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Posted
1 hour ago, EinarrTheRed said:

Pimp and Madam for now, Musje is working on adding more in between fixing bugs and improving performance.

So you skip to Madam how?

Posted

Become a Pimp, then look at the requirements to become a Madam.  Go to MCM > Progress and put your cursor over Madam and read what it says at the bottom of the page.  That will tell you what you need for each perk.

Posted
42 minutes ago, EinarrTheRed said:

Become a Pimp, then look at the requirements to become a Madam.  Go to MCM > Progress and put your cursor over Madam and read what it says at the bottom of the page.  That will tell you what you need for each perk.

Does mean 5 slaves turning tricks in the street or Inn?

Posted
On 7/15/2018 at 6:51 AM, EinarrTheRed said:

@Musje

Still testing things out, have noticed a few issues.

At first it seemed like owners were selling slaves more often, so I set the MCM for that from 10 to 0.  However, I'm still seeing a lot of owners selling slaves.  In Riften they're selling them off almost as fast as I can get new ones trained.  I suspect this has something to do with slaves simply going missing because AYGAS is somehow losing track of them.

 

 

Yes, slaves are still disappearing. At 0 no slave should get sold, and in addition sold unique slaves should end up back in the slave pool, but they don;t. Something is up.

The next version will keep a permanent, separate log file, so I can see what is going on over a longer period of time.
 

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I've also noticed that sometimes slaves seem to just wander off.  For example, I sold a slave to Haelga in Riften.  Later that same slave showed up briefly in my Lakeview home (where the slave had been trained with HSH) and then suddenly disappeared, next time I saw Haelga she said she no longer owned that slave.  This makes me wonder if somehow the behavior packages from HSH are still there and causing the slaves to "go home" or at least wander off.  I've seen several slaves wandering out city gates when their owners are in the city.  Something odd happening there.  I was able to reload from an earlier save and the problem with that particular slave didn't reappear, so whatever it is isn't consistent.  Could be script load related maybe.

 

Sometimes this happens. Owners walk in and out of the city, and the slaves do not always follow when they are "off screen". But they shouldn't be in your home.

 

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I had one instance where a HSH slave suddenly became the property of an NPC.  In this case the NPC was from Whiterun (Bredin from my bakery).  I'd previously sold this NPC a former Thalmor soldier which had apparently gone missing.  I had another such Thalmor back in the dungeon, same base actor but different slave.  A day or two later that slave suddenly had the "Leave me be..." dialog and her owner mark indicated she belonged to Bredin (but she was still hanging out in my dungeon, HSH no longer listed her as one of my slaves.  Only had this happen once, but thought I'd make a note of it.


 

This may be an odd variation of the naked bandit bug. I've never seen this myself, but I have seen a bandit or 2 in the wild with HSH dialogue.

 

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Suggestion:  Set it so that slaves can work as street prostitutes once the city / hamlet is at Common.  Right now it requires Active.  I've found that generally about the time I get a location to Common I've also sold enough slaves to be able to have them work as street prostitutes.  With the current requirement it takes quite a bit longer and there's less of a sense of progression.  Also, the guards dialog at Common suggests that while openly buying and selling slaves isn't yet tolerated, owning slaves is and slaves are busy doing work, so being able to put them to "work" on the streets seems a good fit.

Sounds reasonable.

 

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If I have a slave trained in HSH and then transfer back to PAHE and take that slave somewhere else and sell them to a town NPC, the slave will frequently try to go back to whatever HSH home they were trained in.

In testing I tried selling slaves I'd trained at my Lakeview home and after sale they'd try to go back there.  If I instead had them trained at Heljarchen, they'd try to go back there.  They don't seem to teleport, they walk the whole distance (which from Riften most don't make it).

I also observed this happening with AYGAS slaves I'd sold to a shop keeper, bought back, then resold.  Example, I sold two slaves to Lucien in Riverwood.  He wasn't happen with one of them so I bought her back and sold her to Alvor the Blacksmith.  However, that slave keeps trying to go back to the Riverwood trader, repeatedly walking over in that direction until AYGAS teleports her back to Alvor.

 

Definitely shouldn't be happening, but I have seen this a few times. Who are these slaves?

I noticed a couple of slaves trying to go back to their home town, it looks like their own behaviour packages have a very high priority.

It would be odd for HSH to not let go of a slave though, walking back to the place they were trained is very odd behaviour. I'll look into this.

 

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I'm also noticing more frequent game crashes, this usually happens when I'm around one of these "wandering slaves."

Some of this may be related to script load, I was up to 53 Owners and I lost count how many slaves sold.  To see what, if any, effect it would have I've started "clearing" slaves out by going around and finding sold slaves, opening console and using the Kill command to get rid of them.  See if I can get it down to just some owners and slaves in Whiterun and if that improves things any.

 

 

Did you adjust any settings to give the scripts more time? I did that ages ago (can't remember what the exact setting is). I'm up to over 100 owners now and god knows how many slaves :)  The game is pretty stable, I get the occasional crash but it seems related to having a lot of animations.

 

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One other thing happened but I think this is more of a PAHE issue and not sure you can do much about it.  I had Riften up to active so there were a dozen or so slaves running around the town, this included two I had set up as street prostitutes in the market.  I was on my way to 'clear' Riften and arrived at night, one of those stupid thieves ran out of the blacksmiths and everyone attacked the thief.  But then the guards and town folk turned on all the slaves and killed them all.  I tried reloading and this happened each time.  As I recall its an issue stemming from PAHE but it does mean if a player has done the Thieves Guild quests to the point those get triggered then its a death sentence for any slaves wandering the town.  The same will happen if there is a dragon attack (dragons sometimes attack inside Riften as well as outside), after the dragon is dead any guards will turn on any slaves present.

Seen this a few times, but I don;t know what to do. Sometimes I notice a slave will fight (regardless of settings in PAHE) and hit a guard, especially with the more elaborate followers. Maybe this triggers such behaviour. I usually manage to avoid it next try after a reload.

 

 

Thanks again for the detailed info :)

Posted
58 minutes ago, Musje said:

 

Yes, slaves are still disappearing. At 0 no slave should get sold, and in addition sold unique slaves should end up back in the slave pool, but they don;t. Something is up.

The next version will keep a permanent, separate log file, so I can see what is going on over a longer period of time.

 

Confirmed, set it to 0 and slaves were still being sold, though I'm not sure if that's what was happening or if the slave was wandering off and it just seems like they were sold.  Right now I set it back up to 30 in order to get them to sell slaves and see if that helps with script load and such (fewer slaves and owners being checked seems to have helped.  I think I got rid of all the 'orphaned' slaves and am down to 30 owners left, game seems more stable now).  More below.

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Sometimes this happens. Owners walk in and out of the city, and the slaves do not always follow when they are "off screen". But they shouldn't be in your home.

I thought of that but Haelga never leaves Riften, she only wanders around inside the city, in the bunkhouse and at the Bee and Barb.  I've had it happen with others who stay in their homes full time.

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This may be an odd variation of the naked bandit bug. I've never seen this myself, but I have seen a bandit or 2 in the wild with HSH dialogue.

Something like that, after selling about 70 slaves (almost all of which were leveled actors) and only seeing it once I'm guessing it was just a rare glitch.  Probably related to them all sharing the same base actor and maybe two of them had similar ref IDs, one went missing (IIRC one of them did disappear) and AYGAS confused the other one.  I mean they were twins!  ?

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Definitely shouldn't be happening, but I have seen this a few times. Who are these slaves?

I noticed a couple of slaves trying to go back to their home town, it looks like their own behaviour packages have a very high priority.

It would be odd for HSH to not let go of a slave though, walking back to the place they were trained is very odd behaviour. I'll look into this.

They're all leveled actors, I haven't sold many uniques and this only started happening since the last update.

 

I just killed off three slaves in my Lakeview dungeon that had "come home" after being sold in Riften.  One was sold in the Ratway to Vekel, one was sold to the Snow-shod's, and the other I forget who I sold her too.  All were just hanging out sandboxing around the dungeon (and only in the dungeon) as if they were still following the HSH behavior package they'd last had.  I'm working on an experiment now where I've got some slaves that were trained by HSH trainers in Lakeview dungeon.  I've transferred them back to PAHE and moved them to Heljarchen where they're just "parked".  Want to leave them there for awhile, few days, and then try selling a couple and see if they exhibit the same problem.

 

It seems clear they're attempting to resume their HSH behavior but I can't figure out why.  I would assume when they got transferred to PAHE that all got removed.  The only guess I can make is as follows:

  • When I transferred them back to PAHE via "Time to hit the road" it did NOT remove the HSH behavior package
  • But since PAHE has high priorities it was able to override and things seemed okay
  • When I sold them later, AYGAS may have a lower priority for its behavior quest than HSH, so the old HSH behavior takes priority.
  • This could also happen if AYGAS and HSH use the same priority on the behaviors

That's my best guess based on what I'm seeing.  As for why its *may* not be removing the HSH behavior packages when they transfer to PAHE that could be any of several possibilities including:

  • Too much script load from PAHE, HSH, AYGAS, MME, Eager NPCs, SBC and whatever else I have that's adding to it.
  • My save game is old, it could just be fucked up at this point after all the mod swapping, testing, etc.
  • Maybe the glitch with the PAHE slave aliases has had a long term effect?  No idea on that really, just throwing out possibilities.
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Did you adjust any settings to give the scripts more time? I did that ages ago (can't remember what the exact setting is). I'm up to over 100 owners now and god knows how many slaves :)  The game is pretty stable, I get the occasional crash but it seems related to having a lot of animations.

You mean in Skyrim Prefs?  Yeah I've tweaked mine and it should be giving it plenty of time.  I can post my settings if you want to double check them.  Until this last version of AYGAS my game was relatively crash free despite all the mod swapping I've done to it.  That may be false logic (B follows A therefore A cause B, false logic... but in this case doesn't mean its not actually what's happening either).

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Seen this a few times, but I don;t know what to do. Sometimes I notice a slave will fight (regardless of settings in PAHE) and hit a guard, especially with the more elaborate followers. Maybe this triggers such behaviour. I usually manage to avoid it next try after a reload.

I don't know that there's anything you can do, its likely faction related and I've noted it only affects enslaved bandits and such.  So enslaved SBC captives, unique town folk, etc. seem immune to the issue.

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Thanks again for the detailed info :)

No problem, always happy to help.

 

Couple of other things I notices with all the slaving.  I sold a slave to Vekel down in the Ratway, but she doesn't act as a prostitute.  Even though the Ratway is supposed to be a tavern I don't think its properly set up as one (keywords, factons, and so forth).  Likewise sold a slave to Haelga (before the slave wandered off) and while the bunkhouse isn't really a tavern, its sorta is and if you pay attention to the dialog some of the residents are a pretty lecherous bunch and Haelga is all but pimping her niece out as it is... so, I imagine she'd put a slave to work turning tricks.  Neither is a big deal but if you could figure out a work around, might be a neat option.

Posted

I have a somewhat unique problem on one of my profiles. AYGAS simply refuses to show up in the MCM.

I have reset MCM, and tried moving the ESP to last position. Not a beep from AYGAS. PAHE and HSH are there and work correctly.

I can see dialogs in the console, so it is loaded - just no MCM. I also get the dialog option "Would you like a servant".

Anyone have any ideas - suggestions? I specifically don't want to bother Musje with this.

 

Thanks!

Posted

Finally getting around to checking this out while I'm procrastinating on my own modding. A few minor observations from some early play:

 

The slaves seem to be consistently losing their panties when transferred from PAHE to AYGAS. Specifically their slot 52 panties- I don't have any other kinds installed right now, IIRC- and it's presumably a result of my using SOS with the pubic hair add-on. AYGAS seems to be prioritizing the SOS add-on over the underwear when deciding on their outfit. 

 

1094390089_ScreenShot07-14-18at02_16PM.thumb.jpg.83bd75016c6620def98b38c4fa22414f.jpg300678930_ScreenShot07-14-18at02.19PM004.thumb.jpg.0b37a3365d77f1816c95680a95686f8d.jpg

Before sale / After sale

 

Aside from that it seems to be doing a good job of maintaining the pre-sale outfit, which is a definite improvement from the much earlier version that I last experimented with.

 

Some of the first slaves I sold were some loser Forsworn here and there around Markarth. I neglected to reboot their sex stats after transferring them back to PAHE for transport, though, so the inn's going to have to wait until I get around to prepping the next round of Forsworn to get its entertainment. They were all trained to the same stats aside from that, however; 100 in sub, respect, and pose, with fairly negligble numbers in anger and fear. When I sold to Calcelmo and his nephew, Cal was quite happy with his level 1 Forsworn, but Aicantar dragged on his higher level model with the same stats. Does the level difference affect that in some way, or is it just a matter of buyers looking for different things? (Was he upset that her sex stat was low? I'm thinking he was.)

 

As an aside to that, the ankle chains dissatisfied buyers put on their slaves can be a bit amusing on non-traditional legs.

 

1821180754_ScreenShot07-14-18at02.12PM006.thumb.jpg.0444bffa57683efb4692db5b9b607e1d.jpg

 

Managed to sell some inn prostitutes later on, instituting the Big-Breasted Bandit Brothel Squad:

 

849000357_ScreenShot07-16-18at11_22AM.thumb.jpg.fe64e9f2e077ca1be1ca72ec5cbc5e1b.jpg

 

Their behavior is a vast improvement over that earlier version's. The couple of inn prostitutes I sold back then outright flooded me with notices whenever I was in the same room as them. This works nice and cleanly in the background, to the point where I didn't even notice the first scene had started while I was talking to the innkeeper until I stumbled over one of them mid-beej on my follower. Soliciting them as a client works seamlessly, too, and having them follow you to a place of your choosing before initiating the scene is a deeply appreciated feature. Picking the Nightgate Inn to drop them off at may have been a mistake on my part, though, as the mod doesn't count it as anywhere and it seems that they'll primarily be spending their time giving Fultheim something to do besides drink and complain. 

 

1078009247_ScreenShot07-16-18at11.33AM001.thumb.jpg.6fc4fbbce9e011d19ec157e06f0d4a60.jpg187830455_ScreenShot07-16-18at11.27AM008.thumb.jpg.cee513cc33012bb1d72320853e645d8f.jpg

 

Their outfits also seem to be persisting pretty well so far, even with them getting taken on and off for the SL scenes. I also used SL's strip item editor to mark a lot of their TAWOBA parts as no-strip, though, so that probably lessens the load. Iron Armor there did end up failing to put her belt and bra back on after a couple of scenes, but that's already a step above what I've been seeing in HSH, where the slaves frequently lose their outfits after a SL scene regardless of the no-strip settings and don't get them back until I leave and re-enter the room/cell. Haven't revisited the inn yet to see if that also holds true here. 

 

Speaking of HSH, I haven't been messing around with this long enough to see any of the behavior Einarr mentioned, but I have noticed that its follow packages seem to be extremely 'sticky' lately. I'll leave a house running by itself with a Taskmistress for a while, and when I get back there a number of the fully-trained slaves will still be following their trainer around, even if the trainer's picked up a new trainee, resulting in little slave-trains. The trainers will also sometimes get stuck following the player. Sometimes they'll all try to rush up at once to do the 'finished training' dialog and get stuck following the player afterwards until told to go away, which I've been seeing happen for quite a few versions. Sometimes they won't do the dialog but will just start following the player around out of nowhere, which seems to be a more recent development. Could the issue of returnee AYGAS slaves be an outgrowth of whatever's happening there?

 

Still, aside from a few oddities like that, this has been working very well so far. Hopefully that'll last long enough for me to get my brothel going. ?

 

 

 

Posted

A quick question, please?

 

Fairly new game, run through to doing the Restless Hunter initial quest, taking an enslaved Afflicted Refugee from Hunter's Rest to Windhelm, via Mixwater Mill

 

There seems to be some weirdness in Mixwater that I am encountering with both follower. and Paradise Halls enslaved NPCs, when both bunk off into shops/houses immediately after going north on the through road, just past the blacksmiths, and the slave disappears out of the PAHE slave count (and out of sight - the marker is still there for both PAHE and an NPC tracker mod I use - but the erstwhile slave can no longer be seen at all, either visually, or with console and is no longer in the PAHE count).   

 

Taking the slave to Windhelm cross country via Kynesgrove, and then on to Dawnstar by carraige, and selling them in the mine worked fine,

 

Only other location based mods added on base game are ETaC, Forgotten Dungeons and Hammets Dungeons.  Have searched for Mixwater and navmesh errors on web, and here, without success

 

Anyone else encountered anything like this, specifically, or generically?

Posted
On 7/16/2018 at 4:56 PM, fred200 said:

I have a somewhat unique problem on one of my profiles. AYGAS simply refuses to show up in the MCM.

I have reset MCM, and tried moving the ESP to last position. Not a beep from AYGAS. PAHE and HSH are there and work correctly.

I can see dialogs in the console, so it is loaded - just no MCM. I also get the dialog option "Would you like a servant".

Anyone have any ideas - suggestions? I specifically don't want to bother Musje with this.

 

Thanks!

I have exactly the same problem, did you resolve it?

Posted
8 hours ago, Skarab said:

I have exactly the same problem, did you resolve it?

No progress. This is on my Sexy Bandit Captives profile,, so I am just kind of living with no AYGAS.

My PAHE profile works fine. That one HAS to work.

I just hate problems I don't understand and can't fix.

Posted
On 7/16/2018 at 4:56 PM, fred200 said:

I have a somewhat unique problem on one of my profiles. AYGAS simply refuses to show up in the MCM.

I have reset MCM, and tried moving the ESP to last position. Not a beep from AYGAS. PAHE and HSH are there and work correctly.

I can see dialogs in the console, so it is loaded - just no MCM. I also get the dialog option "Would you like a servant".

Anyone have any ideas - suggestions? I specifically don't want to bother Musje with this.

 

Thanks!

I got this too but think i resolved it, mostly. I was having the 15max limit showing on PAHE so i decided to fix it by uninstalling and cleaning save then reinstalling (in the hope i wouldnt have to do the same to AYGAS and HSH) but their MCM menus went missing so i had to uninstall them b4 reinstalling then all. The MCM menus came back after using mcm reset command too. Course then that meant all my slaves camps etc were gone and had to go round building them again. The prior slaves where still there but froze (had to click on each one and do tai and removefromallfactions and re slave them) I have most of it now working and no longer have the 15 limit on PAHE and have all the menus, however, I can no longer buy back slaves from owners (it lets me go thru the process but then says fails to transfer) with AYGAS. So think if you have the missing MCM menu and rset MCM doesnt work,  you could try just uninstalling AYGAS, clean your save then reinstall but you will loose your progress with that mod id imagine. Its a faff but I found it preferable to starting a new game. 

 

Info: FallrimTools Resaver I found is best for cleaning saves JUST using "remove unattached instances and undefined elements"

Posted
1 hour ago, davidbonde said:

I got this too but think i resolved it, mostly. I was having the 15max limit showing on PAHE so i decided to fix it by uninstalling and cleaning save then reinstalling (in the hope i wouldnt have to do the same to AYGAS and HSH) but their MCM menus went missing so i had to uninstall them b4 reinstalling then all. The MCM menus came back after using mcm reset command too. Course then that meant all my slaves camps etc were gone and had to go round building them again. The prior slaves where still there but froze (had to click on each one and do tai and removefromallfactions and re slave them) I have most of it now working and no longer have the 15 limit on PAHE and have all the menus, however, I can no longer buy back slaves from owners (it lets me go thru the process but then says fails to transfer) with AYGAS. So think if you have the missing MCM menu and rset MCM doesnt work,  you could try just uninstalling AYGAS, clean your save then reinstall but you will loose your progress with that mod id imagine. Its a faff but I found it preferable to starting a new game. 

 

Info: FallrimTools Resaver I found is best for cleaning saves JUST using "remove unattached instances and undefined elements"

Curiously enough - my game with the missing AYGAS MCM never had AYGAS installed before. Nothing to clean.

Posted

What controls a prostitutes skill level? I have one showing as beginner and one showing as unskilled, in PAH they both have 100 sex training so doesnt seem to be based off the PAH attributes like submission/respect/sex/pose - both slaves have 100 for all except pose which is 88

Posted
Just now, Draxx29 said:

How many named npc's do get with this mod? thanks

Open up the mod in TES5Edit, then scroll down to NPCs. All NPCs are listed, named and otherwise.

You will find the only Uniques are Auction Master and Pit Master. Nothing very interesting.

Now HSH has an enslaveable cast of characters!

Posted

Hello

 

Can someone answer, if I have only the DDA 2.9, the DDE 1.2.3 and the DDI 3.3 will I have all features of this mod and PAHE and PAH Home Sweet Home to work? 

 

I cannot get new DD to work at all and do not want it anymore.  I do not wish to say bad things about the DD mod, but I need to use DD that work for me.

Posted
1 hour ago, shencereys said:

Hello

 

Can someone answer, if I have only the DDA 2.9, the DDE 1.2.3 and the DDI 3.3 will I have all features of this mod and PAHE and PAH Home Sweet Home to work? 

 

I cannot get new DD to work at all and do not want it anymore.  I do not wish to say bad things about the DD mod, but I need to use DD that work for me.

Well I took off DD integration as it lagged my setup so much and i just have DD assets 3 installed and AYGAS seems work fine

Posted
25 minutes ago, davidbonde said:

Well I took off DD integration as it lagged my setup so much and i just have DD assets 3 installed and AYGAS seems work fine

Thank you for attempting to answer my question, you are very kind. It is interesting to know that it can work without DDi. 

 

However, I think you are not answering the question I am asking:

 

if i only have DDA 2.9, the DDE 1.2.3 and the DDI 3.3 will I have all features of this mod and PAHE and PAH Home Sweet Home to work?   


In other words I am asking if any features of PAHE and PAH and AYGAS will be missing.  Working is ok, but i want to know if some parts will be gone because my DD is old.  And I would like to know what parts.  maybe difficult to answer perfectly, but some rough indication is also ok

Posted
On 7/16/2018 at 5:56 PM, fred200 said:

I have a somewhat unique problem on one of my profiles. AYGAS simply refuses to show up in the MCM.

I have reset MCM, and tried moving the ESP to last position. Not a beep from AYGAS. PAHE and HSH are there and work correctly.

I can see dialogs in the console, so it is loaded - just no MCM. I also get the dialog option "Would you like a servant".

Anyone have any ideas - suggestions? I specifically don't want to bother Musje with this.

 

Thanks!

Can you post load order and logs please?

Do you have the right mods installed for any of the options you selected during installation of Aygas?

Posted
9 hours ago, shencereys said:

Thank you for attempting to answer my question, you are very kind. It is interesting to know that it can work without DDi. 

 

However, I think you are not answering the question I am asking:

 

if i only have DDA 2.9, the DDE 1.2.3 and the DDI 3.3 will I have all features of this mod and PAHE and PAH Home Sweet Home to work?   


In other words I am asking if any features of PAHE and PAH and AYGAS will be missing.  Working is ok, but i want to know if some parts will be gone because my DD is old.  And I would like to know what parts.  maybe difficult to answer perfectly, but some rough indication is also ok

I think it will work with older versions of DD. Just try it. If you get strange results, (re)install Aygas and HSH without DD integration ebaled. You won;t miss anything super important, but if you equip your slaves with DD items, sometimes they may be unequiped when you see them next.

Posted
On 7/17/2018 at 6:59 PM, AVS said:

Finally getting around to checking this out while I'm procrastinating on my own modding. A few minor observations from some early play:

 

The slaves seem to be consistently losing their panties when transferred from PAHE to AYGAS. Specifically their slot 52 panties- I don't have any other kinds installed right now, IIRC- and it's presumably a result of my using SOS with the pubic hair add-on. AYGAS seems to be prioritizing the SOS add-on over the underwear when deciding on their outfit. 

 

 

I'll check if anything special is going on with slot 52.

 

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Some of the first slaves I sold were some loser Forsworn here and there around Markarth. I neglected to reboot their sex stats after transferring them back to PAHE for transport, though, so the inn's going to have to wait until I get around to prepping the next round of Forsworn to get its entertainment. They were all trained to the same stats aside from that, however; 100 in sub, respect, and pose, with fairly negligble numbers in anger and fear. When I sold to Calcelmo and his nephew, Cal was quite happy with his level 1 Forsworn, but Aicantar dragged on his higher level model with the same stats. Does the level difference affect that in some way, or is it just a matter of buyers looking for different things? (Was he upset that her sex stat was low? I'm thinking he was.)

 

Different buyers do look for different things. Gender and the buyer's profession or role are taken into account.


 

Quote

 

As an aside to that, the ankle chains dissatisfied buyers put on their slaves can be a bit amusing on non-traditional legs.


 

What is a non traditional leg? :)

 

Quote

Their behavior is a vast improvement over that earlier version's. The couple of inn prostitutes I sold back then outright flooded me with notices whenever I was in the same room as them. This works nice and cleanly in the background, to the point where I didn't even notice the first scene had started while I was talking to the innkeeper until I stumbled over one of them mid-beej on my follower. Soliciting them as a client works seamlessly, too, and having them follow you to a place of your choosing before initiating the scene is a deeply appreciated feature. Picking the Nightgate Inn to drop them off at may have been a mistake on my part, though, as the mod doesn't count it as anywhere and it seems that they'll primarily be spending their time giving Fultheim something to do besides drink and complain. 

 

Yeah the Nightgate inn doesn't count towards any hold's Slavery, it's something of an exception. The place is a bit dodgy too...

 

Quote


 

Speaking of HSH, I haven't been messing around with this long enough to see any of the behavior Einarr mentioned, but I have noticed that its follow packages seem to be extremely 'sticky' lately. I'll leave a house running by itself with a Taskmistress for a while, and when I get back there a number of the fully-trained slaves will still be following their trainer around, even if the trainer's picked up a new trainee, resulting in little slave-trains. The trainers will also sometimes get stuck following the player. Sometimes they'll all try to rush up at once to do the 'finished training' dialog and get stuck following the player afterwards until told to go away, which I've been seeing happen for quite a few versions. Sometimes they won't do the dialog but will just start following the player around out of nowhere, which seems to be a more recent development. Could the issue of returnee AYGAS slaves be an outgrowth of whatever's happening there?

 

 

There are some oddities with the packages. Managing actions in HSH is tricky, I did make some changes recently but that can affect other stuff as well. What is supposed to happen is: when the trainer is done with the trainee, he should bring them back to the cell, then start sandboxing. But this part fails in weird ways and I am not yet sure why. It's nothing to do with the interactions between HSH and Aygas though, it's a problem in HSH.


 

Quote

 

Still, aside from a few oddities like that, this has been working very well so far. Hopefully that'll last long enough for me to get my brothel going. ?


 

Thanks for the detailed  feedback! :)

Posted
4 hours ago, Musje said:

Can you post load order and logs please?

Do you have the right mods installed for any of the options you selected during installation of Aygas?

I installed the latest update of SBC, rolled back to a clean save for that - and now MMC is behaving. AYGAS and brethren all there and functional.

If the problem resurfaces - I will try to do better at capturing it.

Posted

Hey, I just installed your mod but even though I am using the new PAHE the MCM of AYGAS says that I am missing paradise halls. Could it be because I merged the patches for PAHE together? Right now I have the paradise_halls.esm and the paradise_halls_fellglow_slave_camp.esp enabled and merged the resp of the PAHE esps into one.

Posted

Aygas and HSH look for certain file names. So merging mods on which they depend won’t work. It’s not a good idea in general to include large and complex mods in merges. 

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