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More Nasty Critters Legendary Edition


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Posted
On 12/31/2020 at 10:56 AM, qq927803938 said:

 

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Even if I have such an excellent horse model, I have to install the original horse's UV to make it compatible with them, which is really stupid! I am tired of them. In order to cooperate with the 12.5MNC, even if I spend a lot of time refitting the UVs, they still fail in the game. I can only use the original horse model to be normal! I am tired of all this.

Not a complaint, at least I still have 12.4 available.

What combination of horse mods do you use? I haven't seen such good horse models on the Nexus yet.

Posted
On 5/28/2017 at 5:26 AM, MadMansGun said:

More Nasty Critters: SLAL Edition

View File


ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.

READ IT IMMEDIATELY!!!

 

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.

 

original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/

More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

 

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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

 

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The Downloads:

 

MoreNastyCritters_v12_#.7z:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

(note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod).

 

HentaiCreatures_MNCv12_#.7z:

adds spells to summon creatures for you to play with (note: mod has a MCM).

.....also i seriously hate the name of this mod and want to rename it.

 

ModCompatibilityKitsForMNCv12_#.7z:

various patches for other mods.

 

CreatureFramework V2_0_#.7z

used to apply aroused meshes onto creatures (note: mod has a MCM).

 

ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z

removes creature animations from sexlab and re-adds them as a SLAL Pack.

 

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Required Mods/Install Order:

The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
install mods in order shown:

 

Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/

 

Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/

 

SkyUI
http://www.nexusmods.com/skyrim/mods/3863/

 

UIExtensions (needed for SexLabTools)
http://www.nexusmods.com/skyrim/mods/57046/

 

SexLab
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/

 

SexLab Tools (optional, but recommended)
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

 

Sexlab Aroused Redux
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

More Nasty Critters
you are here

 

Hentai Creatures (optional)
you are here

 

Creature Framework

you are here

 

JContainers
http://www.nexusmods.com/skyrim/mods/49743/?

 

SexLab Animation Loader (aka: SLAL)
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

MatchMaker (optional, but recommended)
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.

 

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other Related Mods/Addons you may or may not want:

 

SexLab v1.62 fixes

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

or SexLab Utility Plus

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

LE Animation Limit Crash Fix

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

 

SexLab Werewolves (for using animations when in Werewolf form)

https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024

 

Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)

https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

+ patch

https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/page/20/?tab=comments#comment-2394218

 

Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)

https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/

 

HDT mods

https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

or

https://www.loverslab.com/files/file/8274-animal-sos/

 

SexLab Aroused Creatures
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/

+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

Scent of Sex
https://www.loverslab.com/files/file/3037-scent-of-sex/

 

Animal Mansion Plus
https://www.loverslab.com/files/file/2217-animal-mansion-plus/

 

SexLab Pheromones
https://www.loverslab.com/files/file/6893-sexlab-pheromones/

 

SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/

 

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Animation Troubleshooting:

 

1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:

https://www.youtube.com/watch?v=iukqiPz7XuU

 

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.

 

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.

 

10. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

 

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Creature Framework Troubleshooting:

 

the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.

http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

also make sure it's loading before Creature Framework in the load order.

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section)
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. use a save editor to remove all of Creature Framework's scripts from your save file, then turn off/uninstall MNC & CF's esps, then load the game and save & quit, reinstall/enable MNC but replace CF with the old stand alone version.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

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FNIS Troubleshooting:

 

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

 

Crashing on loading save file:

you have Too many animations installed, most people start crashing around 12000 to 14000.

remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :

https://www.nexusmods.com/skyrim/mods/98204

LE Animation Limit Crash Fix:

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

 

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Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

 

 

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Other Notes:

when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.

(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)

 

 

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Mod Compatibility Kit index of patches:

 

Bear Mods:
The DovahBear (with & without Werebear form)

 

Canine Mods:
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
True Meeko
Meeko Reborn
Vigilance Reborn
True Wolves of Skyrim

 

Dragon Mods:
Deadly Dragons (don't use this version with HCOS)

 

Giants Mods:
jacques00's HDT giants
Female Giants

Horse Mods (the bane of my existence):
Convenient Horses V5
gender horses
Horse Armors
Immersive Horses
KrittaKitty Realistic Primitive Horse Breeds
Levelers Tower

 

Other Mods:
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
Darkend
Bestial Essence (may or may not work)
Zombies- Mihail Monsters and Animals
Reapers The Dark Tower
Vilja in Skyrim
SkyFem

 

 

installing the patches with a Mod Manager:

note from harveytherabbit:

"Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."

 

as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.

i don't use any mod managers myself so i don't know which way works best.

 

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CREDITS:
(there is a lot of stuff to keep track of, if i missed anyone let me know)

 

AnTiWoMaAgNoT
AnubiSs2167
Bad Dog
billyy
Blaze69
blipblap
Camkitty
Chosen Clue
Cyndi
DARKGRAY
Dayelyte
dentarr
diarawr
Dr Fring
Ep1cL3w1s
Flyingtoaster
Fore
FunnyBiz
Gary3
Gone
h38fh2mf
jacques00
komotor
Leito86
llabsky
LordEscobar
Lost_Hawk
Lugburzum
MadMansGun
Moutarde421
nicholas8

osmelmc
Panicforever
PaulGreen

Pfiffy
ppp
Raflod
RavenKZP
Shocky
Skullered
SkyMoMod
Subject2Host

Tasairis
Vioxsis
Xandero
ZarthonTheVanquished

 

 


 

how can I get a few conscripts to follow me?

Posted

Does anyone have morenastycritters_v12_4a.7z available?

It seems that my mod setup has issues with the new method introduced with 12.5A, so I would like to go back before this was changed until I find a fix.

Posted

I had MNC 9.3 or whatever the latest patch was before SLAL, and I updated it to SLAL while following all of the outlined instructions. However, now my game crashes every time I open it, and I tried disabling MNC in the mod list, but it still crashed. This is very odd, because I don't know what else besides MNC could be the issue, but even after disabling it, it still crashes. I looked at my logs, and I don't see anything useful, but maybe you could. Here's the entire thing:

Quote

[03/20/2021 - 08:24:42PM] Papyrus log opened (PC)
[03/20/2021 - 08:24:42PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[03/20/2021 - 08:24:42PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/20/2021 - 08:24:42PM] Memory page: 128 (min) 512 (max) 76800 (max total)

Any help here would be greatly appreciated, because I've already uninstalled Skyrim and reinstalled all my mods once before, and I don't want to do it again.

Posted
2 hours ago, MadMansGun said:

sounds like a missing master/bad load order to me.

I see. How exactly do I figure out what masters I may need?

As for the load order, I can list the ones I think are important to the current matter. From top to bottom, I have:

Unofficial Skyrim Legendary Edition Patch

FNIS

FNIS Spells

SexLab

SexLab Aroused

UIExtensions

Creature Framework

SLAnimLoader

More Nasty Critters

SkyUI

Hentai Creatures

 

Is that an alright load order? Apologies if I'm asking a lot, lol

Posted

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (if installed, it's on MNC's download page)
SexLabMatchMaker.esp
SLAnimLoader.esp
(other SexLab related mod's .esp here)

 

also it could be that something did not install right/fully (eg: missing scripts)

Posted

Turns out that when I updated, Hentai Creatures was not also updated, and I guess the previous version required some files from the old version of MNC. That's what was causing me to crash. I disabled the mod, and luckily, the game is now running. However, now some creatures (like horses) won't get erections, and their junk models will flash white, like there's a textureless model in the same place as the textured model. Idk what the fuck is going on with my game lmao

Posted

Not sure what else to do.  CF 2.0.2 doesnt work well at ALL for me.  I've tried all the troubleshooting guides in this page, got the suggested load order, etc.  Here are some screenshots, maybe someone (MadMansGun ;) ) who understands whats under the hood of CF can help, or explain exactly how the cloak spell works cause maybe I'm triggering scenes at a bad time.

Basically everything seems to be working correctly, but the mesh swap never occurs.  I've posted screenshots of the settings I'm currently trying as the default ones dont work.

1:  Settings used

2:  Settings used

3:  Before scene start, chaurus is unaroused, no dick mesh

4: Scene underway, CF shows it is aroused due to sexlab scene, but no dick mesh

5:  Tried "Trigger update" but still nothing

7:  Tried "override" to aroused, which shows correctly in the MCM menu, but opening and closing the menu, waiting, etc, still no dick mesh

8:  Console output.  Seems like CF is grabbing the right actor as seen by their ID, but no dick mesh.

 

Short of fully uninstalling all Sexlab related mods and cleaning the save, restarting the whole process with the guide, I'm at my wits end.  Any suggests?  Anyone understand whats going on here?

 

Skyrim SE

MNC 12.5

CF 2.0.2

ABC 2.10

Sexlab 1.63 Beta8

 

 

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ScreenShot3.png

ScreenShot4.png

ScreenShot5.png

ScreenShot7.png

ScreenShot8.png

Posted
27 minutes ago, no_way said:

.

disable/uninstall MNC and CF

load game and save

re-enable/reinstall MNC and CF

load game and click on re-register all mods

 

if still not working

uninstall CF and disable mnc

load game and save

install the old CF and re-enable MNC

load game and click on re-register all mods

 

if still not working

https://www.loverslab.com/files/file/12880-sexlab-more-nasty-critters-always-erect-se/

 

Posted

Hey have you used the draugr from Mihail's Draugr Patrols mod before? I recently managed to translate a merged version of em but I can't get them to use your nude meshes. I've replaced the meshes in the folders the way I did the vanilla male draugr & that didnt work, I even went into xEdit & redirected the model paths to make sure they use the nude meshes path & it still dont work. Any suggestions? I was gonna look at the draugr in MNC & see how the nude mesh gets attached to them for animations at the very least & see if it could be replicated for these draugr but not sure where to look

Posted
6 hours ago, LesboIsBesto said:

merged version

the json is most likely the problem, if the esp name and/or formids have been changed the json will need to be edited to match.

Posted

rip, no clue how to access jsons (if I could, would also fix the errors I keep getting with slavetats)

 

should also clarify just in case that these draugr dont just not "strip down" but not even their normal appearance uses the nude meshes (also pretty spooki thing I found but just changing the display name of these monster's race seems to make em valid or invalid for animations lmao (ofc long as the skeleton matches im sure)

 

EDIT: got it to work, i was redirecting the meshes in xEdit to one of its own meshes that I had replaced with yours & thought that would be enough (it wasnt) so this time I straight up sent it to yours & now it works lmao (though since they custom draugr, guess they cant strip & dress like vanilla draugr but fuck it ill take what I can get)

Posted
4 hours ago, LesboIsBesto said:

rip, no clue how to access jsons

with notepad, they are just text files.

see Creature Framework Integration Guide:

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

4 hours ago, LesboIsBesto said:

changing the display name of these monster's race seems to make em valid or invalid for animations

look at MoreNastyCrittersFactory.psc for valid/registered names.

Posted
On 1/2/2021 at 2:54 AM, Drift91 said:

Might have found the problem. So I'd been testing on the same player-owned horse the whole time. I just now tested on a random horse at the stables and a cart horse and they both get erect and stay erect when I use the puppeteer function in CF's MCM. I suspect the problem might stem from the fact that Immersive Horses forces all player-owned horses to be female, meaning that in order to own a male horse you have to use "sexchange" in the console with the horse selected. I'm guessing you didn't have this scenario in mind when writing the new horse logic for 12.5 and it might be a simple fix on your end. Of course I could be wrong and either the horses are bugged in my save or something is still buggered up in my load order. Either way, I'm hoping you can help me figure it out with this information.

@MadMansGun I know you're sick of dealing with horse mods, but would it be possible to get a fix for this? I'm fairly certain that it's something to do with the patch for Immersive Horses and using "sexchange" in the console on the player-owned horses. Unfortunately it seems to be the only way to get male horses with Immersive Horses since it always converts them to female as soon as you purchase them. I'd greatly appreciate it if you could take a look at the patch and see if it somehow conflicts with your new horse arousal code. Thanks.

Posted
24 minutes ago, Drift91 said:

.

i don't know whats doing it, but apparently whatever it is was fixed in the SSE version of the mod.

Posted

If I'm doing a clean save can't I just skip the updating procedures of v9 to v12. So long as I run FNIS it should reconfigure all the settings in V12 and make them ready on the new save right?

Posted
2 hours ago, Spectre5342 said:

If I'm doing a clean save can't I just skip the updating procedures of v9 to v12. So long as I run FNIS it should reconfigure all the settings in V12 and make them ready on the new save right?

it depends on the context, the big thing is to not have any leftover files from v9 or 10 installed.

Posted
38 minutes ago, MadMansGun said:

it depends on the context, the big thing is to not have any leftover files from v9 or 10 installed.

No thats gone completely got rid of it I'm starting a new game and have been updating most of the Sexlab content or more accurately deleting old files completely and installing New Versions

Posted
12 minutes ago, Spectre5342 said:

No thats gone completely got rid of it I'm starting a new game and have been updating most of the Sexlab content or more accurately deleting old files completely and installing New Versions

then you should be fine.

Posted

Hey folks!

Can't remember exactly why (it was couple years ago) but I didn't like the Creature framewok.. If I recall it correctly - it was because of the creatures' textrures blinking/slighly_changing when it switched between one w/o penis and the one with..

So what I did back then is manually replaced *.nif files for the creatures with the ones with penises and removed CF from load-order. Now all the creatures in my game always have penises and I'm totally fine with that..

BUT! The dragons are a different story. They have their penises in a separate .nif files and I couldn't make them to show :( So I had to turn-off all the dragon sex animations that had any penis-usage in them.. Wich left me with the only one with the dragon's usage of the tongue..

So could anyone here please tell me how to make it so the dragons will have teir penises equiped? 

Or maybe someone here knows of some animations for dragons w/o penises? That'd also be fine..

Posted

uhm , you have instal all last versions of mods ? perhaps you need make it , many new versions have more options ingame

 

SOS creatures , you can change on creatures framework ingame - on the name creatures  ( default - nasty criters - or legacy ) so for it you need the last versions mods 

 

for dragons , you have tis = Horny Creatures of Skyrim - Sexual Content - LoversLab

 

i dont use it , litle big mod and others things change the game , but on tis mod you have many addons for dragons

 

for SOS creatures actives all times , i give you one exemple = red = path mod = bleu exemple ( 2 same names - but hard is with SOS ) normal name ingame no animations is no SOS , Hard is on animations with SOS , if you will change it you know now

creatures.PNG

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