Sailing Rebel Posted October 26, 2019 Posted October 26, 2019 1 hour ago, Vyxenne said: Are you aware of the SSE mod Expressive Facial Animation -Female-? Not sure if it does the same thing in the same way as the Oldrim mod you linked, but just as a matter of course it would seem to make sense to use an SSE mod instead of an Oldrim mod if they both do the same thing. Not critcizing, just putting the thought out there. Didn't know about that one. I'll try it out. Looks like it does exactly the same thing with the addition of one extra TRI file for orc females. Might be the preferred option from here on.
reikiri Posted October 27, 2019 Posted October 27, 2019 @Ashal - could you possibly upload a version of SexLabUtil.dll compiled against current SKSEVR? It would make things a lot easier - while Vinfamy has done really good work on Sexlab Light, due to the way raceIDs are handled natively, it'll never be able to properly support creature features f.ex. from Defeat, without access to that plugin.
Snook001 Posted October 29, 2019 Posted October 29, 2019 Hi, First I want to thank you for all the work you put into this, this mod is awesome ?. You did something with that framework incredible. Kudos to a work well done, with-out it Skyrim (old and SE) would have been dropped long ago. I was wondering if it would be possible or not too much work to add an option it the Strip item editor to always remove all the clothes on both the PC an the NPC. I'm not a fan of sex keeping some clothes on like shoes or Bracers, especially armored one. I understand devious devices are their to stay, jewelry could stay too, but every boots, shoes, gloves and armbands should go. Presently I have to add the items in my inventory and set the remove, If it could be automated with a check box, that would be great. ?. Thanks for reading and again for the great mod.
Vyxenne Posted October 30, 2019 Posted October 30, 2019 18 hours ago, Snook001 said: Hi, First I want to thank you for all the work you put into this, this mod is awesome ?. You did something with that framework incredible. Kudos to a work well done, with-out it Skyrim (old and SE) would have been dropped long ago. I was wondering if it would be possible or not too much work to add an option it the Strip item editor to always remove all the clothes on both the PC an the NPC. I'm not a fan of sex keeping some clothes on like shoes or Bracers, especially armored one. I understand devious devices are their to stay, jewelry could stay too, but every boots, shoes, gloves and armbands should go. Presently I have to add the items in my inventory and set the remove, If it could be automated with a check box, that would be great. ?. Thanks for reading and again for the great mod. Which items get removed is entirely up to you. There are check-boxes for each Biped slot (amulet, torso, feet, etc.) and if you check all of them and enable Male and Female stripping, SL will strip all items.
Bigpau Posted October 30, 2019 Posted October 30, 2019 How do you get facial expressions back to normal after sex scenes? My character keeps his mouth open and does not return to normal. Sorry my english, I'm not native.
Snook001 Posted October 30, 2019 Posted October 30, 2019 11 hours ago, Vyxenne said: Which items get removed is entirely up to you. There are check-boxes for each Biped slot (amulet, torso, feet, etc.) and if you check all of them and enable Male and Female stripping, SL will strip all items. I'm only asking cause the NPC keep there shoes and gloves until I add the same set in my inventory and make it auto-unequipped. They are currently all selected and male and female must strip, still they don't entirely. I had the same issue in Flatrim. I only ask now cause the mod is still being developed.
panacea Posted October 31, 2019 Posted October 31, 2019 Wondering if anyone can help with a small issue I'm having. I've got a small selection of mods installed and have loaded everything correctly with FNIS with zero errors. Everything is working for the most part, but I've got the FunnyBizness packs and while they've loaded through FNIS great (some 5k animations) I'm not quite picking them all up in SL (in the hundreds instead). I've used SLAL to load them all in, but only 4 pages of them seem to show in SL. That however isn't the main thing I'm struggling with. When triggering the animations, particularly lesbian, it always favors the first 4 from the first page of SL and cycles through them endlessly(arok, tribadism etc). If I disable those then it actually starts to seek out the FunnyBizness animations instead. Is there something I'm missing and can have it setup to use all animations?
reikiri Posted October 31, 2019 Posted October 31, 2019 5 hours ago, Snook001 said: I'm only asking cause the NPC keep there shoes and gloves until I add the same set in my inventory and make it auto-unequipped. They are currently all selected and male and female must strip, still they don't entirely. I had the same issue in Flatrim. I only ask now cause the mod is still being developed. What mod do you use to initiate the animations? Some mods have their own settings for what they strip I think. Like, I think when Defeat initiates it, the default on aggressive scenes was to not strip gloves and boots. The 'always strip' probably overrides any mod specific settings.
tasairis Posted October 31, 2019 Posted October 31, 2019 13 hours ago, Bigpau said: How do you get facial expressions back to normal after sex scenes? My character keeps his mouth open and does not return to normal. Sorry my english, I'm not native. Known bug. Install this or this, then in the console do: player.mfg reset Or quicksave + quickload, which will reset you and all NPCs too.
Bigpau Posted October 31, 2019 Posted October 31, 2019 6 hours ago, tasairis said: Bug conhecido. Instale isto ou isto e , no console, faça: player.mfg reset Ou quicksave + quickload, que redefinirá você e todos os NPCs também. Thank you very much for the information.
Vyxenne Posted November 1, 2019 Posted November 1, 2019 On 10/30/2019 at 4:17 PM, Snook001 said: I'm only asking cause the NPC keep there shoes and gloves until I add the same set in my inventory and make it auto-unequipped. They are currently all selected and male and female must strip, still they don't entirely. I had the same issue in Flatrim. I only ask now cause the mod is still being developed. It sounds to me as though you need to revisit the Sexclab MCM and notcie that you must set body-slot based stripping for Foreplay separately from the settings you make for normal sex. I didn't notice it at all for the first few months I used Sexlab (back in Oldrim) and so I was baffled by why NPCs were ignoring my slots-to-strip settings. There is a "View" dropdown at the top left you need to use to switch between three scene scenarios. Just setting (for example) Biped Slot 37 (Feet) to be stripped by males with the dropdown at the default "Normal" setting does not make them strip during the foreplay stages.
Lucifeller Posted November 1, 2019 Posted November 1, 2019 Which version of SexLab is best to use with Skyrim 1.5.73 and skse 2.0.15? I am not updating because I FINALLY have a stable load order (plus nobody cares about CC stuff lol), but wanted to know if there was a 'recommended' version for those executables.
Kain82 Posted November 1, 2019 Posted November 1, 2019 I think this one. Check it out if not I'll send you the next version. SexLabFrameworkSE_v163_BETA5.7z
Lucifeller Posted November 1, 2019 Posted November 1, 2019 3 hours ago, Kain82 said: I think this one. Check it out if not I'll send you the next version. SexLabFrameworkSE_v163_BETA5.7z 67.99 MB · 2 downloads Thanks, will try. EDIT: Just noticed my version is BETA 6. Guess that's the most recent one I can use. Thanks for the help anyway. ?
Kain82 Posted November 2, 2019 Posted November 2, 2019 6 hours ago, Lucifeller said: Thanks, will try. EDIT: Just noticed my version is BETA 6. Guess that's the most recent one I can use. Thanks for the help anyway. ? I have beta 6. Here: SexLabFrameworkSE_v163_BETA6.7z
Lucifeller Posted November 2, 2019 Posted November 2, 2019 3 minutes ago, Kain82 said: I have beta 6. Here: SexLabFrameworkSE_v163_BETA6.7z 67.99 MB · 0 downloads I already had it, actually, but thanks for the link, I wanted a backup.
Kain82 Posted November 2, 2019 Posted November 2, 2019 2 hours ago, Lucifeller said: I already had it, actually, but thanks for the link, I wanted a backup. Glad I can help.
lordregnis Posted November 2, 2019 Posted November 2, 2019 why to this day, you still dont have the option to not use the animations included in sexlab? they arent good and they take up unwanted animation load in fnis and your save game. let us have the option in the installer to not install any animations and solely use the packs we want. 2
MadMansGun Posted November 2, 2019 Posted November 2, 2019 42 minutes ago, lordregnis said: why to this day, you still dont have the option to not use the animations included in sexlab? they arent good and they take up unwanted animation load in fnis and your save game. let us have the option in the installer to not install any animations and solely use the packs we want. this + i converted the stock SL creature animations into a SLAL pack*, therefore i know this can be done. *i wanted to move all creature animations into MNC/SLAL so they could be controlled (turned on/off) more easily and updated (tags, stage settings, beast race tail animations) or removed (better or updated equivalent in another SLAL Pack) as needed.
reikiri Posted November 2, 2019 Posted November 2, 2019 1 hour ago, lordregnis said: why to this day, you still dont have the option to not use the animations included in sexlab? they arent good and they take up unwanted animation load in fnis and your save game. let us have the option in the installer to not install any animations and solely use the packs we want. You can probably do it, although not in straightforward way - if you disable them in SL, then click to suppress disabled anims - after that proably run reset animation registry to be safe. Then I imagine you could remove the animation files and re-run fnis.
lordregnis Posted November 2, 2019 Posted November 2, 2019 57 minutes ago, reikiri said: You can probably do it, although not in straightforward way - if you disable them in SL, then click to suppress disabled anims - after that proably run reset animation registry to be safe. Then I imagine you could remove the animation files and re-run fnis. i just want them deleted out of the mod itself, im not talking about in game or worrying about save files, i start a new game everytime 1
coffee addict Posted November 6, 2019 Posted November 6, 2019 How long into the future will this continue to be on "beta" stage without separate download page...
LewdZenn Posted November 6, 2019 Posted November 6, 2019 On 11/2/2019 at 2:53 AM, lordregnis said: i just want them deleted out of the mod itself, im not talking about in game or worrying about save files, i start a new game everytime +1 the animations that come by default aren't particularly good(no offense to the creators) and they just unnecessarily take up animation space. It'd be nice to have a version that comes with no animations along side this version that comes with animations(for the folks that might enjoy them)
Psalam Posted November 6, 2019 Posted November 6, 2019 1 minute ago, Sloots_R_Us said: +1 the animations that come by default aren't particularly good(no offense to the creators) and they just unnecessarily take up animation space. It'd be nice to have a version that comes with no animations along side this version that comes with animations(for the folks that might enjoy them) As long as one with animations is also available. I'm struggling on Nexus to convince people that LL mods (like SexLab) won't ruin their games. The more mods that they have to add (like more animation mods when loading SexLab) the less likely I am going to be to convince them to come here (at least that's the impression I get). So, having a SexLab that is ready to "plug and play" is a good thing. It may need more or fewer animations. It may need newer or "better" ones. But I feel strongly that it needs to have a certain "basic" number.
LewdZenn Posted November 6, 2019 Posted November 6, 2019 3 minutes ago, Psalam said: As long as one with animations is also available. I'm struggling on Nexus to convince people that LL mods (like SexLab) won't ruin their games. The more mods that they have to add (like more animation mods when loading SexLab) the less likely I am going to be to convince them to come here (at least that's the impression I get). So, having a SexLab that is ready to "plug and play" is a good thing. It may need more or fewer animations. It may need newer or "better" ones. But I feel strongly that it needs to have a certain "basic" number. A version with updated animations to replace what we have currently for folks that don't want to download/convert a bunch of animations would be nice, but personally would rather just pick and choose what to add. Here's to hoping for both versions
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