Hex Bolt Posted July 15, 2018 Posted July 15, 2018 Lozeak, a big Thank You to you for the new crawling animations! CGi, thanks to you too for the nicely packaged mod versions.
Lozeak Posted July 15, 2018 Author Posted July 15, 2018 Was talking to someone awesome about how I've been playing my mod how I made it work with other mods, figured I'd share here too :). Quote Currently, I've been sold on twice (experiment feature) my current owner hates dark elfs too and I'm playing on one so his vanilla dialog (idles) are quite harsh ;; .... I have like 7 stages of deal and 2k-3k in credit (usally only allowed to carry 50g cause low willpower). So while I have the potential to buyout of a lot of stuff..... I can't I have to wait until the opportunity turns up so I'm trying to make some money to pay the day to day costs so I don't get overwhelmed with debt again. Making money, looting stuff is good but risky.... if I get some heavy bondage I might have to use some of credit up. (with deals you fill a lot of DD slot meaning it's more likely you'll roll a yoke/cuffs/armbinder so for me in a bad place this might be a bad idea) Also, I made it so if I get raped in public (triggered by heavy bondage/other things) I get a bounty (This is from the mod Sexlab Adventures)..... so I need to get heavy bondage off before I go back to town or take a risk. The other way.... is SLUTS mod which lets you be a pony girl and make deliveries but you are bound and can't do anything but run round making deliverers while this is safe it's more boring. (still fun that I feel I'm forced to do this though). You can also use this mod to pay off bounties so I can be force to be a pony girl. Either way, my character is a bad situation but the struggle against the deals I made is fun and failing is fun too but there needs to be a chance cause it's much more fun if your about to get free to ..... to end up worse off or find out .... you can't yet.... maybe one day. 2
Lozeak Posted July 15, 2018 Author Posted July 15, 2018 41 minutes ago, CGi said: Devious Followers V1.69.6 (Stable) & 1.706 - Cleaned, USLEEP Patched and Localized This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. USLEEP is NOT a dependencie of any of the contained plugins. Content: - Localized and Unlocalized plugin, - EFF patch, - Optional Source Scripts, - Optional MO support, Download: Devious Followers V1.69.6 (Stable) (16.0 MB) Devious Followers V1.706 (16.4 MB) @Lozeak Mind to take over the FOMOD for V1.69.6 so i can stop uploading it? I should of wrote installer but the version that is up is the installer version. 1
eggsalad Posted July 15, 2018 Posted July 15, 2018 Found another issue which I think comes from the gag deal. After a few hours of ingame time, follower will start constantly forcegreeting me, which only opens up default dialogue, with no options that would make her stop forcegreeting. However, if I take off the gag, next forcegreet will start the scene to reapply the gag, after which she's satisfied and won't forcegreet again for a few more hours. So I'm guessing the periodic forcegreets to reapply the gag are somehow also happening when you're already wearing it, while the subsequent dialogue correctly recognizes you're wearing the gag and therefore doesn't proceed to play the scene that would make the follower stop forcegreeting;. 2
Black Justicar Posted July 15, 2018 Posted July 15, 2018 8 hours ago, Lozeak said: read it. I will eventually Thank you for your reply and grate work) 1
Kalthen Posted July 15, 2018 Posted July 15, 2018 18 hours ago, Reesewow said: If the petsuit crawl animation isn't working, that is probably a DD install problem, not a DF bug. Are you sure you have both DD Integration AND DD Expansion updated to 4.1? The new items like the petsuit are part of DDX but I believe all the animations are included in DDI. Thx, I kind of answerd my trouble shooting with the petsuit not getting the effect. It was DDi which was still on 4.0 on the current MO profile. I must say, thanks to all the developers who add MO metas and the help. 8 hours ago, Lozeak said: I read it. I will eventually. I been working on something that will do this .... but it needs more work. It's a little more complex than a simple check, I need more time working on this. Basically, a detection system is being devloped for other slavery mod that use ZAZ zbfslavefaction on the player. It's complexe though and will need SSplus (since I'm gonna use that as a bridge) Yes, if I don't answer spam me. Depending on mood I could read but not reply then forget ... it's just the way I am, I don't mean it that way. When I'm in a better state of mind I'll be good to reply ^^. You might need to update DD for animation but I will look into it, I think it's cool though. 1 = You need to talk to your follower and that explain you have to walk outside. This is intentional for your little walk of shame at the end (basically, to make you walk more in the pet suit hehe) In general the follower should tell you what to do if your stuck. I'll look into making sure that's not a one time thing, incase people missed it. Lol initially the idea was to make you walk from a merchants to the jarls place or something but since that would take forever I made it start in the palace ^^. 2 = Gag in that game, is no fun ^^. I like the idea people think you can speak but you can't 3 = MCM for games is on the to do list :). Really good feedback. thanks Tape gag.... shouldn't add debt when it's removed. I checked and couldn't see anything. I'll test it at some point ^^ and find out. Idea is the event for that deal is triggered when you need to talk with someone so being punished for that wouldn't make sense and is not intential. Deal chasity- been fixed it should of been an Open belt. (I will double check cause maybe I haven't put a keyword on it still >>) I'll check now and fix if i did. Seeing roll- Hmmmm, maybe I'll look into it. I think I'll make a Message system to shown roll which is enabled/disable via the MCM. I do get it see you rolled 1 away from being free is delicious. I feel the same on @eggsalads points, great feedback. And thank you @Lorzeak for such great effort of consideration. I must say, the direction you are taking DDF has made DD gameplay finally interesting again. And really fun. And yes the dialogue in particular of the jarlquest is awesomely hilarious. I very much enjoy where you are taking the so called walk of shame. lol I never reentered the palace on the thought the quest would trigger again. Will it? 1
Gimlord Posted July 15, 2018 Posted July 15, 2018 On 7/13/2018 at 12:39 AM, Leeyds4LLTS said: During the scenario with Jarls, I am finding that my PC is being approached with more SLAL animations than just one at a time..... animations not related to the Jarl DF scenario imposing themselves on top of the already active SLAL animation. I hope there is a way that can be fixed in the future. Thx. The other animation is almost always driven by Slaverun men who gotta find a slave. ? How you triggered this scenario besides wearing the needed items and having being in the needed dept or willpower? I waited near jarl and talked to him and nothing happened for me. 1
jbezorg Posted July 15, 2018 Posted July 15, 2018 Apparently MO fomod installer is case sensitive when checking module dependencies. If you are running into "Can't find Skyrim.ESM" you may have lower case file extensions. Changing ModuleConfig.XML to lower case file extensions fixed that error for me. Original <moduleDependencies> <fileDependency file="Skyrim.ESM" state="Active"/> <fileDependency file="Update.ESM" state="Active"/> <fileDependency file="Dawnguard.ESM" state="Active"/> <fileDependency file="SexLab.ESM" state="Active"/> <fileDependency file="Devious Devices - Assets.ESM" state="Active"/> <fileDependency file="SexLabAroused.ESM" state="Active"/> <fileDependency file="Devious Devices - Integration.ESM" state="Active"/> <fileDependency file="Devious Devices - Expansion.ESM" state="Active"/> </moduleDependencies> To lower case <moduleDependencies> <fileDependency file="Skyrim.esm" state="Active"/> <fileDependency file="Update.esm" state="Active"/> <fileDependency file="Dawnguard.esm" state="Active"/> <fileDependency file="SexLab.esm" state="Active"/> <fileDependency file="Devious Devices - Assets.esm" state="Active"/> <fileDependency file="SexLabAroused.esm" state="Active"/> <fileDependency file="Devious Devices - Integration.esm" state="Active"/> <fileDependency file="Devious Devices - Expansion.esm" state="Active"/> </moduleDependencies> 1
Lozeak Posted July 15, 2018 Author Posted July 15, 2018 11 hours ago, eggsalad said: Found another issue which I think comes from the gag deal. After a few hours of ingame time, follower will start constantly forcegreeting me, which only opens up default dialogue, with no options that would make her stop forcegreeting. However, if I take off the gag, next forcegreet will start the scene to reapply the gag, after which she's satisfied and won't forcegreet again for a few more hours. So I'm guessing the periodic forcegreets to reapply the gag are somehow also happening when you're already wearing it, while the subsequent dialogue correctly recognizes you're wearing the gag and therefore doesn't proceed to play the scene that would make the follower stop forcegreeting;. Someone else reported this i will look into when I get more time or tonight. again thank you your feedback is top notch 5 hours ago, Kalthen said: Thx, I kind of answerd my trouble shooting with the petsuit not getting the effect. It was DDi which was still on 4.0 on the current MO profile. I must say, thanks to all the developers who add MO metas and the help. I feel the same on @eggsalads points, great feedback. And thank you @Lorzeak for such great effort of consideration. I must say, the direction you are taking DDF has made DD gameplay finally interesting again. And really fun. And yes the dialogue in particular of the jarlquest is awesomely hilarious. I very much enjoy where you are taking the so called walk of shame. lol I never reentered the palace on the thought the quest would trigger again. Will it? There is a timer but yes it can happen again .... i mean why would your follower have such a fun device and only use it once :P. I do try hard to find a balance in all thing ^^. So, I'm open to suggestions always I think the only thing that hold me back doing everything is time. Also without the support I get making this mod would not be nearly as fun . also love to hear people enjoy the things I make. 1 hour ago, Gimlord said: How you triggered this scenario besides wearing the needed items and having being in the needed dept or willpower? I waited near jarl and talked to him and nothing happened for me. 6 + deals and collar that's it (heavy bondage can block it) 1
Leeyds4LLTS Posted July 15, 2018 Posted July 15, 2018 2 hours ago, Gimlord said: How you triggered this scenario besides wearing the needed items and having being in the needed dept or willpower? I waited near jarl and talked to him and nothing happened for me. I don't know if I can help you with this. There was a time that I also had a hard time triggering this scenario, but now all it takes is walking into a Jarl's presence, and the follower will call the guards over to help put the devices on me for the scene. It seems like the more I need to talk to the Jarl to get some quest done, the more likely the scenario will trigger! (LOL). I do try to keep the willpower of my PC low. I have had many times with all the different updates that I have had to make clean saves, but now this scenario is working well for me... hehe... maybe too well... ? Plus this from the post above: 6 + deals and collar that's it (heavy bondage can block it)
CGi Posted July 15, 2018 Posted July 15, 2018 1 hour ago, jbezorg said: Apparently MO fomod installer is case sensitive when checking module dependencies. If you are running into "Can't find Skyrim.ESM" you may have lower case file extensions. Only under Linux. Will correct that. 1
sky6 Posted July 15, 2018 Posted July 15, 2018 Does anybody have an idea where a mod could be found to make the same map and compass feature as in this mod? The reason I ask is I absolutely love the idea, if you don't have map and compass in your inventory you can't fast travel.
Leeyds4LLTS Posted July 15, 2018 Posted July 15, 2018 18 minutes ago, sky6 said: Does anybody have an idea where a mod could be found to make the same map and compass feature as in this mod? The reason I ask is I absolutely love the idea, if you don't have map and compass in your inventory you can't fast travel. I believe the map & compass requirement comes from Sexlab Survival.
sky6 Posted July 15, 2018 Posted July 15, 2018 6 minutes ago, Leeyds4LLTS said: I believe the map & compass requirement comes from Sexlab Survival. Yes, I mixed that up apologies
Mexicola88 Posted July 15, 2018 Posted July 15, 2018 How it comes the "Whore Armor" doesn't fit the CBBE HDT Body? Is this UNP or what is it? In BodySlide they are named. DF- Blade Sneaking Suit UNP WWB Blades Kunoichi Shouzoku What is WWB?
Reesewow Posted July 15, 2018 Posted July 15, 2018 44 minutes ago, Mexicola88 said: How it comes the "Whore Armor" doesn't fit the CBBE HDT Body? Is this UNP or what is it? Yes, they are UUNP files - they are meshes from Nise's bikini mods which are UUNP by default. You could replace them with CBBE bodyslided versions. Or just use the custom armor option and use any armor you please.
CGi Posted July 15, 2018 Posted July 15, 2018 1 hour ago, Mexicola88 said: How it comes the "Whore Armor" doesn't fit the CBBE HDT Body? Is this UNP or what is it? In BodySlide they are named. DF- Blade Sneaking Suit UNP WWB Blades Kunoichi Shouzoku What is WWB? Both BodySlide versions are included. Just build the CBBE ones. Without building the outfits, it defaults to UUNP.
Mexicola88 Posted July 15, 2018 Posted July 15, 2018 I got it working now the WWB is CBBE HDT but it didn't work before for some reason. Now i got another problem after installing... 18 hours ago, CGi said: Devious Followers V1.706 - Cleaned, USLEEP Patched and Localized This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. USLEEP is NOT a dependencie of any of the contained plugins. Content: - Localized and Unlocalized plugin, - EFF patch, - Optional Source Scripts, - Optional MO support, Download: Devious Followers V1.706 (16.4 MB) ...this i never see how much gold i carry, even after starting a new game. Something is broken in the mod or is the problem on my end? The only thing i did was updating DF now i never see my Gold in the inventory. I have no idea how to solve this probem. Before i did update it, i always saw my gold in the inventory under misc. Edit: I still can see it in the bottom right corner but not in the inventory anymore. Very weird i always saw my gold under the misc tab in my inventory since i first started playing the game. Just googled a bit, apparently it is normal not to see the gold lol. I had no idea all these years. Okay so everything is fine, well i guess. But it's still weird somehow.
Mexicola88 Posted July 15, 2018 Posted July 15, 2018 1 hour ago, Reesewow said: Yes, they are UUNP files - they are meshes from Nise's bikini mods which are UUNP by default. You could replace them with CBBE bodyslided versions. Or just use the custom armor option and use any armor you please. How do i do that? I can't find any folder that has anything to do with the whorearmor it's weird. Do I have to create a folder and what name should it have? A little explanation text on the first page with the right paths and names would be helpful, i was looking through a lot of pages still haven't figured out how to use custom whore armor.
Reesewow Posted July 15, 2018 Posted July 15, 2018 Just now, Mexicola88 said: How do i do that? I can't find any folder that has anything to do with the whorearmor it's weird. Do I have to create a folder and what name should it have? A little explanation text on the first page with the right paths and names would be helpful, i was looking through a lot of pages still haven't figured out how to use custom whore armor. The MCM menu mentions the primary folder I believe (meshes/armor/DFCustWhoreArmor) - if you are using CGi's fomod version you won't see any folders because they are all packed in the .bsa archive. You can download the loose version to look at the files and naming schemes if you don't want to look at the .bsa archive.
Teddar Posted July 15, 2018 Posted July 15, 2018 22 hours ago, eggsalad said: If you replace the default belt with a proper open belt, it'll pick between all your anal animations for most scenes, with only the gag punishment scene picking oral animations. Clearly the way it's meant to be, considering the notifications during the tease games imply you're supposed to be fucked in the ass. I see there's a new version which has fixed the issue. About to test now. Thanks ?
Lupine00 Posted July 16, 2018 Posted July 16, 2018 I've been wondering for ages how DF could make followers more necessary, and asking for features that might do that. The "toll" feature in SL Survival that prevents you leaving town without an "escort" is exactly the sort of thing I had in mind. I hope that a softer (and/or tougher?) version of this could be added to DF. While SLS sort of does the job, it's a bit all-or-nothing, and though I love the idea of it, it seems like quite a pervasive mod, that would often be more than I want. e.g. If you leave town without an escort, you have to pay a toll, or do something devious (see consequences in SL Survival), or you have to sneak out with the possibility of getting caught and being fined or imprisoned. However, if you have a follower, the toll is reduced, or even zero, but settable to a minimum if you want. Maybe toll the should be level based? I can see some great interactions between this and the gold control mode. Also, with the softer penalty for not having a follower, you aren't forced to have a follower, just encouraged. After all, you can always pay the guards with something other than gold... How would you soften the penalty? (1) Sometimes guards just let you go through anyway because they're in a good mood. (2) Thanes are allowed through for free. (3) If you've killed a dragon nearby, you probably don't need an escort. (4) Higher tolls at night, cheaper during the day. (5) Sneaking past (easier at night). How could you make it tougher? (1) Guards demand money based on willpower. Choose whether higher willpower is cheaper or more expensive. (2) Thanes pay more. (3) Homeowners pay lots more. (4) Sneaking very likely to get you a stint in PoP. (5) Unescorted characters with no money and no local home may be thrown into slavery to pay their "exit debt". 1
eulexia Posted July 16, 2018 Posted July 16, 2018 Quote The other way.... is SLUTS mod which lets you be a pony girl and make deliveries but you are bound and can't do anything but run round making deliverers while this is safe it's more boring. (still fun that I feel I'm forced to do this though). You can also use this mod to pay off bounties so I can be force to be a pony girl. Either way, my character is a bad situation but the struggle against the deals I made is fun and failing is fun too but there needs to be a chance cause it's much more fun if your about to get free to ..... to end up worse off or find out .... you can't yet.... maybe one day. Unfortunately, I find it doesn't play that well with S.L.U.T.S., because that mod includes a "must walk home to get your stuff while naked/tattooed". The stuff you have to get includes any deal items, so if you have a deal where you have to wear cuffs/collar/etc, you just get screwed instantly. Would be awesome if you could rig it so your follower relieves you of those obligations until you recover your gear.
eggsalad Posted July 16, 2018 Posted July 16, 2018 1 hour ago, Lupine00 said: I've been wondering for ages how DF could make followers more necessary, and asking for features that might do that. I just decided to roleplay as a fragile and delicate character who doesn't want to engage in direct combat, preferring to hire someone else to do it for her, while she can stick to providing support. Admittedly, it made dungeons somewhat boring, when I'm just spending all my time spamming heals on my follower, who has no concept of trying to avoid taking damage. While it helped a lot to have I Am Your Shield installed, which lets you assign your follower as the tank, I think it's just beyond the scope of modding to make it fun to support an AI-controlled companion. If I were to try again, I'd probably make a glass-cannon mage or a non-stealth sniper, someone who can fight, but prefers to have a follower to protect them. Also, if you're playing with Cursed Loot, device removal gives you a really good reason to want to bring along a follower. When you're in the middle of a dungeon and you get stuck in a hobble dress with no keys, it's really a blessing to have someone who can help you right there and then ...even if it might not feel like a blessing when you're still trying to pay them back for the favor a week later. Even without DCL, it just makes sense from an in-character perspective to not want to wander into unexplored territory alone, even the bravest heroes live longer with a companion who can get them out of a pinch. As for the whole toll concept, I think it would be pointless to simply make it unviable to leave town alone, as you can achieve the same just by telling yourself not to leave town alone and maybe coming up with an in-character reason for it. It could maybe be interesting if you have to weigh the decision, whether to leave alone and face whatever consequences, or bring your follower, which has its own consequences. Unfortunately, I think that's hard to achieve with how DF works currently. Hiring and dismissing your follower when it's convenient for you only works when you have no debt or deals, so you have to be actively avoiding all the content of the mod just to have the option to not bring along your follower. Maybe if future updates added some ways to dismiss your follower without completely clearing your debt and/or finishing your deals. Such as.... follower converts your deals to debt and leaves you, but only after locking you in some indestructible devices as insurance that you'll pay them back to get them removed. With your partial freedom, you can go out and make money on your own without worrying about increasing debt, but you might just come crawling back when you realize how hard things are on your own. Or maybe a system that allows you to request to be sold off somewhere, instead of waiting until you get sent to Simple Slavery. I believe S.L.U.T.S. and Captured Dreams have their own debt systems, so you could just get your debt transferred over, work it off, and then be left wondering whether to risk it all again just to avoid paying a toll. Or maybe an escape option, trick your follower and run away from your debts. Then, when you realize you can't make it on your own, you'll probably want to just recruit another follower, but when you do, they'll just tie you up and bring you to your old follower, who had placed a bounty on you, which you'll be paying back in addition to your old debt. Hard to come up with ideas, and even harder to implement, but essentially what I'm trying to get across is that it needs to be easier to bounce back and forth between having your follower with you and going alone before it becomes relevant to have more features that encourage you to bring a follower or punish you for going alone. 1
Lupine00 Posted July 16, 2018 Posted July 16, 2018 4 hours ago, eggsalad said: Hard to come up with ideas, and even harder to implement, but essentially what I'm trying to get across is that it needs to be easier to bounce back and forth between having your follower with you and going alone before it becomes relevant to have more features that encourage you to bring a follower or punish you for going alone. I don't really understand this, and as phrased, simply do not agree. While it would be fine to have that kind of feature, I don't think its a pre-requisite for features that encourage having a follower. The toll feature in SLS doesn't require an ability to bounce in and out of having a follower to work, it's already fine - the issues with it are that it needs SLS (which brings baggage), and is a bit of a blunt instrument that makes a follower a bit too obligatory. Sure, it would also be good to have a feature where you can "take a break" from a follower, and then come back to them later, such as described above, but I don't think its as fundamental. I could say why I disagree with each point above, one by one, but I think it should be obvious that it's basically a matter of taste. I for one don't want SLUTS in my LO, revamped or otherwise. It isn't well balanced, and frequently, it is bugged. So there simply is no scenario where I swap over to using it right now - not unless the revamp gets a lot better. As for SD+ etc, once DF improves its own slavery mode a bit more, I don't think I'll have any more need for SD+ at all, ever. DF is already better in most cases, and simply lacks one or two slavery features, and a way to surrender directly into it on defeat. Clarifying a bit... Sure, you can "just decide" to have a follower, this is probably the default for most people, even though they know the follower is more trouble than help. Or you can play a weak character, though that gets old after a few tries. Or you can set DCL to make things hard, but really anything DCL does to make things harder only makes a follower doubly treacherous, so its still not making a follower a genuine benefit. DCL is, and always has been a way to add pain and delays to skyrim, and DF simply lets you convert that pain and delay into different pain and delay. DF adds "trouble" to having a follower, so it seems only fair that it could make not having a follower even more trouble. In fact, I think it should. Possibly Lozeak feels that's the job of other mods to do that, but apart from SLS there aren't any such mods (I just don't think the DCL argument stacks up). You could consider the whole realm of things that happen without a follower out of scope, but I think they are very much the concern of DF in this context.
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