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More Nasty Critters Legendary Edition


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Posted

I'm kind of confused. I thought the point of changing the horse penis logic in v12.5 was to make it globally compatible without having to patch each and every horse mod out there. Yet everyone's complaining that it breaks the horse mods that change the model. Am I missing something here?

Posted
1 hour ago, Drift91 said:

I thought the point of changing the horse penis logic in v12.5 was to make it globally compatible without having to patch each and every horse mod out there.

it is.

1 hour ago, Drift91 said:

Yet everyone's complaining that it breaks the horse mods that change the model. Am I missing something here?

yes, a PEBKAC patch.

Posted
20 minutes ago, MadMansGun said:

yes, a PEBKAC patch.

Are you absolutely certain that there's nothing wrong with the new Immersive Horses patch? I couldn't get it to work at all and I'm fairly certain I did everything right. Or is it possible it's not compatible with Craftable Horse Barding? Now that I think about it I don't believe I tested with the barding removed, so they might be using the same armour slot I guess.

Posted
16 minutes ago, Drift91 said:

they might be using the same armour slot I guess.

the penis is using "body addon 9", all horse saddle/armor mods i have looked at in the past normally use "body addon 4"

 

also any horse mods & patches should be loaded after MNC's esp.

Posted

 

3.png.ecb2e63a04fc9c0a02974c9f957bcfcb.png

2.png.72dc8e7a1edf8fa7726c9a665c7e167a.png

1.png.4914ca052ba1e8f0656cf00babea9dca.png

679769679.jpg.a3b79043632a1ccbc333974a9c0a89b2.jpg

 

 

Even if I have such an excellent horse model, I have to install the original horse's UV to make it compatible with them, which is really stupid! I am tired of them. In order to cooperate with the 12.5MNC, even if I spend a lot of time refitting the UVs, they still fail in the game. I can only use the original horse model to be normal! I am tired of all this.

Not a complaint, at least I still have 12.4 available.

Posted
1 hour ago, qq927803938 said:

Even if I have such an excellent horse model, I have to install the original horse's UV to make it compatible with them, which is really stupid! I am tired of them. In order to cooperate with the 12.5MNC, even if I spend a lot of time refitting the UVs, they still fail in the game. I can only use the original horse model to be normal! I am tired of all this.

Not a complaint, at least I still have 12.4 available.

something is most likely messing with your horse's armoraddons, have you forgotten to update/fix a bash/smash patch by chance?

load everything into tes5edit.

Posted
6 hours ago, MadMansGun said:

also any horse mods & patches should be loaded after MNC's esp.

Yeah, I'm guessing it's something in my load order. I can't figure out what though.

Can you see anything wrong with this load order? It's probably a lot more obvious to you. Keep in mind that it's a bit messy due to me installing and uninstalling a decent amount of mods mid-savegame; I've been fortunate enough to have the same save for several years without any noticeable corruption or bloat with regular save cleaning.
 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     Havok Breast Physic.esm
 10  a     Campfire.esm
 11  b     RaceCompatibility.esm
 12  c     mmkhajiithair11.esp
 13  d     Saeri_Khajiit_Hair.esp
 14  e     MKH.esp
 15  f     All Geared Up Derivative.esp
 16 10     AllGUD.esp
 17 11     LykaiosReborn.esp
 18 12     Havok Breast Physic Dragonborn.esp
 19 13     Havok Breast Physic Dawnguard.esp
 20 14     Havok Breast Physic.esp
 21 15     RaceMenuMorphsCBBE.esp
 22 16     mjhKhajiitSpeak.esp
 23 17     RaceCompatibilityUSKPOverride.esp
 24 18     RelightingSkyrim.esp
 25 19     RelightingSkyrim_DB.esp
 26 1a     Relationship Dialogue Overhaul.esp
 27 1b     RelightingSkyrim_DG.esp
 28 1c     AmazingFollowerTweaks.esp
 29 1d     RDO - iAFT Patch.esp
 30 1e     RDO - USLEEP Patch.esp
 31 1f     XPMSE.esp
 32 20     SkyUI.esp
 33 21     SexLabDefeat.esp
 34 22     SexLabMatchMaker.esp
 35 23     UIExtensions.esp
 36 24     AutoHarvest2.esp
 37 25     Northern Bathhouses.esp
 38 26     PrvtI_HeavyArmory.esp
 39 27     RaceMenu.esp
 40 28     RaceMenuPlugin.esp
 41 29     SmartCast_1_0.esp
 42 2a     dD - Enhanced Blood Main.esp
 43 2b     dD-Dragonborn-Dawnguard-EBT Patch.esp
 44 2c     dD-Reduced Splatter Size.esp
 45 2d     dD-Reduced Wound Size.esp
 46 2e     No NPC Greetings.esp
 47 2f     SMIM-Merged-All.esp
 48 30     Run For Your Lives.esp
 49 31     Weightless Ingredients.esp
 50 32     FNIS.esp
 51 33     SexLabTools.esp
 52 34     iHUD.esp
 53 35     MoreNastyCritters.esp
 54 36     Cloaks.esp
 55 37     RelightingSkyrim_HF.esp
 56 38     Immersive Horses.esp
 57 39     RDO - Immersive Horses Patch.esp
 58 3a     InteractiveWashBasinsCOMPLETE.esp
 59 3b     NewArmoury.esp
 60 3c     AnimatedHeavyArmoury.esp
 61 3d     Follower_Ji'zita.esp
 62 3e     SLSO.esp
 63 3f     DW.esp
 64 40     VOBS.esp
 65 41     IcePenguinWorldMap.esp
 66 42     RichMerchantsSkyrim_x5.esp
 67 43     VioLens.esp
 68 44     SLAnimLoader.esp
 69 45     HornyCreatures.esp
 70 46     imp_helm_legend.esp
 71 47     Glass Helmet Fix.esp
 72 48     HelmetToggle.esp
 73 49     EnhancedENBNightEye.esp
 74 4a     nighteyetoggle.esp
 75 4b     TissHeadTrack.esp
 76 4c     NO frost slow effect.esp
 77 4d     SLALAnimObj.esp
 78 4e     Bathing in Skyrim - Main.esp
 79 4f     Bathing in Skyrim - Interactive Wash Basins.esp
 80 50     Cloaks - Dawnguard.esp
 81 51     Immersive Horses - Hearthfire Patch.esp
 82 52     Immersive Horses Patch.esp
 83 53     1nivWICCloaks.esp
 84 54     1nivWICSkyCloaksPatch.esp
 85 55     WetandCold.esp
 86 56     WetandCold - Ashes.esp
 87 57     Immersive_Horses_AFT_Patch.esp
 88 58     Craftable Horse Barding.esp
 89 59     JaxonzEnhGrab.esp
 90 5a     CShacks.esp
 91 5b     LykaiosNPC.esp
 92 5c     Gildergreen Regrown.esp
 93 5d     SMELTER_AND_SH!T.esp
 94 5e     EFFStandCosMenu.esp
 95 5f     KhajiitSenseOfSmellEV.esp
 96 60     InteractiveWashBasinsCOMPLETE - Northern Bathhouses.esp
 97 61     InteractiveWashBasinsCOMPLETE - Unofficial Breezehome Expansion.esp
 98 62     BathtubsBasins.esp
 99 63     GoToBed.esp
100 64     Modern Brawl Bug Fix.esp
101 65     Bounty Gold.esp
102 66     DSer360MovementBehavior.esp
103 67     Natural Lighting and Atmospherics.esp
104 68     SexLab UtilityPlus.esp
105 69     ELE_Legendary_Lite.esp
106 6a     RealisticWaterTwo.esp
107 6b     RealisticWaterTwo - Legendary.esp
108 6c     Smashed Patch.esp

 

Posted

I'm porting the latest version of MNC and HCOS to SSE for personal use. I take it the creature framework scripts in this version won't work without tweaking? Are they significantly different from the 1.0.1 conversion from 2018?

Posted
16 minutes ago, Frosferes said:

 I take it the creature framework scripts in this version won't work without tweaking?

CFv2.0.2 should work in SSE as is

Quote

 

Creature Framework SE 1.0.1:

https://www.loverslab.com/files/file/5462-creature-framework-se/

pros: is known to work.

cons: uses cloaking scripts.

 

Creature Framework 2.0.2 (found on the SLE page but it should work in SSE):
https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

pros: uses quest aliases instead of cloaking scripts, and has less scripts in general.

cons: many conflicting reports of reliability (most reported problems are with 2.0.0 & 2.0.1, i have not seen any confirmed problems with 2.0.2 yet)

 

+ additional new problem for both versions in SSE: some people have reported problems with the newest version of JContainers SE not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.

 


 

 

Posted
2 hours ago, MadMansGun said:

something is most likely messing with your horse's armoraddons, have you forgotten to update/fix a bash/smash patch by chance?

load everything into tes5edit.

I have read your ESP settings information, I guess you used ESP to set the texture of the horse, but the original horse seems to have four model links, but I made multiple model links, and then the settings in your ESP are invalid, the color The wrong texture path is invalid. HC is also included. I am still trying them. Thanks for your reply!
In addition, can MNC 12.4 use CF 2.02 version?

Posted
9 hours ago, patch2303 said:

Is this version of the mod for skyrim se?

 

no, this is the page for LE.

(the CF 2.0.2 found here will/should work in SE but you need the ported version of MNC)

Posted

Feedback SE (positive :))

 

Using now MNC 12.5 and CF 2.02 with ABC 1.83V since rel. In Nov. without any problems.

(Horse skeleton ABC replaced by the CF skeleton).

Horse works well, except if two of them are involved. Then sometimes one of them comes without a dick.

All other animals always show up complete.

 

Posted
On 12/31/2020 at 9:02 AM, Drift91 said:

Yeah, I'm guessing it's something in my load order. I can't figure out what though.

Might have found the problem. So I'd been testing on the same player-owned horse the whole time. I just now tested on a random horse at the stables and a cart horse and they both get erect and stay erect when I use the puppeteer function in CF's MCM. I suspect the problem might stem from the fact that Immersive Horses forces all player-owned horses to be female, meaning that in order to own a male horse you have to use "sexchange" in the console with the horse selected. I'm guessing you didn't have this scenario in mind when writing the new horse logic for 12.5 and it might be a simple fix on your end. Of course I could be wrong and either the horses are bugged in my save or something is still buggered up in my load order. Either way, I'm hoping you can help me figure it out with this information.

Posted
48 minutes ago, xyzxyz said:

Does this mod has Werewolf-female-female animations?

no. maybe try billyy's?

Posted

For the people who keep getting Creature/NPC/PC T-pose bug. please keep the FNIS Creature Pack mod directory above all your animation mods. It has Behaviour files that overwrites the one used by creature sex mods that causes some creatures like Dragons, Dwemer Automatons, and wriaths specifically in my case to freeze.  This works for both Fnis only and Fnis+ Nemesis builds. Hope this helps! ?

Posted
34 minutes ago, LesboIsBesto said:

do I have to do anything extra to reliably update to 2.0?

you should click on the uninstall button in it's mcm and then make a save before installing the new one.

36 minutes ago, LesboIsBesto said:

is 2.0 necessary for the latest versions of MNC & HC?

no, you can stay with "1.1.0-pre2" if you want.

Posted
11 hours ago, LesboIsBesto said:

Im still on 1.1 of Creature Framework, do I have to do anything extra to reliably update to 2.0? If yes, is 2.0 necessary for the latest versions of MNC & HC?

 

there are some small annoyance with the versions 2.xx, when there are back to back animations sometimes some of the creatures schlongs will not get erect, but 1.1.0-pre2 seems to not have this problems, but this might not happen to u, it all depends on what mods u are using...., i have tried both 2.xx versions and this problem still persist and i had to fall back to the 1.1.0-pre2 version which i think isnt optimised but at least everything works normally...

Posted
On 1/12/2021 at 4:51 PM, MadMansGun said:

you should click on the uninstall button in it's mcm and then make a save before installing the new one.

no, you can stay with "1.1.0-pre2" if you want.

neat, am mainly interested in that new fem Dragon Priest hehe (gonna have to use ur dick guide it seems tho)

 

On 1/13/2021 at 4:03 AM, Whizkid said:

 

there are some small annoyance with the versions 2.xx, when there are back to back animations sometimes some of the creatures schlongs will not get erect, but 1.1.0-pre2 seems to not have this problems, but this might not happen to u, it all depends on what mods u are using...., i have tried both 2.xx versions and this problem still persist and i had to fall back to the 1.1.0-pre2 version which i think isnt optimised but at least everything works normally...

good to know i dont need to update then, only issue with CF that ive had is sometimes Draugr or fem Giants redressing durin sex but its a non-issue to me tbh

Posted
1 hour ago, LesboIsBesto said:

gonna have to use ur dick guide it seems tho

why? it already has one.

Posted
1 hour ago, LesboIsBesto said:

Also a good thing I still have the other futa humanoids backed up

.......the MNC Skyfem patch can still be found in the mod compatibility kit

 

 

....also the yiffy age patch has Argonian Dragon Priests

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