MadMansGun Posted May 5, 2021 Author Posted May 5, 2021 1 hour ago, Frosferes said: Hey @MadMansGun do you have a red/pink version of the legacy werewolf penis texture? I've seen SFM animations with what I think was originally your model in them but not been able to find the source model they used. as far as i know it never had a pink texture in skyrim, but if you could find the sfm model you can use Noesis to get the texture from it: http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 ....or you could try using gimp on the black texture to give it color.
bubbadogslaw Posted May 5, 2021 Posted May 5, 2021 Sorry if this is the wrong place to ask, but I was wondering if anyone could tell me why my follower stops accepting command to use ZAZ furniture/MME milk pump after playing a sexlab animation at the same time as me? I'm using Hentai Pregnancy and Extensible follower framework as well, all in Special Edition. The animation in question were both with hentai dog, and I use this mod as well as MatchMaker.
DeusAngels Posted May 5, 2021 Posted May 5, 2021 hi, sorry about this kind of question you must have heard several times but, can you convert CreatureFramework V2_0_2.7 on SE or is it compatible without conversion?
bubbadogslaw Posted May 6, 2021 Posted May 6, 2021 18 hours ago, MadMansGun said: fuck if i know, i don't use zaz. Ah, well do you know if EFF can break followers when using sexlab? if the problem keeps happening I may just nuke and start over, since this problem is annoying as hell
Lili_Cakez Posted May 12, 2021 Posted May 12, 2021 If I am using CBBE AIO Animated Pussy, should I let that mod overwrite MNC, or should MNC take precedence? I cant currently seem to get collisions to work with MNC schlongs
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 19 minutes ago, Lili_Cakez said: If I am using CBBE AIO Animated Pussy, should I let that mod overwrite MNC, or should MNC take precedence? I cant currently seem to get collisions to work with MNC schlongs ABC is used for that. https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
ShenGo Posted May 12, 2021 Posted May 12, 2021 I'm using the version of CF hosted here, which seems to be newer than the original CF post, right? Thing is this version doesn't have options to set gender or use male fallback in the MCM. My character encountered a Defeat scenario with 3 horkers, and while two of them had plumbing, one did not. I don't know if it's because it set that one horker as female (because I have female creatures disabled in Defeat), but I've never seen multiple identical creatures that only SOME have plumbing before... It's always been either they all do, or all don't.
Lili_Cakez Posted May 12, 2021 Posted May 12, 2021 18 hours ago, MadMansGun said: ABC is used for that. https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ Oh! Thank you so much. I didn't know about that mod. Would I let that overwrite MNC and the animated pussy AIO?
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 5 hours ago, ShenGo said: Thing is this version doesn't have options to set gender or use male fallback in the MCM that was a unused mesh control system, it does not control animations or change the creature's gender, it was meant to control (nonexistent) female only armors. 5 hours ago, ShenGo said: My character encountered a Defeat scenario with 3 horkers, and while two of them had plumbing, one did not. I don't know if it's because it set that one horker as female (because I have female creatures disabled in Defeat), but I've never seen multiple identical creatures that only SOME have plumbing before... It's always been either they all do, or all don't. it's most likely that it just failed to apply the meshes, for some unknown reason the "new CF" is a bit wonky on some computers.
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 16 minutes ago, Lili_Cakez said: Oh! Thank you so much. I didn't know about that mod. Would I let that overwrite MNC and the animated pussy AIO? AIO is badly outdated crap, so yes.
ShenGo Posted May 12, 2021 Posted May 12, 2021 5 minutes ago, MadMansGun said: that was a unused mesh control system, it does not control animations or change the creature's gender, it was meant to control (nonexistent) female only armors. it's most likely that it just failed to apply the meshes, for some unknown reason the "new CF" is a bit wonky on some computers. Gotcha lol. Kinda annoying, it's a decent computer, but that's Skyrim for you
Nymra Posted May 12, 2021 Posted May 12, 2021 11 minutes ago, ShenGo said: Gotcha lol. Kinda annoying, it's a decent computer, but that's Skyrim for you same for me. for the love of god I cannot get creatures to be schlongified reliably. feels like I have to go through all the debug steps again and again. and then some creatures work and some not. Or 1 out of 3 or 4 will not work. and I have quite the good machine.... for that reason I am now making a patch that overwrites ALL the fucking meshes with schlongified versions. So all creatures are always aroused... because next time I see a creature without a schlong I uninstall skyrim and dont look back (that one riekling or falmer in a group scene always wants to give me headache :P)
ShenGo Posted May 12, 2021 Posted May 12, 2021 9 minutes ago, Nymra said: same for me. for the love of god I cannot get creatures to be schlongified reliably. feels like I have to go through all the debug steps again and again. and then some creatures work and some not. Or 1 out of 3 or 4 will not work. and I have quite the good machine.... for that reason I am now making a patch that overwrites ALL the fucking meshes with schlongified versions. So all creatures are always aroused... because next time I see a creature without a schlong I uninstall skyrim and dont look back (that one riekling or falmer in a group scene always wants to give me headache :P) LOL I almost made a mod like that myself, but I decided against it, since sometimes I need my Skyrim to be SFW, and if I forget to deactivate the folder with the constantly aroused meshes, well... That could be awkward ?
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 13 minutes ago, Nymra said: for that reason I am now making a patch that overwrites ALL the fucking meshes with schlongified versions. So all creatures are always aroused... because next time I see a creature without a schlong I uninstall skyrim and dont look back (that one riekling or falmer in a group scene always wants to give me headache :P) i think that already exists.
Nymra Posted May 12, 2021 Posted May 12, 2021 9 minutes ago, MadMansGun said: i think that already exists. hmm, you think? never stumbled across one any guess how it is called? also I think it might be quite outdated by now, no? just made one for Demonic Creatures... but for MNC I try to get some orientation still. no idea what belongs where, hehe will it work, tho, just replacing the vanilla nifs directly? the skeleton should already be overwritten, no?
MadMansGun Posted May 12, 2021 Author Posted May 12, 2021 34 minutes ago, Nymra said: any guess how it is called? looks like it's for SE: https://www.loverslab.com/files/file/12880-sexlab-more-nasty-critters-always-erect-se/
Nymra Posted May 12, 2021 Posted May 12, 2021 14 minutes ago, MadMansGun said: looks like it's for SE: https://www.loverslab.com/files/file/12880-sexlab-more-nasty-critters-always-erect-se/ ah, no wonders.... Hmm, just tried to make the LE version for that. copied the contents in the ESP to a new ESP in From 43. Is the SE version of MNC any different in structure? If not this should work hmm time to blow a save up I guess
Inori.K Posted May 14, 2021 Posted May 14, 2021 On 4/4/2021 at 6:08 PM, Earon said: I tried Enderal SE with the MNC SE but getting CTD in Titlemenu with MNC SE on. Any help? +1
pog champion Posted May 17, 2021 Posted May 17, 2021 how does CF figure out what race an actor is for the purposes of animation? i made a giant clone race and CF registers the base skin, unaroused skin, aroused skin properly, the clone inherits giant behaviors properly, etc but won't play SL animations at all, i'm guessing because it doesn't realize it's a giant? the clone race has giant keywords, giant skeleton, so on and so forth while i was fucking around i tried manually equipping one of the aroused armors of the clone race onto a regular giant and everything worked okay, so i'm confuse
MadMansGun Posted May 17, 2021 Author Posted May 17, 2021 10 hours ago, pog champion said: how does CF figure out what race an actor is for the purposes of animation? easy: it don't, that's controlled by the MoreNastyCrittersFactory script. 10 hours ago, pog champion said: the clone race has giant keywords, giant skeleton, so on and so forth then why in the hell are you making it into a new race? what is the justification here?
pog champion Posted May 17, 2021 Posted May 17, 2021 50 minutes ago, MadMansGun said: easy: it don't, that's controlled by the MoreNastyCrittersFactory script. then why in the hell are you making it into a new race? what is the justification here? so i can attach new abilities to the actor effects for effect controllers and extra stats like every other mod with new enemies? i've seen other mods work with their own races, skin forms, etc work just fine in SL if you don't wanna answer that's fine, there's no need to get hostile. i'll work it out myself
MadMansGun Posted May 17, 2021 Author Posted May 17, 2021 44 minutes ago, pog champion said: i've seen other mods work with their own races, skin forms, etc work just fine in SL they only work because i keep registering them, and i'm getting sick of registering "new" races just because some nexus noob dose not know how to add the "defaultAllowPCDialogueScript" to there npcs......it happens far too fucking much. 44 minutes ago, pog champion said: so i can attach new abilities to the actor effects for effect controllers and extra stats like every other mod with new enemies? some of that can be done on the npc side with perks, but if it's absolutely something that needs to be a new race to do then change the editorid name to match that of a already registered mod race: Spoiler AddRaceID("Giants", "GiantsFailSafe") AddRaceID("Giants", "00dashgolemrace") AddRaceID("Giants", "00ddaedragiant") AddRaceID("Giants", "00dgargularace") AddRaceID("Giants", "00FireGiantrace") AddRaceID("Giants", "00GiantbruteRace") AddRaceID("Giants", "00GiantFrostRace") AddRaceID("Giants", "00GianttreantRace") AddRaceID("Giants", "00MBI_DaedraGiantRace") AddRaceID("Giants", "AADioGiantSentinelRace") AddRaceID("Giants", "aaxGiantRace") AddRaceID("Giants", "AKGiantHulkingDraugrRace") AddRaceID("Giants", "AKGiantRace") AddRaceID("Giants", "AKGiantSkeletonRace") AddRaceID("Giants", "BoTAncientTrollRace") AddRaceID("Giants", "BoTIronGolemRace") AddRaceID("Giants", "BoTYoungGiantRace") AddRaceID("Giants", "BSKOgreRace") AddRaceID("Giants", "EntRace") AddRaceID("Giants", "EntRace02") AddRaceID("Giants", "EQ14_AshGiantBruteRace") AddRaceID("Giants", "FatGiantRace") AddRaceID("Giants", "HPGRootsWatcherRace") AddRaceID("Giants", "MBI_GoldGOlemRace") AddRaceID("Giants", "mihailfleshgolemrace") AddRaceID("Giants", "mihailfleshgolemraceABO") AddRaceID("Giants", "mihailgiantbonesrace") AddRaceID("Giants", "mihailgiantesses_race") AddRaceID("Giants", "mihailgiantesses_race2") AddRaceID("Giants", "mihailicetitanrace") AddRaceID("Giants", "mihailirongolemrace") AddRaceID("Giants", "mihailirongolemraceBIG") AddRaceID("Giants", "mihailirongolemraceDAWN") AddRaceID("Giants", "mihailminotaurrace") AddRaceID("Giants", "mihailminotaurrace2") AddRaceID("Giants", "mihailogroidrace") AddRaceID("Giants", "mihailseagiantrace") AddRaceID("Giants", "mihailseagiantrace2") AddRaceID("Giants", "mihailslendermanrace") AddRaceID("Giants", "MSentrace") AddRaceID("Giants", "OgreRace") AddRaceID("Giants", "PGRYoungGiantRace") AddRaceID("Giants", "RiverGiantBruteRace") AddRaceID("Giants", "Xanthys_DraugrGiantRace") AddRaceID("Giants", "xjkGiantRace") AddRaceID("Giants", "xjkGiantRaceShieldDualWield") AddRaceID("Giants", "zzzCHAlessianGiantRace") AddRaceID("Giants", "zzzCHEbonyGiantRace") AddRaceID("Giants", "zzzCOStalkerRace") AddRaceID("Giants", "_00AncientSprigganRace") AddRaceID("Giants", "_00DwarvenKeeperRace") AddRaceID("Giants", "_00GiantBruteRace") AddRaceID("Giants", "_00GiantFireRace") AddRaceID("Giants", "_00GiantFrostRace") AddRaceID("Giants", "_00GiantFrostRace") AddRaceID("Giants", "_Lull_GolemRace")
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