Farsh-nuke Posted November 18, 2021 Posted November 18, 2021 Does anyone know if it's safe to merge PAHE, HSH and AYGAS together to save space on load esps?
Farsh-nuke Posted November 18, 2021 Posted November 18, 2021 1 hour ago, DocClox said: I'm trying this out for the first time since forever and ... I can't sell slaves. I get the "Ever dreamed of having a servant"/"Who hasn't" dialogue, but nothing after that. I don't get an MCM either. I do get a pile of these in the log file Reveal hidden contents [11/18/2021 - 12:11:32PM] warning: Property Aygas on script aygasslavescript attached to alias Slave18 on quest aygasCore (5400182B) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property markerRef on script aygasslavescript attached to alias Slave08 on quest aygasCore (5400182B) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property Aygas on script aygasslavescript attached to alias Slave08 on quest aygasCore (5400182B) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property Aygas on script aygasPatronScript attached to alias Patron4 on quest aygasScenes (5400F09A) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property Alias_Delphine on script QF_MQ301_00044C56 attached to MQ301 (00044C56) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property IdleWarmArms on script aygasworkscript attached to aygasWork (540116EF) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property XMarker on script aygasworkscript attached to aygasWork (540116EF) cannot be initialized because the script no longer contains that property [11/18/2021 - 12:11:32PM] warning: Property Aygas on script aygasworkscript attached to aygasWork (540116EF) cannot be initialized because the script no longer contains that property So it's not seeing the scripts for some reason. I'm loading PAH_AndYouGetASlave_0.58b SSE.7z and I am indeed running SSE. I'm also running Diary of Mine which is overwriting a lot of scripts so I'll ping @TrollAutokill about it. I have no idea if this is a generic gotcha for the mod and I've somehow misread the installation instructions, or if it's a DoM compatibility issue. If you don't have an MCM it sounds like the mod installed wrong
DocClox Posted November 18, 2021 Posted November 18, 2021 27 minutes ago, Farsh-nuke said: If you don't have an MCM it sounds like the mod installed wrong Just reinstalled, and it didn't help.
TrollAutokill Posted November 18, 2021 Posted November 18, 2021 52 minutes ago, DocClox said: Just reinstalled, and it didn't help. The error message sounds like the scripts did not load properly. Is that the full extent of the errors or did you just post a few examples?
DocClox Posted November 18, 2021 Posted November 18, 2021 1 hour ago, TrollAutokill said: Is that the full extent of the errors or did you just post a few examples? All I saw that seemed relevant. Give me a minute or two and I'll post a full log.
Antiope_Apollonia Posted November 18, 2021 Posted November 18, 2021 I don't know about the selling slaves thing, but it seems like @DocClox and I may be having the same root problem. Or at least we were... After the last logs I posted, I tried starting a new playthrough after changing literally nothing and it seems to be inexplicably stable all of a sudden. I got started without needing to do any witchery, I've loaded saves several times with no crashes, and I haven't encountered any glitchiness in game. Fingers crossed that I haven't just jynxed it. I also just tried to start a new playthrough again so I could confirm the details of what does and doesn't happen when AYGAS fails to initialise, as per y'all's questions, and I'm still inexplicably not having any problems getting things going. And to reiterate, I have not changed anything at. Before the benevolent poltergeist intervened or whatever and I got this magically stable playthrough, if I recall correctly (and I may not), when AYGAS would fail to initialise, I would get the dialogue option with NPCs, but basically nothing else. Not only was there no MCM, but other mods like HSH were not detecting AYGAS as running. I never tried selling a slave through AYGAS dialogue when in this state, so I can't say what would have happened. We'll see what happens over the next day or three, I guess...
pinky6225 Posted November 18, 2021 Posted November 18, 2021 56 minutes ago, Antiope_Appolonia said: I don't know about the selling slaves thing, but it seems like @DocClox and I may be having the same root problem. Or at least we were... After the last logs I posted, I tried starting a new playthrough after changing literally nothing and it seems to be inexplicably stable all of a sudden. I got started without needing to do any witchery, I've loaded saves several times with no crashes, and I haven't encountered any glitchiness in game. Fingers crossed that I haven't just jynxed it. I also just tried to start a new playthrough again so I could confirm the details of what does and doesn't happen when AYGAS fails to initialise, as per y'all's questions, and I'm still inexplicably not having any problems getting things going. And to reiterate, I have not changed anything at. Before the benevolent poltergeist intervened or whatever and I got this magically stable playthrough, if I recall correctly (and I may not), when AYGAS would fail to initialise, I would get the dialogue option with NPCs, but basically nothing else. Not only was there no MCM, but other mods like HSH were not detecting AYGAS as running. I never tried selling a slave through AYGAS dialogue when in this state, so I can't say what would have happened. We'll see what happens over the next day or three, I guess... Good that its working now (again as i think you had that before) so it might be an idea to disable papyrus logging as there is a performance cost for having that running (i.e. time it takes to write to the SSD/HDD verse keeping stuff in RAM) The MCM menu while sounding like it would be different is actually a script (aygasmenuscript.pex) so maybe if you having problems with the script it extends (SKI_ConfigBase) it won't appear In the DoM thread it was mentioned as maybe being load order related but if you've not changed anything and its working prolly best to leave alone
Antiope_Apollonia Posted November 18, 2021 Posted November 18, 2021 Well, I just got my first crash of this playthrough—as mysterious to me as everything else about my AYGAS experience so far. I was in town, had just finished enchanting, and was dumping my mana bar into Magelights for the umpteenth time for Alteration levelling while on my way to the smith, and then sudden CTD. Log attached. Papyrus.0.log
CliftonJD Posted November 19, 2021 Posted November 19, 2021 (edited) 12 hours ago, Farsh-nuke said: Does anyone know if it's safe to merge PAHE, HSH and AYGAS together to save space on load esps? no, its not. that's bad idea with out a rewrite from the author. each addon mod looks for things from the base mod and won't know to look within the same esp 11 hours ago, DocClox said: Just reinstalled, and it didn't help. show us a log without dom installed 6 hours ago, Antiope_Appolonia said: Well, I just got my first crash of this playthrough—as mysterious to me as everything else about my AYGAS experience so far. I was in town, had just finished enchanting, and was dumping my mana bar into Magelights for the umpteenth time for Alteration levelling while on my way to the smith, and then sudden CTD. Log attached. Papyrus.0.log that's your best log yet, all your aygas issues cleared, but now you have hsh issues with none objects. might be a none object slave in the home. maybe try taking slaves out of that home until the none objects clear, not sure how you would narrow down which slave if you have more than 1 in the home, but i would sell it off if you can find that slave Edited November 19, 2021 by CliftonJD 2
Antiope_Apollonia Posted November 19, 2021 Posted November 19, 2021 20 minutes ago, CliftonJD said: that's your best log yet, all your aygas issues cleared, but now you have hsh issues with none objects. might be a none object slave in the home. maybe try taking slaves out of that home until the none objects clear, not sure how you would narrow down which slave if you have more than 1 in the home, but i would sell it off if you can find that slave In that playthrough, I haven't even gotten to the point of setting up an HSH household yet. There are no slaves to take out of the home.
Farsh-nuke Posted November 19, 2021 Posted November 19, 2021 3 hours ago, CliftonJD said: no, its not. that's bad idea with out a rewrite from the author. each addon mod looks for things from the base mod and won't know to look within the same esp show us a log without dom installed that's your best log yet, all your aygas issues cleared, but now you have hsh issues with none objects. might be a none object slave in the home. maybe try taking slaves out of that home until the none objects clear, not sure how you would narrow down which slave if you have more than 1 in the home, but i would sell it off if you can find that slave Thank you for the answer 1
CliftonJD Posted November 19, 2021 Posted November 19, 2021 (edited) 15 hours ago, Farsh-nuke said: Thank you for the answer welcome 18 hours ago, Antiope_Appolonia said: In that playthrough, I haven't even gotten to the point of setting up an HSH household yet. There are no slaves to take out of the home. ohh, that means something might be wrong with the auction slave at the restless hunter then. least thats easier to narrow down. if its the case, just goto restless hunter with 2 junk slaves you can part with to give them auction medallions to be able to tell pardo to start an auction, then just be there at midnite to buy the junk slave. after purchase, transfer it to pahe right away then from the slave menu hit reclone and hope that fixes the slave...if that don't fix that slave, i'd take it to felglow slave camp to resell it, but even then only cuz you can sell there right away instead of waiting another 24hours til midnite to resell it at the restless hunter auction unless you haven't been there yet but its already been 3 game days, then you still need to narrow down which of the 3 is the problem slave Edited November 19, 2021 by CliftonJD
Antiope_Apollonia Posted November 20, 2021 Posted November 20, 2021 8 hours ago, CliftonJD said: ohh, that means something might be wrong with the auction slave at the restless hunter then. Well, I left the quest enabled in the MCM and haven't started the quest yet—don't remember for sure if I've even been inside the Restless Hunter. The Restless Hunter MCM tab is still empty. So I'm guessing the mod hasn't even generated any slaves yet? --- This playthrough has continued to be relatively stable so far, but I've had a few cases of load doors that never finish loading. Here's a log from one such case. Papyrus.0.log
McLovin3 Posted November 20, 2021 Posted November 20, 2021 (edited) I've been getting the frequent missing MCM for a while now so idk if it might be the same here. I've also got DoM and have been unable to sell slaves to NPCs A recent experiment I tried was sorting it through MO2 even though it seemed no changes, the MCM appeared on a new game, yet when loading another character and then reloading the new character's first save again, the MCM doesn't appear. Doing another New character got the MCM to appear. Here's the Papyrus of this experiment, hope this helps (now going to see if i can sell slaves aygas with the MCM on and recent DoM) edit: I can sell slaves if aygas mcm is enabled Papyrus.0 - Copy.log To me this seems like almost randomly when Aygas decides to work when starting up i also previously tried setstage ski_configmanagerinstance 1 to see if that help but it ddidn't Edited November 20, 2021 by McLovin3
CliftonJD Posted November 21, 2021 Posted November 21, 2021 12 hours ago, Antiope_Appolonia said: Well, I left the quest enabled in the MCM and haven't started the quest yet—don't remember for sure if I've even been inside the Restless Hunter. The Restless Hunter MCM tab is still empty. So I'm guessing the mod hasn't even generated any slaves yet? on the bright side it seems all the errors you had with hsh are gone now and you're only left with the 1 regarding itf: Spoiler [11/19/2021 - 03:28:22AM] Error: phhshitf.HasITF() being called on an invalid object, aborting function call stack: [PHHSHStorage (23008402)].phhshstoragefunctions.GetSoftRequirements() - "phhshstoragefunctions.psc" Line 1563 [alias playerAlias on quest PHHSHStorage (23008402)].phhshplayerscript.OnPlayerLoadGame() - "phhshplayerscript.psc" Line 36 if you don't have itf, rerun the fomod to disable the itf functions new bad news about Slave Haballa Spoiler [11/19/2021 - 04:04:31AM] Haballa: Slave Haballa does not feel like fighting [11/19/2021 - 04:04:31AM] Error: Cannot check worn items against a None keyword stack: [ (FF000C0C)].Actor.WornHasKeyword() - "<native>" Line ? [alias Slave004 on quest PAH (1001FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1556 [alias Slave004 on quest PAH (1001FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 353 [11/19/2021 - 04:04:31AM] Error: Cannot check worn items against a None keyword stack: [ (FF000C0C)].Actor.WornHasKeyword() - "<native>" Line ? [alias Slave004 on quest PAH (1001FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1561 [alias Slave004 on quest PAH (1001FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 353 that means dom and pahe having trouble getting keywords from her to check for devious devices during combat, if she's naked ignore it and i'll work on fixing that from pahe...if she's not naked, maybe try a reclone Eletta and Marelle both have the same issue getting keyword of their items, but looks like Eletta eventually gets less troublesome this here is an issue with the player wearing devious boots: Spoiler Error: Cannot call HasKeywordString() on a None object, aborting function call stack: [alias playerREF on quest zadEventsQuest (0B03E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4 [alias playerREF on quest zadEventsQuest (0B03E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38 [zadEventsQuest (0B03E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79 [zadEventsQuest (0B03E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 152 [zadEventsQuest (0B03E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138 [11/19/2021 - 04:54:58AM] warning: Assigning None to a non-object variable named "::temp2" stack: [alias playerREF on quest zadEventsQuest (0B03E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4 [alias playerREF on quest zadEventsQuest (0B03E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38 [zadEventsQuest (0B03E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79 [zadEventsQuest (0B03E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 152 [zadEventsQuest (0B03E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138 a few other errors in there, but mostly trivial 19 hours ago, Antiope_Appolonia said: This playthrough has continued to be relatively stable so far, but I've had a few cases of load doors that never finish loading. Here's a log from one such case. the load door didn't freeze up till you had about 4 hours of arousal scans in there along with those few errors you got, best you can do on that without buying new hardware would be to lower the arousal scans from the mcm for your version of sl aroused... if everything seems ok in dom aside from the errors above, you could also look at its mcm for less verbose logging and that too will improve your performance
CliftonJD Posted November 21, 2021 Posted November 21, 2021 15 hours ago, McLovin3 said: I've been getting the frequent missing MCM for a while now so idk if it might be the same here. I've also got DoM and have been unable to sell slaves to NPCs A recent experiment I tried was sorting it through MO2 even though it seemed no changes, the MCM appeared on a new game, yet when loading another character and then reloading the new character's first save again, the MCM doesn't appear. Doing another New character got the MCM to appear. Here's the Papyrus of this experiment, hope this helps (now going to see if i can sell slaves aygas with the MCM on and recent DoM) edit: I can sell slaves if aygas mcm is enabled Papyrus.0 - Copy.log 3.8 MB · 0 downloads To me this seems like almost randomly when Aygas decides to work when starting up i also previously tried setstage ski_configmanagerinstance 1 to see if that help but it ddidn't what you're describing says the mcm worked fine on a new save as long as you didn't try to load the old save first---That's common, you can load the new save first and possibly fix the old save by loading it after the new save, but you can't reverse it loading the new save after the old save when you know you have issues getting the old save to function an idea to try fixing the old save would be to load the new save first, then the old save, then wait 5 minutes in game and resave, quit. clean that save and repeat...hopefully the next time you reload the new save then old save will get the mcm running in the old save and if so, maybe in the future after another 5 minutes game time and another save/quit...maybe you eventually won't need to load the new save first. is alot in that log, even looks like you have another slavery framework in there...or you had 1 before and the saved scripts in the save are just too much to start new mods mid-game<<your old save could be too script heavy to start new mods mid-save
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 (edited) On 11/21/2021 at 1:33 AM, CliftonJD said: on the bright side it seems all the errors you had with hsh are gone now and you're only left with the 1 regarding itf: Through no action on my part. I don't understand what's causing these problems to appear and disappear—it seems so random. As for ITF, I'm pretty certain I never had that patch installed, as the FOMOD prevents you from installing patches for mods you don't have, and I've never had ITF. But I just reinstalled anyway just in case. On 11/21/2021 at 1:33 AM, CliftonJD said: new bad news about Slave Haballa I don't even recognise that name, so she must be a slave I sold through AYGAS early. She certainly wasn't one of mine at the time of that log. As for what she's wearing, generally, by default, I equip all my slaves in Devious Devices Black Leather Collar (Harness), Black Leather Arm Cuffs, and Black Leather Leg Cuffs, along with a buttplug from Darkwood Manufacturing Toys, and when I sell them, I leave them equipped. My slaves are never permitted any clothes. (I've been debating whether I should switch to Deviously Non-Devious Devious Devices for slaves' collars and cuffs, because I understand that having lots of slaves with DDs can cause performance issues, but this hasn't seemed necessary thus far, so I've just opted to keep it simple, stupid for now.) On 11/21/2021 at 1:33 AM, CliftonJD said: Eletta and Marelle both have the same issue getting keyword of their items, but looks like Eletta eventually gets less troublesome Eletta was another who was sold, so maybe that's why she got less troublesome? I can't say for sure, but it's entirely plausible that she would have been sold during the session covered by that log. Marelle is my current favourite pet, so she's not for sale at any price! She's a cutie, she's a decently strong mage in combat, and she's got a nice DoM personality. Let's hope she doesn't break... Can you explain what this issue is any further? I don't really understand what the problem you've identified with these slaves actually is. And do we have any idea why it's happening? On 11/21/2021 at 1:33 AM, CliftonJD said: this here is an issue with the player wearing devious boots: I can't remember for certain if I'd done the "Pony Express" event in Submissive Lola, The Resubmission even once yet at that point—I don't think I had. Since sloughing off the tattered footwraps in the Live Another Life starting cell, my PC hasn't worn any boots all playthrough unless it was the pony boots for that event. In general, she's barefoot. On 11/21/2021 at 1:33 AM, CliftonJD said: the load door didn't freeze up till you had about 4 hours of arousal scans in there along with those few errors you got, best you can do on that without buying new hardware would be to lower the arousal scans from the mcm for your version of sl aroused... Can you say more about this? I've actually been considering buying more RAM, anyway; would that be the "new hardware" you're referring to? Anyway, thanks for looking at the logs and providing some insight. Do you have any idea what the underlying problem is? It seems like at least three recent posters in this thread are having what appears to be the same issue. --- While we're at it, here's another log: Papyrus.0.log CTD just randomly out in the world, relatively early after loading the game. A first this playthrough. That one CTD not withstanding, though, this playthrough still seems pretty stable. Well... or not. It seems LoversLab lost the attachment somehow while I was working on this post. Not certain if I still have the right log; maybe it was this? Papyrus.2.log Edited November 22, 2021 by Antiope_Appolonia
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 On 11/14/2021 at 3:43 AM, InsanityFactor said: I'll try and help you out, I think I got the answers to most of those. So I have some followups now that I've had more time to play with the benefit of your previous answers. You might should think about putting all your answers into a blog post for a guide like you have for DoM. O_o In light of your advice, I started on Easy for my current playthrough. After selling seven slaves in Whiterun, the city's Slavery level jumped from straight from "1: Underground" to "4: Active". I noticed something similar in another playthrough. Is this just happening because the system takes a while to update after sales? I can't seem to figure out how this system works. So far, I've sold 16 slaves in Whiterun, and I'm still level 4. How brutal is it to get to that max level 5? How does selling to Kajit caravans and things like that work? Does it contribute progress in whatever area you're located in when you make the sale? If I sell to a Kajit when they're camped outside of Whiterun (and the AYGAS MCM lists Whiterun as my location), do I get credit for slavery progress in Whiterun, even though they're not Whiterun residents? Do only sales of new slaves count, or can you progress slavery levels by buying and reselling slaves already in the city?
DonQuiWho Posted November 22, 2021 Posted November 22, 2021 3 hours ago, Antiope_Appolonia said: So I have some followups now that I've had more time to play with the benefit of your previous answers. You might should think about putting all your answers into a blog post for a guide like you have for DoM. O_o In light of your advice, I started on Easy for my current playthrough. After selling seven slaves in Whiterun, the city's Slavery level jumped from straight from "1: Underground" to "4: Active". I noticed something similar in another playthrough. Is this just happening because the system takes a while to update after sales? I can't seem to figure out how this system works. So far, I've sold 16 slaves in Whiterun, and I'm still level 4. How brutal is it to get to that max level 5? How does selling to Kajit caravans and things like that work? Does it contribute progress in whatever area you're located in when you make the sale? If I sell to a Kajit when they're camped outside of Whiterun (and the AYGAS MCM lists Whiterun as my location), do I get credit for slavery progress in Whiterun, even though they're not Whiterun residents? Do only sales of new slaves count, or can you progress slavery levels by buying and reselling slaves already in the city? FWIW, I'm sure I read here once that it is not possible to get to Level 5. You might want to search the thread for that? 2
Ixmore Posted November 22, 2021 Posted November 22, 2021 (edited) On 11/21/2021 at 11:08 PM, Antiope_Appolonia said: Do only sales of new slaves count, or can you progress slavery levels by buying and reselling slaves already in the city? The slavery level can go up by buying and reselling slaves in the same city. Edited November 24, 2021 by Ixmore 1
Antiope_Apollonia Posted November 22, 2021 Posted November 22, 2021 1 hour ago, Ixmore said: The slavery level can go it by buying and reselling slaves in the same city. "it" = "up"?
CliftonJD Posted November 22, 2021 Posted November 22, 2021 11 hours ago, Antiope_Appolonia said: Through no action on my part. I don't understand what's causing these problems to appear and disappear—it seems so random. As for ITF, I'm pretty certain I never had that patch installed, as the FOMOD prevents you from installing patches for mods you don't have, and I've never had ITF. But I just reinstalled anyway just in case. agreed, that's odd then 12 hours ago, Antiope_Appolonia said: don't even recognise that name, so she must be a slave I sold through AYGAS early. the log does mention her eventual removal as well so maybe after 4 hours you just forgot that was this playthu or that it would be covered in this log 12 hours ago, Antiope_Appolonia said: As for what she's wearing, generally, by default, I equip all my slaves in Devious Devices Black Leather Collar (Harness), Black Leather Arm Cuffs, and Black Leather Leg Cuffs, along with a buttplug from Darkwood Manufacturing Toys, ahh, then i might need to look into darkwood for any signs of what could be causing the none stacks in their keywords 12 hours ago, Antiope_Appolonia said: because I understand that having lots of slaves with DDs can cause performance issues, but this hasn't seemed necessary thus far, so I've just opted to keep it simple, stupid for now.) meh, i use them all the time and encourage them for better slave training, but for now i still discourage the high strength vibrators or atleast keep those limited to some slaves--its the effect the vibrators can cause that can sometimes cause performance issues when used or when used frequently...also since i discovered that issue years ago, i've avoided the vibrators long enough that the issue might now be fixed with current versions of dd and pahe or even in sse so my info on that might be old news now to be retested later 12 hours ago, Antiope_Appolonia said: Can you explain what this issue is any further? I don't really understand what the problem you've identified with these slaves actually is. And do we have any idea why it's happening? unfortunately for the moment i only know that papyrus is getting a none keyword stack from those slaves when checked for combat training, could be something as simple as a broken or outdated keyword in darkwood so that's what i'll be looking at there 12 hours ago, Antiope_Appolonia said: Can you say more about this? I've actually been considering buying more RAM, anyway; would that be the "new hardware" you're referring to? yes, mostly ram and vidram effect this unless its a really old pc like mine was a custom gaming rig 10 years ago...in my case, i'll be rebuilding it from the ground up using full new motherboard and cpu and ram and vidcard, only keeping the ssd 12 hours ago, Antiope_Appolonia said: Anyway, thanks for looking at the logs and providing some insight. welcome 12 hours ago, Antiope_Appolonia said: o you have any idea what the underlying problem is? It seems like at least three recent posters in this thread are having what appears to be the same issue. here's some other infos on it others have shared: https://forums.nexusmods.com/index.php?/topic/1014029-going-through-door-issues/ 13 hours ago, Antiope_Appolonia said: CTD just randomly out in the world, relatively early after loading the game. A first this playthrough. That one CTD not withstanding, though, this playthrough still seems pretty stable. Well... or not. It seems LoversLab lost the attachment somehow while I was working on this post. Not certain if I still have the right log; maybe it was this? unfortunately, i've found the logs don't always show the reason for the crash so i can't tell if its just the wrong log as the log isn't any worse than your usual other logs and is much shorter than your usual other logs(this log only lasted about half hour).. usually if its not in the logs and randomly occurred in the wilderness, it would be either an issue with an npc loading for either an issue with the leveled list or for what the npc is or should be wearing, but sometimes when traveling the wilderness you could be changing cells and certain skeletal events are set to trigger during those times. now if the player weren't barefoot, then i could understand this coming from the devious boots in the log, that maybe lola didn't completely remove all parts of the boots when that was completed so you would get a slot conflict between worn boots and broken devious pony boots...that's really all that i could think of that would come close to an issue with your saves, but even at that, why would it happen so quickly when other times you managed 4 hours easily. my best guess would be something specific to rendering that particular area of wilderness or a specific npc spawning in that area...or just an npc on your leveled lists that hasn't tried to load in world til now, that maybe its either that rare in your lists or you hit the right player level to spawn it 1
CliftonJD Posted November 22, 2021 Posted November 22, 2021 14 hours ago, Antiope_Appolonia said: Can you explain what this issue is any further? I don't really understand what the problem you've identified with these slaves actually is. And do we have any idea why it's happening? 55 minutes ago, CliftonJD said: could be something as simple as a broken or outdated keyword in darkwood so that's what i'll be looking at there couldn't find anything wrong in darkwood and its not assigned as a devious device either, so no idea yet what's going on there. i'll be updating the code for how the slave apparel is looked at again for next update, "hopefully" addressing the none stack keyword issues, so stay tuned for that soon'ish 1
Antiope_Apollonia Posted November 23, 2021 Posted November 23, 2021 8 hours ago, CliftonJD said: the log does mention her eventual removal as well so maybe after 4 hours you just forgot that was this playthu or that it would be covered in this log I found her in-game today, and given her appearance and owner, I'm pretty sure she was one of my very first captures/sales. She's owned by Janessa, so if she showed up in recent logs, I guess maybe it'd be because I sold stuff in the Drunkan Huntsman? 8 hours ago, CliftonJD said: meh, i use them all the time and encourage them for better slave training, but for now i still discourage the high strength vibrators or atleast keep those limited to some slaves--its the effect the vibrators can cause that can sometimes cause performance issues when used or when used frequently...also since i discovered that issue years ago, i've avoided the vibrators long enough that the issue might now be fixed with current versions of dd and pahe or even in sse so my info on that might be old news now to be retested later Yeah, I like the idea of using vibrating plugs for training conceptually, but Devious plugs just aren't worth the problems they cause. Plus, visually, the design would be insanely unsafe. So I switched to Darkwood a while back, which looks way better (and safer) and hasn't been causing any of the problems with Devious plugs, plus you get an enchantment slot back to partially compensate for not wearing armour. 8 hours ago, CliftonJD said: unfortunately for the moment i only know that papyrus is getting a none keyword stack from those slaves when checked for combat training, could be something as simple as a broken or outdated keyword in darkwood so that's what i'll be looking at there I guess I'll go ahead and pull the trigger on 32gb of RAM once I figure out what the best buy is these days, then. My usage habits are pretty RAM-intensive, anyway, regardless of Skyrim.
InsanityFactor Posted November 23, 2021 Posted November 23, 2021 (edited) On 11/21/2021 at 11:08 PM, Antiope_Appolonia said: After selling seven slaves in Whiterun, the city's Slavery level jumped from straight from "1: Underground" to "4: Active". I noticed something similar in another playthrough. Is this just happening because the system takes a while to update after sales? I can't seem to figure out how this system works. Yeah I can't recall but there is some amount of time that needs to go by for it to update, not sure how much. But yes 7 sounds about right, easy mode is supposed to be really easy and performance friendly so that you can experience max slavery even with a shit computer. On 11/21/2021 at 11:08 PM, Antiope_Appolonia said: So far, I've sold 16 slaves in Whiterun, and I'm still level 4. How brutal is it to get to that max level 5? I may have misspoke, it could be only 4 levels. Either way I recall level 4 being the point where everything takes off (auctions, pit fights etc.) so I wouldn't worry about it, you aren't missing out on anything even if there is a level 5. On 11/21/2021 at 11:08 PM, Antiope_Appolonia said: How does selling to Kajit caravans and things like that work? Does it contribute progress in whatever area you're located in when you make the sale? If I sell to a Kajit when they're camped outside of Whiterun (and the AYGAS MCM lists Whiterun as my location), do I get credit for slavery progress in Whiterun, even though they're not Whiterun residents? Yeah see this one I'm not too sure about. I still don't know how it's calculated. I'm not sure whether it's the location you sell them or where the NPC resides. A good test would be to teleport 3-5 people from Windhelm and bring them to Whiterun. Sell them each a slave. If Whiterun goes up, then it's location based, if Windhelm goes up, then it's based on some NPC value internally. (like crime factions or something) On 11/21/2021 at 11:08 PM, Antiope_Appolonia said: Do only sales of new slaves count, or can you progress slavery levels by buying and reselling slaves already in the city? I think buying and reselling works but I'm not sure. That would be another good thing to test actually because I've never tried that... Edited November 23, 2021 by InsanityFactor 1
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