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More Nasty Critters Legendary Edition


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Posted
34 minutes ago, MadMansGun said:

.......the MNC Skyfem patch can still be found in the mod compatibility kit

 

 

....also the yiffy age patch has Argonian Dragon Priests

yea i been avoiding SkyFem til am REALLY ready to force myself again. Corsec left like an hour after I decide to use it on my mod's NPCs while excluding vanilla NPCs & it gave all the men it changed uggo faces, never figured out how to fix it 

Posted
13 minutes ago, LesboIsBesto said:

.

if i remember correctly you don't need skyfem for that patch....it's been a while since i made it, either way it has my herm meshes in it.

Posted

Hey guys :p i finally got this working with all other stuff, i just having little problem, maybe its just easy thing to fix but idk how to do it, some creatures like most insect like Ash Hopper now when i spawn them he is just too small, when i first run all the stuff on the game he was coming in the normal size but now he is too smal and same for Chaurus Hunter, i just get into creature stuff now so sorry if this is a too dumb question >< Thanks you s2



FlufyFox - Flickr

Posted
3 hours ago, MadMansGun said:

something is overriding MNC's esp


Well this is strange, i using the right esp load order, maybe the files overwrite order i could be trolling i will check out, i have to make MNC overwrite everything?

enb 2021_01_18 23_41_19_35.jpg

Posted

I Installed the Mihail Zombies and Avrgr mods, then dragged over the files from the the Compatibility Mod kit and get the discolor, anything I'm doing wrong or maybe it's a laod order thing?  Both mods are pretty bottom of my order.

 

Thanks

 

20210119223951_1.thumb.jpg.fba062b815cbab5b852bae1849265db7.jpg

Posted
2 hours ago, WCSC said:

I Installed the Mihail Zombies and Avrgr mods, then dragged over the files from the the Compatibility Mod kit and get the discolor, anything I'm doing wrong or maybe it's a laod order thing?  Both mods are pretty bottom of my order.

 

Thanks

Mihail has been editing his mods, so he may have changed the texture's file path.

Posted
18 minutes ago, MadMansGun said:

Mihail has been editing his mods, so he may have changed the texture's file path.

Ahhh I see, thanks...he updated in Dec 27 2020.

 

Anyone have a older version?

Posted

I can't quite get the mod to recognize Creature Framework, it says both CF (I'm using the 2.whatever one) and JContainers (using newest version on Nexus linked) are out of date/incompatable.

I can't get creatures to get aroused. I've done a lot of fucking around (no pun intended) with horses spawned from HentaiCreatures and they don't get hard. Can definitely see the sheath, but during forced rape animations the horse only humps the air with me underneath. Something's not loading right, and I've gone through every menu I can to try and locate it.

 

The experimental SLAL conversion utility doesn't seem to work with me either, btw, I have to disable it because it causes every character to A-pose, and horses to... whatever their default pose is. Point is, nothing animates.

Going crazy trying to figure out just what it might be to get it to get working. As I'm seemingly breaking everything else in the process. May have to completely flush out the manager and start over... but still not sure what's going on to get this to not work.

Posted

Anytime creature framework equips the aroused skin for a bristleback or a riekling charger I get a CTD. Any advice on how to fix this? It is just for those creatures. 

Posted
On 1/22/2021 at 10:50 PM, blalohu said:

I can't quite get the mod to recognize Creature Framework, it says both CF (I'm using the 2.whatever one) and JContainers (using newest version on Nexus linked) are out of date/incompatable.

it looks like your using SSE in another post so i will assume your having this problem:

Quote

Warning: some people have reported problems with the newest version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.

 

 

 

10 hours ago, The Ashen said:

Anytime creature framework equips the aroused skin for a bristleback or a riekling charger I get a CTD. Any advice on how to fix this? It is just for those creatures. 

you using abc or asos?, because the stock MNC meshes are working fine for me.

Posted
12 hours ago, MadMansGun said:

it looks like your using SSE in another post so i will assume your having this problem:

Quote

Warning: some people have reported problems with the newest version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.

Alright I'll give this a shot real quick, will edit post with the results.

 

Edit: JFC I didn't even realize there was a SE version of JContainers, didn't even show up on the Nexus, that's fucking useful to know. Downloaded the latest version, it initializes now. I still can't get it to run the animations I want yet (it seems to CTD when animals try to get involve) but I'm a lot closer now than I was to the answer.

Posted
50 minutes ago, blalohu said:

Downloaded the latest

With the latest version I got the problem that animations did not start.

Rollback to  the version before, everything ok again.

 

 

Posted
1 hour ago, T-lam said:

With the latest version I got the problem that animations did not start.

Rollback to  the version before, everything ok again.

 

 

The previous version of Jcontainers does not run, the MCM specifically flags it. The newest version seems to be the only thing that can run. I'm doing another fresh mod install because somewhere along the line, FNIS decided that MNC wasn't SSE compatable... for some reason, and everything A-posed again, so I'm gonna do that real quick and troubleshoot more.

 

Edit: Well, I'm halfway there. Creatures kinda sorta become aroused, and I can sorta interact with them through a combination of the Hentai Creatures "mate" command and the SexLab debug spell (though that breaks half the time and I just awkwardly stand naked beside a horny creature for a minute and a half with no way to cancel.) Next thoughts for me are to maybe go back to a slightly earlier version of the Sexlab Framework and SL Aroused (both are beta right now). Creature Framework no longer yells at me that it can't function, but it can never fully configure either, each time I go to the MCM settings for it it says "Currently setting up and registering, this may take between several seconds and a couple minutes."

This means that the horny creature animations are working, but they won't do them of their own volition. Honestly? It's more than I thought I'd get out of it, sooooo, hey.

Posted
5 hours ago, blalohu said:

The previous version of Jcontainers does not run, the MCM specifically flags it. The newest version seems to be the only thing that can run. I'm doing another fresh mod install because somewhere along the line, FNIS decided that MNC wasn't SSE compatable... for some reason, and everything A-posed again, so I'm gonna do that real quick and troubleshoot more.

 

Edit: Well, I'm halfway there. Creatures kinda sorta become aroused, and I can sorta interact with them through a combination of the Hentai Creatures "mate" command and the SexLab debug spell (though that breaks half the time and I just awkwardly stand naked beside a horny creature for a minute and a half with no way to cancel.) Next thoughts for me are to maybe go back to a slightly earlier version of the Sexlab Framework and SL Aroused (both are beta right now). Creature Framework no longer yells at me that it can't function, but it can never fully configure either, each time I go to the MCM settings for it it says "Currently setting up and registering, this may take between several seconds and a couple minutes."

This means that the horny creature animations are working, but they won't do them of their own volition. Honestly? It's more than I thought I'd get out of it, sooooo, hey.

Okay, CF is actually initializing now, and everything seems to be working now! Still feels a bit stiff and awkward on how getting creatures aroused works, and Werewolves getting horny is a CTD, but still, it's progress.

Posted

Here's bunch of new creatures by 4thunknown https://www.nexusmods.com/skyrim/mods/106399?tab=files&file_id=1000331728 Daedroth, it has custom race on it, the small one using Gargoyle skeleton bone, the regular one using werewolves skeleton bone.

Scamp https://www.nexusmods.com/skyrim/mods/106309 using riekling skeleton bone, it has custom race too

Ogrim https://www.nexusmods.com/skyrim/mods/106252 there's two creatures type the small one using Troll skeleton bone, and the lord one using giant skeleton bone, has custom races

Posted

Is it possible to selectively disable certain meshes? As there are a number of creatures whose penises I don't want to see while out adventuring.

Posted

Wanted to note that I was having a lot of problems with disappearing shlongs in SE using Creature Framework 2.0.2 with MNC SE 12.5 and ABC 1.91 (also tried ABC 1.80 but had CTDs). Sometimes they would never have one, sometimes they would but it would disappeared when the animation starts.

I've revered back to Creature Framework 1.1.0-pre2A for SE and haven't seen those issues since, although horse animations seem to get stuck in setup often leading to naked standing for the period of time the animation would have played. That's probably just SexLab Framework SE Beta being slow, though

Posted

Please, does anyone have a version of this mod 12.4? There are prerequisites that 12.5 does not work very well with Immersive Horses. Not all horses have hoses. I just want to check the work on the old version (since reading the latest forum posts, it was clear that something was wrong with 12.5 or Creature Framework 2.0.2).

Posted

Is there a trick to using the SexLab animations to SLAL converter mod you have listed here? It doesn't work with FNIS (says the pack is not compatable with Skyrim SE, and everything t-poses), but I would like to transfer all the creature animations to SLAL, as I have about 500 listed but only about 90 of them work because they're SLAL native and SLAL loads everything. Has there been an update to the experimental framework you used or am I just doing it wrong?

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