orangemango3444 Posted June 3, 2019 Posted June 3, 2019 21 hours ago, MadMansGun said: the stations are just animated objects, they will show up when you start a animation that uses them. all you need to do is select the right animation. Ok thanks, welp time to go figure out why those animations don't show up in the selection box yet.
MadMansGun Posted June 3, 2019 Posted June 3, 2019 10 minutes ago, orangemango3444 said: Ok thanks, welp time to go figure out why those animations don't show up in the selection box yet. are you over sexlab's 500 animation limit?
Billyy Posted June 3, 2019 Author Posted June 3, 2019 On 6/1/2019 at 2:46 PM, poblivion said: I don't know if I understood everything correctly because my English is bad. But if you are interested in creating animations for ZAZ t.ara it will certainly appreciate it. Your animations are of very good quality. Furniture sex animations is what I was talking about. However while t.ara has made some crazy things, I think it would be irresponsible to make animations for as it’s almost like a soft incompatibility with how many animations it adds and people already hit the limits with my packs. So any furniture I do will be from standard 7.0 zaz, or ones DD team includes if they ever get their furniture stuff implemented. On 6/1/2019 at 5:35 PM, Elf Prince said: OK. Thanks for explanation although not sure I understand you well. In earlier versions the player was the one who did licking. So you changed it to NPC now? The female getting licked in that animation looks pretty passive, so I view her as the more ‘bottom character’. 17 hours ago, orangemango3444 said: Ok thanks, welp time to go figure out why those animations don't show up in the selection box yet. They’re in the human furniture pack. Did you install that one/go to it in slal?
karlpaws Posted June 4, 2019 Posted June 4, 2019 21 hours ago, orangemango3444 said: Ok thanks, welp time to go figure out why those animations don't show up in the selection box yet. Usually I open the console to see what tags were used to select the animation playing, or which tags were used to exclude animations. Then if there's one I really want to have as an option for a certain scenario, I use the SLATE mod to add/remove the needed tags from the animation. Assuming you did install the furniture pack and are not over the max number of animations, as was already mentioned.
phil01991 Posted June 6, 2019 Posted June 6, 2019 I constantly have an issue with this mod ctd'ing on game load or new save. idk why it does this. this has happened for a while and when I disable this mod I don't have any problems. I can even add animations after wards or take some away and it doesn't help, ctd every time
phil01991 Posted June 6, 2019 Posted June 6, 2019 I got it to work for a little bit but then ctd when I try to play later.
MadMansGun Posted June 6, 2019 Posted June 6, 2019 37 minutes ago, phil01991 said: . https://www.loverslab.com/topic/121811-animation-limit-cause-ctd-read-before-you-bother-author-of-animation-pack/ 1
phil01991 Posted June 6, 2019 Posted June 6, 2019 fixed the ctd problem. here is the trick. too many animation files in Skyrim, so delete the ones you don't want. for me, I don't like gore, cunnalingus, or lesbians. I just went through a few mods clearing them. posted is a step by step breakdown on how to accomplish this found on another thread. you guys should probably tag the post and move it somewhere that other people can access it
phil01991 Posted June 6, 2019 Posted June 6, 2019 u can test if this fix will work for you by disabling other animation packs besides billys and checking if it works. if it still ctd's with every animation pack disabled, then this wont work for u.
Seijin8 Posted June 6, 2019 Posted June 6, 2019 3 minutes ago, phil01991 said: u can test if this fix will work for you by disabling other animation packs besides billys and checking if it works. if it still ctd's with every animation pack disabled, then this wont work for u. ... That is the same information that got linked above your posts. Please stop spamming. This isn't new info.
phil01991 Posted June 6, 2019 Posted June 6, 2019 2 hours ago, MadMansGun said: https://www.loverslab.com/topic/121811-animation-limit-cause-ctd-read-before-you-bother-author-of-animation-pack/ didn't mean to bother you guys much, I was just posting because I thought the issue was weird and maybe mod specific. it was really weird because it was literally working earlier and failed later without any file changes. I guess it was a fluke that it worked earlier to begin with. I probably should have tested the ctd due to animation limit, it was just weird that it failed after working. I downloaded the requirements and then it ran fine. next time I try to run with mod it failed. I'm just happy that I learned a little bit about animation deleting and stuff. there really should be a pinned thread somewhere about animation deleting and animation limit testing for noobs. I know a few years ago I would never have figured all this out. the thread could be posted and referenced in the mod troubleshooting section.
phil01991 Posted June 6, 2019 Posted June 6, 2019 9 minutes ago, Seijin8 said: ... That is the same information that got linked above your posts. Please stop spamming. This isn't new info. read my earlier comment as to why I posted. I didn't expect a animation limit issue for good reasons. I tested it anyways and found out that was the cause. this really should be referenced with a fix in the troubleshoot section so you guys don't get spammed anymore. I could start a thread or a guide or something, create it with pictures and all; and then any modder could reference it.
phil01991 Posted June 6, 2019 Posted June 6, 2019 what does the creator of the mod think? I think it could be a useful tool and a good way to reduce ctd question spam. put it in trouble shooting, and then everytime you get the question just reference it.
Seijin8 Posted June 6, 2019 Posted June 6, 2019 17 minutes ago, phil01991 said: what does the creator of the mod think? I think it could be a useful tool and a good way to reduce ctd question spam. put it in trouble shooting, and then everytime you get the question just reference it. You mean like this? On 4/18/2017 at 2:11 PM, Billyy said: Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS let's you install all those animations, doesn't mean your game can handle them. You can try removing animations, or maybe something in these lniks MadMansGun recommends looking at can help: 1. Savegames that crash Skyrim 2. Crash Fixes for Skyrim You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Its on the front page.
phil01991 Posted June 6, 2019 Posted June 6, 2019 3 hours ago, Seijin8 said: You mean like this? Its on the front page. Cool. You already got it. I'm still kinda unsure what the cause is. I shouldn't be over the animation limit. After deleting some and getting it working again it started ctding after I downloaded a new mod, which had no animations. Figured out that I was way under cap as well. 441 human and 261 creature. Got it working again by messing with the files more. When I first installed it and ctded I must of been in the low 200s for each. I'll keep looking into it, because I am making a couple of mods and will have to routinely change files. Is there another thing in these files that could be causing the crashing? I have crash fix and enb boost.
MadMansGun Posted June 6, 2019 Posted June 6, 2019 41 minutes ago, phil01991 said: 441 human and 261 creature those numbers are far too low to be a FNIS animation count, the sexlab count does not crash your game, the FNIS count does. https://www.loverslab.com/topic/110536-how-do-i-get-rid-of-particular-fnis-anims/ https://www.loverslab.com/topic/104998-need-help-removing-animations-from-animation-packs/
phil01991 Posted June 6, 2019 Posted June 6, 2019 My fnis count is 11000 and 4000 roughly. I am using the xxl version so it should support 20,000. 7 hours ago, MadMansGun said: those numbers are far too low to be a FNIS animation count, the sexlab count does not crash your game, the FNIS count does. https://www.loverslab.com/topic/110536-how-do-i-get-rid-of-particular-fnis-anims/ https://www.loverslab.com/topic/104998-need-help-removing-animations-from-animation-packs/
Seijin8 Posted June 6, 2019 Posted June 6, 2019 9 minutes ago, phil01991 said: My fnis count is 11000 and 4000 roughly. I am using the xxl version so it should support 20,000. 15000 total is plenty enough to crash. FNIS upper limit is 20K, doesn't mean your system can do it. That crash comes anywhere between 11K and 15K, so thats probably what is doing it.
Grey Cloud Posted June 6, 2019 Posted June 6, 2019 15 minutes ago, phil01991 said: My fnis count is 11000 and 4000 roughly. I am using the xxl version so it should support 20,000. What @Seijin8 said and read this: https://www.loverslab.com/topic/121811-animation-limit-cause-ctd-read-before-you-bother-author-of-animation-pack/
phil01991 Posted June 7, 2019 Posted June 7, 2019 my system is pretty good. as I understand it this is just a animation file right? nothing much to it other then just animations? no scripts or anything that can cause a crash? its been doing this before my animations were at those numbers. I didn't record it when it first happened because I always have issues with this animation pack for some reason. I wish I would of recorded it when it first happened, but I believe it may have been one of the only other animation files I had. I got it to work. just added another file for a mod im working on, which also adds no more animations. still works. requirements downloaded already im asking this question because I want the answer. is there anything else which might cause a ctd in this mod? animation count is at 11234 animations for 54 mods successfully included (character) 4513 animations for 16 mods and 45 creatures successfully included. it crashed BEFORE when it was significantly lower but I didn't report because I am pretty good at fixing bugs. let me know, and stop posting the same answers. i'll probably eventually figure it out either way. I'm not going to keep posting here if the same answer is repeated over and over, ill just make a new thread to discuss it.
MadMansGun Posted June 7, 2019 Posted June 7, 2019 2 hours ago, Grey Cloud said: . i already posted that.
Reesewow Posted June 7, 2019 Posted June 7, 2019 18 minutes ago, phil01991 said: im asking this question because I want the answer. is there anything else which might cause a ctd in this mod? animation count is at 11234 animations for 54 mods successfully included (character) 4513 animations for 16 mods and 45 creatures successfully included. it crashed BEFORE when it was significantly lower but I didn't report because I am pretty good at fixing bugs. let me know, and stop posting the same answers. i'll probably eventually figure it out either way. I'm not going to keep posting here if the same answer is repeated over and over, ill just make a new thread to discuss it. Well, you can't realistically ask for answers, then also post "stop posting the same answers" without a specific reason for those answers to be incorrect. The answers won't change because the problem hasn't changed - your animation "limit" isn't a hard number. It depends on your specific mod load, and it fluctuates a *lot* depending on your mods, even within the same save file. People have reported getting to 18,000+ animations with very specific load orders.... but you are *still* in the danger zone at 11,000+ human animations. At some point we might have better tools to pinpoint exact numbers for the animation crash, and how much each mod adds up towards that limit. That hasn't happened yet.
phil01991 Posted June 7, 2019 Posted June 7, 2019 18 minutes ago, Reesewow said: Well, you can't realistically ask for answers, then also post "stop posting the same answers" without a specific reason for those answers to be incorrect. The answers won't change because the problem hasn't changed - your animation "limit" isn't a hard number. It depends on your specific mod load, and it fluctuates a *lot* depending on your mods, even within the same save file. People have reported getting to 18,000+ animations with very specific load orders.... but you are *still* in the danger zone at 11,000+ human animations. At some point we might have better tools to pinpoint exact numbers for the animation crash, and how much each mod adds up towards that limit. That hasn't happened yet. I kinda apprecitate you answering the question. atm we don't have the tools to check on specific animations causing crashing. my question was is there anything else in the file beside animations that can cause a crash. your answer didn't cover that question. I guess ill just look into the files and figure out if anything funny is going on. I am pretty confident it is not fully related to the animations. various testing has shown it was not. I wish you guys were more useful at answering the question, is there anything else other then animations that could be causing a crash. that would help me narrow down whether it was animation related. I guess that is what I get for asking internet strangers lol.
Seijin8 Posted June 7, 2019 Posted June 7, 2019 5 minutes ago, phil01991 said: I kinda apprecitate you answering the question. atm we don't have the tools to check on specific animations causing crashing. my question was is there anything else in the file beside animations that can cause a crash. your answer didn't cover that question. I guess ill just look into the files and figure out if anything funny is going on. I am pretty confident it is not fully related to the animations. various testing has shown it was not. I wish you guys were more useful at answering the question, is there anything else other then animations that could be causing a crash. that would help me narrow down whether it was animation related. I guess that is what I get for asking internet strangers lol. I wish you were more useful, too.
phil01991 Posted June 7, 2019 Posted June 7, 2019 8 minutes ago, Seijin8 said: I wish you were more useful, too. still didn't answer the question. I assume you don't know the answer. anyways, I posted something in the forums to help other users since this hasn't been very helpful. I think we can solve the problem and anyone who has a ctd related to this animation file pleas post. I keep messing with the files and fixing it so I cant reproduce my ctd and investigate it. Of course, please read what was being spammed at me in the chat, which is on my topic as well. it is very useful and I did read it, even b4 I came on here. maybe we can fix it together, or maybe I can just help some people. if not, I can still keep my own files working.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now