boita Posted May 19, 2021 Posted May 19, 2021 I've encountered Pit Wolfs and the animation alignments seemed off, so I started adjusting and I was thinking maybe Pit Wolfs use the normal Wolfs alignments and i'm screwing the normal Wolfs adjustments. I tried looking inside the CF MCM. Can you guys confirm that Pit Wolfs and normal Wolfs use the same alignments or am I missing something ?
MadMansGun Posted May 19, 2021 Author Posted May 19, 2021 1 hour ago, boita said: I've encountered Pit Wolfs and the animation alignments seemed off, so I started adjusting and I was thinking maybe Pit Wolfs use the normal Wolfs alignments and i'm screwing the normal Wolfs adjustments. I tried looking inside the CF MCM. Can you guys confirm that Pit Wolfs and normal Wolfs use the same alignments or am I missing something ? they should be the same. 1
decaluka Posted May 21, 2021 Posted May 21, 2021 small question, does anyone know if there's a MNC addon or patch for Oblivion horses? it's one of the best looking horse replacers I've seen
notimportantlol Posted May 23, 2021 Posted May 23, 2021 Mod works great except that giants are somehow completely invisible to me I just see a floating weapon, mesh is completely gone I don't have any mod that replaces their .nif file I do have HDT installed - I tried turning it off and loading back in but that didn't change the problem EDIT: nevermind, I'm just a dumbass Had selected the HDT option from the patches FOMOD installer without having the other resource reinstalled without giants.esp and now it works
WoLfN7 Posted May 24, 2021 Posted May 24, 2021 What's chances these bears of the north replacing vanilla ? https://www.nexusmods.com/skyrim/mods/107110 Thx
MadMansGun Posted May 24, 2021 Author Posted May 24, 2021 4 hours ago, tomcat101 said: What's chances these bears of the north replacing vanilla ? https://www.nexusmods.com/skyrim/mods/107110 Thx Data\meshes\MoreNastyCritters\bear\ https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/
WoLfN7 Posted May 24, 2021 Posted May 24, 2021 7 hours ago, MadMansGun said: Data\meshes\MoreNastyCritters\bear\ https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Thx but I'm not good modding , is it possible you or someone could do this ? Thx
Shade115 Posted May 25, 2021 Posted May 25, 2021 19 hours ago, MadMansGun said: Data\meshes\MoreNastyCritters\bear\ https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Based on what I've seen, Bears of the North would need a bigger adjustment than just that, at least to support animations. It makes it so some (or all, haven't tested it myself) Bears are about / over twice as tall as vanilla Bears. So alignment would definitely be off.
MadMansGun Posted May 25, 2021 Author Posted May 25, 2021 3 minutes ago, Shade115 said: Based on what I've seen, Bears of the North would need a bigger adjustment than just that, at least to support animations. It makes it so some (or all, haven't tested it myself) Bears are about / over twice as tall as vanilla Bears. So alignment would definitely be off. maybe just remove the esp and keep the meshes?
Shade115 Posted May 25, 2021 Posted May 25, 2021 1 minute ago, MadMansGun said: maybe just remove the esp and keep the meshes? Maybe, as said, I personally haven't used the mod, just seen videos and screenshots of it.
Kulu YaCock Posted May 26, 2021 Posted May 26, 2021 On 5/24/2021 at 8:25 PM, Shade115 said: Based on what I've seen, Bears of the North would need a bigger adjustment than just that, at least to support animations. It makes it so some (or all, haven't tested it myself) Bears are about / over twice as tall as vanilla Bears. So alignment would definitely be off. On 5/24/2021 at 8:27 PM, MadMansGun said: maybe just remove the esp and keep the meshes? Worked fine over here on SSE with a few catches: Had to run them through .nif optimizer for some reason, even with the SSE version of the mod, the shapes just wouldn't copy over without doing so I copied BOTN meshes into the MNC/ABC .nifs so your mileage may vary depending on technique, but I had to put the main BOTN mesh into the exact index as the original main bear mesh otherwise textures wouldn't load ingame. Baka's SMP collision meshes are slightly misaligned if you just drop the BOTN .nifs in (base & shells1-5), but I didn't care enough to realign them Dick is slightly embedded inside the new bear's stomach, but it's a freakin' bear schlong; with its sheer length, it shouldn't affect anything too much Bear is no longer 2x the size, that was just the .esp scaling him up Nifskope screenshot (Pink eyes and tongue due to textures being in a .bsa, probably) Spoiler Test drive Spoiler 1
WoLfN7 Posted May 27, 2021 Posted May 27, 2021 On 5/26/2021 at 2:43 AM, Enduus said: Worked fine over here on SSE with a few catches: Had to run them through .nif optimizer for some reason, even with the SSE version of the mod, the shapes just wouldn't copy over without doing so I copied BOTN meshes into the MNC/ABC .nifs so your mileage may vary depending on technique, but I had to put the main BOTN mesh into the exact index as the original main bear mesh otherwise textures wouldn't load ingame. Baka's SMP collision meshes are slightly misaligned if you just drop the BOTN .nifs in (base & shells1-5), but I didn't care enough to realign them Dick is slightly embedded inside the new bear's stomach, but it's a freakin' bear schlong; with its sheer length, it shouldn't affect anything too much Bear is no longer 2x the size, that was just the .esp scaling him up Nifskope screenshot (Pink eyes and tongue due to textures being in a .bsa, probably) Reveal hidden contents Test drive Hide contents Is everything working ok , could you share for LE ? Thx
f3tchy Posted May 27, 2021 Posted May 27, 2021 Hello, I can't download this. It says "We could not locate the item you are trying to view." How to fix this issue?
Shadowwolf88 Posted May 27, 2021 Posted May 27, 2021 (edited) Hi, is there a penis patch for this mod Deer Expansion - Mihail Monsters https://www.nexusmods.com/skyrim/mods/88032?tab=files and this Animallica - Skyrim Wildlife Overhaul https://www.nexusmods.com/skyrim/mods/57413 ? Edited May 27, 2021 by Shadowwolf88
veryula Posted May 28, 2021 Posted May 28, 2021 Hey, Assuming it's not against the reason for removal, could anyone be so kind as to upload a copy of MNC v12 and CreatureFramework v2, or point me to a place where I might download them?
MadMansGun Posted May 28, 2021 Author Posted May 28, 2021 50 minutes ago, veryula said: Hey, Assuming it's not against the reason for removal, could anyone be so kind as to upload a copy of MNC v12 and CreatureFramework v2, or point me to a place where I might download them? i'm sorry, i'm not well. https://drive.google.com/drive/folders/1vtMmtWWxT3LhoIVtKgGFfstZF0JbKyl2 6
veryula Posted May 28, 2021 Posted May 28, 2021 1 hour ago, MadMansGun said: i'm sorry, i'm not well. https://drive.google.com/drive/folders/1vtMmtWWxT3LhoIVtKgGFfstZF0JbKyl2 Thank you for sharing the link. I've downloaded MNC but can't seem to find CreatureFramework. If you could provide any pointers, I'd be most grateful. Also, I'm sorry to hear that you're not feeling well; I've sent you a personal message.
Dreamer1986 Posted May 29, 2021 Posted May 29, 2021 21 hours ago, MadMansGun said: i'm sorry, i'm not well. https://drive.google.com/drive/folders/1vtMmtWWxT3LhoIVtKgGFfstZF0JbKyl2 Get well soon! Thank you for your work on your mods, really appreciated! 2
Guest Posted May 29, 2021 Posted May 29, 2021 On 5/28/2021 at 10:45 AM, veryula said: Thank you for sharing the link. I've downloaded MNC but can't seem to find CreatureFramework. If you could provide any pointers, I'd be most grateful. Also, I'm sorry to hear that you're not feeling well; I've sent you a personal message. Hi Look inside the folder that says "MNC". There is two versions of them there
Kulu YaCock Posted May 29, 2021 Posted May 29, 2021 On 5/28/2021 at 3:37 AM, MadMansGun said: i'm sorry, i'm not well. https://drive.google.com/drive/folders/1vtMmtWWxT3LhoIVtKgGFfstZF0JbKyl2 Thank you for everything you have done for us, please take it easy!
veryula Posted May 30, 2021 Posted May 30, 2021 20 hours ago, Thor2000 said: Hi Look inside the folder that says "MNC". There is two versions of them there Thank you for the heads up; I must have missed them.
Aurelia Eclipse Posted June 3, 2021 Posted June 3, 2021 How do I initiate anything with the creatures, I have registered the animations, and enabled, them, but I cannot use defeat, or other methods to start the animations. They appear in game, but I cannot do anything but fight them.
WCSC Posted June 4, 2021 Posted June 4, 2021 5 hours ago, Aurelia Eclipse said: How do I initiate anything with the creatures, I have registered the animations, and enabled, them, but I cannot use defeat, or other methods to start the animations. They appear in game, but I cannot do anything but fight them. do you have creature animations checked in sexlab?
jalingon3011 Posted June 9, 2021 Posted June 9, 2021 (edited) I have a quick question here: I checked Creature Framework and can't find Flame Atronach and Spriggan there. But the Hentai Flame Atronach and Hentai Spriggan do have penis when playing sex animations. Where can I find the files with their penis mesh? Edited June 9, 2021 by jalingon3011
Guest Posted June 9, 2021 Posted June 9, 2021 Hi, I installed this alongside a fresh installation of Skyrim 32-bit and added some SLAL animation packs. FNIS tool shows no consistence issues and has no errors. Load order is set up properly. Now, even when I completely uninstall the added mods, the game is crashing upon trying to load a save or any worldspace other than a load screen or the main menu. I am using SOS, CBBE, and XP32MSE2HDT. Logging shows nothing unusual. I am not missing any masterfiles. I did not have MNC, HCOS, or CF installed prior, and I followed the installation instructions and attempted reinstallation several times to no avail. I don't want to have to go through wiping Skyrim (again).
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