DonQuiWho Posted June 11, 2021 Posted June 11, 2021 A very quick query. TIA for any responses The Mod Intro states 'You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.' But what is the MAXIMUM level of slavery achievable in a town, please? Actually, what are all the Level Descriptions? I can't find those stated anywhere in the Intro, or by searching this thread
Psalam Posted June 12, 2021 Posted June 12, 2021 15 hours ago, donkeywho said: A very quick query. TIA for any responses The Mod Intro states 'You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.' But what is the MAXIMUM level of slavery achievable in a town, please? Actually, what are all the Level Descriptions? I can't find those stated anywhere in the Intro, or by searching this thread All there is about it in the description is this: Acceptance of slavery in towns The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town. IIRC the levels rank from 0-4 (I came to this conclusion by repeatedly checking my McMenu). If they have "names" I either didn't pay attention or I've forgotten them. Only level 4 seemed to grant full acceptance of slavery. Most of what seemed to change was how the guards described slavery in their town. At level 0 they are horrified. At level 4 they'll tell you that you can buy good slaves here. I think level 3 was something along the lines of "the Jarl tolerates it because the slaves do too much important work." Level 2 was "some people own them but nobody that you would want to know." The levels don't seem to determine the general willingness of NPCs to buy your slaves or the price that you get for them.
DonQuiWho Posted June 12, 2021 Posted June 12, 2021 1 hour ago, Psalam said: All there is about it in the description is this: Acceptance of slavery in towns The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town. IIRC the levels rank from 0-4 (I came to this conclusion by repeatedly checking my McMenu). If they have "names" I either didn't pay attention or I've forgotten them. Only level 4 seemed to grant full acceptance of slavery. Most of what seemed to change was how the guards described slavery in their town. At level 0 they are horrified. At level 4 they'll tell you that you can buy good slaves here. I think level 3 was something along the lines of "the Jarl tolerates it because the slaves do too much important work." Level 2 was "some people own them but nobody that you would want to know." The levels don't seem to determine the general willingness of NPCs to buy your slaves or the price that you get for them. Thanks vm I don't normally talk to guards, so I'll get the scuttlebutt next time I bump into one .... FWIW, and for the benefit of any others searching, my MCM shows current highest Slavery Levels as 3 : Common 4 : Active
pinky6225 Posted June 12, 2021 Posted June 12, 2021 22 minutes ago, donkeywho said: Thanks vm I don't normally talk to guards, so I'll get the scuttlebutt next time I bump into one .... FWIW, and for the benefit of any others searching, my MCM shows current highest Slavery Levels as 3 : Common 4 : Active Highest it goes is 5 - Accepted Potential values are Personally i just use the set all towns to max once i've done the HSH quest
DonQuiWho Posted June 12, 2021 Posted June 12, 2021 1 hour ago, pinky6225 said: Highest it goes is 5 - Accepted Hide contents Potential values are Hide contents Personally i just use the set all towns to max once i've done the HSH quest Thanks for that. Looks like I have some way to go .... ? I'll try getting Faendal to train Camilla Valerius, and then sell her to Sven. That should make Riverwood blow up 1
tinkerbelle Posted June 12, 2021 Posted June 12, 2021 6 hours ago, Psalam said: IIRC the levels rank from 0-4 (I came to this conclusion by repeatedly checking my McMenu). If they have "names" I either didn't pay attention or I've forgotten them. Only level 4 seemed to grant full acceptance of slavery. Most of what seemed to change was how the guards described slavery in their town. At level 0 they are horrified. At level 4 they'll tell you that you can buy good slaves here. I think level 3 was something along the lines of "the Jarl tolerates it because the slaves do too much important work." Level 2 was "some people own them but nobody that you would want to know." The levels don't seem to determine the general willingness of NPCs to buy your slaves or the price that you get for them. I don't think I've ever seen level 5, but then when I reach level 4 I start trading in another town. It's been my experience that at lower levels, only innkeepers or inn employees will buy slaves. At higher levels, people on the street or other shops will buy them. I haven't noticed any kind of price change with town slavery level. Innkeepers and inn employees seem to pay the best prices. Training level of the slave makes a difference in price and what training they have matters, too. 2
Randycosmos Posted June 19, 2021 Posted June 19, 2021 As of today I am encountering what I'm guessing is a papyrus issue? None of the options appear in the MCM while all other MCM mods still work. anyone else experience this? This is happening on a new save and I've never encountered this before.
JayRoz Posted June 22, 2021 Posted June 22, 2021 Hello. Was wondering if there has been a fix for this papyrus log issue where "warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (38012726) cannot be initialized because the script no longer contains that property" keeps getting spammed. I am not tech savvy enough to confirm that is what's causing the constant CTDs I am getting so I do apologize if this is normal.
CliftonJD Posted June 24, 2021 Posted June 24, 2021 On 6/22/2021 at 5:03 PM, JayRoz said: Hello. Was wondering if there has been a fix for this papyrus log issue where "warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (38012726) cannot be initialized because the script no longer contains that property" keeps getting spammed. I am not tech savvy enough to confirm that is what's causing the constant CTDs I am getting so I do apologize if this is normal. that's a small enough nuisance it won't cause ctd on its own, we'd have to see the log to help narrow that down
DonQuiWho Posted June 24, 2021 Posted June 24, 2021 1 hour ago, CliftonJD said: that's a small enough nuisance it won't cause ctd on its own, we'd have to see the log to help narrow that down IIRC, that's been around since, well, forever Think I asked about it before and @Musje said it wasn't a 'real' problem
CliftonJD Posted June 25, 2021 Posted June 25, 2021 20 hours ago, donkeywho said: IIRC, that's been around since, well, forever Think I asked about it before and @Musje said it wasn't a 'real' problem ya, since first release. iirc, it was originally set out as proof of concept that took off from there. basically she would need to re-assign the old property back into the script to see it from the ck to be able to remove it from the esp...then she can remove the property back from the script again as intended
pinky6225 Posted August 10, 2021 Posted August 10, 2021 Could you add in support for Beyond - Reach the same as we have for Beyond - Bruma Thanks
Sampon Posted August 10, 2021 Posted August 10, 2021 (edited) I was looking for an SE version ... I don't see it in the search engine either. No? Enderal country also want to utilize the criminals in the slave market .... pity for all unnecessarily lost lives. And... some support would be good. i found the download ... but nothing shows the presence ... pity. ------------- SE változatot kerestem... nem látom a keresőben sem. Nincs? Enderal országban is szeretnék hasznosítani a bűnözőket a rabszolga piacon.... minden fölöslegesen elveszett életért kár. Edited August 10, 2021 by Sampon letöltés
pinky6225 Posted August 10, 2021 Posted August 10, 2021 43 minutes ago, Sampon said: I was looking for an SE version ... I don't see it in the search engine either. No? Enderal country also want to utilize the criminals in the slave market .... pity for all unnecessarily lost lives. And... some support would be good. i found the download ... but nothing shows the presence ... pity. ------------- SE változatot kerestem... nem látom a keresőben sem. Nincs? Enderal országban is szeretnék hasznosítani a bűnözőket a rabszolga piacon.... minden fölöslegesen elveszett életért kár. The downloads show for me, 0.58b is the latest SSE one
Sampon Posted August 10, 2021 Posted August 10, 2021 1 hour ago, pinky6225 said: for me Well, yes ... I was thinking of the web or the database here ... obviously. Because written in the viewfinder is the case. ----------- Nos igen... én a web vagy az itteni adatbázisra gondoltam... nyilván. Ugyanis a keresőbe írva ez a helyzet.
Witcher36 Posted August 20, 2021 Posted August 20, 2021 I’m currently encountering a bug when selling slaves, they will continue to follow me despite being owned by someone else. Any suggestions?
Lackom Posted August 26, 2021 Posted August 26, 2021 On 5/23/2020 at 6:01 PM, Musje said: The unloaded area is a big issue, it's not just the NPC being unloaded but all references return nil and no properties can be accessed. But I didn't know it affected the perks, that's something needs fixing. Is there a fix for this ? Or a way to avoid it ?
gekker Posted August 26, 2021 Posted August 26, 2021 On 8/20/2021 at 3:46 PM, Specs78 said: I’m currently encountering a bug when selling slaves, they will continue to follow me despite being owned by someone else. Any suggestions? Same happens to me occasionally, I end up killing them usually.
artghrlslymanshah901 Posted September 4, 2021 Posted September 4, 2021 On 7/28/2017 at 12:27 PM, Musje said: That was my bad, I forgot to clean the masters before uploading. Try the version 0.31 that I am uploading now hii plez help me i love ur mood and i reely need try it after installing the mode the game crashs and i searched and find out i cant play this mode with health fire plz help me the game keep crashes plz help i relly relly need to play ur mod
kenobiwanowitsch Posted September 4, 2021 Posted September 4, 2021 15 hours ago, artghrlslymanshah901 said: hii plez help me i love ur mood and i reely need try it after installing the mode the game crashs and i searched and find out i cant play this mode with health fire plz help me the game keep crashes plz help i relly relly need to play ur mod yo just get hearthfire my dude. Don't need to buy it there are other ways of getting hearthfire and installing it using your mod manager of choice. Just google it and you should find a tutorial somewhere
babanathie Posted September 17, 2021 Posted September 17, 2021 So. Thought #1 for a new mod was destroyed. Moving on to thought #2 which revolves around a mechanic in this mod. Which files contain the enslavement and placement of deposed Jarls? I'm thinking of creating an addon mod for PAH but am not sure where to start. Basically, I'm trying to figure out how you put a deposed Jarl into AYGAS pool. I was going to try something similar with NPCs. I ran through all, well maybe most, of the source scripts in AYGAS and could not find how you did it... I would appreciate any help.
NeveRogue Posted September 18, 2021 Posted September 18, 2021 (edited) trying this out for SE, blank MCM or any of the assets in game, even with a fresh start, i wonder where i went wrong x.x Nvm my dumb self needed to clean the save and it works now xDDDDDD Edited September 18, 2021 by NeveRogue
pinky6225 Posted September 18, 2021 Posted September 18, 2021 17 hours ago, babanathie said: So. Thought #1 for a new mod was destroyed. Moving on to thought #2 which revolves around a mechanic in this mod. Which files contain the enslavement and placement of deposed Jarls? I'm thinking of creating an addon mod for PAH but am not sure where to start. Basically, I'm trying to figure out how you put a deposed Jarl into AYGAS pool. I was going to try something similar with NPCs. I ran through all, well maybe most, of the source scripts in AYGAS and could not find how you did it... I would appreciate any help. Looks to be in aygasstoragescript.psc as it has a check to add to the slave storage pool which other things will pull slaves out of Not a scripting expert but as i read it there is a check if the civil war quest is over and then check a faction that the losing side gets moved to Function MoveExiledRuler() ; Find an exiled ruler and add them to the slave pool or the Restless Hunter auction stock if (!CWQuest.IsCompleted()) Aygas.DebugMessage("Civil war not completed") return endif int i = Aygas.RulingActors.GetSize() Actor slave = None while ((i > 0) && (slave == None)) i -= 1 Actor a = Aygas.RulingActors.GetAt(i) as Actor if ((a != None) && (!a.IsDead()) && (a.GetFactionRank(ExiledFaction) >= 0) && (!a.IsInFaction(Aygas.PAHSubmissionFaction))) slave = a endif endwhile
babanathie Posted September 18, 2021 Posted September 18, 2021 31 minutes ago, pinky6225 said: Looks to be in aygasstoragescript.psc as it has a check to add to the slave storage pool which other things will pull slaves out of Not a scripting expert but as i read it there is a check if the civil war quest is over and then check a faction that the losing side gets moved to Hide contents Function MoveExiledRuler() ; Find an exiled ruler and add them to the slave pool or the Restless Hunter auction stock if (!CWQuest.IsCompleted()) Aygas.DebugMessage("Civil war not completed") return endif int i = Aygas.RulingActors.GetSize() Actor slave = None while ((i > 0) && (slave == None)) i -= 1 Actor a = Aygas.RulingActors.GetAt(i) as Actor if ((a != None) && (!a.IsDead()) && (a.GetFactionRank(ExiledFaction) >= 0) && (!a.IsInFaction(Aygas.PAHSubmissionFaction))) slave = a endif endwhile Thanks. I must have skipped over this file...
Guest Posted September 19, 2021 Posted September 19, 2021 (edited) I have no menu in MSM on version 0.58 SE. It does not just disappear, it does not appear at all. Does anyone know how to fix it? Already tried: setstage SKI_ConfigManagerInstance 1 JContainers load from SKSE folder, not from MO Edited September 19, 2021 by Guest
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