Tiress Posted January 12, 2019 Posted January 12, 2019 6 hours ago, Nazzzgul666 said: I'm trying to get the custom whore armor to work (mainly because the default armor seems quite off, appearently you forgot to add CBBE?) but i'm failing. The folder mentioned in the MCM doesn't exist - it's Meshes/Armor/DFCustWhoreArmor, but only the meshes folder is there at all. Creating both folders and putting my custom armor there didn't work. Do i have to rename the outfit or how else is it supposed to work? You are missing some files that come with the mod. Under Meshes/Armor/DFCustWhoreArmor are 3 subfolders each with placeholder meshes. Replace those with meshes you want to use, but keep the naming of placeholder files.
Lupine00 Posted January 12, 2019 Posted January 12, 2019 5 hours ago, Yezabelle said: Would it be feasible to have them go to any old dungeon, or would it just be like a handful of dungeons randomly selected between? I don't know enough about how Radiant Quests work but what you're describing seems awesome if difficult. Radiant quests let you do things like select from any dungeon with a boss chest, or from any location with a bandit chief; there are various options you can specify. A location alias is filled based on conditions, you can also fill actor aliases in the same way, to pick a specific person. It's by no means difficult because vanilla was built to do this. In many cases mod-added locations or actors also participate, because they filled the radiant info for their cells or actors correctly. If you are familiar with the sort of radiant quests that vanilla spits out - like the book finding quest - you'll have experienced this in action.
Yezabelle Posted January 12, 2019 Posted January 12, 2019 2 hours ago, Lupine00 said: If you are familiar with the sort of radiant quests that vanilla spits out - like the book finding quest - you'll have experienced this in action. That's super cool, and just what I was hoping for! I'm afraid I lack most useful skills but if anyone wanted someone to write dialogue I would love to volunteer for such work. Slightly more on-topic, anyone else strongly consider murdering their Devious Followers sometimes? This wound up being my first evil-ish play through (selling out Saadia and killing whatshisface in Hercine's hunt), so I was considering just giving him the good ole interact kill while he was down in a dungeon one time. Wound up just working the debt off instead.
Lupine00 Posted January 13, 2019 Posted January 13, 2019 7 hours ago, Yezabelle said: Slightly more on-topic, anyone else strongly consider murdering their Devious Followers sometimes? This wound up being my first evil-ish play through (selling out Saadia and killing whatshisface in Hercine's hunt), so I was considering just giving him the good ole interact kill while he was down in a dungeon one time. Wound up just working the debt off instead. Devious Followers are essential. Their alias sets them essential. You can't kill them without removing them from the alias, at which point they are not a devious follower. This is by design, because if you could just let your follower die, it would be an easy way out of debt. Instead, you are punished for letting your follower enter bleedout by losing "lives". Followers with no lives won't do things for you, and you have to buy them a room to sleep in before they will help again. It would be an interesting little option, if you could set it so that when a DF hits zero lives, they enslave you regardless of debt. Clearly, there are some problems with that. For a start, the most common way for a follower to lose lives is walking stupidly into traps over and over again. DF's probably ought to get "lightfoot" by default The other thing is, if you're enslaved, while in credit, what is the buyout cost?
Hex Bolt Posted January 14, 2019 Posted January 14, 2019 On 1/11/2019 at 8:35 AM, Lupine00 said: No leash needed here. PC always controls the pathing, but the PC is not "in control". The follower sets the destinations, and if they aren't reached in a timely fashion, punishments ensue. The "soft leash" concept you described is absolutely the way to go. PoP's system with the bounty hunters leading you on a leash was immersive for a minutes -- until they started getting hung up on the navmesh/pathing issues as you described above. Waiting for them to figure it out ended the fun very quickly. Anyway, it's not like the master has to lead: "Um, master, shouldn't you be in front?" "Hell no! I like watching the way your butt moves. And if there are any traps I want you to run into them before I do. I like it back here."
PenBoozerX Posted January 14, 2019 Posted January 14, 2019 On 1/11/2019 at 2:11 AM, Lupine00 said: . Loving all the ideas you're having! Will any sleeping spot be recognized and accepted as follower sleeping spot as well? Like additional bedrolls from survival mods. Just wanna make sure pc will actually be able to get their realistic needs sleep in as well, in case follower decides to hog all the beds
Lupine00 Posted January 15, 2019 Posted January 15, 2019 5 hours ago, kiesu said: Loving all the ideas you're having! Will any sleeping spot be recognized and accepted as follower sleeping spot as well? Like additional bedrolls from survival mods. Just wanna make sure pc will actually be able to get their realistic needs sleep in as well, in case follower decides to hog all the beds Well... Nobody is making this as a mod right now. See my recent post on SL Adventures forum for the game I've set up and am playing currently, which tries to make this work with tools already available. I added some mods that add hidey holes for beggars to sleep in. As they are largely cells of their own, they aren't subject to SLAdventures guard patrols. Not what I wanted, but then, SL Adventures has no proper mechanic for handling sleeping rough anyway. I also have Campfire in, so I can put a bedroll anywhere, and some other mods that also allow resting anywhere, but with SL Survival and Parasites, so that's risky. But with DF in the mix, I daren't hire a follower yet. Far too poor. I have SL Survival in though, so can't leave town without one. Need to build up some savings. Hope I don't get robbed By trying this stuff out, I'm getting an idea of what might help make it all work better. Mainly, because it's all so urban, SL Adventures features are critical, and it's the details of those that you notice the most. However, more control over skill and stat decay modes in PoP would be useful too, so it can be tweaked to work better with a "pay for training/no levelling" experience model. 1
Lupine00 Posted January 15, 2019 Posted January 15, 2019 6 hours ago, HexBolt8 said: "Um, master, shouldn't you be in front?" "Hell no! I like watching the way your butt moves. And if there are any traps I want you to run into them before I do. I like it back here." Absolutely! If only she wouldn't just charge headlong into Valtheim Towers every time we go past. It seems a little ... over eager. That's just how Beth wrote followers. Thanks Beth! The alternative is a follower who pretty much won't engage in combat at all. Not much of choice there. There's some control over individual combat style, but the basic aggression level is absurdly crude. Followers are either aggressive maniacs, or total pacifists. I guess with scripting, you could fix this, so if they detect enemies, they wait to see what you do, and if you don't engage, they don't either. Or they remain pacifists until either you, or a follower takes damage.
Lozeak Posted January 16, 2019 Author Posted January 16, 2019 File has 1000 followers!!!!! Thank you. To think an idiot like me made something so many people enjoy is soooo awesome! Mini update: no work done but i have gotten past thing holding me back so i hope to continue work soon! I do have plans for an inventory control system kind of as in you need to carry thing for your follower but while i have a good system for it i need a way to frame it in the game so no idea when it'll be added. Outside of that thank you for your replies! While I'd love to do almost everything suggested things that time and inspiration... So I'll just keep making stuff and keep reading ideas and see what happens. 10
Corsayr Posted January 16, 2019 Posted January 16, 2019 This came up in the Skooma Whore thread. Would it be possible to allow followers to reset lives after 6 hours of waiting as well as 6 hours of sleep? There is a function of SW addiction that prevents an addicted player from sleeping, but that shouldn't prevent the follower from sleeping.
donttouchmethere Posted January 16, 2019 Posted January 16, 2019 6 minutes ago, Lozeak said: To think an idiot like me made something so many people enjoy is soooo awesome! aaahhh... not so fast, there are others that think the same and they aren't as good as you: Spoiler 2
Lozeak Posted January 17, 2019 Author Posted January 17, 2019 13 hours ago, Corsayr said: This came up in the Skooma Whore thread. Would it be possible to allow followers to reset lives after 6 hours of waiting as well as 6 hours of sleep? There is a function of SW addiction that prevents an addicted player from sleeping, but that shouldn't prevent the follower from sleeping. I will add it to the to-do list. In the meantime you can either set lives to 100! to kind of bypass this OR if you set lives to any value in MCM and it does reset the life total.
Morferous Posted January 17, 2019 Posted January 17, 2019 I gave this mod a good go and liked it so far. Thank you for making it. Only thing that I forgot to test was the compatibility with Prison Overhaul. The game I played was a mod test game and unfortunately I already cleared those save files. Has anyone tested how followers behave, when your character is in debt to them and gets arrested? I am starting a new game soon, so this is something I would like to know. I could make a new test game just for that, but it will take me some time to get there.
Corsayr Posted January 17, 2019 Posted January 17, 2019 1 hour ago, Morferous said: I gave this mod a good go and liked it so far. Thank you for making it. Only thing that I forgot to test was the compatibility with Prison Overhaul. The game I played was a mod test game and unfortunately I already cleared those save files. Has anyone tested how followers behave, when your character is in debt to them and gets arrested? I am starting a new game soon, so this is something I would like to know. I could make a new test game just for that, but it will take me some time to get there. I have been playing DF with PO, and they do function together. I recommend setting PO to not have your follower arrested with you. Set it to have them wait instead. If they get arrested too the routine assaults that happen to women in the Skyrim prison system will start to add up to a massive follower debt. ?
Morferous Posted January 17, 2019 Posted January 17, 2019 Thank you. I will include the mod to actual game then. ?
Polonium Posted January 18, 2019 Posted January 18, 2019 I've been trying to get the Pony game to work, walking with low will power / more than half enslavement dent and bondage boots in the wilderness, but it does not seem to trigger. Are there any other triggers I need?
lcewolf Posted January 19, 2019 Posted January 19, 2019 Hi Lozeak, Thank you for the mod and keeping it updated. Just a question , Sorry if you ad already answer it somewhere else but are you going to make a version compatible with Special Edition? I play the original Skyrim only for this mod
Lupine00 Posted January 22, 2019 Posted January 22, 2019 On 1/20/2019 at 6:32 AM, lcewolf said: Just a question , Sorry if you ad already answer it somewhere else but are you going to make a version compatible with Special Edition? This has been answered as no, before. Obviously, circumstances can change, but that task did not seem to appeal. I guess if somebody makes a conversion, that could change things. 1
Lupine00 Posted January 22, 2019 Posted January 22, 2019 On 1/19/2019 at 12:06 AM, Polonium said: I've been trying to get the Pony game to work, walking with low will power / more than half enslavement dent and bondage boots in the wilderness, but it does not seem to trigger. Are there any other triggers I need? Try removing and re-adding the boots. You also need to have not triggered a game since the cooldown, and not be wearing a device that might conflict, such as gloves, gag, or plugs. There's also some randomness. Possibly try different boots, but I think it goes on keyword, not specific boots.
Polonium Posted January 22, 2019 Posted January 22, 2019 8 hours ago, Lupine00 said: Try removing and re-adding the boots. You also need to have not triggered a game since the cooldown, and not be wearing a device that might conflict, such as gloves, gag, or plugs. There's also some randomness. Possibly try different boots, but I think it goes on keyword, not specific boots. Alright, thanks, I'll try that.
Lupine00 Posted January 23, 2019 Posted January 23, 2019 10 hours ago, Polonium said: Alright, thanks, I'll try that. I went many days without seeing this game, then got it twice in a row. Skyrim random numbers seem to be like that. Streaky.
Kalthen Posted January 23, 2019 Posted January 23, 2019 On 1/12/2019 at 12:34 PM, Nazzzgul666 said: I'm trying to get the custom whore armor to work (mainly because the default armor seems quite off, appearently you forgot to add CBBE?) but i'm failing. The folder mentioned in the MCM doesn't exist - it's Meshes/Armor/DFCustWhoreArmor, but only the meshes folder is there at all. Creating both folders and putting my custom armor there didn't work. Do i have to rename the outfit or how else is it supposed to work? If not compleatly answered yet... Yes, in the last version the custom armor setup and EFF patch are not there anymore. I suggest to first install with the latest installer version get anything you need from there and copying it into the newest version. @Lozeak I am having problems with the rope armbinder, when using DD's bound animation filter. (yes it's bonkers and i could turn it off) I think this is a known problem in general. The struggle animation gets triggered and the rapist vanishes. I couldn't find any good bound armbinder animations anyway. In the slut deal stage 3: Could it be possible to use the yoke instead? There are some good animations for yoke from Billyy. Also removing the belt would be nice in the Plug deal... when whoring starts. I am using the other option as a workaround but being bound seems more fun.
Mehmeme Posted January 24, 2019 Posted January 24, 2019 Hey, Im not 100% sure if they are even part of your mod, but I think they are: the dwarven gloves that become cursed when equipped. They remove items from my inventory permanently (so I dont get them back even after getting rid of the gloves). Is that intended? (And are the gloves actually part of this mod anyway? Cause if not, I would like to report this to whatever mod they actually belong to.)
Hex Bolt Posted January 25, 2019 Posted January 25, 2019 6 hours ago, Mehmeme said: Hey, Im not 100% sure if they are even part of your mod, but I think they are: the dwarven gloves that become cursed when equipped. They remove items from my inventory permanently (so I dont get them back even after getting rid of the gloves). Is that intended? (And are the gloves actually part of this mod anyway? Cause if not, I would like to report this to whatever mod they actually belong to.) Yes, if they're the cursed dwarven bracers that display a message that starts "A warm pulse comes from the gauntlets you donned, and everything you're wearing disappears" and then become cuffs. I believe the author intended them to be a surprise, so they don't transform until equipped.
deviant51 Posted January 25, 2019 Posted January 25, 2019 yes, part of the mod, but only works the first time because the next time you encounter them you just sell them or something.
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