Desiree42 Posted April 5, 2021 Posted April 5, 2021 1 hour ago, donkeywho said: I found it worked fine on a new game if you used the SE version + LE patch, set up as mircislav stated above 4 minutes ago, mircislav said: Desiree42 SexLab Aroused Creatures SE v04.02.7z 193.15 kB · 0 downloads Thanks for the help. I'll try it out after work.
Nymra Posted April 6, 2021 Posted April 6, 2021 Question to the crowd: anybody knows of any 5P Animations for Creatures? I only know of Billies 3x 5P Skeever (of all the things :D) and 1x 5P Draugr. Anything else that I might have missed? Asking for a friend ^^
MadMansGun Posted April 6, 2021 Author Posted April 6, 2021 17 minutes ago, Nymra said: . looks like draugrs and falmers also have a 5p animation or 2 the rest are 4p or less.
Nymra Posted April 6, 2021 Posted April 6, 2021 1 hour ago, MadMansGun said: looks like draugrs and falmers also have a 5p animation or 2 the rest are 4p or less. who has a falmer 5P?? I think I have to make some 5P with my LEGO principle.... 2 dogs can fuck, 2 dogs can lick, makes 5P for me. or 4 horses fucking a cage with a female inside? are there troll masturbations anywhere? I mean some bystanders are also used in human 5P. hmm 1
MadMansGun Posted April 6, 2021 Author Posted April 6, 2021 25 minutes ago, Nymra said: who has a falmer 5P?? it's a stock sexlab animation. 27 minutes ago, Nymra said: are there troll masturbations anywhere? not sure.
fakelake Posted April 6, 2021 Posted April 6, 2021 Is there any way to make this mod compatible with Maximum Carnage (https://www.nexusmods.com/skyrim/mods/105911)? At least to have the gore effects only apply on humans if it is not possible to have that and creatures at the same time. If both mods are used, the creature's dicks will float away from the body, I assume the skeleton gets overwritten.
MadMansGun Posted April 6, 2021 Author Posted April 6, 2021 7 hours ago, fakelake said: Is there any way to make this mod compatible with Maximum Carnage (https://www.nexusmods.com/skyrim/mods/105911)? At least to have the gore effects only apply on humans if it is not possible to have that and creatures at the same time. If both mods are used, the creature's dicks will float away from the body, I assume the skeleton gets overwritten. i'm not seeing any skeleton files in that mod......in fact i have no clue in hell how that mod works. as far as i can tell it replaces the body mesh on death or something....but if that was the case then the dick should not even be there anymore since it's part of the body mesh and uses the same body template flags.
Nazzzgul666 Posted April 9, 2021 Posted April 9, 2021 After beeing away from Skyrim for quite a while and completly out of date i re-read the descriptions given here... do i still need creature framework at all? The description of MNC on the mainpage makes it sound a bit redundant.
Psalam Posted April 9, 2021 Posted April 9, 2021 24 minutes ago, Nazzzgul666 said: After beeing away from Skyrim for quite a while and completly out of date i re-read the descriptions given here... do i still need creature framework at all? The description of MNC on the mainpage makes it sound a bit redundant. CF is now one of the files that you can download when you hit the "Download this File" button. That version you need. The old one you don't.
Nazzzgul666 Posted April 9, 2021 Posted April 9, 2021 26 minutes ago, Psalam said: CF is now one of the files that you can download when you hit the "Download this File" button. That version you need. The old one you don't. Thanks! Description for both files says something like "adds meshes" so i thought maybe MFC does what CF does anyways by now. Damn... i'm old and forgetful, i once knew pretty well what did what exactly.^^
MadMansGun Posted April 9, 2021 Author Posted April 9, 2021 10 minutes ago, Nazzzgul666 said: . i do keep the install guide up to date you know: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ 2
MadMansGun Posted April 10, 2021 Author Posted April 10, 2021 51 minutes ago, argenteum said: Is the modder's guide for Creature Framework available anywhere? Looking for documentation on making creatures.d JSON files in particular. a basic one can be found here: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ and a backup of the original one is here: https://web.archive.org/web/20160801090306/http://git.loverslab.com/Ep1cL3w7z/creature-framework
MadMansGun Posted April 14, 2021 Author Posted April 14, 2021 before anyone asks it's just another mod race registration update. 6
Roggvir Posted April 14, 2021 Posted April 14, 2021 I just came to check if there may be any newer version, and it looks like the latest is still 12.5B, but the last version I have on my drive is 12.6A Was there ever a version 12.6A? ...because i seem to have it, but i have no clue where i got it from. What is this mess, how is this possible? What is the latest version? Is there a changelog somewhere?
MadMansGun Posted April 14, 2021 Author Posted April 14, 2021 45 minutes ago, Roggvir said: I just came to check if there may be any newer version, and it looks like the latest is still 12.5B, but the last version I have on my drive is 12.6A Was there ever a version 12.6A? ...because i seem to have it, but i have no clue where i got it from. What is this mess, how is this possible? What is the latest version? Is there a changelog somewhere? the log is inside the file due to website fuckery, 12.5B is the newest version, 12.6 does not exist (yet).
Roggvir Posted April 14, 2021 Posted April 14, 2021 10 minutes ago, MadMansGun said: the log is inside the file due to website fuckery, 12.5B is the newest version, 12.6 does not exist (yet). ? thank you. So... i had to make a typo when naming that folder, then another same typo when writing the version into my mod manager package manifest... no other explanation. Though.. there is one more strange thing - i downloaded all the pacakges for 12.5A and 12.5B, including the 12.5SE form the SSE conversion, and NONE of them match whats inside that mysterious 12.6 i have. Anway, thanks for clearing it up, i am going to download the 12.5B and stick with it.
MadMansGun Posted April 14, 2021 Author Posted April 14, 2021 5 minutes ago, Roggvir said: NONE of them match whats inside that mysterious 12.6 i have. 3rd party edit maybe?
Roggvir Posted April 14, 2021 Posted April 14, 2021 1 hour ago, MadMansGun said: 3rd party edit maybe? I think it must be. Who knows where i got it from, but the 12.6 is probably my typo.
DadPrefersDads Posted April 14, 2021 Posted April 14, 2021 Hey, I've got a bug that keeps happening. When I select certain creatures using a spell in order to have sex with them, it says the spell fizzles out and fails to affect them. If I try to have sex with them through other means, it simply doesn't activate. First it happened with cows, and now it's happening with sabercats. For reference, cows are now working and sabercats used to work, but not anymore. Is this a common issue? Does anyone know how to fix it?
szymanowski7 Posted April 18, 2021 Posted April 18, 2021 hello. I just installed MNC lately, and everything seems fine unless this one thing. When i play the animation, it only play to one of the creature. the other one is running in place and not playing the animation. i've tried re-register the animation but still not working. did i miss some steps? i'm using the 12.5B version MNC
MadMansGun Posted April 18, 2021 Author Posted April 18, 2021 17 minutes ago, szymanowski7 said: hello. I just installed MNC lately, and everything seems fine unless this one thing. When i play the animation, it only play to one of the creature. the other one is running in place and not playing the animation. i've tried re-register the animation but still not working. did i miss some steps? i'm using the 12.5B version MNC make sure to rerun fnis first before re-registering the animations, then make sure the right animation is running with the h key selection menu (eg: not trying to run a creature on human animation when it should be a creature on creature animation) 1
tsnootch Posted April 18, 2021 Posted April 18, 2021 Asking permission: I use a mod called Sexlab Parasites (Kyne's Blessing). In that mod, a spider has a chance to break off it's penis inside you, leaving it there until you get it removed. For personal use only, I replaced the spider penis mesh from that mod (which was just a hagraven claw) with the spider penis mesh from your mod so it would look consistent throughout. I wanted to ask your permission if I could share it over at the Sexlab Parasites thread. If not, no worries.
MadMansGun Posted April 18, 2021 Author Posted April 18, 2021 1 hour ago, tsnootch said: break off it's penis poor spider ? 1 hour ago, tsnootch said: could share it over at the Sexlab Parasites thread yes, i guess.
tsnootch Posted April 19, 2021 Posted April 19, 2021 48 minutes ago, MadMansGun said: poor spider ? yes, i guess. Thank you.
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