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More Nasty Critters Legendary Edition


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Posted

So I always make compatibility patches for MNC and I make sure to forward the edits to make all creatures have height set to 1.000000.

 

Currently I'm using OsmelMC's Sexlab Utility Plus, and I'm using it's feature to even actor's heights, which makes all actors have a height of 1.000000 duirng sexlab animations. Does this mean that I no longer need to patch the MNC height edits, and can I just let SLUtility+ handle creature heights from now on?

Posted
On 4/15/2021 at 12:26 AM, MadMansGun said:

see steps 5, 6, 7 and 8.

I tried that, sadly it didn't work. According to the console they "aren't valid actors for animation". Somehow certain creatures that should be registered for MNC aren't. I tried reinstalling the mod, but it didn't help. I've ran GenerateFNISForUsers multiple times. Any idea how to make a creature a "valid actor for animation"?

Posted

I was wondering if anyone had made some compatibility patches for 4thunknowns creature mods at all?

Posted

is there any way to make it so the creatures only change to the aroused armor mesh during an animation, and not when they are out in the wild?

 

reason is i'm using riekling models for the goblins in carved brink, and i edited the json to have all 30 male goblin models to use various riekling meshes. animations do cause them to switch to the riekling model for the animation, and switch back to their normal skins once their arousal goes down. however the other npcs walking around with increased arousal begin to switch to their riekling aroused mesh. i want to keep the behavior of switching to the riekling mesh during animations, but not when the goblins are not animating

Posted
40 minutes ago, gtcard said:

is there any way to make it so the creatures only change to the aroused armor mesh during an animation, and not when they are out in the wild?

 

reason is i'm using riekling models for the goblins in carved brink, and i edited the json to have all 30 male goblin models to use various riekling meshes. animations do cause them to switch to the riekling model for the animation, and switch back to their normal skins once their arousal goes down. however the other npcs walking around with increased arousal begin to switch to their riekling aroused mesh. i want to keep the behavior of switching to the riekling mesh during animations, but not when the goblins are not animating

turn off aroused integration in the CF MCM.

Posted
1 hour ago, shiagwen said:

i dont want female giantess i font want female draugr i dont want any female enemies that are not original skyrim !

Boot up xedit and remove them?

Posted
On 4/5/2021 at 8:23 PM, Nymra said:

 

who has a falmer 5P??

 

I think I have to make some 5P with my LEGO principle....

2 dogs can fuck, 2 dogs can lick, makes 5P for me.
or 4 horses fucking a cage with a female inside?
are there troll masturbations anywhere? I mean some bystanders are also used in human 5P. hmm

Yes.. and.. the SL stock falmer 5p, it's bad, really really bad. In so many ways. Mostly wacked out alignments an jarring movements, which make one incredibly janky spastic scene. At least for me it does, even if I painstakingly take time to align/position each actor for each stage to where they should be, once it's running it just looks like a spastic horrible mess breaking any sense of immersive plausibility of movements. ie needs an overhaul.

An yes I couldn't agree more Nymra. It would be nice to have a wider variety of 3p/4p and 5p animations for many creatures/animals already available to us. Also yes to those who may groan after reading that.  I have zero animation skills as well lack the time to develop them (yet). I would and interested in one day being able to do such (perhaps in retirement) alas it will not happen anytime soon. So, I patiently wait (an support *ahem* Billy) on our exceptionally talented artist's who can and do provide+maintain those animations.

Blessed be their pervy hearts and souls. ?

Posted
10 hours ago, tomcat101 said:

Installed everything correctly , all registered etc 

But hentai creatures settings not showing up any ideas ?

Thx

turn off HC's esp and save the game, then turn it back on.

doing this should refresh the scripts.

Posted

Anybody have a fix for Sexlab not finding Valid Creature Animations? I tried a few fixes (like reloading the animations, making sure creature pack is installed, lowering animations to 500, etc) and it's still busted.

Posted
22 minutes ago, rbgjackal said:

Anybody have a fix for Sexlab not finding Valid Creature Animations? I tried a few fixes (like reloading the animations, making sure creature pack is installed, lowering animations to 500, etc) and it's still busted.

redo troubleshooting steps 5,6,7,8 until it works.

Posted
15 hours ago, MadMansGun said:

redo troubleshooting steps 5,6,7,8 until it works.

I *think* I fixed the problem (more creature animations are working than before). There was something out of place in my load order and the overwrite files in MO. More carefully read the mod description and I'll get back to you on if I 100% fixed the issue.

Posted

i loaded skyrim esm only in the creation kit.  to my surprise i saw all kind of female draugr. what will happen if i delete them ? do male draugr spawn instead of them or will nothing be there?

Posted
3 hours ago, Oroborus said:

Is it right if my deers have no cock ? Never checked it before.

depends on the deer, some are female.

Posted
16 hours ago, MadMansGun said:

depends on the deer

 

Thanks, i forgot it.

 

And one more question, what is the reason if animation worked good, but suddenly all actors standing still. Only one animation from pack is broken or something like that.

Posted
4 hours ago, Oroborus said:

And one more question, what is the reason if animation worked good, but suddenly all actors standing still. Only one animation from pack is broken or something like that.

A. bad FNIS generation / corrupted behavior file.

Quote

try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

if it's a human actor that is the problem:

Quote

NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.

 

B. corrupted animation registry in sexlab. (this happens a lot more with SL limit extending mods/scripts that let you go past the stock limit)

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

C. animation mod/s made for SSE installed into a SLE game.

uninstall the SSE mod and reinstall the SLE version of that mod.....also you may need to fix the behavior file because it's probably corrupted.

 

 

edit:

D. your using nemeses.

stop using overhyped gimmicky trash and reinstall FNIS.

Posted

Hey @MadMansGun do you have a red/pink version of the legacy werewolf penis texture? I've seen SFM animations with what I think was originally your model in them but not been able to find the source model they used.

 

image.png.4f0716edca0f91f3ef7cbe20b5537339.png

 

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