mistersandman Posted September 20, 2019 Posted September 20, 2019 Hey there, first time poster and longtime lurker. It would seem that upon install, the SE framework refuses to recognize the SKSE64 that I'm using, despite all my other mods (i.e. SkyUI) Working perfectly fine. Game version is 1.5.80.0, SKSE64 version is 2.0.16 (both are current at the time of posting). Any help would be greatly appreciated
Vyxenne Posted September 21, 2019 Posted September 21, 2019 2 hours ago, mistersandman said: Hey there, first time poster and longtime lurker. It would seem that upon install, the SE framework refuses to recognize the SKSE64 that I'm using, despite all my other mods (i.e. SkyUI) Working perfectly fine. Game version is 1.5.80.0, SKSE64 version is 2.0.16 (both are current at the time of posting). Any help would be greatly appreciated I suspect you have either mis-installed SKSE64 (telltale symptom would be menu delay on opening SkyUI inventory) or possibly installed the Oldrim version of SexLab Framework. For whatever reason, your installed versions of SL and SKSE64 are incompatible, which is why Sexlab is complaining about it.
mistersandman Posted September 21, 2019 Posted September 21, 2019 1 hour ago, Vyxenne said: I suspect you have either mis-installed SKSE64 (telltale symptom would be menu delay on opening SkyUI inventory) or possibly installed the Oldrim version of SexLab Framework. For whatever reason, your installed versions of SL and SKSE64 are incompatible, which is why Sexlab is complaining about it. I know what you're talking about, the delay with SkyUI opening as a result of SKSE not running, but I can assure you that I don't have that specific issue. The SSL framework I've tried to install is the SE Beta 7 listed in this very thread. I did attempt to install SSL Framework Lite SE earlier, but I was having completely different issues with that version, so I tried the main one. Maybe Lite left over some bad files that I need to clean out? EDIT: Wait, the problem may have solved itself. I re-installed the mod and updated the FINS behaviors, fired up the game, installed the dev build from SexLab's MCM section, and instead of the install menu I'm getting the pic attached. So does that mean something simple like MatchMaker will work now? Or is this just debug stuff? EDIT 2: Oh nope, the same error pops up on startup, plus I found out where the system requirements menu was. The mod still isn't recognizing SKSE, but I did manage to get scenes working using the debug spells, soooo I dunno.
Vyxenne Posted September 21, 2019 Posted September 21, 2019 18 hours ago, mistersandman said: I know what you're talking about, the delay with SkyUI opening as a result of SKSE not running, but I can assure you that I don't have that specific issue. The SSL framework I've tried to install is the SE Beta 7 listed in this very thread. I did attempt to install SSL Framework Lite SE earlier, but I was having completely different issues with that version, so I tried the main one. Maybe Lite left over some bad files that I need to clean out? EDIT: Wait, the problem may have solved itself. I re-installed the mod and updated the FINS behaviors, fired up the game, installed the dev build from SexLab's MCM section, and instead of the install menu I'm getting the pic attached. So does that mean something simple like MatchMaker will work now? Or is this just debug stuff? EDIT 2: Oh nope, the same error pops up on startup, plus I found out where the system requirements menu was. The mod still isn't recognizing SKSE, but I did manage to get scenes working using the debug spells, soooo I dunno. I'm sorry, but despite everything you've posted, there is something preventing SL from being happy with SKSE. You're not running the Full-Screen MCM mod, so the top of your display is scrolled up beyond the top of the image. Mine shows me the version of Sexlab I am running, even though it erroneously claims that SKSE 2.0.9 is the requirement for that version: What version of SexLab does the top line of your Rebuild & Clean page say you are running? My version of SL is 1.63 Beta 5 and it, too, erroneously shows SKSE 2.0.9. as a requirement, but then says "OK" to indicate that despite my version of SKSE64 being 2.0.12, Beta 5 is happy with it (I am two game/SKSE versions behind because Bethesda.) Regardless, and irrespective of SL's erroneous "SKSE 2.0.9" requirement, your problem is that there is something wrong with your SKSE64 installation, or your game startup procedures. Here is some boilerplate I wrote to try to help the hundreds of ppl who keep posting on the SkyUI page that they are certain they have correctly installed SKSE64 but it (and/or SKyUI) just "won't work." Manual installation of SKSE64: 1. Choose the correct version of SKSE64 to match the game version you are using- here is a list: Game / SKSE64 1.5.80 / 2.0.16 (Current versions as of August 18, 2019) 1.5.73 / 2.0.15 1.5.62 / 2.0.12 1.5.53 / 2.0.10 1.5.50 / 2.0.8 1.5.39 / 2.0.7 1.5.23 / 2.0.6 1.5.16 / 2.0.5 1.5.03 / 2.0.4 2. Install SKSE64 manually: 2a- Download the SKSE64 7z archive to your desktop 2b- Extract the SKSE64 7z archive to your desktop 2c- Open the top folder of the SKSE64 extracted archive 2d- Copy the SKSE64 archive's Data folder, skse64_n_n_nn.dll, skse64_loader.exe and skse64_steam_loader.dll 2e- Open your Skyrim Special Edition main folder, ..\Steam\SteamApps\common\Skyrim Special Edition 2f- Delete any and all files you see there that begin with "skse." 2g- Paste the 4 objects you Copied in Step 2d into the open SSE folder 2h- Authorize the folder merge with the existing Data folder- if you do not get a Data folder merge warning, try to find and delete the files you just pasted into the wrong location and start over, this time reading these instructions more carefully 2i- Authorize all Script overwrites 3. Right-click the new copy of skse_loader.exe in your Skyrim Special Edition folder 4. Select "Send to" then "Desktop (create shortcut)" 5. Close your game folder and the extracted SKSE64 7z Archive folder if they are still open 6. Manually launch Steam using the Steam shortcut >>>NOT<<< skse64_loader.exe 7. With Steam already running, double-click your new skse_loader.exe shortcut to launch SSE with SKSE64 properly installed 8. Later, when Vortex tells you there have been external changes and asks for guidance, be sure to select "Save All Changes" so Vortex does not undo anything you just did 9. Never again use the Mod handler of the vanilla game launcher because it will disable SkyUI_SE* 10. Always and forevermore make sure Steam is already running before you launch SSE via skse64_loader.exe *You can eliminate this restriction by adding Skyrim.esm as a Master to SkyUI_SE.esp PS: your post referred to "SSL" a couple of times- SSL means "Secure Sockets Layer" and is a digital certification (security) protocol. I assumed in this response that you actually meant "SL" as an abbreviation for SexLab. If you really meant SSL, please disregard this response.
fdjw88 Posted September 23, 2019 Posted September 23, 2019 how does this mod work? after i downloaded the zip file, and the pre-requisit modes, what else do i need to do? what is the installation instruction for this mod? currently, i just downloaded the required mods, and then i just drag w/e files that are inside the zip folder into my Skyrim Special Edition folder inside steam. but after i get into the game, i don't see anything happening.
ScorchWildfire Posted September 23, 2019 Posted September 23, 2019 On 9/16/2019 at 8:32 PM, devildx said: MatchMaker, Follow Me For Sex, Defeat, SLEN, Random Sex. Can you give me links to the last 3?
ScorchWildfire Posted September 23, 2019 Posted September 23, 2019 On 9/16/2019 at 8:32 PM, devildx said: MatchMaker, Follow Me For Sex, Defeat, SLEN, Random Sex. Also will any of them work to trigger sex scenes while you are transformed into a Werewolf?
devildx Posted September 23, 2019 Posted September 23, 2019 12 hours ago, ScorchWildfire said: Can you give me links to the last 3?
devildx Posted September 23, 2019 Posted September 23, 2019 12 hours ago, ScorchWildfire said: Also will any of them work to trigger sex scenes while you are transformed into a Werewolf? I don't use creature anims.
bronson2 Posted September 26, 2019 Posted September 26, 2019 Since I got the new Valve Index toy I'm into skyrim again, but Skyrim VR is'nt really funny without SL running. Ok, as we know the current framework does not run with sksvr, so fine so good, so I have to fix this by my self... at least try, I thought. But sadly the framework sources at http://git.loverslab.com/sexlab/framework.git are'nt up anymore as it seems. Wanted to compile a new SexLabUtil.dll but with sksevr_2.0.10 https://skse.silverlock.org/beta/sksevr_2_00_10.7z to try to resolve this little VR incompatibility. Does anyone have any clues|tips for how to get the current SL sources, or maybe have done it already and want to share a sksevr_2.00.10 compatible SexLabUtil.dll? Maybe someone has a contact to the Devs or can lead me to one of them? It's ages ago since I were here the last time and even nearly forgot that I have an old account existing lol. The PapyrusUtil.dll VR incompatibility has been solved already. There is a VR version available which injects fine. https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files
prinyo Posted September 26, 2019 Posted September 26, 2019 11 minutes ago, bronson2 said: but Skyrim VR is'nt really funny without SL running. You can use SexLab Light and the VR patch for it. LL has a VR subforum here. 1
bronson2 Posted September 26, 2019 Posted September 26, 2019 7 minutes ago, prinyo said: You can use SexLab Light and the VR patch for it. LL has a VR subforum here. Thank you very much. I'm currently looking into SLLight and the Patch. Hopyfully its compatible with the other SL Mods I want to have. I'll see.
prinyo Posted September 26, 2019 Posted September 26, 2019 4 minutes ago, bronson2 said: Hopyfully its compatible with the other SL Mods I want to have. It is compatible with everything that works in VR, Meaning - if a mod is not working it will be not because of SL but because of some other reason related to SkyrimVR. (Excluding SLAL - but most packs are included) 1
mobius48 Posted September 26, 2019 Posted September 26, 2019 I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu. EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations.
Vyxenne Posted September 26, 2019 Posted September 26, 2019 2 hours ago, mobius48 said: I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu. EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations. You can always check the SSE Conversion Tracking Thread for up-to-date information on what is available in SSE for SexLab Framework and related mods. 1
JayFai Posted September 27, 2019 Posted September 27, 2019 Hello, First time user here. Is there any other way to download Sexlab framework for Skyrim SE (full beta 7 right)? The site Mega.nz is blocked in my country and i didn`t find it anywhere else.
tasairis Posted September 29, 2019 Posted September 29, 2019 On 9/26/2019 at 8:24 AM, mobius48 said: I'm just getting into SexLab SE. Is there a mod similar to SexLabTools for SE that allows to switch animations while in a SexLab scene? I don't seem to find hotkeys to cycle animations in the SexLab menu. EDIT: Nevermind. It seems the german translation is a bit goofy, I found which key cycles trhough the animations. SexLab has a hotkey 'o' to cycle through animations in order, and Defeat includes a feature where '0' pops up a menu to select an animation.
Beef Cheeks Posted October 2, 2019 Posted October 2, 2019 I have been playing SSE for the past year just dealing with this issue and not bothering to ask for help with it because I figured this just... isn't fixable until someone releases a proper first person mod, but I'm not seeing anyone else complain about it... so perhaps it's best after all this time to make sure I'm not going insane. I've gone through 10 or more complete profiles and new games readjusting mods and even switching from CBBE back to UUNP like I had in Oldrim where this wasn't an issue. I've double checked everything as far as I know but I wonder if I'm missing something or have a mod that is actually incompatible with SexLab or SSE. Basically, the issue causes 80% of SexLab animations to, when the scene starts, force the camera to face 90 degrees to the left, and align to the center point of the animation rig.... basically ruining the entire immersion of first person sex scenes as it typically clips into a model somewhere. Also, a lot of models just simply don't load when I start the animation in first person, but they load in 3rd person just fine. I have optimized nifs, converted animations, and checked textures for every mod I've converted. However, per recommendations I've seen, I never re-save the plugin in CreationKit as I've heard that should rarely if ever be necessary and even causes problems with a number of mods. I've gone as far as to do personal script edits to merge JContainers/SKEE version check fixes with SexLab Separate Orgasm. Might give you an idea how much time I'm willing to spend to stabilize my playthrough. Ultimately, I've just had to deal with viewing in 3rd person for the past year since I truly thought that there is no way to get this to work until we have a reworked first person mod, but it's really annoying not being able to have this nicety like I had in oldrim. I've tried multiple first person mods since they've become available. Nothing works and keeps physics working. I've tried IFPV and the new Improved Camera beta. I'm not sure what else can be done. I wonder, now that Windows 10 finally fixed the DX9 VRAM size limitation, if I should just go back to oldrim. I used to crash ALL the time, but I wonder if that was due to VRAM hitting limits. But I love how much I can throw at the more optimized Script engine that SSE has, so it's a hard decision for me to go back to .... CTD mayhem.. I never CTD anymore with SSE. I am on Skyrim SE 1.5.62 with SKSE 2.0.12. Load order for reference: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 RSkyrimChildren.esm 7 7 RaceCompatibility.esm 8 8 Heels Sound.esm 9 9 devourment.esm 10 a Unofficial Skyrim Special Edition Patch.esp 11 b Skyrim Project Optimization - Full Version.esm 12 c Schlongs of Skyrim - Core.esm 13 d SexLab.esm 14 e SexLabAroused.esm 15 f CreatureFramework.esm 16 10 ZaZAnimationPack.esm 17 11 dcc-soulgem-oven-000.esm 18 12 SkyUI_SE.esp 19 13 UIExtensions.esp 20 14 FNIS.esp LSFX-SSE-Audiosettings.esp 21 15 SMIM-SE-Merged-All.esp 22 16 Verdant - A Skyrim Grass Plugin SSE Version.esp 23 17 Landscape Fixes For Grass Mods.esp 24 18 Audio Overhaul Skyrim.esp 25 19 Immersive Sounds - Compendium.esp 26 1a Cutting Room Floor.esp BetterQuestObjectives.esp BetterQuestObjectives-CRFPatch.esp 27 1b Vivid WeathersSE.esp Audio Overhaul Skyrim - Immersive Sounds Patch.esp BetterQuestObjectives-DBForevertoMisc.esp 28 1c Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp 29 1d zzEstrus.esp 30 1e zzEstrusMimic.esp 31 1f SoundsofSkyrimComplete.esp 32 20 opmfgconsole.esp 33 21 RaceMenu.esp 34 22 RaceMenuPlugin.esp 35 23 AddItemMenuSE.esp 36 24 Chesko_WearableLantern.esp 37 25 YunDao_Hdt_Hair.esp 38 26 icepenguinworldmapclassic.esp Vivid Weathers SE - Summer Season.esp Vivid Weathers SE - AOS Patch.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers - Extended Rain.esp 39 27 Particle Patch for ENB SSE.esp 40 28 RealisticNeedsandDiseases.esp 41 29 SexLab-Stories.esp Better Skill and Quest Books Names SE.esp 42 2a KS Hairdo's.esp 43 2b TheEyesOfBeauty.esp 44 2c KSWigsHDT.esp 254 FE 0 Player Blink Fix.esp 45 2d iHUD.esp 46 2e AHZmoreHUD.esp 47 2f RaceCompatibilityUSKPOverride.esp 48 30 XPMSE.esp 49 31 InariTailsHDT.esp Audio Overhaul Skyrim - Vivid Weathers Patch.esp SoS_VividWeathers_Patch.esp RSC CRF Patch.esp 50 32 SexLab More Creatures.esp 51 33 Point The Way.esp 52 34 TheChoiceIsYours.esp 53 35 FM-devourment.esp 54 36 RSChildren.esp 55 37 Bijin AIO.esp Bijin AIO - YBMT.esp 56 38 MassMatchMakerSE.esp 57 39 SLAnimLoader.esp 58 3a NibblesAnimObjects.esp 59 3b Schlongs of Skyrim.esp 60 3c SOS - Smurf Average Addon.esp 61 3d SOS - VectorPlexus Muscular Addon.esp 62 3e SOS - VectorPlexus Regular Addon.esp 63 3f SLAL_AnimationByBakaFactory.esp 64 40 Customizable Camera.esp 254 FE 1 SINful CBP.esp 65 41 SlaveTats.esp Lanterns Of Skyrim - All In One - RLO.esp Lanterns of Skyrim SE - Various Weather Mods Preset - Lvl 2.esp 66 42 SGEyebrows.esp 67 43 UUNP Vanilla Outfits.esp 68 44 RaceMenuMorphsUUNP.esp 69 45 SOS - ERF Horse Penis Redux Addon.esp 70 46 12FemaleBrows.esp 71 47 Anal Torch.esp 72 48 RaceMenuHH.esp 73 49 sr_FillHerUp.esp 74 4a SexlabAchievement.esp 75 4b Sexlab ABBA Voices.esp 76 4c wavetest.esp 77 4d The Seven Wonders of Leyenda.esp 78 4e SexyStartingOptions.esp 79 4f notice board.esp 80 50 NotSoFast-MainQuest.esp 81 51 HDTTailsShop.esp 82 52 SexLab Eager NPCs.esp 83 53 HDTTailsCelia.esp 84 54 EggFactory.esp 85 55 SexLab - Devious Butt.esp 86 56 RohZima_AnimObjects.esp 87 57 SexLabTools.esp 88 58 MoreNastyCritters.esp 89 59 HentaiCreatures.esp 90 5a HornyCreatures.esp 91 5b EstrusChaurus.esp EstrusTrappedEggs.esp 92 5c Animal_SOS.esp 93 5d WetFunction.esp 94 5e PeeAndFart.esp 95 5f Detect Equipment.esp 96 60 SLSO.esp 97 61 SLAL_SHanimAnimObj.esp 98 62 AnubAnimObj.esp 99 63 EstrusSpider.esp 100 64 Apropos2.esp 101 65 SexLab Aroused Creatures.esp 102 66 SexLabDefeat.esp 103 67 SL_Kidnapped_Redux.esp 104 68 SLALAnimObjBillyy.esp 105 69 KomAnimObjects.esp 106 6a KomAnimScaler.esp 107 6b SOS - ERF Horse Penis Redux No Balls Addon.esp 108 6c UnifiedDevourmentPatch.esp 109 6d DevourmentFootsteps.esp 110 6e GenderSpecificSounds.esp 111 6f Kongpow 0.65c RND patch 28072015.esp 112 70 RND_Weight.esp 113 71 WeightMorphs.esp 114 72 Devourment-DialogModExample.esp 115 73 Devourment-EventHandlerModExample.esp 116 74 Sextreme-All-SSE.esp 117 75 Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp 118 76 Landscape Fixes For Grass mods - Alternate start Locations.esp 119 77 RLO - Interiors.esp 120 78 SOS_RLOInteriors_Patch.esp 121 79 RLO - CRF Patch.esp 122 7a RLO - Effects.esp RLO - Illuminated Spells.esp 123 7b RLO - LAL Patch.esp 124 7c RealisticWaterTwo.esp RealisticWaterTwo - Needs Mod Patch.esp RealisticWaterTwo - Watercolor.esp 125 7d Bashed Patch, 0.esp 126 7e Modern Brawl Bug Fix.esp And another load order from a completely different-focussed profile: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 RSkyrimChildren.esm 7 7 RaceCompatibility.esm 8 8 Unofficial Skyrim Special Edition Patch.esp 9 9 Skyrim Project Optimization - Full Version.esm 10 a Schlongs of Skyrim - Core.esm 11 b SexLab.esm 12 c SexLabAroused.esm 13 d CreatureFramework.esm 14 e ZaZAnimationPack.esm 15 f Devious Devices - Assets.esm 16 10 Devious Devices - Integration.esm 17 11 Devious Devices - Expansion.esm 18 12 Heels Sound.esm 19 13 dcc-soulgem-oven-000.esm 20 14 SkyUI_SE.esp 21 15 UIExtensions.esp 22 16 FNIS.esp LSFX-SSE-Audiosettings.esp 23 17 SMIM-SE-Merged-All.esp 24 18 Verdant - A Skyrim Grass Plugin SSE Version.esp 25 19 Landscape Fixes For Grass Mods.esp 26 1a Audio Overhaul Skyrim.esp 27 1b Immersive Sounds - Compendium.esp 28 1c Cutting Room Floor.esp BetterQuestObjectives.esp BetterQuestObjectives-CRFPatch.esp 29 1d Vivid WeathersSE.esp Audio Overhaul Skyrim - Immersive Sounds Patch.esp BetterQuestObjectives-DBForevertoMisc.esp 30 1e Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp 31 1f zzEstrus.esp 32 20 zzEstrusMimic.esp 33 21 SoundsofSkyrimComplete.esp 34 22 opmfgconsole.esp 35 23 RaceMenu.esp 36 24 RaceMenuPlugin.esp 37 25 AddItemMenuSE.esp 38 26 Chesko_WearableLantern.esp 39 27 YunDao_Hdt_Hair.esp 40 28 icepenguinworldmapclassic.esp Vivid Weathers SE - Summer Season.esp Vivid Weathers SE - AOS Patch.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers - Extended Rain.esp Better Skill and Quest Books Names SE.esp 41 29 KS Hairdo's.esp 42 2a TheEyesOfBeauty.esp 43 2b KSWigsHDT.esp 254 FE 0 Player Blink Fix.esp 44 2c iHUD.esp 45 2d AHZmoreHUD.esp 46 2e RaceCompatibilityUSKPOverride.esp 47 2f XPMSE.esp 48 30 RSChildren.esp 49 31 InariTailsHDT.esp Audio Overhaul Skyrim - Vivid Weathers Patch.esp SoS_VividWeathers_Patch.esp RSC CRF Patch.esp 50 32 Particle Patch for ENB SSE.esp 51 33 RealisticNeedsandDiseases.esp 52 34 Bijin AIO.esp Bijin AIO - YBMT.esp 53 35 MassMatchMakerSE.esp 54 36 SLAnimLoader.esp 55 37 TDF Aroused Sexy Idles.esp 56 38 NibblesAnimObjects.esp 57 39 Schlongs of Skyrim.esp 58 3a SOS - Smurf Average Addon.esp 59 3b SOS - VectorPlexus Muscular Addon.esp 60 3c SOS - VectorPlexus Regular Addon.esp 61 3d SLAL_AnimationByBakaFactory.esp 62 3e Customizable Camera.esp 254 FE 1 SINful CBP.esp 63 3f SLALAnimObj.esp 64 40 Devious Devices - Equip.esp 65 41 hydra_slavegirls.esp 66 42 SexLab More Creatures.esp 67 43 Point The Way.esp 68 44 SimplyKnock.esp 69 45 SL Survival.esp 70 46 TheChoiceIsYours.esp 71 47 FtM_3.esp 72 48 KomRoseButt.esp 73 49 SlaveTats.esp 74 4a Hydra Devious Devices Patch.esp 75 4b GagSFX.esp Lanterns Of Skyrim - All In One - RLO.esp Lanterns of Skyrim SE - Various Weather Mods Preset - Lvl 2.esp 76 4c SGEyebrows.esp 77 4d UUNP Vanilla Outfits.esp 78 4e RaceMenuMorphsUUNP.esp 79 4f SOS - ERF Horse Penis Redux Addon.esp 80 50 12FemaleBrows.esp 81 51 Anal Torch.esp 82 52 RaceMenuHH.esp 83 53 sr_FillHerUp.esp 84 54 SexlabAchievement.esp 85 55 ABBA.esp 86 56 Sexlab ABBA Voices.esp 87 57 MilkModNEW.esp 88 58 Devious Devices - Lore Patch.esp Devious Devices - Struggle Idles Patch.esp 89 59 Devious Lore.esp 90 5a wavetest.esp 91 5b Deviously Cursed Loot.esp 92 5c The Seven Wonders of Leyenda.esp 93 5d SimpleSlavery.esp 94 5e DeviousFollowers.esp 95 5f SexyStartingOptions.esp 96 60 MilkMod_MilkPumpsBasic.esp 97 61 notice board.esp 98 62 NotSoFast-MainQuest.esp 99 63 HDTTailsShop.esp 100 64 SexLab Eager NPCs.esp 101 65 HDTTailsCelia.esp 102 66 EggFactory.esp 103 67 SexLab - Devious Butt.esp 104 68 RohZima_AnimObjects.esp 105 69 Naked Dungeons.esp 106 6a SexLabTools.esp 107 6b MoreNastyCritters.esp 108 6c HentaiCreatures.esp 109 6d HornyCreatures.esp 110 6e EstrusChaurus.esp EstrusTrappedEggs.esp 111 6f Animal_SOS.esp 112 70 WetFunction.esp 113 71 MilkModNEW HF.esp MilkModNEW Sanbox.esp MilkModNEW ZaZ Sanbox.esp 114 72 DF - Minimum Contract.esp 115 73 PeeAndFart.esp 116 74 Detect Equipment.esp 117 75 SLSO.esp 118 76 SLAL_SHanimAnimObj.esp 119 77 AnubAnimObj.esp 120 78 EstrusSpider.esp 121 79 DD_Helpers.esp 122 7a Apropos2.esp 123 7b Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp 124 7c Landscape Fixes For Grass mods - Alternate start Locations.esp 125 7d Deviously Cursed Loot LAL AddOn.esp 126 7e RLO - Interiors.esp 127 7f SOS_RLOInteriors_Patch.esp 128 80 RLO - CRF Patch.esp 129 81 RLO - Effects.esp RLO - Illuminated Spells.esp 130 82 RLO - LAL Patch.esp 131 83 RealisticWaterTwo.esp RealisticWaterTwo - Needs Mod Patch.esp RealisticWaterTwo - Watercolor.esp 132 84 Bashed Patch, 0.esp 133 85 Modern Brawl Bug Fix.esp
Snook001 Posted October 3, 2019 Posted October 3, 2019 Hey, Just want to say Thanks ? for porting all this to SE. It is a lot of work, but it plays way better in 64 bits than 32 bits, especially with all the mod present. Thanks again.
gnerd Posted October 7, 2019 Posted October 7, 2019 In the Sexlab settings, you can change the schlonged female player character's gender recognition to male. Adding a schlong to the PC, for some reason, automatically adds a schlong to all female characters in the game. Any chance to add a button in the settings to change the gender recognition of NPC schlonged females to male, also? Kind of weird watching your PC do cunnilingus on a futa.
LewdZenn Posted October 9, 2019 Posted October 9, 2019 Once Sexlab is finalized for SE is it possible to get a version that comes without any animations and allow users to just download the ones they want?
Kain82 Posted October 10, 2019 Posted October 10, 2019 8 hours ago, Sloots_R_Us said: Once Sexlab is finalized for SE is it possible to get a version that comes without any animations and allow users to just download the ones they want? You could just disable the animations you don't want then go to rebuild and clean, and purge the animations through there.
LewdZenn Posted October 10, 2019 Posted October 10, 2019 9 hours ago, Kain82 said: You could just disable the animations you don't want then go to rebuild and clean, and purge the animations through there. Was asking mainly in hopes of cutting down the number of animations for Nemesis/FNIS
Kain82 Posted October 11, 2019 Posted October 11, 2019 8 hours ago, Sloots_R_Us said: Was asking mainly in hopes of cutting down the number of animations for Nemesis/FNIS Oh okay I misunderstood your question.
Roggvir Posted October 11, 2019 Posted October 11, 2019 I am trying to figure out a weird problem. It looks like something is causing a deadlock in certain situation when DCL is accessing SexLab properties or calling its functions. I originally posted about this in Deviously Cursed Loot SE BETA 2 thread (edit #5), but i didn't updated that post with all new information which i am now posting here. It manifests as DCL code getting "paused" or "suspended" indefinitely, until a menu or debug console is opened. As if some other script thread got some of the SexLab scripts locked for itself, so the thread processing the DCL code gets put in queue when calling any SL function or accesing any SL property, and whatever is causing the lock doesn't seem to ever finish, resulting in a deadlock situation - only opening the menu/console somehow lifts the supposed deadlock and the suspended DCL/SL thread resumes operation. When i was trying to track down the problematic code, i kept following the code from the relevant function in DCL all the way to several SexLab scripts, adding Debug.Trace() calls before every function call and at the start/end of every function's body, to map what the scripts are doing. By doing so, i made the problem progressively less frequent, until eventually i was not able to reproduce it anymore. This is consistent with my deadlock hypothesis, because Debug.Trace() is an external call suspending execution of the script which resumes after the call returns (Threading Notes (Papyrus) at creationkit.com) - so everytime the trace call suspends whichever script it is being called from, it gives the other "deadlocked" thread (waiting in a queue) a chance to finally get its turn, so it is actually resolving the "deadlock". Unfortunately, not even all the trace calls helped me make enough sense of what is going on (partially because as i get closer to the supposed source of the problem, it gets "fixed" by the trace calls and suddenly there is nothing to debug anymore). I tried following the source code, but it jumps too much all over the place, from script to script, function to function, and i am not able to keep all of it in my head to recognize when any of it may be creating this problem. To add salt to the injury, i cant even use any console commands which could potentially help me gather more information, because opening the UI (any menu, or debug console) somehow resolves the deadlock. And to make things even more weird, the issue manifests only when using SSE Engines Fixes - but even with all its INI settings switched off! Which does not mean SSE EF is causing it (i discussed this with the creator of SSE EF and according to him there is no way SSE EF would be responsible - especially if all its INI settings are switched off).I am posting this here, hoping maybe it rings a bell in somebody's head, or that maybe somebody will be able to provide any tips on how to approach this problem, or even name some similar cause, or maybe point at some place in SL (or DCL?) which is known to be the source of such/any problems (be it due to a design flaw, or because undisciplined modders use something deprecated or use something in a way it's not supposed to be used, etc. ...you can imagine). And i hope @Ashal will forgive me for pinging him like this, but i cannot pass on the chance that he may read this and provide some info or tips 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now