galgat Posted December 26, 2018 Posted December 26, 2018 8 minutes ago, Lupine00 said: I think to trigger events of any kind you have to be over a certain debt threshold as well as meeting other criteria. That "over half debt limit" test is used to gate a ton of content in DF, and if you never get over that debt limit, you don't see the games. Yes it appeared so, as well as resist, and some timed things. about the crazy looped swapping armor thing. I get in trouble when I mention this, but I have often thought that DDI might have been better with just the forced animations according to what ever Item was worn, and allow the modder to just flip the equip flag for keeping them on. Sure it could be easy defeated, but most people are roll playing, so I never thought it would be a problem. , and it is easy to use a variable or stage setting to force the re-equipping of any Item. I think it would have caused less problems, but it is just something I personally considered would have been better.
Lupine00 Posted December 26, 2018 Posted December 26, 2018 11 minutes ago, galgat said: about the crazy looped swapping armor thing. I get in trouble when I mention this, but I have often thought that DDI might have been better with just the forced animations according to what ever Item was worn, and allow the modder to just flip the equip flag for keeping them on. Sure it could be easy defeated, but most people are roll playing, so I never thought it would be a problem. , and it is easy to use a variable or stage setting to force the re-equipping of any Item. I think it would have caused less problems, but it is just something I personally considered would have been better. I guess at the time it was introduced, that was their big point of difference to Zap. You have the same issue with people who want to be locked out of menus, or locked out of the console, or otherwise enhance their illusion that they can't cheat their way out any time they want. But if I was to gripe about a mechanic in DD, it's the repeated creation of items whenever they want to run a script on an item in the player container. It's a pretty huge performance bottleneck that could be substantially avoided by caching script items in a secret room somewhere that is never unloaded. As long as a cache mechanic was used, rather than simply keeping them forever, it wouldn't impact memory use that much, and I think it could remove most of the enormous lag that occurs when its necessary to traverse all the items in the player inventory, etc. So, instead of 30 seconds to strip a full-set of gear, it could be done in 5.
galgat Posted December 26, 2018 Posted December 26, 2018 14 hours ago, Lupine00 said: I guess at the time it was introduced, that was their big point of difference to Zap. You have the same issue with people who want to be locked out of menus, or locked out of the console, or otherwise enhance their illusion that they can't cheat their way out any time they want. But if I was to gripe about a mechanic in DD, it's the repeated creation of items whenever they want to run a script on an item in the player container. It's a pretty huge performance bottleneck that could be substantially avoided by caching script items in a secret room somewhere that is never unloaded. As long as a cache mechanic was used, rather than simply keeping them forever, it wouldn't impact memory use that much, and I think it could remove most of the enormous lag that occurs when its necessary to traverse all the items in the player inventory, etc. So, instead of 30 seconds to strip a full-set of gear, it could be done in 5. 1. Yes My thought are far to late to many mods down the road now, I do wish Min had considered just scripting the animations only, the papyrus load would have been so much less, and the key word's or a function call could have still been used to notify other modders if a slot was used. 2. but one thing I do not like is messing with the console. That is the only real help you have sometimes when things get really messed up, and your trying to save several hours sometimes of game play. I don't think it should ever be messed with. EDIT 3. This mod is a near perfect example of what I was saying though about how if DDI had controlled only the animations, and notification about used slots. And how much better it might have been if it had been made that way. Here is a simple quest stage function event check I used to keep a zaz Item on early as I studied Papyrus ( the collar being the main thing at this time I wanted to stay on, a collar I made myself with no problems, as example of how simple it is for the modder to keep and Item any item on. Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) if akBaseObject as Armor if (!PlayerREF.IsEquipped(GGXX_Chastity01Anim)) && GGXX_WizardWeb.GetStage() >= 50 && GGXX_WizardWeb.GetStage() < 67 Debug.Trace("This actor just unequipped a piece of armor! stage 50 to 66") playerRef.EquipItemEx(GGXX_Chastity01Anim, 49, True, false ) ;force slot49, true=Cannot remove, False=(no message)&no sound elseif (!PlayerREF.IsEquipped(GGXX_SherrieCollar)) && GGXX_WizardWeb.GetStage() == 70 Debug.Trace("This actor just unequipped a piece of armor! stage 70") playerRef.EquipItemEx(GGXX_SherrieCollar, 45, True, false ) ;force slot45, true, False=(no message) ; playerRef.EquipItem(GGXX_SherrieCollar, true) endif endIf endEvent In this mod for the most part you totally volunteer to wear what ever the Sadist wants you to, and you have to agree to become there masochistic toy. The mod allows you and I hope that remains to manipulate the lock, and remove the item's, it allows you to buy out of the agreement at most any time, but at a cost. You are punished for not wearing any agreed to item's, but for the most part you are not locked in them except during Events that require it, and you could buy out of any agreement at most any time. ( of course some forced event are there, but again they are agreed to, and you can buy out of them ) That is what makes this such a realistic, and erotic fun mod, it is for the most part entirely voluntary, you lose control to your self. That makes it a so much more realistic mind game, and agreement between two consenting adult's. The MCM allows you to tailor the experience even more, and that also is good. There I do not believe was ever a need to try and manipulate the game in such a way as to keep player always in the bondage gear, as to making the game so over powering that at Any time we get fed up with it Our only way out was to just stop the game remove the mod, or load and earlier save, and making it so that is the only way we can move on. I don't think it was necessary, it might be or seem nice, but I always believed it was a bit over powering for My ( note the My) personal fantasy.
Lozeak Posted December 28, 2018 Author Posted December 28, 2018 Progress report.... So I am 100% working on the mod atm and well I have a lot I want to make before I release because without some stuff I feel the willpower rework will be pointless. Willpower Rework is done but probably not balanced. (it is customizable so it's likely balanceable by user anyway.) Content 1.... Small thing that will happen if you don't have a follower at 0 willpower. is done needs some MCM and tweaks before release. AFT and EFF compatibility!!! I think I have made it so the mod will work with the follower mods without patch and content where followers are removed and added won't break the game. =====stuff not made===== Content 2... 0 WIllpower mini events (these will be small things your follower might do to you) Content 3... Comment system based of things that has happened to the player (not started) Content 4... A modular deal (Deal/s that the player can configure in MCM) I do not know if it is possible or too much work yet. MCM... remake is needed I think for clarity. Of course, when will I release this.... I dunno if I lose interest I'll release what I've made so I dunno maybe in 3-4 weeks maybe less and well it'll likely be buggy as hell :P. My issue is I want to play Skyrim w/above content + w/another small mod I want to try and make sooooo I am motivated to make this atm. ====other stuff=== I looked at XDFF and it's probably best to say it's a different way of doing things and it's not something I can really work into my mod (more because I have a different way of making things). The system could be used as an enslavement outcome but I'd likely be passing the player to another mod then use XDFF myself because some people have made some good content with it already! That said, I like the XDFF system because it's different like it has a totally different feeling to my mod and is more roleplay focused than gameplay focused and it's potentially insane for allowing a player to customize their experience! Either way, I'd like to see it develop more before I do anything with it. 10
Lupine00 Posted December 28, 2018 Posted December 28, 2018 2 hours ago, Lozeak said: Of course, when will I release this.... I dunno if I lose interest I'll release what I've made so I dunno maybe in 3-4 weeks maybe less and well it'll likely be buggy as hell :P. My issue is I want to play Skyrim w/above content + w/another small mod I want to try and make sooooo I am motivated to make this atm. Played a bit of skyrim today. Quite motivating. Alas, game is a write off, as some stupid mod gradually eats away all my frame-rate until it's a slideshow. I suspect DEC. Made me want to do a LAL start for DF though. Very obvious. You start with a follower (custom for the mod, but nothing special), with a bunch of devices on, and no money or gear, at level 1 ... somewhere on the road between Riften and Helgen. The follower can remove the items, but you'll have a big debt and have to take loads of deals. That is all. Just a starting scenario after all. Most of them are about that complex. Making custom followers is a bit tedious though, unless you are cheap and lazy and just rip off somebody else's and then change the names and drop in your racemenu export data. Must be why so many followers seem to be the same crappy light melee combat build. 1
galgat Posted December 28, 2018 Posted December 28, 2018 16 hours ago, Lozeak said: Progress report.... So I am 100% working on the mod atm and well I have a lot I want to make before I release because without some stuff I feel the willpower rework will be pointless. Willpower Rework is done but probably not balanced. (it is customizable so it's likely balanceable by user anyway.) Content 1.... Small thing that will happen if you don't have a follower at 0 willpower. is done needs some MCM and tweaks before release. AFT and EFF compatibility!!! I think I have made it so the mod will work with the follower mods without patch and content where followers are removed and added won't break the game. =====stuff not made===== Content 2... 0 WIllpower mini events (these will be small things your follower might do to you) Content 3... Comment system based of things that has happened to the player (not started) Content 4... A modular deal (Deal/s that the player can configure in MCM) I do not know if it is possible or too much work yet. MCM... remake is needed I think for clarity. Of course, when will I release this.... I dunno if I lose interest I'll release what I've made so I dunno maybe in 3-4 weeks maybe less and well it'll likely be buggy as hell :P. My issue is I want to play Skyrim w/above content + w/another small mod I want to try and make sooooo I am motivated to make this atm. ====other stuff=== I looked at XDFF and it's probably best to say it's a different way of doing things and it's not something I can really work into my mod (more because I have a different way of making things). The system could be used as an enslavement outcome but I'd likely be passing the player to another mod then use XDFF myself because some people have made some good content with it already! That said, I like the XDFF system because it's different like it has a totally different feeling to my mod and is more roleplay focused than gameplay focused and it's potentially insane for allowing a player to customize their experience! Either way, I'd like to see it develop more before I do anything with it. Glad your on it, I have been tweaking it some for my game play, random dialogue, in many case's much more debasing dialogue with cruder language, as in using colorful metaphor's, and message boxes, looking at some things to do with banter, all for my own fun and learning experience. I think you're doing a fine job on this.. I personally very much like DCL, but have quite playing it very often it has become a bit to convoluted for me, try's to do to much maybe I don't know, but it is about the only mod I have played recently that can cause me to CTD, or bring up the virtual error. I do not know why, probably my system is getting older, or just to much papyrus load when combined with many of the other resources I normally run. So I hope DCL does not become necessary mod to be ran with your mod. I do agree that maybe the MCM could use a little better explanation in some case's, I have through trial and error discovered most of what it does, and for the most part it is very easy to understand, maybe just a few ticks here, and there that I had trouble grasping. I think more surprise event's from the Follower sending you to variable humiliating scene's or masochistic events over time would be nice. It is all very good as it is, thank you for your hard work. EDIT >>>I would not hold back on the Follower being a very sadistic person, and doing extremely naughty or nasty thing's, after all they appeared to have just left someone trapped for ever in bondage gear they can never remove, ( I don't like snuff personally ) but I would think most everything else would be something they would do. As you have done though allowing ticks in the MCM to tone it down for those that do not want it. 1
Lupine00 Posted December 29, 2018 Posted December 29, 2018 8 hours ago, galgat said: Glad your on it, I have been tweaking it some for my game play, random dialogue, in many case's much more debasing dialogue with cruder language, as in using colorful metaphor's, and message boxes, looking at some things to do with banter, all for my own fun and learning experience. I think you're doing a fine job on this.. Lozeak's original dialog sounds more like what you wanted. Though it had a lot of typos, it was written entirely in the modern idiom, which allowed it to access some more demeaning descriptions of the PC. Some find that "bitch better have my money" type stuff a bit jarring in a fantasy game. Obviously, it's a matter of taste.
galgat Posted December 29, 2018 Posted December 29, 2018 39 minutes ago, Lupine00 said: Lozeak's original dialog sounds more like what you wanted. Though it had a lot of typos, it was written entirely in the modern idiom, which allowed it to access some more demeaning descriptions of the PC. Some find that "bitch better have my money" type stuff a bit jarring in a fantasy game. Obviously, it's a matter of taste. I finally added another quest, called it _DFBanter, and set up a bunch of different banter, or abusive dialoge's with different timing on them, and location check's, and of course conditions as in item's worn, willpower level, and such to make them happen and not seem so repeditive, and event's so far is working pretty well, had to make a new seq file, but it for me is enhancing things some with little effort. Pulling in branches sometime's to give the Player some response's.. and possible out come's.. It is so much easier to adjust some one else's hard work..LOL than to start from scratch doing it all.. It is only for my use, but I am having fun with it. Expanding for my self until, the real master enhances it for us. It is a fun mod to work with now that I understand it's function's, and over all out come's.
Lupine00 Posted December 29, 2018 Posted December 29, 2018 22 minutes ago, galgat said: I finally added another quest, called it _DFBanter, and set up a bunch of different banter, or abusive dialoge's with different timing on them, and location check's, and of course conditions as in item's worn, willpower level, and such to make them happen and not seem so repeditive, and event's so far is working pretty well, had to make a new seq file, but it for me is enhancing things some with little effort. I played about with quest full of bondage follower dialog, that would work with any follower, whether they werein DF or not, and had a global for personality type, so you could create different flavours. I had another one that referenced DF willpower and only worked with DF. Also wrote a replacement for DH that was more ... DF friendly ... but didn't finish that. With the two of them together, it was OK ... but because I wrote all the dialog, it never surprised me, and I found it somewhat dull. It eventually morphed into the bondage follower mod I started, which has a custom follower and gives them a story, and appropriate dialogues to abuse the player. It got stalled when I started SLD, but I want to go back to it eventually.
SkyAddiction Posted December 29, 2018 Posted December 29, 2018 1 hour ago, Lupine00 said: It eventually morphed into the bondage follower mod I started, which has a custom follower and gives them a story, and appropriate dialogues to abuse the player. It got stalled when I started SLD, but I want to go back to it eventually. It's interesting that this is coming up, what with personal dialogue mods and all from two other people. One of my personal projects is a willful, self-centered, manipulative, and clever follower introduced through SS who can do a variety of devious things to the player. It's about 10-20% done, depending upon how I decide to do a few things, but it revolves around dialogue with the key being the player never quite knowing if she'll help or hinder their PC. It's currently sitting and waiting for a couple basic custom, non-sexual animations I'd need to build and a means by which I'd be able to introduce some random elements to the dialogue so it wouldn't be a one-off experience. I'm bringing it up because it should in theory work with DF, and DF seems to be a natural fit for a custom follower. I'd love for that to become an actual thing. 1
Lupine00 Posted December 29, 2018 Posted December 29, 2018 5 hours ago, SkyAddiction said: t's interesting that this is coming up, what with personal dialogue mods and all from two other people. What's amazing is that it's been so many years of Skyrim, and there are so few dedicated dominant follower mods that deliver a specific follower as a BDSM master. This is a really obvious thing to do. Instead, SD+ tries to deliver every single NPC in the game as a possible master, and ME is quite similar in that respect. It seems those two mods set the pattern for everything trying to be generic, unless it also involved a special home location. Perhaps those mods, along with Submissive Lola created such a successful template that it made everyone focus on that way of thinking - that it was necessary for mods to offer the ability to assign master behaviour to a range of NPCs. Half a dozen mods offer a kind of dedicated BDSM master, but only in a particular "home" location built to support it. CD springs to mind, or Lich Evilynn, or Whiterun Brothel, or Arngrim. ME also has this, but ME has the kitchen sink as well. DCL has two such followers, (or three, if you consider Leon and Leah to be different in any meaningful way), though Sasha is multi-purpose; you can keep her as a slave if you like. What sets DCL apart, especially in the Sasha era, is that it delivers a highly specific character with dedicated dialog, and master behaviours. While Sasha has some code in common with Leon/Leah, she feels very different. This is a great way to go generally, because it means every mod that follows this pattern can be different and distinctive. There is no limit to the number of mods like this that people will be happy to consume, if they are good, because you can always deliver something distinct from another mod that is superficially similar in objective. Just like there is no limit to the number of different "standalone" follower mods people are prepared to download. 2
SkyAddiction Posted December 29, 2018 Posted December 29, 2018 25 minutes ago, Lupine00 said: What sets DCL apart, especially in the Sasha era, is that it delivers a highly specific character with dedicated dialog, and master behaviours. While Sasha has some code in common with Leon/Leah, she feels very different. Sasha's problem is she's excessively dominant. I just played with her as a dominant follower, and she triggers her plugs nearly 100% of the time, and for as long as 1-2mins. She's not at all programmed to care if that's excessive or inopportune, to say nothing of being functionally irrelevant. I actually want to like Sasha, but she's overkill in every context if she's not submissive or neutral.
Lupine00 Posted December 29, 2018 Posted December 29, 2018 54 minutes ago, SkyAddiction said: Sasha's problem is she's excessively dominant. I just played with her as a dominant follower, and she triggers her plugs nearly 100% of the time, and for as long as 1-2mins. She's not at all programmed to care if that's excessive or inopportune, to say nothing of being functionally irrelevant. I actually want to like Sasha, but she's overkill in every context if she's not submissive or neutral. This is interesting, in the sense that it shows there is clearly plenty of opportunity to make dominant followers that function in a variety of different ways, addressing different play styles, or expectations. My preferred path is story and quest driven, a means to deliver a character and a narrative that support a BDSM story arc. Kimy's take on dominant followers is more of a random hand-grenade. Like the rest of DCL, Sasha is a ticking time-bomb that can and will go off, causing you big problems. Repeatedly. I don't think we can fairly say anything about the current state of Leon/Leah, as they are more of a code demo than a functioning feature at this point. The old Leon and Leah were quite predictable; based around the same kind of grind-progression model used in SD+; but with an even narrower range of tasks. However, Leon had a quest, and some unique lines, so there is more than one approach there. Academic anyway, but it goes to show, this is a huge space of play that is largely unexplored, and even five or six mods like this would only just begin that exploration. People keep asking for more Dollmaker dominant content (or maybe that's just me), and we could expect that to be more like CD, and yet nothing like CD at all. It depends on how you choose to look at it. Again, so many totally unexplored possibilities here. I am looking forward to anything that heads in this general direction.
Lozeak Posted December 29, 2018 Author Posted December 29, 2018 10 hours ago, galgat said: I finally added another quest, called it _DFBanter, and set up a bunch of different banter, or abusive dialoge's with different timing on them, and location check's, and of course conditions as in item's worn, willpower level, and such to make them happen and not seem so repeditive, and event's so far is working pretty well, had to make a new seq file, but it for me is enhancing things some with little effort. Pulling in branches sometime's to give the Player some response's.. and possible out come's.. It is so much easier to adjust some one else's hard work..LOL than to start from scratch doing it all.. It is only for my use, but I am having fun with it. Expanding for my self until, the real master enhances it for us. It is a fun mod to work with now that I understand it's function's, and over all out come's. I'd love to see what you added if that's ok? It might make what I'm trying to do easier as i was struggling with what to write. 2
galgat Posted December 29, 2018 Posted December 29, 2018 5 hours ago, Lozeak said: I'd love to see what you added if that's ok? It might make what I'm trying to do easier as i was struggling with what to write. I wish I had read this before I scrubbed about half of what I had done.. LOL I sent you the esp though, but it has very little in it now . I am trying to redo some of my foolishness though. What hurts me is the properties, Error always posting a "did you forget to cast". This is something I never had to deal with in morrowind, Oblivion or fallout new vegas, as the scripts were not dumb about Items in the game. Also I use MO so I had to set up a batch file to be able to compile my scripts there, and it does not handle fragments very well when using them from MO. Now scripts are stupid and have to be told what is there, and text search in tes5 will not find script text, It is a mental thing that irks me when I try to script skyrim stuff. I have always been a code monkey not a programmer
Lozeak Posted December 29, 2018 Author Posted December 29, 2018 Mini pause on working on mod cause well new year = busy! ====My mod environment MO vs NNM vs Vortex.==== I used MO for the longest time cause it's mod deployment is fast but modding with it especially scripting was annoying cause you had to run everything through MO (TESedit CK ect) and compiling scripts got annoying and using notepad++ to compile stuff was a nightmare. NNM is probably better than MO but ... it's less clean on installing things and is SLOW!!! but at least you could use CK and papyrus without jumping through a trillion hoops. Vortex .. what i use now ... is just better it's a little slower than MO but considering it's just better for making a mod, it is a little scary when your not sure how it all works and if you misclick you could lose work or if you work on 2 version of the same mod it is possible to lose progress buuuuut, in general, I'll never go back cause it supports SE and oldrim and oblivion and Fallout 4. It's all a preference thing but I followed vortex and was waiting for it forever. Hated NMM, like MO but no real 64 bit support was annoying. ===My concept of creating thing=== I wanted to create a enslavement system like player slave encounters where you travel through the world and there is a constant risk in you becoming a slave... I used the follower system cause well... it was a walking idle comment machine that I could use to move the mod along... I expanded on the idea and well the idea wasn't to make a follower or create a follower framework... just add a risk for having a follower I guess. Then I just added things that play on skyrim using gold and content that doesn't take the player away from looting and doing stuff in skyrim infact the escape system is just playing skyrim meaning I'm just going O you like being enslaved well play skyrim a game you like and it might happen when you slip up (add a few things to trick the player) then when your enslaved... O here is some fun content and you lose a little bit a freedom back... well play more of the game you like... Instead of writing my own game I used skyrim and tweaked a few things .... best thing about that if it feels wrong... add a few mods that tweak skyrim and well it makes my mod better. As for the way I wrote vs lupine00... I didn't really see too much difference outside his was a lot more clear and written in a better manner. The dialouge is all pretty neutral though it is more so it plays on the player imagination like some followers even though they have the same dialouge I do feel they are doing stuff for different reasons... LIke Jenassa ... a dark elf ... she is focus on making some gold and a living and well she's enslaving the player for fun and to get money. Then Lydia... she's following you around and for nothing ... to the point she is watching you loot and sell all this stuff and she gets what nothing to the point she starts to get pissed and teach your greedy ass a lesson. I know the dialogue doesn't specifically say these thing and I don't really want to go down that path because well I'm not the greatest of character writers or w/e but if I write enough that a player creates the character in there imagination my mod just cheated and used the players imagination to make a really good character!! .... honestly though I'm not really own for creating characters just making the game more fun with slavery and stuff!! Funny really I kinda just made the mod for myself as a small thing to play with and well it got a lot bigger than I thought and it was a lot more well liked that I thought! 9
Lupine00 Posted December 30, 2018 Posted December 30, 2018 4 hours ago, Lozeak said: LIke Jenassa ... a dark elf ... she is focus on making some gold and a living and well she's enslaving the player for fun and to get money. Then Lydia... she's following you around and for nothing ... to the point she is watching you loot and sell all this stuff and she gets what nothing to the point she starts to get pissed and teach your greedy ass a lesson. The problem I have with DF, if I let myself think about it, is that it's sort of upside down financially. The follower usually takes an increasingly dominant role, so why isn't there a point where they take ownership of everything and pay you as the follower? The obvious answer is that it's hard to do. DF is built how it is for practical reasons. Instead we get the jump to full slavery without an intermediate stage of being servant or lackey to the follower. I think DF does a great job with the tools at its disposal. It all hangs together as a game and does the "role reversal" genre of BDSM fiction about as well as you can in Skyrim. But if you are playing with a tough start, where the PC is a weak person, starting with nothing, lacking combat skills, or gear, or money - they need a follower to do the hard work - then a set-up where they are the junior partner from the beginning makes more sense. A weak PC like that should be offering to follow, begging for a job, not saying "follow me". ME has a tiny bit of this in it, but ME is not about adventuring. Is it technically possible to make what I want? I think so. It's mostly about dialogue and how gold is managed. Gold control took a big step in that direction. One reason why I like it so much. It doesn't quite satisfy though. it seems odd that the follower needs to sleep, wants you to hire a room for rest, but won't give you money for it, even if you have lots. I know this is done to try and make solicitation a thing, but I always want more "push" from the follower. For example: So, if the player is indentured, you get a different debt mechanic. Essentially, you're always in gold control, but instead of assessing debt, the follower assesses how much credit to give you. So, instead of all money raised counting towards your debt, and you have to pay the follower, instead all money raised goes to the follower, and the follower has cash, she pays you a daily credit allowance, which is your daily pay. This goes on your normal credit that can be used to pay off deals, or pay for device removal, etc. You may also get a "bonus" percentage based on the amount you raise for the follower (though this could be zero). Nothing special here in terms of mechanics DF doesn't have capability for already, just does the calculations differently, and tracks the follower's money in an additional variable. The PC can then negotiate for more or less daily pay. Take a deal to get more pay for a week. Take a deal to get increased bonus percentage. This would make the gambling game super-valuable to the player, and also more risky. It's still your job to sell all the items and try and get as much money as possible. The follower could also periodically announce "targets" e.g. "I need to make 10,000 gold this week so I can pay my gambling debts. If we don't make it, I'm going to sell you as a slave to try and cover the difference. No hard feelings, but you've got to earn your keep." How would you leave indenture in this case? Basically, you sign on with the promise that you'll help the follower earn X cash. For example... PC: "Hello. Can I be your follower?" Follower: "Maybe. I can fight but I need somebody to carry the loot and run around all the traders for me. I'd rather be drinking in the inn than trudging around the city trying to get a deal on some old bloodstained armor. Can you do that?" PC "Yes. I'll work as your pack mule and haggle for you at the market, but I want a fair share of the profit." Follower: "I'll pay you 200 a day, plus a 5% bonus based on what you can get for the loot at market, and to make sure you don't try to cheat me, you'll need to make 50,000 for me before you can leave." PC: "You have a deal." Follower: "Agreed, and remember, if you run off, I'll report you as a thief. Don't even think about trying to rob me." The required value depends on the follower, probably base + scale * level, a bit like daily debt. How do you pay for device removal? It's expensive. The PC will be poor, and so will be forced to take deals for device removal. Perhaps if the PC has a lot of deals, the follower might remove a device for nothing once in a while, because it makes her servant more useful. This might be a "benefit" of low willpower if you're already in a few devices, the follower might remove a blindfold, slave boots, or heavy bondage for free because they interfere with your work. The game plays "as normal" but they money you make isn't yours, and gold control isn't just a convenient escrow system to stop you being robbed, it's the follower in control, paying you what they feel like. Plus, you have to carry your own cash, if you have any, so it can be stolen - unless of course you ask the follower to hold it for you In this case, the inn prices are reduced (25?) because you pay for your room, not the followers'. You could add more roleplay to it, incrementally, such as how rooms are paid for. Sure, you still have to "lead" the follower to an inn, but once there, the follower should fire a little inn-keeper scene, where a room is hired, and the PC has no say in it. Insted their role in the scene is to be put down and demeaned, or worse, obliged to help with payment through sexual favours. e.g. On update, if inside an inn, and follower has less than 0.75 total lives, and time is between 9pm and 4am, follower triggers a scene. This probably needs markers in every inn, but once you have them, you can use them for multiple scenes. Inns may already have suitable markers, needs investigation. PC, innkeeper, and follower are in the scene. Spoiler High willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Of course she needs to sleep too." High willpower scenario 2: Follower: "I want a room for the night, and a bed for my servant." Innkeeper: "As you wish. You can have our best room, and I'll fit the servant in ... somewhere." Mid willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. And what about your servant?" Follower: "She can pay for her own room, if she has the coin." Mid willpower scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "If she wants a bed, she can share mine. We might not get much sleep though." Low willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Oh, never mind her, she can sleep on the floor." Low willpower scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Oh, she sleeps sleep at my feet, like a dog." Low willpower scenario 3: Follower: "I want a room for the night." Innkeeper: "As you wish. It will be 50 septims per person." Follower: "How about a discount? The slut here will please you, and anyone you nominate if you let her stay for free." Innkeeper: "What can she do?" Follower: "Anything you like, and I really mean anything. Don't be too gentle with her, it gives her ideas above her station." Innkeeper: "Right! You have yourself a deal. The slut can make payment in kind." Low willpower scenario 4: Follower: "I want a room for the night. And is it alright if my whore works here while I'm sleeping? You can keep half, and I'll keep half." Innkeeper: "Sound reasonable. Doesn't she get a cut?" Follower: "She gets what I give her. Slut should be thankful she's not outside in a cage." Enslaved scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Do you have a cage I can put her in?" Innkeeper: "I'm afraid not. This is an inn, not an auction house." Follower: "Very well then. I'll just chain her in the common area. If she makes a noise, just give her a beating." Enslaved scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Do you have a cage I can put her in?" Innkeeper: "Yes we do. It's outside, at the back." Follower: "Perfect." Enslaved scenario 3: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Oh... Just use her however you like. Don't let her take any coin. She's not allowed to hold money." It's simple enough to get the follower to sleep in a bed for a time, while the PC gets to sleep ... or play ... or simply wait. If the PC leaves the inn when they're not supposed to, the follower punishes them with debt. If the PC runs off while the follower is asleep, they get a huge bounty. On leaving prison, the follower is waiting for them and has added debt. Even in the high-willpower scenarios, if the follower is around, the PC doesn't control the situation and cannot talk to the innkeeper; they just get blocking dialog. "If your master needs something she can ask the serving wench." "Have you come to beg me to fuck you, slut?" etc etc. In the case of the cage, you could run some other scene off it, rather than simply making it about sitting in some furniture, which gets dull fast. Perhaps there are other female slaves in the cage, who bully the PC, or a male slave who rapes her, or a stream of passers-by use the nearby key to open the cage and take advantage of the slave before locking her up again. As a bonus, these scenarios can easily block the player from sleeping, and prevent willpower recovery immersively. If the low willpower PC wants to sleep, they may have to make a deal to gain the right, even if they have plenty of credit, probably gaining devices that reduce the benefits of sleep. e.g. Please, I need sleep too. I don't trust you to behave at night, but alright... You can either take a deal to wear a chastity belt, or you can take a deal to wear an armbinder in town. 5
galgat Posted December 30, 2018 Posted December 30, 2018 18 hours ago, Lupine00 said: What's amazing is that it's been so many years of Skyrim, and there are so few dedicated dominant follower mods that deliver a specific follower as a BDSM master. This is a really obvious thing to do. Instead, SD+ tries to deliver every single NPC in the game as a possible master, and ME is quite similar in that respect. It seems those two mods set the pattern for everything trying to be generic, unless it also involved a special home location. Perhaps those mods, along with Submissive Lola created such a successful template that it made everyone focus on that way of thinking - that it was necessary for mods to offer the ability to assign master behaviour to a range of NPCs. Half a dozen mods offer a kind of dedicated BDSM master, but only in a particular "home" location built to support it. CD springs to mind, or Lich Evilynn, or Whiterun Brothel, or Arngrim. ME also has this, but ME has the kitchen sink as well. DCL has two such followers, (or three, if you consider Leon and Leah to be different in any meaningful way), though Sasha is multi-purpose; you can keep her as a slave if you like. What sets DCL apart, especially in the Sasha era, is that it delivers a highly specific character with dedicated dialog, and master behaviours. While Sasha has some code in common with Leon/Leah, she feels very different. This is a great way to go generally, because it means every mod that follows this pattern can be different and distinctive. There is no limit to the number of mods like this that people will be happy to consume, if they are good, because you can always deliver something distinct from another mod that is superficially similar in objective. Just like there is no limit to the number of different "standalone" follower mods people are prepared to download. I think for me Maria was one of my favorite dom, in the game, but zaira has be come like me just so bored with all of it they can not stay focused, I mean i think it has been over 2 year's and nothing more for it, this is not a complaint I mean I had a lot of fun with it, and they did a really good job, even allowing some toning down of the more extreme content in the MCM. Had a wonderful clothing set up as well, once you figured it out. But it was not complaining again, sometime troubles some to navigate, but I felt it was pretty much on the right track. as far as a dominatrix sort of thing goes.
galgat Posted December 30, 2018 Posted December 30, 2018 5 hours ago, Lozeak said: Mini pause on working on mod cause well new year = busy! ====My mod environment MO vs NNM vs Vortex.==== I used MO for the longest time cause it's mod deployment is fast but modding with it especially scripting was annoying cause you had to run everything through MO (TESedit CK ect) and compiling scripts got annoying and using notepad++ to compile stuff was a nightmare. NNM is probably better than MO but ... it's less clean on installing things and is SLOW!!! but at least you could use CK and papyrus without jumping through a trillion hoops. Vortex .. what i use now ... is just better it's a little slower than MO but considering it's just better for making a mod, it is a little scary when your not sure how it all works and if you misclick you could lose work or if you work on 2 version of the same mod it is possible to lose progress buuuuut, in general, I'll never go back cause it supports SE and oldrim and oblivion and Fallout 4. It's all a preference thing but I followed vortex and was waiting for it forever. Hated NMM, like MO but no real 64 bit support was annoying. ===My concept of creating thing=== I wanted to create a enslavement system like player slave encounters where you travel through the world and there is a constant risk in you becoming a slave... I used the follower system cause well... it was a walking idle comment machine that I could use to move the mod along... I expanded on the idea and well the idea wasn't to make a follower or create a follower framework... just add a risk for having a follower I guess. Then I just added things that play on skyrim using gold and content that doesn't take the player away from looting and doing stuff in skyrim infact the escape system is just playing skyrim meaning I'm just going O you like being enslaved well play skyrim a game you like and it might happen when you slip up (add a few things to trick the player) then when your enslaved... O here is some fun content and you lose a little bit a freedom back... well play more of the game you like... Instead of writing my own game I used skyrim and tweaked a few things .... best thing about that if it feels wrong... add a few mods that tweak skyrim and well it makes my mod better. As for the way I wrote vs lupine00... I didn't really see too much difference outside his was a lot more clear and written in a better manner. The dialouge is all pretty neutral though it is more so it plays on the player imagination like some followers even though they have the same dialouge I do feel they are doing stuff for different reasons... LIke Jenassa ... a dark elf ... she is focus on making some gold and a living and well she's enslaving the player for fun and to get money. Then Lydia... she's following you around and for nothing ... to the point she is watching you loot and sell all this stuff and she gets what nothing to the point she starts to get pissed and teach your greedy ass a lesson. I know the dialogue doesn't specifically say these thing and I don't really want to go down that path because well I'm not the greatest of character writers or w/e but if I write enough that a player creates the character in there imagination my mod just cheated and used the players imagination to make a really good character!! .... honestly though I'm not really own for creating characters just making the game more fun with slavery and stuff!! Funny really I kinda just made the mod for myself as a small thing to play with and well it got a lot bigger than I thought and it was a lot more well liked that I thought! Well I think your doing a fine job, and you are very right MO is super for playing mod's but give me a lot of trouble when I try to script. I may look at that Vortex, not one I am familiar with, but I have so much stuff converted over to MO that it would be a major pain right now. MO has dampened my modding ability though, despite having written up a pretty good Batch file to force the compiling of the script's it is still very troubling sometimes. Also I hate Papyrus, it has caused my Code monkey style of modding to be aggravating. Tiny little things that were so easy in Geck, and Tes4 get me so upset. I also really miss the modder made enhanced version of Tes4 which streamlined Beth's mess. It truly spoiled me. Indjard is the Dawnguard follower I have been using with your mod, and I really like the dawnguard followers for Devious followers, they don't have a lot of useless banter, that ruins the experience of your mod, and her voice seems more correct than most of the others for the role of dominatrix, what she does say seems to be directed at the area, and events around, which she says very little, but She is a large Nord, and that also seems right for my petite Breton.
galgat Posted December 30, 2018 Posted December 30, 2018 1 hour ago, Lupine00 said: Reveal hidden contents High willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Of course she needs to sleep too." High willpower scenario 2: Follower: "I want a room for the night, and a bed for my servant." Innkeeper: "As you wish. You can have our best room, and I'll fit the servant in ... somewhere." Mid willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. And what about your servant?" Follower: "She can pay for her own room, if she has the coin." Mid willpower scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "If she wants a bed, she can share mine. We might not get much sleep though." Low willpower scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Oh, never mind her, she can sleep on the floor." Low willpower scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your servant?" Follower: "Oh, she sleeps sleep at my feet, like a dog." Low willpower scenario 3: Follower: "I want a room for the night." Innkeeper: "As you wish. It will be 50 septims per person." Follower: "How about a discount? The slut here will please you, and anyone you nominate if you let her stay for free." Innkeeper: "What can she do?" Follower: "Anything you like, and I really mean anything. Don't be too gentle with her, it gives her ideas above her station." Innkeeper: "Right! You have yourself a deal. The slut can make payment in kind." Low willpower scenario 4: Follower: "I want a room for the night. And is it alright if my whore works here while I'm sleeping? You can keep half, and I'll keep half." Innkeeper: "Sound reasonable. Doesn't she get a cut?" Follower: "She gets what I give her. Slut should be thankful she's not outside in a cage." Enslaved scenario 1: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Do you have a cage I can put her in?" Innkeeper: "I'm afraid not. This is an inn, not an auction house." Follower: "Very well then. I'll just chain her in the common area. If she makes a noise, just give her a beating." Enslaved scenario 2: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Do you have a cage I can put her in?" Innkeeper: "Yes we do. It's outside, at the back." Follower: "Perfect." Enslaved scenario 3: Follower: "I want a room for the night." Innkeeper: "As you wish. What about your slave?" Follower: "Oh... Just use her however you like. Don't let her take any coin. She's not allowed to hold money." That was all good stuff I guess, but I like a more roll play feel, less totalitarian control. I want the bad stuff, but being locked into some over powering have to do stuff would turn me off over time. Being able to accept the control, and some times leave it for me would be better. I always like to use a Blackmail type control, not so much the money, but it could enter into it. As in my Blackmail mod it was the desire to keep the young girls safe that pushed the player to follow instruction's. But as in most mod's you could move away and ignore the quest when you wanted to, but the Journal entry would always be there waiting for you. My concept was that the PC was a hero, but why did they make them selves suffer so much to help other's, and along the way she began to slowly realize against her moral judgement that she was a masochist, and her desire to help others was because of the suffering and trial it caused her, along with the terrible things that she was forced to do, which brought out her sexual desire's that she before had tried to control, and was now over time with all the naughty things she had been forced to do, beginning to have problems concealing the fact that she actually was enjoying them. Crowning Isle was of a similar train of thought, I used the Journal entry's to try to relay there slow transformation from a sweet Girl to pretty much just a Slut..LOL EDIT >>> You know i miss the Journal's looking like an open book, that felt so right in Morrowind, and oblivion, now it is just a Black page with very little feeling in it. I mean you could read back through your Journal, flipping the pages like a personal diary, I liked that. 1
Lupine00 Posted December 30, 2018 Posted December 30, 2018 2 hours ago, galgat said: That was all good stuff I guess, but I like a more roll play feel, less totalitarian control. I want the bad stuff, but being locked into some over powering have to do stuff would turn me off over time. Being able to accept the control, and some times leave it for me would be better. I don't think you would put it in without a toggle. I think it's a given that people want different things. A lot of people have asked for tougher, more dominating followers. A lot of people have asked for slavery to be harder to escape. And some people have also gone "Hey! No! I don't want that." You can't please everyone all of the time, that is for sure. I see it as an option that would only trigger if all of the following are true: it's enabled in the MCM you try to hire a follower of the same or higher level than you are you have less cash in hand than the standard daily cost for that follower your current max skill of 1H, 2H, Archery, and Destruction is less than the follower's max skill in that set. I don't think it makes sense if the follower is lower level than you, or if you have money, or insane combat skills. But you might have good skills and be debuffed, by pregnancy, giant boobs, anything in SLD, etc., so if you end up "crippled" by an arrow to the knee, you can play the tag-along game I disagree that it removes the self-inflicted nature of DF though. After all, you can choose not to have a follower, or choose to have a weaker one. What I like about this scenario, apart from the immersion aspect, and that it supports the character concept of the really weak person who needs a protector to function in the harsh world of Skyrim is that... It puts the "selling stuff for money" aspect of DF front and centre, acknowledging the reality of it. It hangs a nifty lampshade on that problem and makes it a feature. And that task is - TBH - so central to DF gameplay that it can come to dominate a lot of your gameplay, even for a weak follower, where maybe it shouldn't. Instead of it ending up like your job to drag around to merchants so you can maintain your money-vampire follower, it genuinely is your job, and your success at that is the main thing between you and the Riften Auction House. It is very much a role-play feel for me. Now I've crystallised how to do it, I could implement it in my own DF, or I could put it in my own follower mod and use it there. The gold aspect of it is pretty trivial to implement. The inn scenes would be a lot more work. Might end up coming up with some halfway house implementation that uses dialog instead of scenes. e.g. Talk to inn-keeper, and you just get blocking dialog. Talk to follower, to ask "Can we stay here?" Follower responds with will-appropriate answer, such as: High: "I could use a rest myself. I'll get us rooms." (follower docks cost of your room from your pay). Medium: "Don't worry your little head about that my sweet. I'll get a room and you can keep me warm." (costs you nothing, but follower rapes you) Low: "Of course, though I'll be sleeping, and you'll be on your knees taking every cock in the place in your mouth. If you're good, I'll let you keep the money." (fires script where follower sticks you in an armbinder and won't let you out until you've had sex a few times and it's not dark any longer). And in this mode, the follower can be more generous with cash, because you are so damn poor. They can let you keep whore money because it's a pittance to them. I can imagine mixing this with the SkyTweaked playstyle where you can't level off experience and have to buy training. That was a neat idea. I'd thought of slowing down levelling, but never had the idea to replace it with training that you have to pay for by uncapping the trains-per-level. Makes the game cash-centric, but in a desperate, immersive way, rather than DF as-is, where you end up constantly cranking up expenses trying to make DF "dangerous", but it has the side effect of driving you to become ever more efficient in your cash farming, so you crank up expenses more to compensate, and you end up in a weird trap of your own making (and made in the MCM, not in the world of Skyrim). 1
Sir Stephen Posted December 31, 2018 Posted December 31, 2018 When my character was enslaved the game started adding 5 lockpicks, over and over, about once every second, and it won't stop.........
legraf Posted December 31, 2018 Posted December 31, 2018 I finally played the "jacket" game, but even after completing the requirements, the follower never gave a dialogue to end it. A little digging turned up this: _DFlowTemp had reached something above 120. However, the check for possible end of scene checks if _DFlowTemp == 100.00 exactly. I would suggest changing that check (in the _DFlowGames dialogue topic for the jacket event) to greater-than-or-equal to, rather than just equal-to. Clearly it was possible to skip past the required value, and then be trapped forever.
Lupine00 Posted December 31, 2018 Posted December 31, 2018 17 minutes ago, legraf said: _DFlowTemp had reached something above 120. However, the check for possible end of scene checks if _DFlowTemp == 100.00 exactly. I would suggest changing that check (in the _DFlowGames dialogue topic for the jacket event) to greater-than-or-equal to, rather than just equal-to. Clearly it was possible to skip past the required value, and then be trapped forever. Oh yes. I think this is an old problem, been around a while. I have some recollection of having to setstage out of the jacket. I never fixed this in my version either. If only we had some kind of bug database
crudo Posted January 2, 2019 Posted January 2, 2019 Really basic question here. I remember, at least I think I remember, reading on the front page a way to swap out the slave/whore outfits your follower requires you to wear in one of the deals with something custom. I can't find the instructions to do that, maybe it was here in the support pages? Could anyone direct me on how to do the outfit swap? Thanks.
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