Jump to content

Billyy's SLAL Animations (2026-6-4)


Recommended Posts

Posted
16 hours ago, Elf Prince said:

 

Hmm, interesting scenario. I never put mich thought into male actor positions from a gameplay perspective (only from an animation standpoint to account fer sexlab delay for loading animations). I suppose this means seclab throws male PCs into first available male slot, whereas its usually somewhat random fir just npcs where they get assigned... 

 

I can consider changing this, i dont think animation allignment from delay should be a factor in this case. If you dont use the cum animobject thing (which i plan to remove from humans anyway now that sexlab cumshot v2 can handle this fairly well), it may be possible to you could manually swap the .hkx files for A2 and A3. Though if i coded in something like dick angles it wont work nicely.

12 hours ago, Alexander2324 said:

SE versions shit doesnt even work.. Why do idiots port without knowing what their doing? lol

Mod from this page isnt SSE compatible, as can be seen in details. If you are installing this mod into SSE it wont work.

 

Also i dont handle SSE port, so shitposting here wont help.

Posted
7 hours ago, Billyy said:

Hmm, interesting scenario. I never put mich thought into male actor positions from a gameplay perspective (only from an animation standpoint to account fer sexlab delay for loading animations). I suppose this means seclab throws male PCs into first available male slot, whereas its usually somewhat random fir just npcs where they get assigned... 

 

I can consider changing this, i dont think animation allignment from delay should be a factor in this case. If you dont use the cum animobject thing (which i plan to remove from humans anyway now that sexlab cumshot v2 can handle this fairly well), it may be possible to you could manually swap the .hkx files for A2 and A3. Though if i coded in something like dick angles it wont work nicely.

Mod from this page isnt SSE compatible, as can be seen in details. If you are installing this mod into SSE it wont work.

 

Thanks Billyy. Coding is like speaking Chinese for me. Have no slightest idea how to do it. My wife will be very grateful if you can do it since she loves to play with my wood elf and her character as companion. They are also married in the game and that little detail means to her.

Posted
9 hours ago, Elf Prince said:

Thanks Billyy. Coding is like speaking Chinese for me. Have no slightest idea how to do it. My wife will be very grateful if you can do it since she loves to play with my wood elf and her character as companion. They are also married in the game and that little detail means to her.

No coding, just rename files. Installing file will do it.

3p_BJActorSwap.7z

Posted

Getting crashes running v1.9 and FNIS on a NEW char, no issue with Billyy 1.7 [also using ANUB, and FunnyBiz] have ABC v.50 also.

 

Maybe im running over the limit for MY setup? 12,300?

 

Just to put in perspective, I spent 3 and a hlaf hours, close to four, lost track trying to figure out why I was CTDing after loading?

 

* No missing masters

* Rebuild Merge Patch and Bashed Patch 3 times each, a total of six patches! Trying out different quests not being active.

* Logged the load order numbers, checked and rechecked FNIS and FNIS mods.

 

* It wasn't Project AO, it wasn't Wheels of Lull, it wasn't Dwarven bike! It was BLackreach railroad.... it wasn't Aethernautics!

 

I'd fucking drovem e nuts because all i wanted to do WAS... make a new char, setup the MCM's then fucking LEAVE! Got gear to buy for a dirty oil and gas job. But Im stubborn, need to get this to f*%^^ing work! Now.. I believe after shrinking my animations down to 10,000 it works... it better!

 

I also made a character called BUCK, he's a nord... and he was there to test loading and MCM... RIP BUCK.

Posted
On 3/19/2019 at 6:11 PM, Dojo_dude said:

Getting crashes running v1.9 and FNIS on a NEW char, no issue with Billyy 1.7 [also using ANUB, and FunnyBiz] have ABC v.50 also.

 

Maybe im running over the limit for MY setup? 12,300?

 

Just to put in perspective, I spent 3 and a hlaf hours, close to four, lost track trying to figure out why I was CTDing after loading?

 

* No missing masters

* Rebuild Merge Patch and Bashed Patch 3 times each, a total of six patches! Trying out different quests not being active.

* Logged the load order numbers, checked and rechecked FNIS and FNIS mods.

 

* It wasn't Project AO, it wasn't Wheels of Lull, it wasn't Dwarven bike! It was BLackreach railroad.... it wasn't Aethernautics!

 

I'd fucking drovem e nuts because all i wanted to do WAS... make a new char, setup the MCM's then fucking LEAVE! Got gear to buy for a dirty oil and gas job. But Im stubborn, need to get this to f*%^^ing work! Now.. I believe after shrinking my animations down to 10,000 it works... it better!

 

I also made a character called BUCK, he's a nord... and he was there to test loading and MCM... RIP BUCK.

Easy way to test is remove a DIFFERENT animation pack with this one installed and if the game loads then, well you exceeded the limit.  BTW, the limit is based on total animations added, so the creature animations are also counted in the total so if you left them out of the total you posted that may be why yours is so much lower than others have reported.

Posted

billyy. You are great. :blush:
I want to keep watching your new animation.

 

And please.

 

Boar (No Riekling) animation.
Vampire Lord, Gargoyles cowgirl animation. please.

 

Posted

Will you be creating cuffed lesbian animations? I think this is sorely needed, I'm not aware of any that exist for SexLab. Some cuffed versions of your tribbing animations would be amazing.

Posted
On 3/24/2019 at 2:51 PM, btj1234 said:

billyy. You are great. :blush:
I want to keep watching your new animation.

 

And please.

 

Boar (No Riekling) animation.
Vampire Lord, Gargoyles cowgirl animation. please.

 

Thanks, Fren.

 

Riders are always present with boars, so you likely won't see me make one without one at least standing around. However a few of my animations work for boars with or without riders. specifically those where riekling just watches and masturbates.

 

Vampire lord cowgirl? Maybe, but I don't really like him.... Gargoyle cowgirl? I don't know, he doesn't lie on his back well with his wings. I tried a while ago and it didn't work.

8 hours ago, anony_mouse said:

Will you be creating cuffed lesbian animations? I think this is sorely needed, I'm not aware of any that exist for SexLab. Some cuffed versions of your tribbing animations would be amazing.

It's indeed a missing area, however not one I feel strongly for. I will unlikely be the one to fill this gap; I simply have too much else I rather do.

Posted

A question, is it possible to highlight abc animations ? So you don't have to try every single on until you found one in your list.

 

Edit : Another annoying problem. I didn't select the dwarven animations, skyrim frozen, fire things , during installation,  but they are still available in game in selection menu. So i guess simply deleting the old version with nmm and installing the new version with nmm didnt removed them

 

Posted
18 hours ago, Billyy said:

Thanks, Fren.

 

Riders are always present with boars, so you likely won't see me make one without one at least standing around. However a few of my animations work for boars with or without riders. specifically those where riekling just watches and masturbates.

 

Vampire lord cowgirl? Maybe, but I don't really like him.... Gargoyle cowgirl? I don't know, he doesn't lie on his back well with his wings. I tried a while ago and it didn't work.

It's indeed a missing area, however not one I feel strongly for. I will unlikely be the one to fill this gap; I simply have too much else I rather do.

Well, that's sad news. :'(

I look forward to your new animations. :blush:

Posted

Any tip to reduce clipping for blowjobs animations in Skyrim? For vagina animations you can do manual alignment, adjust SOS size to make it fit almost perfectly. But for mouth animations, no matter what I do, there is alway clipping with the lips, sometime the dick just go straight through character face. There is a lots of good blowjob animations for Skyrim but I can't fully enjoy them because the clipping.

Posted

Hi there! First of all, I would like to say your animations look awesome and top notch. Unfortunately I haven't had a chance to use them yet. I was wondering if someone could be so kind to help me out actually. Before I start, while I have modded stuff before, skyrim modding I actually only did today, so this may be a fuck up on my part setting it up incorrectly but I don't believe so cause everything was working fine till this point. Anyways, I had just got to adding SLAL Animations to my game. I have been using Mod Organiser 2. Now each time I have made sure I ran FNIS, updated LOOT, and checked my game was running, with confirmation the new mod was working, everytime I installed a new mod/pack. Then when I came across billyy's pack, I for some reason could not start my game. I would start SKSE, have the unlock MO2 window come up for a few seconds(sometimes a minute) before it went back to MO2. Orignally I found I was missing More Nasty Critters for SLAL and alongside that Creature framework. But even after installing these, then reinstalling Billyy's pack, it did the same thing. I have also seen that someone on this thread sometimes it was the fact that bigger packs installed before biilly's could affect it so I unistalled them then reinstalled billyy's but had no luck. I also tried completely without all packs, and then with some packs, but still nada. I even added a Sex Lab mod that increases the animation cap to 750 in case it had to do with the 500 animations limit. Still Nothing. I would greatly apperciate any help, because I would love to have this animation pack in this game. Also please let me know if any other information is needed to help. 

Thanks!

Posted
5 hours ago, assassin394 said:

Any tip to reduce clipping for blowjobs animations in Skyrim? For vagina animations you can do manual alignment, adjust SOS size to make it fit almost perfectly. But for mouth animations, no matter what I do, there is alway clipping with the lips, sometime the dick just go straight through character face. There is a lots of good blowjob animations for Skyrim but I can't fully enjoy them because the clipping.

You can try adjusting the expression used for opening the mouth to make it open further though it's already pretty close to the edge where other effects worse than clipping will start showing up.

 

The other solution is to shrink the schlong so it no longer clips the lips.  If the schlong is clipping out the back of the head simply use the adjustment hotkeys (L for closer, shift L for further) to move the actors further apart so the schlong doesn't go so deep.

 

Unless or until someone makes a HDT throat to guide the schlong into the body it's going to go straight.

 

Also note that you can use the schlong angle adjustment key (C for up, shift C for down), the actor up and down adjustments (; for up, : for down)  and the left-right key (' for left, " for right) to center the schlong if it's not already centered.

 

There is of course nothing you can do with animations where the male's hips rock causing the schlong to swing up and down further than you can compensate, just disable those animations in Sexlab so you don't have to endure them (not sure if any of Billyy's actually do that, but I know there are a few animations with that problem).

 

Posted
14 minutes ago, flopfucker said:

"Disregard this post" Doesn't really help mate 

he was talking about his own post, not yours. he answered his own question about not installing parts of the SLAL Pack.

Posted
11 minutes ago, MadMansGun said:

he was talking about his own post, not yours. he answered his own question about not installing parts of the SLAL Pack.

Ahhh whoops sorry Ginkitsune

Posted
7 hours ago, MadMansGun said:

Ok so I read through your guide and reinstalled MNC and unfortunately it still didn't work. But then I tried downloading only one of the animations from Billyy's installer once at a time and have narrowed it down to the "Creature Constructs" animation pack that is breaking my game. All other creature animation packs in Billyy's pack work.

Posted
On 3/22/2019 at 9:20 PM, Dojo_dude said:

I removed ANUBS and built FNIS with less than 11,000 anims. Other profiles still use Anubs. Thanks.

From the FNIS page:  "It is also likely, that using mods with a total of more than 10000 animations will increase the likelyhood of load CTD. How much? I don't know. Use at your own risk." 

 

How to get around this without using XXL?

 

1. Don't install all the animation groups.

 

2. Look up the txt files for your animation mods (go to the mod folder and type *.txt in the search field) and delete ALL the entries of the animations you don't like. Save and run FNIS again. It's like magic. :) Also disable those animations in the Sexlab MCM so they won't be chosen during sex.

Posted

Update posted.

Have a few creatures this time; chaurus, troll, deer, and even a sabrecat. I also finished off editing the remainder of my recent troll animations for ABC.

For humans I continued with another couple of cuffed animations, and my first FFM animation (which I hope to dip into every now and then). And then a female masturbation animation that is absolutely ‘inspired’ by Gunslicer to say the least. I wanted some kind of erotic looking masturbation for situations where female has an audience or whatnot, and Gunslicer’s wiggly animations is what came to my mind.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...