donttouchmethere Posted January 20, 2019 Posted January 20, 2019 6 minutes ago, LordArek said: Also, when using SaveTool, the saves that contained advanced AYGAS stuff would cause SaveTool to crash instantly. I can't even open or clean them. if you use crash fixes and your string count goes over 65k(?), crash fixes will change the save game format and you can only open it with Resaver
Musje Posted January 20, 2019 Author Posted January 20, 2019 How large did the save file get when running Aygas? It's not typical behaviour for the mod. It stores a fair amount of data but that shouldn't grow indefinitely. This must be an issue with load order or a conflicting mod, or incorrect installation (it happens even with mod managers). My only suggestion at this point is to set aside your latest saved game, install Aygas, sell a few slaves, and watch the save files. You can safely install Aygas during a playthrough. If you still have problems, run a log. Then remove Aygas and go back to your earlier save.
LordArek Posted January 20, 2019 Posted January 20, 2019 44 minutes ago, donttouchmethere said: if you use crash fixes and your string count goes over 65k(?), crash fixes will change the save game format and you can only open it with Resaver Thank you, I didn't know that. I will try that next time. 35 minutes ago, Musje said: How large did the save file get when running Aygas? I can't answer that question, because I was unable to open the Papyrus Tab/String counter itself with TESVESSE. Whenever I tried that, an error message occured, and searching that error message with google showed me a site where one stated that the message is related to a massive save bloat issue that, according to the post, says "This particular save is screwed forever". But since my String counter never reached a length of 10000000, I think that saves should have done exactly that. 35 minutes ago, Musje said: My only suggestion at this point is to set aside your latest saved game, install Aygas, sell a few slaves, and watch the save files. You can safely install Aygas during a playthrough. If you still have problems, run a log. Then remove Aygas and go back to your earlier save. Will do that, thank you! Edit: "Run a log" - how? I'm sorry if that question is stupid, but I don't know what kind of log you need.
Musje Posted January 20, 2019 Author Posted January 20, 2019 49 minutes ago, LordArek said: Will do that, thank you! Edit: "Run a log" - how? I'm sorry if that question is stupid, but I don't know what kind of log you need. First enable the papyrus log. (there's instructions on Google how to do that) Enable the logging option in the MCM menus for Aygas as well as Home Sweet Home if you use that. Then play the game, and sell a few slaves. Save the game from time to time and see if the files get unreasonably large. If they do, set the papyrus logs aside and post them here please
Jasmine91 Posted January 21, 2019 Posted January 21, 2019 21 hours ago, Musje said: First enable the papyrus log. (there's instructions on Google how to do that) Enable the logging option in the MCM menus for Aygas as well as Home Sweet Home if you use that. Then play the game, and sell a few slaves. Save the game from time to time and see if the files get unreasonably large. If they do, set the papyrus logs aside and post them here please What would be "unreasonably large"? I'm at 17MB now, having around 50 Slaves in PAH, HSH and AYGAS together. Is it vise to clean the savegame from time to time with "Skyrim Save Cleaner" or tools like that?
LordArek Posted January 21, 2019 Posted January 21, 2019 13 minutes ago, Jasmine91 said: What would be "unreasonably large"? I'm at 17MB now, having around 50 Slaves in PAH, HSH and AYGAS together. I don't know if he/she meant the MB size, because we were talking about Papyrus string size, which is a different thing. But good question - how big in terms of MB is too big? 13 minutes ago, Jasmine91 said: Is it vise to clean the savegame from time to time with "Skyrim Save Cleaner" or tools like that? Well, it cleans your save from potential corrupted files or leftovers from deleted mods, so it's a good thing to clean your save from time to time. (With backup, of course)
Musje Posted January 21, 2019 Author Posted January 21, 2019 12 minutes ago, Jasmine91 said: What would be "unreasonably large"? I'm at 17MB now, having around 50 Slaves in PAH, HSH and AYGAS together. Is it vise to clean the savegame from time to time with "Skyrim Save Cleaner" or tools like that? 17MB is large but not unusual, I've had it up to 25MB with only a few mods (nothing SL or PAH related either). Keep in mind that the vanilla Skyrim scripts also go nuts sometimes. If you see a large (MBs) increase on every time you save, then it's time to run a save cleaner or go back to a save where you didn't have the increase yet.
Psalam Posted January 21, 2019 Posted January 21, 2019 Spoiler 24 minutes ago, Jasmine91 said: What would be "unreasonably large"? I'm at 17MB now, having around 50 Slaves in PAH, HSH and AYGAS together. Is it vise to clean the savegame from time to time with "Skyrim Save Cleaner" or tools like that? Spoiler 24 minutes ago, Jasmine91 said: What would be "unreasonably large"? I'm at 17MB now, having around 50 Slaves in PAH, HSH and AYGAS together. Is it vise to clean the savegame from time to time with "Skyrim Save Cleaner" or tools like that? Not to be a naysayer but if you have the stability tools and have sense enough to not change your load order during a playthrough, you should not need to clean your saves.
LordArek Posted January 21, 2019 Posted January 21, 2019 26 minutes ago, Psalam said: Not to be a naysayer but if you have the stability tools and have sense enough to not change your load order during a playthrough, you should not need to clean your saves. Changing your load order happens automatically if you install new mods (which is not an uncommon thing), so re-sorting everything becomes necessary from time to time. Especially when mods are getting updated and the update from version x to y requires a clean save. Edit: By "automatically" I mean if you have LOOT and use it, of course.
Psalam Posted January 21, 2019 Posted January 21, 2019 Spoiler 23 minutes ago, LordArek said: Changing your load order happens automatically if you install new mods (which is not an uncommon thing), so re-sorting everything becomes necessary from time to time. Especially when mods are getting updated and the update from version x to y requires a clean save. Edit: By "automatically" I mean if you have LOOT and use it, of course. What you say is exactly true. However, I, and many others, strongly recommend AGAINST changing load order during a playthrough. VirginMarie (author of the excellent mod: Shout Like A Virgin) goes so far as to call this her Golden Rule. If you feel you have to get rid of a mod or add a mod you need to make the changes in your load order, run FNIS and LOOT, and start a new game. As with all rules there are exceptions (see my blog for more details - the link is in my signature; this material is in the first post on CTDs). 2
tyralion111 Posted January 25, 2019 Posted January 25, 2019 What are requierements to sell slave as a worker? I try to sell slave for the innkeepers, farmers. citizens, but this isn't count for the Helping Hand perk...
123Manuel321 Posted February 1, 2019 Posted February 1, 2019 Is it possible to use this with Skyrim Se ? MCM doesnt show up for me... Is there a conversion process?
CynicalCore Posted February 2, 2019 Posted February 2, 2019 can sombody maybe explain me how much slaves i must sell in towns to raise the Acceptance of slavery in towns? i sold two in rorikstead,,, MCM still shows 0:None... i sold them one to erikur and one to the innkeeper
edtide25 Posted February 2, 2019 Posted February 2, 2019 You need to sell at least 6 slaves in town to make it legal.
CynicalCore Posted February 3, 2019 Posted February 3, 2019 11 hours ago, edtide25 said: You need to sell at least 6 slaves in town to make it legal. Oh thanks... i thought this 0:none is a bug and it would show me for each slave a number... thanks ☺️
Boad Posted February 4, 2019 Posted February 4, 2019 Hi guys, I was wondering if anyone has ported this successfully to SSE? I have the other 2 main PH mods working there and would love to add this to the set. Thanks Boad
carlj34 Posted February 6, 2019 Posted February 6, 2019 Does this mod require TDF prostitution for that system to work?
Psalam Posted February 7, 2019 Posted February 7, 2019 Spoiler 11 hours ago, carlj34 said: Does this mod require TDF prostitution for that system to work? No. In fact, in my experience, the two do not play well together. That is, I recommend that you use one or the other (I use this one).
gekker Posted February 7, 2019 Posted February 7, 2019 Great mod but a bit of a weird bug I'd like to report. When I setup a slave to be a working girl in a tavern, brothel, or street hooker, whenever a client initiates the dialogue and takes her someplace the scene uses aggressive animations when the woman is an inexperienced hooker. I understand that this is by design, but the bug is that it seems sexlab is flagging the male as the "victim", using those undressing options, and he only finishes when "lewd" as specified by my Sexlab Seperate Orgasms settings. The latter leads me to believe that something in calling the animation for the inexperienced workers might have switched things around. When the prostitute becomes experienced the situation correct itself and everything behaves as it should. If it is a quick fix fine, if not not deal breaking. It is minor, but I have a bit of a CFNM (Clothed Female, Naked Male) thing so that getting flipped on its head makes me a sad panda. It also makes my dream of a Black Soul Gem farm via Fertility Mode harder than I thought it would be, since I can't get them from inexperienced working girls. But that is a story for another day. Anyway great mod, look forward to any new additions (Just please don't override sexlab user strip settings in any future updates ?
LewdStuffplz Posted February 21, 2019 Posted February 21, 2019 Hi, thanks for such an awesome mod, I'm really enjoying it. I been trying to comb through this thread but I'm having a little problem with this and pahe slaves. If I have pahe slaves installed, I can't tie up or remove restraints my slaves after selecting the option in the talk menu. Will there be a fix for that? Or is there already one and it's lost in the sea of text? Thanks Musje
LewdStuffplz Posted February 24, 2019 Posted February 24, 2019 I take that back, turns out the save cleaner messes up this mod's functions
CliftonJD Posted February 24, 2019 Posted February 24, 2019 On 2/21/2019 at 5:57 PM, 2xpeter said: If I have pahe slaves installed is that a separate mod some where, if so please link it
Musje Posted February 24, 2019 Author Posted February 24, 2019 6 hours ago, 2xpeter said: I take that back, turns out the save cleaner messes up this mod's functions Cleaning saves can be a bit tricky but they shouldn't affect this mod.
LordArek Posted February 24, 2019 Posted February 24, 2019 4 hours ago, Musje said: Cleaning saves can be a bit tricky but they shouldn't affect this mod. Could it be that the deleted references (or whatever it deletes sometimes, I mean the SaveTool program) interferes with some scripts of this mod by accident? I'm asking out of curiosity since I've been asking myself for days if SaveTool can actually break or disrupt scripts of certain mods by deleting some minor or seemingly useless stuff.
LewdStuffplz Posted February 24, 2019 Posted February 24, 2019 13 hours ago, CliftonJD said: is that a separate mod some where, if so please link it Yes it is and here u gohttps://www.nexusmods.com/skyrim/mods/29886
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