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Posted
Spoiler
17 minutes ago, Musje said:

The price per trick is only for transaction when the player is present. When you are away, it figures a daily earning based on an estimate of how many tricks they turn.

 

I'd like to add a madame. First I want to get the auction working. Which is 10% productive work and 90% fighting the Skyrim engine.

 

Paraphrasing Edison are we now?

Thomas Edison. Genius is one percent inspiration, ninety nine percent perspiration.Thomas Alva Edison (11 February 1847 – 18 October 1931) was an American inventor and businessman who developed many devices which greatly influenced life worldwide into the twenty-first century.

Posted
1 hour ago, Psalam said:
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Paraphrasing Edison are we now?

Thomas Edison. Genius is one percent inspiration, ninety nine percent perspiration.Thomas Alva Edison (11 February 1847 – 18 October 1931) was an American inventor and businessman who developed many devices which greatly influenced life worldwide into the twenty-first century.

In case of Edison I believe it's 99% taking credit for the inventions of your employees, and 1% perspiration (from running to the patent office).  Edison was not an inventor but an innovator. :)

Posted
Spoiler
Just now, Musje said:

In case of Edison I believe it's 99% taking credit for the inventions of your employees, and 1% perspiration (from running to the patent office).  Edison was not an inventor but an innovator. :)

 

Now, now Musje, you know the Golden Rule "he who has the gold makes the rules." So I can happily quote Wikipedia about Edison (he got the gold didn't he?). Nothing changes. How many "inventions" at Microsoft are made by Bill Gates or were made at Apple by Steve Jobs. "The more things change, the more they stay the same."

Posted
9 minutes ago, Psalam said:
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Now, now Musje, you know the Golden Rule "he who has the gold makes the rules." So I can happily quote Wikipedia about Edison (he got the gold didn't he?). Nothing changes. How many "inventions" at Microsoft are made by Bill Gates or were made at Apple by Steve Jobs. "The more things change, the more they stay the same."

In that were so, I'd be happily expecting that the swine who developed Autocorrect would be fired quickly, before the 99% expire as a result of his 1% inspiration

 

Posted
On ‎8‎/‎24‎/‎2018 at 2:58 AM, Musje said:

Which Zap8 did you install? The lastest (Zap8+)? Older versions are not compatible (yeah the version numbering of that mod is a bit odd)

You also need the latest version of Interactive BDSM

 

Not sure why it doesn't detect PAHE, can you post a log please?

From what I can tell it is the latest version, at least the latest that came up in the search. Looks like the date is Nov 19 2017 for zap 8.0 and ITF .3 not sure if those are the most recent, but the most recent that came up in my search.. 

Posted
6 minutes ago, blue35e said:

From what I can tell it is the latest version, at least the latest that came up in the search. Looks like the date is Nov 19 2017 for zap 8.0 and ITF .3 not sure if those are the most recent, but the most recent that came up in my search.. 

Only version I recommend is:

 

 

Posted

As suggestion:

 

The MCM could need  a little tweaking:

 

And I found something stragne. As I tried to teleport missing slaves, 2 of them spawned in the wrong brothel. Is this function supposed to work in only one location?

20180908135358_1.jpg

Posted

Hm, maybe I can truncate those strings.

I'll check the teleport thing. They are supposed to teleport to you but they also keep track of their original location. If you move them using that function the results may be screwy

The function is meant to be used only to find missing slaves if they bug out, not to move them around for your convenience :)

Posted
4 minutes ago, Musje said:

Hm, maybe I can truncate those strings.

I'll check the teleport thing. They are supposed to teleport to you but they also keep track of their original location. If you move them using that function the results may be screwy

The function is meant to be used only to find missing slaves if they bug out, not to move them around for your convenience :)

I just wanted to teleport 2 missing slaves from one location, and then all 4 missing slaves appeared. And as far as I can remember the 2 wrong ones moved back to the original place.

 

Maybe it would also be an idea to set up a Brothel by placing a safe (like the strongbox in HSH) somewhere in that location. A nice little place to collect the money from and a spawnig point for all slaves working in that brothel. This would also seperate the Brothels from the HSH cells. You can still add a Madame to organize the Brothel/Trainig. I would like it if the brothels were a bit more 'organized' like the slave cells in HSH. 

Posted

I am in the midst of a playthrough and just finished Dragon Rising. When I went to Dragonsreach I bought Breezehome from Proventus Aveniccci but I did not get the dialogue to sell him the slave I had following me. As best I can tell noone else in Dragonsreach was effected. Even after being made a thane and being sent to the Greybeards Avenicci still lacked dialogue. No foul though - I sold the slave to Farengar.

Posted
26 minutes ago, Psalam said:

I am in the midst of a playthrough and just finished Dragon Rising. When I went to Dragonsreach I bought Breezehome from Proventus Aveniccci but I did not get the dialogue to sell him the slave I had following me. As best I can tell noone else in Dragonsreach was effected. Even after being made a thane and being sent to the Greybeards Avenicci still lacked dialogue. No foul though - I sold the slave to Farengar.

Did that happen before? A few people won;t buy slaves like priests or beggars

Posted

Proventus is in both the GovRuling and GovExiled factions, he will never have AYGAS dialogs, neither will Balgruuf, Irileth or Hrongar.  Farengar is not a member of any of the excluded factions. 

Posted

Hello, is there a way (cheating, console commande or options) to avoid to sell 20 slaves and 2 prostitutes to be a Handler ?

 

I play as a bandit so i can't sell slaves to innkeepers or non-generic NPCs. I would like to just use the prostitution system.

Posted
4 hours ago, boubini said:

Hello, is there a way (cheating, console commande or options) to avoid to sell 20 slaves and 2 prostitutes to be a Handler ?

 

I play as a bandit so i can't sell slaves to innkeepers or non-generic NPCs. I would like to just use the prostitution system.

When I play as a bandit I use Alternate Starting Factions. Sell my slaves to lonely bandits.

https://www.nexusmods.com/skyrim/mods/4483?tab=files

 

For the Inn I use Restored Stumbling Sabrecat Inn. If iirc everything worked fine. Not sure later on when guests come to fort occupied by bandits though.

https://www.nexusmods.com/skyrim/mods/51044/?tab=files

 

 

 

 

 

Posted
20 hours ago, Musje said:

Yeah that might turn ugly ;)  The mod doesn't really have provisions for playing as a bandit.

This mod is great but i don't really know how to play it.

 

We must sell 70 or 100 slaves to unlock some perks. But which Npcs ?

If we sell non-named NPC (soldiers, bandits and so on), they become naked in every forts/camps with the bug of PAHE.

If we sell named-NPC, well... cities will become empty.

 

How do you play with this mod to avoid these problems ?

Posted

Could you possibly make the trader perk work in a...it's not the vanilla perk is it?...Ok, i nevermind i'm stupid. I was just about to suggest to make a replacement for the vanilla trader perk becasue there are lot's of people that use ordinator and such instead. But neverming lol. :D

Posted
6 hours ago, boubini said:

This mod is great but i don't really know how to play it.

 

We must sell 70 or 100 slaves to unlock some perks. But which Npcs ?

If we sell non-named NPC (soldiers, bandits and so on), they become naked in every forts/camps with the bug of PAHE.

If we sell named-NPC, well... cities will become empty.

 

How do you play with this mod to avoid these problems ?

I play with Populated Cities and Roads, and with many follower packs (most mods I installed are followers or clothes ;) )  So the cities and country have enogh people in them.

You can also set the difficulty to low, then you don't need as much NPCs

Posted
13 hours ago, Musje said:

I play with Populated Cities and Roads, and with many follower packs (most mods I installed are followers or clothes ;) )  So the cities and country have enogh people in them.

You can also set the difficulty to low, then you don't need as much NPCs

I had assumed that Populated Cities and Roads NPCs were respawnable and hence not suitable for PAHE etc

 

Have I got that wrong?  Is an enslaved NPC from that mod (or any similar mod. for that matter), once copied into PAHE, not then respawnable. but a fixed entity?

 

If they are, it would make it much simpler to have a load of wanderers etc to catch  ?

 

TIA for any advice 

Posted

Got a weird issue, new play through, everything seems to work till i got madam perk, brothels aren't registering in that, no one gets drafted as a patron when i enter the house zones... so far tested custom home and hearthfire.. yet to try vanilla though, still got a bit way to go till that happens

Posted

according to the papyrus logs, last time i got papyrus successfully working was 12/08/2015 lol.. seriously followed instructions does nothing..

 

Edit: still cant get papyrus script to run. Checked to vanilla homes still no trigger of patrons

 

Update: well fixed it, stopquest aygas brothel detect, startquest.. :)

Posted

New version posted!

- Working Auctions! (Even in Bruma, but not yet in Helgen Reborn :) )
- Courtesans will spend their earnings if you don't collect often enough (cash on hand is capped at around 1000-1500)
- Owner's marks now work more reliably
- Slave counter in the MCM menu
- Clean up unowned slaves: after checking the owner's mark on an unowned slave, they will be recycled at some point.

 

Posted
On 8/27/2018 at 1:11 PM, B.Y.F. said:

Is Dawnguard needed for this ? Untitled.thumb.jpg.0f0c36fe95a88906daa35c9db7754d75.jpg

Yes it is and I am not sure why. I need some help removing this dependency

 

The main issue seems to be changes to a Tamriel worldspace (placing auction marker in Helgen and a few other places): this creates a weird conflict and dependency on Dawnguard. I have no idea how to remove this dependency...

 

 

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