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More Nasty Critters Legendary Edition


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Posted
On 2/10/2021 at 3:25 PM, maxsteiner said:

Using the lates version of this just tanks my fps. I mean, I get single digits. Even in the starting cell in Live Another Life. As soon as I disable this, im good. My rig is top notch, 2080 ti, yadayadyada. Using an older version of this is fine but this one eludes me. I got a fresh install of Skyrim.

Crap just updated and my fps tanked, didn't keep copy of old one.

Posted
On 2/13/2021 at 3:41 AM, Shadex4 said:

Looks like clearing everything and re register all mods once all other mods load install fixed it. This was coming from a fresh game

You did this in Creature Framework MCM? Could you expain to me what you did? Please? :)

Posted
10 hours ago, maxsteiner said:

You did this in Creature Framework MCM? Could you expain to me what you did? Please? :)

Once Game loads and all other mods are done, I go back and essentially clear/stop everything in creature Framework and then click re register. This is from a save only a few minutes fresh. Haven't had time to re examine the save where the FPS dropped to confirm or if it was a coincidence. Also I don't have older version of CF Framework to compare. I did notice that on unfixed save CF is reinitiating over and over again probably overloading script, this was noted in troubleshooting but jcontainers has not really updated so didn't think that this could still happen. Maybe something in newer version is causing it tied with other unknown factors.

Posted
36 minutes ago, Shadex4 said:

Once Game loads and all other mods are done, I go back and essentially clear/stop everything in creature Framework and then click re register. This is from a save only a few minutes fresh. Haven't had time to re examine the save where the FPS dropped to confirm or if it was a coincidence. Also I don't have older version of CF Framework to compare. I did notice that on unfixed save CF is reinitiating over and over again probably overloading script, this was noted in troubleshooting but jcontainers has not really updated so didn't think that this could still happen. Maybe something in newer version is causing it tied with other unknown factors.

the newer version of jcon for SE has been fucking up, but as far as i know the LE version is/was fine.

 

(also make sure other mods don't have a copy of it in them, some people have done that in the past)

Posted

In my game Deer and Elk have no textures on their schlong.

As far as I can tell everything else works perfectly fine.

 

I have a deer folder in MNC\textures with the three texture files, but for some reason they don't seem to get applied and in Creature Framework's MCM they both have MoreNastyCritters correctly selected.

 

Any advice?

Posted

I have neither of those.

 

Edit: But your post still got me on the right track. It was Naturalistic HDT that causes this (though it worked fine with earlier MNC versions). After deactivating the mod and re-doing FNIS the textures now show up.

I think I'll give ABC or ASOS a try.

 

Thank you.

Posted
On 2/15/2021 at 2:53 AM, Shadex4 said:

Once Game loads and all other mods are done, I go back and essentially clear/stop everything in creature Framework and then click re register. This is from a save only a few minutes fresh. Haven't had time to re examine the save where the FPS dropped to confirm or if it was a coincidence. Also I don't have older version of CF Framework to compare. I did notice that on unfixed save CF is reinitiating over and over again probably overloading script, this was noted in troubleshooting but jcontainers has not really updated so didn't think that this could still happen. Maybe something in newer version is causing it tied with other unknown factors.

Thanks man. I gonna give this a try. I have a fresh install of Skyrim so... Here goes nothing, lol.

Posted
27 minutes ago, maxsteiner said:

Thanks man. I gonna give this a try. I have a fresh install of Skyrim so... Here goes nothing, lol.

Edit: No dice. Going back to an older version.

Posted

Creature Framework says that it cant do startup initialization, either JContainers or something else is not installed (they are). Is this the issue that some have and some don't with no valid fix?

Posted
36 minutes ago, Krasovskiy said:

or something else is not installed

sexlab aroused redux, it should be loading before CF.

 

try clicking on the uninstall button in CF's MCM, then save & quit and reload the save.

Posted

I wanted to have more believeable Troll Blowjobs and did something nobody has ever done before: I SHRINKED A DICK!

I scaled the Troll Dick down 25% but kept its length in nifscope.  
Its the ABC version and seems to work flawlessly.

What do you think? :D
"Heresy, get back to Nexus you freak"

 

or

 

"Yes please make a Patch!" 

(Werewolves, Gargoyles and other humanoids with similar dick diameters might get the same treatment. Dunno for animals, have to check,...)

20210223040218_1.jpg.86ef1061d4129516437139fb84632e5d.jpg

 

Posted

my fps tanks when installing this and ABC. And I mean tanks. Im down in single digids. Only way I can fix the is to reinstall XPMSE skeleton, but that messes up the animal penises. Im at a loss here. Lets for arguments sake assume that I have all the required mods and its something I do wrrong during install. Any tips?

Posted
On 2/26/2021 at 7:42 PM, Wolf_Darkfeeling said:

This mod was working just fine, but after a few games the creatures didn't get erect anymore, is there a problem or a fix?

 

Quote

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2).

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

 

normally "A" fixes it.

 

 

1 hour ago, maxsteiner said:

my fps tanks when installing this and ABC. And I mean tanks. Im down in single digids. Only way I can fix the is to reinstall XPMSE skeleton, but that messes up the animal penises. Im at a loss here. Lets for arguments sake assume that I have all the required mods and its something I do wrrong during install. Any tips?

your not the first to report a lag problem...but you are the first to find that changing the skeleton effected it.

 

have you tried using MNC's skeletons (nif & hkx) instead of ABC's? or not installing ABC?

does the lag only happen around creatures? if so what creatures are near you?

Posted
1 hour ago, MadMansGun said:

normally "A" fixes it.

 

 

your not the first to report a lag problem...but you are the first to find that changing the skeleton effected it.

 

have you tried using MNC's skeletons (nif & hkx) instead of ABC's? or not installing ABC?

does the lag only happen around creatures? if so what creatures are near you?

Here is the really strange thing. Iv just reinstalled all the required mods and this one and not the ABC mod. All the the beast penises are now fine. Working as adverticed but, the fps drops when im inside ruins and such. Like bleak falls barrows, or the starting cell of Live another life mod. In the outside world my fps is fine. The moment I step into a nord ruin, my fps drops through the floor. I am baffeled to say the least.

Posted
9 minutes ago, maxsteiner said:

bleak falls barrows

frost spiders, it's always the freaking frost spiders with that place.

Posted
12 hours ago, MadMansGun said:

frost spiders, it's always the freaking frost spiders with that place.

Well, Im pretty sure that there are no frost spiders in the starting cell of Live Another Life, lol. But, maybe you are on to something. Im using Immersive creature mod and that introduces a ton of creatures. Does that sound like something. Im pretty sure though that it doesnt come with its own skeletons. Any thoughts? Have you ever used immersive creatures mod?

Edit: Nope. Disabling Immersive creaures did nothing. What could hit the fps like this, and only in ruins and forts?

 

Edit2: Im just gonna give up on this mod. Well, this version anyway. I still have a copy of an old, old version of this, 9.3 I think, lol and that works. So, adios amigos ?

Posted

Guys, it's a very simple question and all it needs is a simple straightforward answer.

 

image.png.61d11fa797931dfeac07061f52818d49.png

What should overwrite what?

 

(xpmse has a patch for and overwrites sos)

Posted
14 minutes ago, ritalmao said:

Guys, it's a very simple question and all it needs is a simple straightforward answer.

 

image.png.61d11fa797931dfeac07061f52818d49.png

What should overwrite what?

 

(xpmse has a patch for and overwrites sos)

And the winner is . . .



. . . More Nasty Critters.

 

If you click on the orangey-brown text (1 conflicting, 45 conflicting etc) it will show you which files are involved thus helping with your decision (more often than not).

Posted
3 minutes ago, Grey Cloud said:

And the winner is . . .

 

  Hide contents

 

 


. . . More Nasty Critters.
 

 

 

 

If you click on the orangey-brown text (1 conflicting, 45 conflicting etc) it will show you which files are involved thus helping with your decision (more often than not).

So I let MNC overwrite everything? And this won't cause any issues with XPMSE? Alright then

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