fred200 Posted June 12, 2018 Posted June 12, 2018 6 minutes ago, Sladen2019 said: Mod Organizer stores seperate INI files for each profile. When you have the profile that you want to edit open in Mod Organizer, click the Tools button at the upper left and then select INI Editor. You can then select the Skyrim.ini for that profile. Under Papyrus add any missing lines that arent there and then select Save. Thats it. Vortex is even easier. You edit the profile in the normal directory for that game, like Documents/My Games/Skyrim. Vortex worries about copying it back to the current profile.
polonius Posted June 13, 2018 Posted June 13, 2018 I've been having a lot of fun with this mod. Great stuff. Whiterun is 'active' for me and my über pimpn' perk. I exited the Bannered Mare and debug msgs "check for owner" "found new owner Serena" come up and Lo, Serena is now proud owner of high mileage Bandit Warlord Elite from higher level enemies. I found this hilarious because I always wondered what she fed on. I went and reloaded that auto save twice and Brill and a Greymane were new owners those times. This is a 7 month old play though and not the greatest test bed. It could well be my load but am wondering if transferring to a follower intended?
Shion11 Posted June 13, 2018 Posted June 13, 2018 still don't know what makes the requirement for the three different slaves for that one achievement, and when i sell a slave, they follow me even though i tell them to stop fighting for me and i don;t know how to stop that  the log i have shows the slave i sold following me at the end Papyrus.0.log
Musje Posted June 13, 2018 Author Posted June 13, 2018 I see a couple of these: [06/13/2018 - 01:09:50PM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0E01FAEF)].pahcore.GetSlaveArrayLength() - "pahcore.psc" Line ? [PAH (0E01FAEF)].pahcore.updateSlaveArray() - "pahcore.psc" Line ? [PAH (0E01FAEF)].pahcore.RemoveSlave() - "pahcore.psc" Line ? [aygasCore (AF00182B)].aygascorescript.SellSlave() - "aygascorescript.psc" Line ? [aygasSellQuest (AF00332C)].aygassellscript.OfferForSlave() - "aygassellscript.psc" Line ? [topic info AF0048DF on quest aygasSellQuest (AF00332C)].TIF__070048DF.Fragment_0() - "tif__070048df.psc" Line ? Â That seems like a serious issue with your PAHE installation. Â Which version of PAHE are you running?
Orlando53 Posted June 13, 2018 Posted June 13, 2018 22 hours ago, fred200 said: Vortex is even easier. You edit the profile in the normal directory for that game, like Documents/My Games/Skyrim. Vortex worries about copying it back to the current profile. Mod Organizer stores seperate INI files for each profile. When you have the profile that you want to edit open in Mod Organizer, click the Tools button at the upper left and then select INI Editor. You can then select the Skyrim.ini for that profile. Under Papyrus add any missing lines that arent there and then select Save. Thats it.  I have tried both possibilities with the same result  As pimp I could order my slave to do sex and it worked in both cases 1 time, then she stood arround again and no action happend. Let acting her alone she was sandboxing around without any activity and when I tried to get her back in pah modus, she cried why I, please let me go, I have to sleep and so on. and only the possibility to send her around in the room, but no further menu points. I have placed the 3 values, you gave me, under the papyrus area in the ini file. Maybe a reason could be that npcs from other mods lead to the problem to stay arround. I have the wenches mods, immersive monster girls, inconsequent npcs, obis, bandits patrols hell edition, femilized list.  Maybe I go on and see whether the madame level is working or any other idea. Or I have to wait for further updates. Thanks for your help.
davidbonde Posted June 13, 2018 Posted June 13, 2018 Im having a problem pimping slaves. when i ask a NPC if they want her I then get the line that she is already taken when she isnt. I assumed maybe it was due to another npc was about to ask me, but I waited around and they didnt. I then went on to ask a few others but the same thing, She is taken. EDIT: I solved it by telling the slave to stop turning tricks, then told her to turn tricks again. seems to have reset something and shes working again.
Musje Posted June 13, 2018 Author Posted June 13, 2018 24 minutes ago, davidbonde said: Im having a problem pimping slaves. when i ask a NPC if they want her I then get the line that she is already taken when she isnt. I assumed maybe it was due to another npc was about to ask me, but I waited around and they didnt. I then went on to ask a few others but the same thing, She is taken. EDIT: I solved it by telling the slave to stop turning tricks, then told her to turn tricks again. seems to have reset something and shes working again. Sometimes the "prostitution" slot is reserved and not released, this will result in that dialogue. The next version will forcibly unreserve the prostitute and let you carry on. Going outside and back inside should also clear this condition
terrorofmorrowind Posted June 14, 2018 Posted June 14, 2018 Hey, i just saw in your ideas list to add in bandit captivesand stuff. If you were ever thinking on adding that feature would you please be so kind as to turn it into a seperate .esp please? There is already a mod that does something like this called "sexy bandit captives" so i don't want to drop this mod just because of that one conflicting feature.
fred200 Posted June 14, 2018 Posted June 14, 2018 36 minutes ago, terrorofmorrowind said: Hey, i just saw in your ideas list to add in bandit captivesand stuff. If you were ever thinking on adding that feature would you please be so kind as to turn it into a seperate .esp please? There is already a mod that does something like this called "sexy bandit captives" so i don't want to drop this mod just because of that one conflicting feature. I am not sure you understand how SBC works. SBC has bandit captives, which can seamlessly hand them off to PAHE. This mod lets you do something with them. They should all play nicely together.
terrorofmorrowind Posted June 15, 2018 Posted June 15, 2018 17 hours ago, fred200 said: I am not sure you understand how SBC works. SBC has bandit captives, which can seamlessly hand them off to PAHE. This mod lets you do something with them. They should all play nicely together. Oh, right! I forgot about that feature lol. Thanks for reminding me Fred.
lolotech Posted June 15, 2018 Posted June 15, 2018 Hey all,  Got another weird one. So i decided to sort my brothel ho's by skill, so low level ones wearing aradia lace, and higher ones wearing hdt maid outfit. However if 1. you are no longer working here 2. you are going to wear this - PAHE 3. you are going to work at my brothel both old and new outfits are equipped (aradia lace and maid outfit), ive tried variation where i say you no longer have to work ticks to try and refresh her after part 2 but no diff. This happens to former brothel working girls and existing brothel/brothel outfit changes  With those using SBC anyone having the issue when converting SBC to PAHE a lot of the trigger sex animations reverts back to restraint BJ? I had to clean and read add SBC to get Hyjotra back to her former cowgirl and doggy style glory days...
Musje Posted June 15, 2018 Author Posted June 15, 2018 1 minute ago, lolotech said: Hey all,  Got another weird one. So i decided to sort my brothel ho's by skill, so low level ones wearing aradia lace, and higher ones wearing hdt maid outfit. However if 1. you are no longer working here 2. you are going to wear this - PAHE 3. you are going to work at my brothel both old and new outfits are equipped (aradia lace and maid outfit), ive tried variation where i say you no longer have to work ticks to try and refresh her after part 2 but no diff. This happens to former brothel working girls and existing brothel/brothel outfit changes  With those using SBC anyone having the issue when converting SBC to PAHE a lot of the trigger sex animations reverts back to restraint BJ? I had to clean and read add SBC to get Hyjotra back to her former cowgirl and doggy style glory days... It's a known issue, the old outfit isn't properly wiped when the slave leaves Aygas. The next version will fix it, I hope to post it this weekend. 2
lolotech Posted June 15, 2018 Posted June 15, 2018 Thanks Musje, probably best if I read the previous pages, was comparing differences between this and HSH apples and oranges I think ?
Rudgerh Posted June 16, 2018 Posted June 16, 2018 9 hours ago, lolotech said: Thanks Musje, probably best if I read the previous pages, was comparing differences between this and HSH apples and oranges I think ? You should try it with Simple NPC Outfit Manager ( https://www.nexusmods.com/skyrim/mods/89536 ). It works by dialouge and somehow gets rid of the old clothing. Just talk to anybody "Let´s talk about clothing" you have only 5 slot for your own stuff but nearly all of the vanilla clothes.  @Musje Maybe you could use his code, you just have to contakt him and give him credit in your mod
EinarrTheRed Posted June 16, 2018 Posted June 16, 2018 @Musje Had a follower end up getting their own slave as the result of a random event. Got me to thinking, taking that follower on adventures with slave in tow could be problematic (in my case the follower in question happened to be very good at stealth, slaves of course are not). Maybe add a follower dialog option allowing the player, if the follower is actively following, to suggest they leave the slave somewhere. If the slave is low submission they use restraints, if the slave is obedient they just tell them to stay there.  The biggest problem I can see with this is is how do you manage retrieving the slave? It would be fine if the player actually went with the follower and got the slave, or if you dismiss the follower they would go get their slave and then go home. Otherwise I guess you could have a dialog option something like "Its okay to bring your slave with you now" and the follower runs off, retrieves the slave then returns to following the player. Could be a little complex but also interesting. Otherwise I'd suggest restricting followers from getting slaves.  Just a thought.
polonius Posted June 17, 2018 Posted June 17, 2018 20 hours ago, EinarrTheRed said: @Musje Had a follower end up getting their own slave as the result of a random event. Got me to thinking, taking that follower on adventures with slave in tow could be problematic (in my case the follower in question happened to be very good at stealth, slaves of course are not). Maybe add a follower dialog option allowing the player, if the follower is actively following, to suggest they leave the slave somewhere. If the slave is low submission they use restraints, if the slave is obedient they just tell them to stay there.  The biggest problem I can see with this is is how do you manage retrieving the slave? It would be fine if the player actually went with the follower and got the slave, or if you dismiss the follower they would go get their slave and then go home. Otherwise I guess you could have a dialog option something like "Its okay to bring your slave with you now" and the follower runs off, retrieves the slave then returns to following the player. Could be a little complex but also interesting. Otherwise I'd suggest restricting followers from getting slaves.  Just a thought. I didn't do any dungeon crawls when my follower had one partly because of that and I couldn't park Serena till I finished her patricide quest. Eventually she sold her asset off to me but I was having too much fun with the mod to play in dungeons anyway. The asset weirdly seemed to adopt Serena's habit of finding every available NPC idle marker and using it though I'm guessing that's just their AI code. It is going to slow down some folk's leveling if they're stuck with a draugr magnet for a game week but I'm thinking it's mostly an issue only at lower levels when you don't have tons of followers to choose from.  1
Musje Posted June 17, 2018 Author Posted June 17, 2018 New version posted with a few minor fixes and small feature additions: Fixes PAHE issue with Vampire Thrall dialogue blockers (don't ask...) Dialogue repair spell also removes Vampire Thrall faction Patrons visiting your brothels will no longer take their slaves inside, most of the time. Owners of slaves without a "satisfaction rank" will now sell those slaves to you (before, the sell dialogue would end abruptly) Fixes issue with old outfits being restored on slaves entered into the mod for a second time Player owned prostitutes will now stick to a more limited (but still fairly large) area. Fixed issue with enslaved exiled rulers (existing slaves are not fixed) NPCs use torture equipment around town to punish slaves (optional, default on, requires HSH) Followers don't get slaves auto assigned to them (not sure if this works with EFF or AFT) Â If you install this, it's recommended (but not mandatory) to update HSH and Interactive BDSM to the versions posted just now. 4
thesteve812 Posted June 17, 2018 Posted June 17, 2018 Thanks for the update and I won't ask. Thanks for the other two updates too.
fred200 Posted June 17, 2018 Posted June 17, 2018 Thanks for the update Musje! I will comment that the installer for your three mods is a little picky. The checkboxes for patches say they can be selected if the module is not loaded yet, but the select box is grayed out and can not be selected. The only way I found to get the patches was to load HSH last. Then all the patch boxes were selectable. Late thought: Do you use the same installer for all three mods? In that case maybe those boxes are not selectable because those patches don't exist with the other mods. In that case it is working correctly - but confusing.
highmarshall1994 Posted June 17, 2018 Posted June 17, 2018 You are on fire dude, all your mods have been updated at the same time. And this one has some juicy additions too... Keep up with the good work
Musje Posted June 17, 2018 Author Posted June 17, 2018 33 minutes ago, fred200 said: Thanks for the update Musje! I will comment that the installer for your three mods is a little picky. The checkboxes for patches say they can be selected if the module is not loaded yet, but the select box is grayed out and can not be selected. The only way I found to get the patches was to load HSH last. Then all the patch boxes were selectable. Late thought: Do you use the same installer for all three mods? In that case maybe those boxes are not selectable because those patches don't exist with the other mods. In that case it is working correctly - but confusing. Are you using MO or Vortex? I use NMM and it only warns if you install a patch for a missing mod, but maybe the other managers behave differently. If so I will remove the warning thingy
thesteve812 Posted June 17, 2018 Posted June 17, 2018 I only have one problem with this mod. Â When I get the slave trained to prostitution rank for selling. I don't want to sell her. Â yes sarcasm
fred200 Posted June 17, 2018 Posted June 17, 2018 15 minutes ago, Musje said: Are you using MO or Vortex? I use NMM and it only warns if you install a patch for a missing mod, but maybe the other managers behave differently. If so I will remove the warning thingy Well, I went to get you a screenshot, and all I wound up doing was confuse myself. ITF now gives no Installer dialog - maybe it never did. AYGAS looks perfect all patch options selectable. I swear those two were giving the install dialog - and choices - from HSH install. So no idea what is going on. I am using Vortex. It has upon occasion surprised me. File this one under Terminal User Confusion.
Sladen2019 Posted June 18, 2018 Posted June 18, 2018 If you are using Mod Organizer, you need to use the "Replace" option and not "Merge". I installed all three updates today with no issues using MO.
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