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More Nasty Critters Legendary Edition


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Posted
1 hour ago, Grey Cloud said:

https://skse.silverlock.org/

 

SKSE.ini va dans Data\SKSE\ vous devez créer ce fichier ini.

 

les autres fichiers vont dans le dossier de jeu (pas le dossier Données).

 

all files is on the normal path

 

 skse.ini is in = D:\steam\steamapps\common\Skyrim\Data\skse

 

and others files is plugins on = D:\steam\steamapps\common\Skyrim\Data\skse\plugins

 

I have no problem with file placement, I have conflict problems with something in plugins , why i put a plugins screen 

 

I tried to remove files to see where the boot conflict came from , after many trys i have see wen a delet skse , the game run , so i put files by files and i see the conflict come on files in puglins , where something conflicts 

Posted
31 minutes ago, lafourminoir said:

and others files is plugins on = D:\steam\steamapps\common\Skyrim\Data\skse\plugins

That is incorrect

 

1. Copy the .dll and .exe files to your Skyrim directory. This is usually in your Program Files folder under Steam\SteamApps\common\skyrim\. If you see files named TESV and SkyrimLauncher, this is the correct folder. Do not copy these files to the Data folder as with a normal mod. The "src" folder is only useful for programmers, most users can ignore it.

Posted
7 hours ago, Grey Cloud said:

That is incorrect

 

1. Copy the .dll and .exe files to your Skyrim directory. This is usually in your Program Files folder under Steam\SteamApps\common\skyrim\. If you see files named TESV and SkyrimLauncher, this is the correct folder. Do not copy these files to the Data folder as with a normal mod. The "src" folder is only useful for programmers, most users can ignore it.

 

well all mods are instal with NMM , you say move DLL file on another path >_< prety scared lol , before i never have bugs or conflicts with mods , and now need move all DLL on another path lool , gona try , but im sure 99% is not that

 

_______________________________________

 

try put all dll on the path you say , all mods are broken ah ah ah

____________________________________________

 

i try make one exemple = AddItemMenuLE_32_SKSE173

 

AddItemMenu - Ultimate Mod Explorer at Skyrim Nexus - Mods and Community

 

so you say move dll on the game path directory ein 

 

tis is not good ?_?

 

21040303460519481417347463.png

 

 

 

well after 100 trys >_< i find the conflict = ( hdtSkinnedMeshPhysics )

Posted
16 hours ago, MadMansGun said:

a howto on my way of adding dicks (or any mesh) to nif files, onlyusing NifSkope. (click by click screenshots with text) Warning: some nif files are h

Oh man, big thanks!!.. When I started to follow your step-by-step instruction, I found out that I allready do have dragon models with dicks wich are called "Common_Dragon.nif", "Frost_dragon.nif", etc. (don't remember what mod they're from, but anyway..) So I've just copied this "Common_Dragon.nif" over the "dragon.nif" and it has penis now :) but it's blue :( Could you please also tell me how to add a texture to it?

..Oh and when I tried to "placeatme" other then just common dragons, like frost- or elder- ones they didn't have dicks at all and I don't see the separate .nif files for them :( Could you please point me to where they are?

Posted
9 hours ago, lafourminoir said:

well all mods are instal with NMM , you say move DLL file on another path >_< prety scared lol ,

Uninstall SKSE with NMM. Check the all the files are gone.

 

Copy the .exe file and the 2 .dll files form the SKSE zip into the Skyrim folder - D:\steam\steamapps\common\Skyrim\

 

Copy the Data folder from the SKSE zip into the same place and let it overwrite anything it asks to.

 

Ignore the other files in the SKSE folder

 

Paste this SKSE.ini file into D:\steam\steamapps\common\Skyrim\Data\SKSE\           (But not in the Plugins folder)

SKSE.ini

 

Use a shortcut to the SKSE exe to launch the game.

Posted

well conflict resolute  - ( hdtSkinnedMeshPhysics ) 

 

not understand wy the conflict apear 2 weeks after stop play o_O , gona try reload the mod and reinstall see if make the same

 

Posted
23 minutes ago, lafourminoir said:

well conflict resolute  - ( hdtSkinnedMeshPhysics ) 

Are you using HDT-SMP (Skinned Mesh Physics) or HDT-PE (Physics Extensions)?

Posted
27 minutes ago, lafourminoir said:

well conflict resolute  - ( hdtSkinnedMeshPhysics )

Do you have d3dcompiler_47.dll in your Skyrim root folder?

Posted

tfw tried to add them futa dragon priestesses to my game after getting my other new stuff up but 12_5A which has em is newer than what I have (11_2A) so to avoid updating & replacing the meshes I already replaced ages ago, i replaced the male meshes with the futas & now the dick stays in one place during animations & stretches out while moving rip

 

I still have the SkyFem patch (11_1D), would that work on the newer MNC? If not ill just replace the other meshes & textures like I did before

Posted
40 minutes ago, LesboIsBesto said:

tfw tried to add them futa dragon priestesses to my game after getting my other new stuff up but 12_5A which has em is newer than what I have (11_2A) so to avoid updating & replacing the meshes I already replaced ages ago, i replaced the male meshes with the futas & now the dick stays in one place during animations & stretches out while moving rip

 

I still have the SkyFem patch (11_1D), would that work on the newer MNC? If not ill just replace the other meshes & textures like I did before

sounds like your missing the new skeleton for them (Data\meshes\actors\dragonpriest\character assets\skeleton.nif)

 

Edit: and there is a updated skyfem patch in the mod compatibility kit....or at least i think it's up to date.

 

...also argonian dragon priestesses meshes can be found in the yiffyage patch.

Posted
21 minutes ago, MadMansGun said:

sounds like your missing the new skeleton for them (Data\meshes\actors\dragonpriest\character assets\skeleton.nif)

 

Edit: and there is a updated skyfem patch in the mod compatibility kit....or at least i think it's up to date.

 

...also argonian dragon priestesses meshes can be found in the yiffyage patch.

ahh didnt know dat, also do I even need to replace male meshes & textures to get them all futa if i have the skyfem patch? I did all that before getting it so if its not necessary to do all that anymore, thats neat

Posted
13 minutes ago, LesboIsBesto said:

also do I even need to replace male meshes & textures to get them all futa if i have the skyfem patch?

they "should" all be female....unless i missed something.

Posted
On 10/5/2020 at 11:30 AM, donkeywho said:

@MadMansGun

 

Worked fine.  Now I just have to find out why Aroused creatures fails to work at all ... LOL.  I'll try over there.....

Did you ever figure it out?

Posted
4 hours ago, Desiree42 said:

Did you ever figure it out?

For LE Aroused Creatures to work as it should: install the SE Aroused Creatures than overwrite it with the LE patch (files) posted in the mod page. That's how I did it. And MNC should overwrite the XP32...

Posted
54 minutes ago, Desiree42 said:

It doesn't seem to be working

Try loading profile 5 in the MCM, after that tweak to your liking. Or, I can upload my install of Aroused Creatures for LE - everything is working as intended.

Posted
5 hours ago, mircislav said:

 Or, I can upload my install of Aroused Creatures for LE - everything is working as intended.

Can you upload yours? I tried profile 5 but it didn't work.

Posted
10 hours ago, Desiree42 said:

Did you ever figure it out?

 

I found it worked fine on a new game if you used the SE version + LE patch, set up as mircislav stated above

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