Narcolepsy Posted May 4, 2019 Posted May 4, 2019 7 hours ago, Levdachamp said: Does this cause performance issues? These are just animations, so you shouldn't have any performance issues unless you already had them before.
Zapatones Posted May 4, 2019 Posted May 4, 2019 Any way so that I do not get this error? Too many animations ERROR(2026 -/ Because the animation package does not workc
MadMansGun Posted May 4, 2019 Posted May 4, 2019 1 hour ago, Zapatones said: Too many animations remove some animation based mods.
Narcolepsy Posted May 4, 2019 Posted May 4, 2019 2 hours ago, Zapatones said: Any way so that I do not get this error? Too many animations ERROR(2026 -/ Because the animation package does not workc You could try using FNIS XL, but like MadMansGun suggested you would be best off removing some animations that you might not be using instead.
Zapatones Posted May 6, 2019 Posted May 6, 2019 I tried to use the XXL and it does not give an error but now the game gives me a crash
Narcolepsy Posted May 6, 2019 Posted May 6, 2019 42 minutes ago, Zapatones said: I tried to use the XXL and it does not give an error but now the game gives me a crash How many animations is FNIS reporting. You might be at the limit for what your game can handle.
Zapatones Posted May 7, 2019 Posted May 7, 2019 Is it necessary to have the latest version of MNC? I have version 9 but the last one is 11 but I can not get it to work with that
WhatRules Posted May 7, 2019 Posted May 7, 2019 Nice update. Would you consider doing a human unconsensual version of the Werewolf facefuck?(which means the male has to force her head all the time) I don't think I've seen anything similar, unless you count the AP pack, which is very boring and outdated by now.
Ernest Lemmingway Posted May 7, 2019 Posted May 7, 2019 2 hours ago, Zapatones said: Is it necessary to have the latest version of MNC? I have version 9 but the last one is 11 but I can not get it to work with that It shouldn't be. If FNIS is registering more than 11-12,000 animations, then you start entering the territory of "animation overload." The game's engine just can't handle too many additional animations and will crash when Skyrim is started. The only solution for that is to remove animation mods and get that FNIS count down.
Billyy Posted May 7, 2019 Author Posted May 7, 2019 2 hours ago, Zapatones said: Is it necessary to have the latest version of MNC? I have version 9 but the last one is 11 but I can not get it to work with that Some creatures may not work without most recent MNC. Off the top of my head, canines, chaurus hunter, frost/storm atronach, ash hopper, etc. 27 minutes ago, saltshade said: Nice update. Would you consider doing a human unconsensual version of the Werewolf facefuck?(which means the male has to force her head all the time) I don't think I've seen anything similar, unless you count the AP pack, which is very boring and outdated by now. I made a cuffed kneeling facefuck for humans that is the same kind of deal. 1
WhatRules Posted May 7, 2019 Posted May 7, 2019 1 hour ago, Billyy said: Some creatures may not work without most recent MNC. Off the top of my head, canines, chaurus hunter, frost/storm atronach, ash hopper, etc. I made a cuffed kneeling facefuck for humans that is the same kind of deal. You're right. I just forgot about it. xD 1
b1ackfeather Posted May 9, 2019 Posted May 9, 2019 A strange problem. (I didn't install the last option 'legacy' for all times.) I can't load a save or start a new game when i install the whore package, just directly CTD after the loading interface. When i cancelled the option 'creature furniture pack', it could run normally. And in fact, i could also use it normally when i only chose 'creature furniture pack', 'human furniture pack' and 'animobject options'. I tried many times to find which options had caused the problem, at last, i had to give up the creature furniture pack option. It seems that no one else meets this problem, right?
Narcolepsy Posted May 9, 2019 Posted May 9, 2019 7 hours ago, b1ackfeather said: .. Make sure that you aren't crashing as a result of too many animations. None of Billyy's animation packs have any problems with them.
arandomguyspain Posted May 9, 2019 Posted May 9, 2019 I have an issue with this mod. When im in-game i can talk with people, move, fast travel, enter in buildings and all that. But i cant use the hands (i mean, like when you enter in combat mode). I can equip an sword and even my character is carrying it, but i just cant use it. Can someone help me with this?
Narcolepsy Posted May 9, 2019 Posted May 9, 2019 45 minutes ago, arandomguyspain said: I have an issue with this mod. When im in-game i can talk with people, move, fast travel, enter in buildings and all that. But i cant use the hands (i mean, like when you enter in combat mode). I can equip an sword and even my character is carrying it, but i just cant use it. Can someone help me with this? Are you sure that this mod is the issue? All this mod does is add SLAL packs. It should have nothing to do with your issue, unless you somehow messed up your FNIS which I guess could be a cause. 1
arandomguyspain Posted May 9, 2019 Posted May 9, 2019 14 minutes ago, Rachel said: Are you sure that this mod is the issue? All this mod does is add SLAL packs. It should have nothing to do with your issue, unless you somehow messed up your FNIS which I guess could be a cause. Already working. Some mods were creating some trouble. Ty
MadMansGun Posted May 9, 2019 Posted May 9, 2019 1 hour ago, arandomguyspain said: I have an issue with this mod. When im in-game i can talk with people, move, fast travel, enter in buildings and all that. But i cant use the hands (i mean, like when you enter in combat mode). I can equip an sword and even my character is carrying it, but i just cant use it. Can someone help me with this? your problem must be somewhere else, Billyy's animations have nothing to do with combat animations. try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that can sometimes help to fix animation problems.
AndragonFirefly Posted May 21, 2019 Posted May 21, 2019 In my mcm menu for slal, I seem to have most of the lists from this mod. But apparently, I don't see the one called "Contained animations Creature 1 Pack". There is an animation in there I really want. About to go look through the unzipped file to see if I can find it. Will let you know if I have any luck. IDK, been a little bit since updating and can't remember if I just didn't install everything or not.
AndragonFirefly Posted May 21, 2019 Posted May 21, 2019 Yep, I found that pack in there. Probably just NMM not doing job. Or I just screwed up the install. Either way, I got everything in there now so it should show up in the MCM now. So just ignore me. Hope it at least made a few laughs. The crickets in my head tell me to say thank you Billy!
arpaschad Posted May 21, 2019 Posted May 21, 2019 Q: Has someone attempted to make SL animations for that Centaur Race already? what's your take on this Billy?
Taven Posted May 21, 2019 Posted May 21, 2019 5 hours ago, arpaschad said: Q: Has someone attempted to make SL animations for that Centaur Race already? what's your take on this Billy? No, and I don't think there will be either. Seems like most folk have forgotten about that race by now.
Mike-Long Posted May 24, 2019 Posted May 24, 2019 Hello, Billyy. First of all, thank you for these amazing animations, I think they are the best that can be found in LoversLab. Second, sorry for my English. Third, the issue: in the 5p Gangbang animation, the two males that are getting blowjobs have lost the animated cumshot in the last stage... in the previous version all that was OK, but in 2.13 there are no more fluid effect. I think if there should be the same effect in the final stage of the new 4p Bukkake animation, when the three males are cumming at the female: there's no effect at all. Or maybe I'm doing something wrong... I only uninstall previous version, install new and run FNIS (normal version, not XL). Later, in-game, I un-register, rebuild, and registry all anims again with SL Anim Loader... Thank you again, excellent work!
Billyy Posted May 24, 2019 Author Posted May 24, 2019 On 5/21/2019 at 3:00 AM, arpaschad said: Q: Has someone attempted to make SL animations for that Centaur Race already? what's your take on this Billy? I forgot these were a thing too. No real plans to touch them or other modded creatures. Centaurs dont interest me too much, and no telling how easy it may be to get thwir animations made, inported correctly, and for sexlab to work with tbem. 1 hour ago, Mike-Long said: Hello, Billyy. First of all, thank you for these amazing animations, I think they are the best that can be found in LoversLab. Second, sorry for my English. Third, the issue: in the 5p Gangbang animation, the two males that are getting blowjobs have lost the animated cumshot in the last stage... in the previous version all that was OK, but in 2.13 there are no more fluid effect. I think if there should be the same effect in the final stage of the new 4p Bukkake animation, when the three males are cumming at the female: there's no effect at all. Or maybe I'm doing something wrong... I only uninstall previous version, install new and run FNIS (normal version, not XL). Later, in-game, I un-register, rebuild, and registry all anims again with SL Anim Loader... Thank you again, excellent work! I personally started using the new version of sexlab cumshot 2.0 that offers better particle effects. Got rid of yhem to support this and because i wouldnt be doing anymore in future with human. I beleive i mentioned it parch notes. Maybe..
Mike-Long Posted May 25, 2019 Posted May 25, 2019 On 5/24/2019 at 7:19 PM, Billyy said: I personally started using the new version of sexlab cumshot 2.0 that offers better particle effects. Got rid of yhem to support this and because i wouldnt be doing anymore in future with human. I beleive i mentioned it parch notes. Maybe.. My bad, you're right: "- Removed cum animobject from 3p Double Bj and the 5p gangbang animations. New sexlab cumshot can provide better effects if setup" Ok, understood, I'll try Cumshot... if I'm capable to free another plugin slot... Thanks for the answer (despite my mistake) and thanks one more time for the anims!!
Reesewow Posted May 25, 2019 Posted May 25, 2019 On 5/24/2019 at 10:19 AM, Billyy said: I personally started using the new version of sexlab cumshot 2.0 that offers better particle effects. Got rid of yhem to support this and because i wouldnt be doing anymore in future with human. I beleive i mentioned it parch notes. Maybe.. .... <- had no idea Sexlab Cumshot was updated (notifications have been pretty sketchy for me) - damn that is a *huge* improvement over the old version. Took me half an hour just to settle on a format.
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