Drift91 Posted December 31, 2020 Posted December 31, 2020 I'm kind of confused. I thought the point of changing the horse penis logic in v12.5 was to make it globally compatible without having to patch each and every horse mod out there. Yet everyone's complaining that it breaks the horse mods that change the model. Am I missing something here?
MadMansGun Posted December 31, 2020 Author Posted December 31, 2020 1 hour ago, Drift91 said: I thought the point of changing the horse penis logic in v12.5 was to make it globally compatible without having to patch each and every horse mod out there. it is. 1 hour ago, Drift91 said: Yet everyone's complaining that it breaks the horse mods that change the model. Am I missing something here? yes, a PEBKAC patch.
Drift91 Posted December 31, 2020 Posted December 31, 2020 20 minutes ago, MadMansGun said: yes, a PEBKAC patch. Are you absolutely certain that there's nothing wrong with the new Immersive Horses patch? I couldn't get it to work at all and I'm fairly certain I did everything right. Or is it possible it's not compatible with Craftable Horse Barding? Now that I think about it I don't believe I tested with the barding removed, so they might be using the same armour slot I guess.
MadMansGun Posted December 31, 2020 Author Posted December 31, 2020 16 minutes ago, Drift91 said: they might be using the same armour slot I guess. the penis is using "body addon 9", all horse saddle/armor mods i have looked at in the past normally use "body addon 4" also any horse mods & patches should be loaded after MNC's esp.
qq927803938 Posted December 31, 2020 Posted December 31, 2020 Even if I have such an excellent horse model, I have to install the original horse's UV to make it compatible with them, which is really stupid! I am tired of them. In order to cooperate with the 12.5MNC, even if I spend a lot of time refitting the UVs, they still fail in the game. I can only use the original horse model to be normal! I am tired of all this. Not a complaint, at least I still have 12.4 available.
MadMansGun Posted December 31, 2020 Author Posted December 31, 2020 1 hour ago, qq927803938 said: Even if I have such an excellent horse model, I have to install the original horse's UV to make it compatible with them, which is really stupid! I am tired of them. In order to cooperate with the 12.5MNC, even if I spend a lot of time refitting the UVs, they still fail in the game. I can only use the original horse model to be normal! I am tired of all this. Not a complaint, at least I still have 12.4 available. something is most likely messing with your horse's armoraddons, have you forgotten to update/fix a bash/smash patch by chance? load everything into tes5edit.
Drift91 Posted December 31, 2020 Posted December 31, 2020 6 hours ago, MadMansGun said: also any horse mods & patches should be loaded after MNC's esp. Yeah, I'm guessing it's something in my load order. I can't figure out what though. Can you see anything wrong with this load order? It's probably a lot more obvious to you. Keep in mind that it's a bit messy due to me installing and uninstalling a decent amount of mods mid-savegame; I've been fortunate enough to have the same save for several years without any noticeable corruption or bloat with regular save cleaning. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 CreatureFramework.esm 9 9 Havok Breast Physic.esm 10 a Campfire.esm 11 b RaceCompatibility.esm 12 c mmkhajiithair11.esp 13 d Saeri_Khajiit_Hair.esp 14 e MKH.esp 15 f All Geared Up Derivative.esp 16 10 AllGUD.esp 17 11 LykaiosReborn.esp 18 12 Havok Breast Physic Dragonborn.esp 19 13 Havok Breast Physic Dawnguard.esp 20 14 Havok Breast Physic.esp 21 15 RaceMenuMorphsCBBE.esp 22 16 mjhKhajiitSpeak.esp 23 17 RaceCompatibilityUSKPOverride.esp 24 18 RelightingSkyrim.esp 25 19 RelightingSkyrim_DB.esp 26 1a Relationship Dialogue Overhaul.esp 27 1b RelightingSkyrim_DG.esp 28 1c AmazingFollowerTweaks.esp 29 1d RDO - iAFT Patch.esp 30 1e RDO - USLEEP Patch.esp 31 1f XPMSE.esp 32 20 SkyUI.esp 33 21 SexLabDefeat.esp 34 22 SexLabMatchMaker.esp 35 23 UIExtensions.esp 36 24 AutoHarvest2.esp 37 25 Northern Bathhouses.esp 38 26 PrvtI_HeavyArmory.esp 39 27 RaceMenu.esp 40 28 RaceMenuPlugin.esp 41 29 SmartCast_1_0.esp 42 2a dD - Enhanced Blood Main.esp 43 2b dD-Dragonborn-Dawnguard-EBT Patch.esp 44 2c dD-Reduced Splatter Size.esp 45 2d dD-Reduced Wound Size.esp 46 2e No NPC Greetings.esp 47 2f SMIM-Merged-All.esp 48 30 Run For Your Lives.esp 49 31 Weightless Ingredients.esp 50 32 FNIS.esp 51 33 SexLabTools.esp 52 34 iHUD.esp 53 35 MoreNastyCritters.esp 54 36 Cloaks.esp 55 37 RelightingSkyrim_HF.esp 56 38 Immersive Horses.esp 57 39 RDO - Immersive Horses Patch.esp 58 3a InteractiveWashBasinsCOMPLETE.esp 59 3b NewArmoury.esp 60 3c AnimatedHeavyArmoury.esp 61 3d Follower_Ji'zita.esp 62 3e SLSO.esp 63 3f DW.esp 64 40 VOBS.esp 65 41 IcePenguinWorldMap.esp 66 42 RichMerchantsSkyrim_x5.esp 67 43 VioLens.esp 68 44 SLAnimLoader.esp 69 45 HornyCreatures.esp 70 46 imp_helm_legend.esp 71 47 Glass Helmet Fix.esp 72 48 HelmetToggle.esp 73 49 EnhancedENBNightEye.esp 74 4a nighteyetoggle.esp 75 4b TissHeadTrack.esp 76 4c NO frost slow effect.esp 77 4d SLALAnimObj.esp 78 4e Bathing in Skyrim - Main.esp 79 4f Bathing in Skyrim - Interactive Wash Basins.esp 80 50 Cloaks - Dawnguard.esp 81 51 Immersive Horses - Hearthfire Patch.esp 82 52 Immersive Horses Patch.esp 83 53 1nivWICCloaks.esp 84 54 1nivWICSkyCloaksPatch.esp 85 55 WetandCold.esp 86 56 WetandCold - Ashes.esp 87 57 Immersive_Horses_AFT_Patch.esp 88 58 Craftable Horse Barding.esp 89 59 JaxonzEnhGrab.esp 90 5a CShacks.esp 91 5b LykaiosNPC.esp 92 5c Gildergreen Regrown.esp 93 5d SMELTER_AND_SH!T.esp 94 5e EFFStandCosMenu.esp 95 5f KhajiitSenseOfSmellEV.esp 96 60 InteractiveWashBasinsCOMPLETE - Northern Bathhouses.esp 97 61 InteractiveWashBasinsCOMPLETE - Unofficial Breezehome Expansion.esp 98 62 BathtubsBasins.esp 99 63 GoToBed.esp 100 64 Modern Brawl Bug Fix.esp 101 65 Bounty Gold.esp 102 66 DSer360MovementBehavior.esp 103 67 Natural Lighting and Atmospherics.esp 104 68 SexLab UtilityPlus.esp 105 69 ELE_Legendary_Lite.esp 106 6a RealisticWaterTwo.esp 107 6b RealisticWaterTwo - Legendary.esp 108 6c Smashed Patch.esp
Frosferes Posted December 31, 2020 Posted December 31, 2020 I'm porting the latest version of MNC and HCOS to SSE for personal use. I take it the creature framework scripts in this version won't work without tweaking? Are they significantly different from the 1.0.1 conversion from 2018?
MadMansGun Posted December 31, 2020 Author Posted December 31, 2020 16 minutes ago, Frosferes said: I take it the creature framework scripts in this version won't work without tweaking? CFv2.0.2 should work in SSE as is Quote Creature Framework SE 1.0.1: https://www.loverslab.com/files/file/5462-creature-framework-se/ pros: is known to work. cons: uses cloaking scripts. Creature Framework 2.0.2 (found on the SLE page but it should work in SSE): https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ pros: uses quest aliases instead of cloaking scripts, and has less scripts in general. cons: many conflicting reports of reliability (most reported problems are with 2.0.0 & 2.0.1, i have not seen any confirmed problems with 2.0.2 yet) + additional new problem for both versions in SSE: some people have reported problems with the newest version of JContainers SE not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem. 2
qq927803938 Posted December 31, 2020 Posted December 31, 2020 2 hours ago, MadMansGun said: something is most likely messing with your horse's armoraddons, have you forgotten to update/fix a bash/smash patch by chance? load everything into tes5edit. I have read your ESP settings information, I guess you used ESP to set the texture of the horse, but the original horse seems to have four model links, but I made multiple model links, and then the settings in your ESP are invalid, the color The wrong texture path is invalid. HC is also included. I am still trying them. Thanks for your reply! In addition, can MNC 12.4 use CF 2.02 version?
Noque Posted December 31, 2020 Posted December 31, 2020 vampire lord female will go invisible only clothing show if i enable body on psq.
patch2303 Posted January 1, 2021 Posted January 1, 2021 Is this version of the mod for skyrim se? as it says that this is not compatible in FNIS.
MadMansGun Posted January 1, 2021 Author Posted January 1, 2021 9 hours ago, patch2303 said: Is this version of the mod for skyrim se? no, this is the page for LE. (the CF 2.0.2 found here will/should work in SE but you need the ported version of MNC)
Tlam99 Posted January 2, 2021 Posted January 2, 2021 Feedback SE (positive :)) Using now MNC 12.5 and CF 2.02 with ABC 1.83V since rel. In Nov. without any problems. (Horse skeleton ABC replaced by the CF skeleton). Horse works well, except if two of them are involved. Then sometimes one of them comes without a dick. All other animals always show up complete.
Drift91 Posted January 2, 2021 Posted January 2, 2021 On 12/31/2020 at 9:02 AM, Drift91 said: Yeah, I'm guessing it's something in my load order. I can't figure out what though. Might have found the problem. So I'd been testing on the same player-owned horse the whole time. I just now tested on a random horse at the stables and a cart horse and they both get erect and stay erect when I use the puppeteer function in CF's MCM. I suspect the problem might stem from the fact that Immersive Horses forces all player-owned horses to be female, meaning that in order to own a male horse you have to use "sexchange" in the console with the horse selected. I'm guessing you didn't have this scenario in mind when writing the new horse logic for 12.5 and it might be a simple fix on your end. Of course I could be wrong and either the horses are bugged in my save or something is still buggered up in my load order. Either way, I'm hoping you can help me figure it out with this information.
xyzxyz Posted January 10, 2021 Posted January 10, 2021 Does this mod has Werewolf-female-female animations?
MadMansGun Posted January 10, 2021 Author Posted January 10, 2021 48 minutes ago, xyzxyz said: Does this mod has Werewolf-female-female animations? no. maybe try billyy's?
necross 413 Posted January 10, 2021 Posted January 10, 2021 For the people who keep getting Creature/NPC/PC T-pose bug. please keep the FNIS Creature Pack mod directory above all your animation mods. It has Behaviour files that overwrites the one used by creature sex mods that causes some creatures like Dragons, Dwemer Automatons, and wriaths specifically in my case to freeze. This works for both Fnis only and Fnis+ Nemesis builds. Hope this helps! ?
LesboIsBesto Posted January 12, 2021 Posted January 12, 2021 Im still on 1.1 of Creature Framework, do I have to do anything extra to reliably update to 2.0? If yes, is 2.0 necessary for the latest versions of MNC & HC?
MadMansGun Posted January 12, 2021 Author Posted January 12, 2021 34 minutes ago, LesboIsBesto said: do I have to do anything extra to reliably update to 2.0? you should click on the uninstall button in it's mcm and then make a save before installing the new one. 36 minutes ago, LesboIsBesto said: is 2.0 necessary for the latest versions of MNC & HC? no, you can stay with "1.1.0-pre2" if you want.
Whizkid Posted January 13, 2021 Posted January 13, 2021 11 hours ago, LesboIsBesto said: Im still on 1.1 of Creature Framework, do I have to do anything extra to reliably update to 2.0? If yes, is 2.0 necessary for the latest versions of MNC & HC? there are some small annoyance with the versions 2.xx, when there are back to back animations sometimes some of the creatures schlongs will not get erect, but 1.1.0-pre2 seems to not have this problems, but this might not happen to u, it all depends on what mods u are using...., i have tried both 2.xx versions and this problem still persist and i had to fall back to the 1.1.0-pre2 version which i think isnt optimised but at least everything works normally...
LesboIsBesto Posted January 15, 2021 Posted January 15, 2021 On 1/12/2021 at 4:51 PM, MadMansGun said: you should click on the uninstall button in it's mcm and then make a save before installing the new one. no, you can stay with "1.1.0-pre2" if you want. neat, am mainly interested in that new fem Dragon Priest hehe (gonna have to use ur dick guide it seems tho) On 1/13/2021 at 4:03 AM, Whizkid said: there are some small annoyance with the versions 2.xx, when there are back to back animations sometimes some of the creatures schlongs will not get erect, but 1.1.0-pre2 seems to not have this problems, but this might not happen to u, it all depends on what mods u are using...., i have tried both 2.xx versions and this problem still persist and i had to fall back to the 1.1.0-pre2 version which i think isnt optimised but at least everything works normally... good to know i dont need to update then, only issue with CF that ive had is sometimes Draugr or fem Giants redressing durin sex but its a non-issue to me tbh
MadMansGun Posted January 16, 2021 Author Posted January 16, 2021 1 hour ago, LesboIsBesto said: gonna have to use ur dick guide it seems tho why? it already has one.
LesboIsBesto Posted January 16, 2021 Posted January 16, 2021 1 hour ago, MadMansGun said: why? it already has one. Oh im dumb lmao. Swore I didnt see it earlier when I checked. Also a good thing I still have the other futa humanoids backed up
MadMansGun Posted January 16, 2021 Author Posted January 16, 2021 1 hour ago, LesboIsBesto said: Also a good thing I still have the other futa humanoids backed up .......the MNC Skyfem patch can still be found in the mod compatibility kit ....also the yiffy age patch has Argonian Dragon Priests
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