Blackbird Wanderer Posted October 5, 2018 Posted October 5, 2018 45 minutes ago, Musje said: I think that should do it. Seems to me these slaves should only be considered for master when they are released. Agree.  Technical question: are there any unintended consequences of having the Captives as members of the zbfFactionSlave from the beginning? i.e., Am I trading one lore-breaking behavior for another?
Musje Posted October 5, 2018 Author Posted October 5, 2018 1 hour ago, Blackbird Wanderer said: Agree.  Technical question: are there any unintended consequences of having the Captives as members of the zbfFactionSlave from the beginning? i.e., Am I trading one lore-breaking behavior for another? Not to my knowledge. That faction was intended to signal to other mods: "I consider this NPC to be a slave", but nothing else. It is up to other mods to use that info accordingly.
DonQuiWho Posted October 9, 2018 Posted October 9, 2018 @Musje  Hi. I'm not sure if this is any help at all, but I get a set of repetitive aygas errors in my papyrus log, which I think I have narrowed down to cause and effect  It's consistent in that aygas always reports them after '[Zad]: RepopulateNpcs()'  They occur in a sequence which is broadly:  (often) DCUR: does a periodic check or records the opening of a door then [Zad] : RepopulateNpcs() ERROR: Cannot call GetParentCell() on a None object, aborting function call stacks [aygas scripts  I've included a sample extract in the spoiler  These occur in all sorts of game locations, including those where there are no HSH cells, ie these errors in the extract arose on traipsing about in Markarth and my nearest in game HSH location is Lakeview Manor, and I don't yet even have any NPCs operating in the wild under AYGAS' mod control ?  It doesn't seem to damage the game, but I thought I'd pass it on in case there's a pointer to anything that's potentially a mod issue, and something that others might encounter, as opposed to just my maybe having borked my game at some point  Hope this is of some help/use/whatever ?  Spoiler [10/09/2018 - 01:11:49AM] [DCUR] Opened a door. [10/09/2018 - 01:11:49AM] SEXLAB - NOTICE: ValidateActor(MsToilet) -- TRUE -- HIT [10/09/2018 - 01:11:49AM] SEXLAB - NOTICE: ValidateActor(Ensign Diana) -- TRUE -- HIT [10/09/2018 - 01:11:50AM] [Zad]: RepopulateNpcs() [10/09/2018 - 01:11:50AM] ERROR: Cannot call GetParentCell() on a None object, aborting function call stack:    [aygasEvents (9500AF65)].aygasevents.EventPlayerZoning() - "aygasevents.psc" Line 721    [alias Player on quest aygasCore (9500182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 18 [10/09/2018 - 01:11:50AM] ERROR: Cannot call IsAttached() on a None object, aborting function call stack:    [aygasEvents (9500AF65)].aygasevents.EventPlayerZoning() - "aygasevents.psc" Line 721    [alias Player on quest aygasCore (9500182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 18 [10/09/2018 - 01:11:50AM] warning: Assigning None to a non-object variable named "::temp160" stack:    [aygasEvents (9500AF65)].aygasevents.EventPlayerZoning() - "aygasevents.psc" Line 721    [alias Player on quest aygasCore (9500182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 18 [10/09/2018 - 01:11:50AM] [DCUR] Checking for Cursed Loot event. [10/09/2018 - 01:11:51AM] [slautilscr <sla_Framework (1204290F)>]: Ensign Diana got 18 exposure for holding a weapon. [10/09/2018 - 01:11:51AM] [Zad]: UpdateControls() Â
Musje Posted October 9, 2018 Author Posted October 9, 2018 The error shouldn't cause problems but I will check the script
Mageroeth Posted October 11, 2018 Posted October 11, 2018 On 5/30/2018 at 7:34 PM, Musje said: Aygas looks for version 8+. But it doesn’t matter, it will work with older versions too. First post here i'd like to say thanks for the great mods this has replaced all of my slave and prostitution mods. On that quote do you mean as long as i have the mods properly installed it should still run?  I have HSH and ZAZ 8+ installed correctly DD and HSH and everything else see it but AYGAS does not tried fresh saves and old one same effect also tried disabling everything but those mods and SL ofcourse and i have the same issue. Been looking through this thread and haven't seen any solutions but that here and i'm not sure what you mean here. I'm using PAH lives on is that the issue?  Again thanks for the great mods.
fred200 Posted October 11, 2018 Posted October 11, 2018 1 hour ago, Mageroeth said: First post here i'd like to say thanks for the great mods this has replaced all of my slave and prostitution mods. On that quote do you mean as long as i have the mods properly installed it should still run?  I have HSH and ZAZ 8+ installed correctly DD and HSH and everything else see it but AYGAS does not tried fresh saves and old one same effect also tried disabling everything but those mods and SL ofcourse and i have the same issue. Been looking through this thread and haven't seen any solutions but that here and i'm not sure what you mean here. I'm using PAH lives on is that the issue?  Again thanks for the great mods. What is PAH Lives On? Only PAHE by CliftonJD is supported.
Mageroeth Posted October 11, 2018 Posted October 11, 2018 27 minutes ago, fred200 said: What is PAH Lives On? Only PAHE by CliftonJD is supported. Â Â This one right here when i install in the McM menu it says PAH lives on. Â Zip file name is pahe_lives_on-7.2.4---fixed mcm--full_installl
fred200 Posted October 11, 2018 Posted October 11, 2018 21 minutes ago, Mageroeth said: Â Â This one right here when i install in the McM menu it says PAH lives on. Â Zip file name is pahe_lives_on-7.2.4---fixed mcm--full_installl Well you got the right one, and it is the supported one. Google search finds nothing for "PAH lives on". I was afraid you had the Strec version.
Mageroeth Posted October 11, 2018 Posted October 11, 2018 21 minutes ago, fred200 said: Well you got the right one, and it is the supported one. Google search finds nothing for "PAH lives on". I was afraid you had the Strec version. Â Â Is this load order here fine @ the top highlighted? Also @ the bottom the rest has been tested on and off i know there not interfering but i haven't really messed around with the order of the PAHE set. Â Â Update : I got everything to show up except Zaz which says (MISSING)
fred200 Posted October 11, 2018 Posted October 11, 2018 24 minutes ago, Mageroeth said: Â Â Is this load order here fine @ the top highlighted? Also @ the bottom the rest has been tested on and off i know there not interfering but i haven't really messed around with the order of the PAHE set. Â Â Update : I got everything to show up except Zaz which says (MISSING) I would say it all looks fine to me, especially if you ran Loot on it. Don't worry about it saying Zaz is missing. Common problem and seems to work fine anyway.
Lodakai Posted October 12, 2018 Posted October 12, 2018 Musje, was something changed with the skyui ski_playerloadgamealias script? or was it just a rogue script that made its way into the zip file. I'm attempting to use this in a port to SE, and skyui will be overriding that script here.. but I don't know if that's going to override a change that may be important.  scratch that.. the CK must have exported that or something when I resaved it as form44.  I don't see the script in the zip file when I redownload.
Orlando53 Posted October 13, 2018 Posted October 13, 2018 Hi, after long time no problems I got no one. When I want to sell a slave the potential buyer tells me that it would b nice to have a slave, but then no further context comes up. It could be that I have the problem since the last update, not sure. I have started a new game, but I have the same problem. Loadorder this mod ferengar pah sweet home pah lives on  Any idea ? Thanks
Musje Posted October 13, 2018 Author Posted October 13, 2018 3 hours ago, Orlando53 said: Hi, after long time no problems I got no one. When I want to sell a slave the potential buyer tells me that it would b nice to have a slave, but then no further context comes up. It could be that I have the problem since the last update, not sure. I have started a new game, but I have the same problem. Loadorder this mod ferengar pah sweet home pah lives on  Any idea ? Thanks Make sure your slaves for sale are standing close to you. Also Home Sweet Home might have tomcome after PAHE lives on, with Aygas coming after that. I recommend using LOOT to manage your load order.
Orlando53 Posted October 13, 2018 Posted October 13, 2018 4 hours ago, Musje said: Make sure your slaves for sale are standing close to you. Also Home Sweet Home might have tomcome after PAHE lives on, with Aygas coming after that. I recommend using LOOT to manage your load order. Thanks. The Load order was created by loot, I will change it.Â
travelmedic Posted October 18, 2018 Posted October 18, 2018 So I have a question/comment about the mod, but I'm not sure if there's any way to change it, or if anyone else would even desire a change.  I've had it happen a couple of times, where I've been questing with Sofia and Inigo. I'll fast travel somewhere to do a quest, and when I am at my destination, Sofia or Inigo will have a slave. Then they might get into a scripted event where they're disciplining their slave and I have to wait to be able to talk to them or proceed with the quest. It also seems (although I'm not 100% sure) as if the followers slaves seem to break stealth or sneaking. Not game breaking, just kind of annoying.  What I'm wondering is, is there a way to add a toggle in the MCM for whether or not people who are actively following you can acquire slaves like that or not? It's not a case of if I asked them if they wanted a servant. I know this case might be a little more complicated, because both of those followers are on their own follower framework.  The only other suggestion I might have, very low priority, is to be able to break a scene where an NPC is disciplining their slave. As in, I walk into Belethors Goods, and I have to wait for him to finish before I can unload my prized collection of horker tusks. ( I'm thinking about how Relationship Dialogue Overhaul on Nexus lets you stop combat in the MCM, even if you're not the one fighting)  PS I think I remember reading on here that pit fights aren't ready to go yet, and that the Patron and Trainer perks are placeholders for the future? Never mind, just re-read the description page. Looking forward to that feature being added.    Other than that, totally enjoying the mod. Thanks
cero90 Posted October 21, 2018 Posted October 21, 2018 Any plans on making this work with SE PAH? I have both LE and SE, but my LE needs it's mods reinstalled and adjusted (which is quite an undertaking). I plan on testing it, though I'm not sure it'll work. Cheers
Musje Posted October 21, 2018 Author Posted October 21, 2018 Someone already did a conversion I think  I have plans to make an official SE version but it's pretty far down my list at the moment.Â
terrorofmorrowind Posted October 23, 2018 Posted October 23, 2018 What i'm gonna talk abut is probably a HUGE thing to actually do but what do you think about using hydragorgons slave girls together with this mod? I was thinking of adding more and more of his slaves to cities depending on what those cities think of slavery. I believe there is another that does do that already but it changes far more then what i like. If i wanted to this myself how should i start about this?
Shion11 Posted October 26, 2018 Posted October 26, 2018 i'm waiting for the slave fights to be implemented(take your time!) and nothing is causing problems except the slight occasion where the slaves i just sold, walked away for a moment and later i'm seeing them either stick around or leave out the door.Â
xyzxyz Posted November 6, 2018 Posted November 6, 2018 Do you have any idea why Brunwulf Free-Winter shows up in the Drunken Huntsman in Whiterun? He was last changed by this mod. Â
Musje Posted November 6, 2018 Author Posted November 6, 2018 11 minutes ago, xyzxyz said: Do you have any idea why Brunwulf Free-Winter shows up in the Drunken Huntsman in Whiterun? He was last changed by this mod. If he was on the losing side of the Civil War, he will eventually be sold as a slave or show up at an auction
xyzxyz Posted November 6, 2018 Posted November 6, 2018 16 minutes ago, Musje said: If he was on the losing side of the Civil War, he will eventually be sold as a slave or show up at an auction The Civil war quest row isn't started.
Pfiffy Posted November 6, 2018 Posted November 6, 2018 On 10/21/2018 at 2:47 AM, cero90 said: Any plans on making this work with SE PAH? I have both LE and SE, but my LE needs it's mods reinstalled and adjusted (which is quite an undertaking). I plan on testing it, though I'm not sure it'll work. Cheers For Aygas there is not much to do... I playing with it in SE for quite a while now. HSH need a bit converting but Aygas has just scripts and some faceen data, that works without converting... Â Â
chochodulu Posted November 7, 2018 Posted November 7, 2018 I have a problem with the brothel part of this mod: sex scenes don't initiate (most of the time). I have a brothel with like 12 prostitutes working in it... and most of the time, when a sexlab scene is about to start... it just doesn't. The conversation between the client and the prostitute happens... they walk to a more "private place"... and then when the scene is about to start... they both just walk away. It doesn't happen all of the time... just most of the time. And I did notice that when I have more prostitutes working in the brothel... the more likely that the scenes won't start. Anyone else having this problem? Can anyone think of a solution?
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