     SLAnimLoader.esp
 55 37     TDF Aroused Sexy Idles.esp
 56 38     NibblesAnimObjects.esp
 57 39     Schlongs of Skyrim.esp
 58 3a     SOS - Smurf Average Addon.esp
 59 3b     SOS - VectorPlexus Muscular Addon.esp
 60 3c     SOS - VectorPlexus Regular Addon.esp
 61 3d     SLAL_AnimationByBakaFactory.esp
 62 3e     Customizable Camera.esp
254 FE   1 SINful CBP.esp
 63 3f     SLALAnimObj.esp
 64 40     Devious Devices - Equip.esp
 65 41     hydra_slavegirls.esp
 66 42     SexLab More Creatures.esp
 67 43     Point The Way.esp
 68 44     SimplyKnock.esp
 69 45     SL Survival.esp
 70 46     TheChoiceIsYours.esp
 71 47     FtM_3.esp
 72 48     KomRoseButt.esp
 73 49     SlaveTats.esp
 74 4a     Hydra Devious Devices Patch.esp
 75 4b     GagSFX.esp
           Lanterns Of Skyrim - All In One - RLO.esp
           Lanterns of Skyrim SE - Various Weather Mods Preset - Lvl 2.esp
 76 4c     SGEyebrows.esp
 77 4d     UUNP Vanilla Outfits.esp
 78 4e     RaceMenuMorphsUUNP.esp
 79 4f     SOS - ERF Horse Penis Redux Addon.esp
 80 50     12FemaleBrows.esp
 81 51     Anal Torch.esp
 82 52     RaceMenuHH.esp
 83 53     sr_FillHerUp.esp
 84 54     SexlabAchievement.esp
 85 55     ABBA.esp
 86 56     Sexlab ABBA Voices.esp
 87 57     MilkModNEW.esp
 88 58     Devious Devices - Lore Patch.esp
           Devious Devices - Struggle Idles Patch.esp
 89 59     Devious Lore.esp
 90 5a     wavetest.esp
 91 5b     Deviously Cursed Loot.esp
 92 5c     The Seven Wonders of Leyenda.esp
 93 5d     SimpleSlavery.esp
 94 5e     DeviousFollowers.esp
 95 5f     SexyStartingOptions.esp
 96 60     MilkMod_MilkPumpsBasic.esp
 97 61     notice board.esp
 98 62     NotSoFast-MainQuest.esp
 99 63     HDTTailsShop.esp
100 64     SexLab Eager NPCs.esp
101 65     HDTTailsCelia.esp
102 66     EggFactory.esp
103 67     SexLab - Devious Butt.esp
104 68     RohZima_AnimObjects.esp
105 69     Naked Dungeons.esp
106 6a     SexLabTools.esp
107 6b     MoreNastyCritters.esp
108 6c     HentaiCreatures.esp
109 6d     HornyCreatures.esp
110 6e     EstrusChaurus.esp
           EstrusTrappedEggs.esp
111 6f     Animal_SOS.esp
112 70     WetFunction.esp
113 71     MilkModNEW HF.esp
           MilkModNEW Sanbox.esp
           MilkModNEW ZaZ Sanbox.esp
114 72     DF - Minimum Contract.esp
115 73     PeeAndFart.esp
116 74     Detect Equipment.esp
117 75     SLSO.esp
118 76     SLAL_SHanimAnimObj.esp
119 77     AnubAnimObj.esp
120 78     EstrusSpider.esp
121 79     DD_Helpers.esp
122 7a     Apropos2.esp
123 7b     Alternate Start - Live Another Life.esp
           BetterQuestObjectives-AlternateStartPatch.esp
124 7c     Landscape Fixes For Grass mods - Alternate start Locations.esp
125 7d     Deviously Cursed Loot LAL AddOn.esp
126 7e     RLO - Interiors.esp
127 7f     SOS_RLOInteriors_Patch.esp
128 80     RLO - CRF Patch.esp
129 81     RLO - Effects.esp
           RLO - Illuminated Spells.esp
130 82     RLO - LAL Patch.esp
131 83     RealisticWaterTwo.esp
           RealisticWaterTwo - Needs Mod Patch.esp
           RealisticWaterTwo - Watercolor.esp
132 84     Bashed Patch, 0.esp
133 85     Modern Brawl Bug Fix.esp
 

 

Posted

Hey,

 

Just want to say Thanks ? for porting all this to SE.  It is a lot of work, but it plays way better in 64 bits than 32 bits, especially with all the mod present.

 

Thanks again.

Posted

In the Sexlab settings, you can change the schlonged female player character's gender recognition to male. Adding a schlong to the PC, for some reason, automatically adds a schlong to all female characters in the game. Any chance to add a button in the settings to change the gender recognition of NPC schlonged females to male, also? Kind of weird watching your PC do cunnilingus on a futa.

Posted

Once Sexlab is finalized for SE is it possible to get a version that comes without any animations and allow users to just download the ones they want?

Posted
8 hours ago, Sloots_R_Us said:

Once Sexlab is finalized for SE is it possible to get a version that comes without any animations and allow users to just download the ones they want?

You could just disable the animations you don't want then go to rebuild and clean, and purge the animations through there.

Posted
9 hours ago, Kain82 said:

You could just disable the animations you don't want then go to rebuild and clean, and purge the animations through there.

Was asking mainly in hopes of cutting down the number of animations for Nemesis/FNIS

Posted
8 hours ago, Sloots_R_Us said:

Was asking mainly in hopes of cutting down the number of animations for Nemesis/FNIS

Oh okay I misunderstood your question.

Posted

I am trying to figure out a weird problem.
It looks like something is causing a deadlock in certain situation when DCL is accessing SexLab properties or calling its functions.
I originally posted about this in Deviously Cursed Loot SE BETA 2 thread (edit #5), but i didn't updated that post with all new information which i am now posting here.

It manifests as DCL code getting "paused" or "suspended" indefinitely, until a menu or debug console is opened.
As if some other script thread got some of the SexLab scripts locked for itself, so the thread processing the DCL code gets put in queue when calling any SL function or accesing any SL property, and whatever is causing the lock doesn't seem to ever finish, resulting in a deadlock situation - only opening the menu/console somehow lifts the supposed deadlock and the suspended DCL/SL thread resumes operation.


When i was trying to track down the problematic code, i kept following the code from the relevant function in DCL all the way to several SexLab scripts, adding Debug.Trace() calls before every function call and at the start/end of every function's body, to map what the scripts are doing.
By doing so, i made the problem progressively less frequent, until eventually i was not able to reproduce it anymore.
This is consistent with my deadlock hypothesis, because Debug.Trace() is an external call suspending execution of the script which resumes after the call returns (Threading Notes (Papyrus) at creationkit.com) - so everytime the trace call suspends whichever script it is being called from, it gives the other "deadlocked" thread (waiting in a queue) a chance to finally get its turn, so it is actually resolving the "deadlock".
Unfortunately, not even all the trace calls helped me make enough sense of what is going on (partially because as i get closer to the supposed source of the problem, it gets "fixed" by the trace calls and suddenly there is nothing to debug anymore).
I tried following the source code, but it jumps too much all over the place, from script to script, function to function, and i am not able to keep all of it in my head to recognize when any of it may be creating this problem.
To add salt to the injury, i cant even use any console commands which could potentially help me gather more information, because opening the UI (any menu, or debug console) somehow resolves the deadlock.

 

And to make things even more weird, the issue manifests only when using SSE Engines Fixes - but even with all its INI settings switched off!
Which does not mean SSE EF is causing it (i discussed this with the creator of SSE EF and according to him there is no way SSE EF would be responsible - especially if all its INI settings are switched off).

I am posting this here, hoping maybe it rings a bell in somebody's head, or that maybe somebody will be able to provide any tips on how to approach this problem, or even name some similar cause, or maybe point at some place in SL (or DCL?) which is known to be the source of such/any problems (be it due to a design flaw, or because undisciplined modders use something deprecated or use something in a way it's not supposed to be used, etc. ...you can imagine).
And i hope @Ashal will forgive me for pinging him like this, but i cannot pass on the chance that he may read this and provide some info or tips :)

 

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