Heroine HoneyCrotch Posted March 11, 2018 Posted March 11, 2018 playing as a male dragonborn, I would love to see a version that excludes player character that has similar effects on female npcs that are over aroused 1
Vivi Posted March 11, 2018 Posted March 11, 2018 25 minutes ago, heroine sugarsnatch said: playing as a male dragonborn, I would love to see a version that excludes player character that has similar effects on female npcs that are over aroused You can turn off player arousal so only NPCs will be affected. 1
Heroine HoneyCrotch Posted March 11, 2018 Posted March 11, 2018 what!?,i need to learn how to read better!, i swear i read some of the description. thanks for reply
deltabrav00 Posted March 25, 2018 Posted March 25, 2018 On 3/11/2018 at 12:28 PM, Vivi said: You can turn off player arousal so only NPCs will be affected. Is that a feature of the mod? I can't find any settings like that. I'd be really cool if that was an option though.
antbank123 Posted April 16, 2018 Posted April 16, 2018 I have found a bug. If I open my inventory at the middle of sex scenes that caused by this mod, my character cannot move forever after the sex scenes.
blippyp Posted April 16, 2018 Posted April 16, 2018 This mod is 'almost' exactly what I'm looking for I think based on what I've read, but there's one problem. The PC is the only 'target'. Could this be easily modified to instead point to a specific follower (my spouse) or all followers and myself if need be, instead of just me? Maybe this is already a feature, but I haven't seen any mention of it yet. I'm betting this would be rather easy to modify depending on how it's scripted I suppose, I'm guessing you could easily run a loop through all actors in the current follower faction whenever looking at the pc alias. I don't know how it's coded or how complicated it would be. Mostly I just want this to work on my spouse which would a simple check, going thru all the followers might be a little script heavy I guess - mostly I'd be VERY happy if you could substitute yourself for another instead. I love the fact that there's a brawl option and an opportunity to kick the crap out of whoever is trying to go after my spouse before anything actually happens without already being in a fight (like how defeat would work). Also, obviously, I shouldn't get in trouble for kicking the crap out of him either for defending my spouse, so a guard would clearly look the other way (if not even help out - help me out I mean...) although I suppose a guard could be the attacker, but they would clearly be 'in the wrong' and wouldn't want to cause a further scene by throwing me in jail for beating him up for trying to rape my wife). I would LOVE the option to not have to kill them, instead beat them up and if possible -> bring them into the authorities for some jail time based on their acts. Edit: So I looked at the code, and I guess what I'm asking for is easier said than done, but still not a huge task to take on I suppose. Clearly (after reading a couple of posts ahead of me) I am not the only person who would love to see this kind of feature enabled. Hope you'll make an update in the future that takes this into account, I realize this would require rebuilding much of the structure of how you have this set up, but before you take this mod further, I truly hope you'll consider this request. I did install the mod and have been playing with it all night installed. One thing I noticed was that while I was having sex with my spouse, your dialogue would pop up and she'd be basically wanting to rape me while we were already having sex. Might want to look into blocking that... ;-P Loving the aroused sexy idles though, not sure if it's coded to work this way or not, I have certainly had some 'issues' with it appearing to not be functioning... When my spouse was tied up in an elbow binder, after I first installed it, she was making the sexiest looking facials during her anguish. I assumed it was this mod that was doing it. But after a while they seemed to stop (might be more of a random issue, might be part of DDI or something else doing it that I never noticed before, maybe my facials weren't working again... no idea...) My point though, is that you are blocking your animations from happening while the user is 'tied up' I guess - My request is that if you are applying facials during this phase and are blocking those as well, I would like to see you still let the facials go thru while blocking those animations. Just because my spouse is in an armbinder, doesn't mean she's actually getting those animations, and in fact, quite often those animations don't fire when a plug goes off anyways. So pushing the facials thru regardless would be a very nice touch and make her arousal state much more intriguing to watch. Either way, interesting mod/mods, will definitely be keeping an eye on these. Thx for making them available. 2
krocoz Posted April 30, 2018 Posted April 30, 2018 Could someone help me please? It seems the force greet doesn't always work. When it doesn't work, the force greet dialogue still triggered, but my PC had to force greet the NPC instead. Also, after winning the brawl, the aggressor always say "You've bested me" or something like that, and the NPCs around are just evading my PC and they always talk like the brawl is still going on. 1
Vyxenne Posted May 16, 2018 Posted May 16, 2018 On 4/16/2018 at 12:45 PM, antbank123 said: I have found a bug. If I open my inventory at the middle of sex scenes that caused by this mod, my character cannot move forever after the sex scenes. That's not a bug, it's a "feature" of Skyrim. Usually you can clear it with console command epc (EnablePlayerControls.) The best option, however, is to avoid the problem entirely and stop opening your inventory during sex scenes! If you must check your tampon supply in the middle of an orgy, press the SexLab "end animations" hotkey (default=End) first. 2
Mez558 Posted May 31, 2018 Posted May 31, 2018 A disable function for this would be good, rather than just uninstalling. Middle of a dungeon crawl and all of a sudden my follower would rather proposition my PC than defend himself or me from the undead attacking us. I suppose blocking arrousal on SL aroused would be the best work around, setting arousal requirement to 101 doesn't seem to do a lot.
Rob_J Posted June 1, 2018 Posted June 1, 2018 Was wondering if gag support could be added to the dialog to change all responses to mmmph or just remove choices depending if you are restrained as well. Deviously Enslaved does this at least for gags.
Verstort Posted June 2, 2018 Posted June 2, 2018 On 5/31/2018 at 8:52 PM, Rob_J said: Was wondering if gag support could be added to the dialog to change all responses to mmmph or just remove choices depending if you are restrained as well. Deviously Enslaved does this at least for gags. DEC makes two dialogues, one for gag and for not gagged, effectively doubling dialogue volume, which might be annoying to add if the dialogue has attached scripts. DEC uses the zad_DeviousGag keyword in the dialogue conditions to detect if a gag is worn or not. This requires DD as a hard requirement to see those keywords at dialogue condition evaluation. I haven't tried it, but I think you can get around the DD hard requirement by loading the keyword through GetFormFromFile at save load start, save the keyword locally, then test if the player has a gag or not in the player script with the "OnObjectUnequipped" and "OnObjectEquipped" events, save the result of if the player is gagged as your own property and use THAT in the dialogue conditions instead. something like ; "at save load event" DD_gag_keyword = Game.GetFormFromFile(0x04007EB8, "Devious Devices - Assets.esm") as keyword ; "at playerscript equip and unequip events" Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) ; "if DD is not installed, the keyword will be NONE" if DD_gag_keyword != None && (akBaseObject as Armor).HasKeyword(DD_gag_keyword) ; "player equipped a gag, save a bool property to check for in your dialogue condition" ; "apply similar logic in the unequip event detecting when the gag is removed" Since there should only be one armor on the player with the gag keyword, you should be able to get away with only checking add/remove, and not checking if they are still wearing a second item with the keyword. the same can be done for ZAZ zbfWornGag keyword
Mdy Posted June 4, 2018 Posted June 4, 2018 On 4/30/2018 at 6:36 PM, krocoz said: Could someone help me please? It seems the force greet doesn't always work. When it doesn't work, the force greet dialogue still triggered, but my PC had to force greet the NPC instead. Also, after winning the brawl, the aggressor always say "You've bested me" or something like that, and the NPCs around are just evading my PC and they always talk like the brawl is still going on. Got the brawl problem, too. I've installed the Modern Brawl patch, cleaned the save from the DGIntimidateQuest with Savegame Script Cleaner in my save and there are still spectators after the fight.
nilead Posted June 20, 2018 Posted June 20, 2018 Got a trouble with Idles, would apreciate advice if someone has encountered similar issues. They worked as intended for me for a while, however they abruptly stopped working for PC at the time i was unable to pinpoint. (Probably after i've re-ran FNIS generator). I had similar issue with PCEA2, however its "refresh idles" MCM option solved it for that mod. I however can figure out how to fix it for TDF idles. Clean saving and reinstalling didnt do the trick. If anyone have an idea - i would appreciate the help.
Mart0206 Posted August 11, 2018 Posted August 11, 2018 May i ask why we can set the arousal to 101 in TDF Rape? Thought this is to block/stop the player being target, which i would find great exspecially during long quest dialogs like from slaveRun. Usually they will always get interupted through TDF Rape ´cause some townsfolk jerk or a guard interfare to rape the pc.
Corsayr Posted August 11, 2018 Posted August 11, 2018 9 hours ago, Mart0206 said: May i ask why we can set the arousal to 101 in TDF Rape? Thought this is to block/stop the player being target, which i would find great exspecially during long quest dialogs like from slaveRun. Usually they will always get interupted through TDF Rape ´cause some townsfolk jerk or a guard interfare to rape the pc. That is exactly what the 101 setting should do, basically turns it off. 1
0wnyx Posted August 11, 2018 Posted August 11, 2018 could u tell me what idles means ? i know i have the sexy idles se edition installed but i cant tell how to activate them... for example i have some jewrly like rings that named ...idles female...xy. nothing really happens if i put them on... also the sex animations have now face expressions, though i didnt wear the rings while playing a sexlab animation... i guess i try that out.
sophiextime Posted August 12, 2018 Posted August 12, 2018 Hewo! Just a quick request or question as i am not sure if this Mod is still supported or updated but is this compatible with Skyrim SE? if not would someone possibly convert it as it looks great, especially the Rape mod. I miss having Lovers Victim which kind of did that. There isnt currently anything like this in Skyrim SE mods. Thank you
blee717 Posted August 23, 2018 Posted August 23, 2018 On 8/12/2018 at 5:36 AM, sophiextime said: Hewo! Just a quick request or question as i am not sure if this Mod is still supported or updated but is this compatible with Skyrim SE? if not would someone possibly convert it as it looks great, especially the Rape mod. I miss having Lovers Victim which kind of did that. There isnt currently anything like this in Skyrim SE mods. Thank you I'd like to know this too. On the tracker, it's listed as converted before. I don't mind doing a bit of work but is there anything extra that needs to be done? Amorous Adventures was as simple as drag and drop. Not sure if this is just as easy.
sophiextime Posted August 23, 2018 Posted August 23, 2018 24 minutes ago, blee717 said: I'd like to know this too. On the tracker, it's listed as converted before. I don't mind doing a bit of work but is there anything extra that needs to be done? Amorous Adventures was as simple as drag and drop. Not sure if this is just as easy. Hi! yeah i havent seen any SSE converted versions so its why i wasnt sure if it works as is or needs work on it to port to SSE. i am not skilled at any of that so was hoping someone might port it properly .
Airianna Posted September 4, 2018 Posted September 4, 2018 I have come across several bugs... 1) after brawling, there is always at least 1 NPC who continues to act as tho the fight is still going. 2) am in a conversation with someone, they don't wait till after the conversation is over, before approaching, and when I finish the conversation, instant brawl starts. 3 & 4) they want to approach while swimming or riding a horse. 5) If I am busy, *singing due to become a bard or in cut scene even base game*, again they approach without waiting. I don't recommend adjusting the scripts to make it usable with SSE till after these issues are fixed, as they are big problems in oldrim.
krocoz Posted September 4, 2018 Posted September 4, 2018 5 hours ago, Airianna said: I have come across several bugs... 1) after brawling, there is always at least 1 NPC who continues to act as tho the fight is still going. 2) am in a conversation with someone, they don't wait till after the conversation is over, before approaching, and when I finish the conversation, instant brawl starts. 3 & 4) they want to approach while swimming or riding a horse. 5) If I am busy, *singing due to become a bard or in cut scene even base game*, again they approach without waiting. I don't recommend adjusting the scripts to make it usable with SSE till after these issues are fixed, as they are big problems in oldrim. I found the issue #1 too.
cubucus Posted September 20, 2018 Posted September 20, 2018 On 8/23/2018 at 9:30 PM, sophiextime said: Hi! yeah i havent seen any SSE converted versions so its why i wasnt sure if it works as is or needs work on it to port to SSE. i am not skilled at any of that so was hoping someone might port it properly . converted the idles mod. but ingame the idles don't change for some reason. I updated the included animations using the CK tool and resaved the .esp in CK (though looks like the resave is not necessary) FNIS found the idles and didn't complain. MCM also shows up did I miss a step? if there are any script edits to do I'll probably won't be able to figure them out on my own. edit: The papyrus log is bloated with warnings about a property missing in a script and some scripts could not be found in the type table in save. Spoiler these lines repeat over and over but with alias "myAlias" with number 1 to 20 as suffix (only the first block is ordered. all further repetitions seem to be unordered) [09/20/2018 - 10:48:46PM] warning: Property Threshold3 on script BB_ArousedSexyIdlesAliasScript attached to alias myAlias on quest BB_ArousedSexyIdlesQuest (71000D62) cannot be initialized because the script no longer contains that property [09/20/2018 - 10:48:46PM] warning: Property Mod on script BB_ArousedSexyIdlesAliasScript attached to alias myAlias on quest BB_ArousedSexyIdlesQuest (71000D62) cannot be initialized because the script no longer contains that property [09/20/2018 - 10:48:46PM] warning: Property Threshold1 on script BB_ArousedSexyIdlesAliasScript attached to alias myAlias on quest BB_ArousedSexyIdlesQuest (71000D62) cannot be initialized because the script no longer contains that property [09/20/2018 - 10:48:46PM] warning: Property Threshold2 on script BB_ArousedSexyIdlesAliasScript attached to alias myAlias on quest BB_ArousedSexyIdlesQuest (71000D62) cannot be initialized because the script no longer contains that property [09/20/2018 - 10:48:46PM] warning: Property sla_Arousal on script BB_ArousedSexyIdlesAliasScript attached to alias myAlias on quest BB_ArousedSexyIdlesQuest (71000D62) cannot be initialized because the script no longer contains that property and the warnings about the script missing (the first is repeated 20 times): [09/20/2018 - 10:49:07PM] warning: Could not find type BB_ArousedSexyIdlesAliasScript in the type table in save [09/20/2018 - 10:49:07PM] warning: Could not find type BB_ArousedSexyIdlesPlayerMEScript in the type table in save [09/20/2018 - 10:49:07PM] warning: Could not find type BB_ArousedSexyIdlesPlayerRefScript in the type table in save and some other warnings that I found: [09/20/2018 - 10:51:30PM] warning: Property Mod on script BB_ArousedSexyIdlesPlayerMEScript attached to Active effect 40 on (00000014) cannot be initialized because the script no longer contains that property [09/20/2018 - 10:51:30PM] warning: Property ArousalTier on script BB_ArousedSexyIdlesPlayerMEScript attached to Active effect 40 on (00000014) cannot be initialized because the script no longer contains that property though all 5 scripts are present in ..\Data\scripts\ Papyrus.0.log
jalingon3011 Posted October 31, 2018 Posted October 31, 2018 Hi is it possible to add a feature that allows me to select default facial expression to display when arousal reaches certain threshold? e.g.: 50 arousal - sad expression, 70 arousal - angry expression.
Martianman Posted November 27, 2018 Posted November 27, 2018 Could you add a version for followers to be attacked as well? I've seen some where they can be attacked sexually in combat, but not from arousal like this mod allows. I'm wondering because I play male characters generally and haven't seen any mods where npcs will attempt to assault a follower without the PC having to be triggered first. 1
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