Billyy Posted April 2, 2019 Author Posted April 2, 2019 On 3/31/2019 at 4:03 PM, Gräfin Zeppelin said: Thanks again for the update but say is there a way to make those petsuit animations work which you posted in the DD thread ? Unfortunately it does seem like DD team not overly interested in them, and I won't be adding those into pack because they are unusabley awkward without the petsuit, and as a DD resource I'm not looking to include it in my mod, or know how exactly to turn it into a functional animobject. Can't include them as is and expect people to equip suit themselves, as has been shown, people don't even like doing it with cuffs. On 3/31/2019 at 5:23 PM, MayDayCray said: I think this is the first time we've gotten blow job + rimming. It looks great. Thanks a bunch, Billyy I believe it is, and I can't believe it was missing. Even with how many animations/animators we have, there are still some glaring holes in the animation selection. On 3/31/2019 at 7:17 PM, PsychosCreed said: what body did you use for your last couple of screenshots? Custom. On 4/1/2019 at 1:46 PM, PhilMc2 said: Hi there, do I need another mod to have the cuffs/ropes displayed correctly? The animations work flawlessly...even the iron yoke thing is there...but no cuffs or ropes. I do not have Devious Devices installed...could that be the problem? Since Billys Pack comes with AnimObjects I thought it isn`t neccessary? Thx I will include the rope object next update. I had originally done them similar to the other 'cuffed' animations out there, but evidently people don't all like how those were either. 17 hours ago, razzor69 said: this is amazing update, especially the female masturbate 3, its similar to GSpose lol Thanks. I was inspired by his style, and I did my best to not look like a direct copy of him, but it does really look like I copied him exactly. 5 hours ago, MayDayCray said: Hey Billyy. I know this is more of a sexlab problem but I can't get my PC to open her mouth for your hot new blow job animation.. Or any blow job animation. NPCs seem to suck dick perfectly fine. Any idea? I don't know if I've ever had the issue with just the PC... Usually if it happens I just need to install the 'Female facial animations' mod to fix it. 1
Gräfin Zeppelin Posted April 2, 2019 Posted April 2, 2019 53 minutes ago, Billyy said: Unfortunately it does seem like DD team not overly interested in them, and I won't be adding those into pack because they are unusabley awkward without the petsuit, and as a DD resource I'm not looking to include it in my mod, or know how exactly to turn it into a functional animobject. Can't include them as is and expect people to equip suit themselves, as has been shown, people don't even like doing it with cuffs. Aaaaw thats to bad. Devices with animations for them are the icing on the cake for me. Thanks for your efforts.
karlpaws Posted April 2, 2019 Posted April 2, 2019 After thinking about it, I think there is a bj / rimming anim, though not listed as such, in one of FunnyBizness' packs. It was a MFF bound aggressive one I think, but your anims are so much smoother than his. Not as much a knock on him as the tools and techniques have improved quite a bit since most his were made. I also love the new female solo anims, and would like to find a way to use them for TDFPP's custom dances. I'm not sure sexlab anims are the right form but they are so teasing and enticing.
brokencandle Posted April 3, 2019 Posted April 3, 2019 Hey there Billy Last time I had issues with CTDs and this mod I found that the megaupload version of the file worked just fine. Was there any difference between the two files? And is there a megaupload of this version?
Billyy Posted April 3, 2019 Author Posted April 3, 2019 10 hours ago, PsychosCreed said: Love Your Work 9 hours ago, brokencandle said: Hey there Billy Last time I had issues with CTDs and this mod I found that the megaupload version of the file worked just fine. Was there any difference between the two files? And is there a megaupload of this version? No, sir. Should've been the exact same.
Cobaltum Posted April 3, 2019 Posted April 3, 2019 On 4/1/2019 at 10:15 PM, MadMansGun said: you have too many animation mods installed. If you think that if you repeat a lie and it becomes true, then you are mistaken! I did a complete reinstallation of Skyrim and all the mods and I started the old save game. Personally, it seems to me that there was some reason, because saves did not work only with mod 1.9, and even the new game did not start.
luvadea Posted April 3, 2019 Posted April 3, 2019 Your last blowjob/rimming animation is IMO one of the best out there, could end in double facial but hey,can't make everyone happy can you? Thanks for sharing them!!!
MadMansGun Posted April 3, 2019 Posted April 3, 2019 1 hour ago, Cobaltum said: . it's a educated guess based on past experience, too many animations WILL crash your game (but too many script heavy mods can crash it as well) for most people around 12000-14000 FNIS animations (that's humans + creatures) Skyrim will start to crash on load.
anony_mouse Posted April 4, 2019 Posted April 4, 2019 On 4/2/2019 at 2:38 PM, Billyy said: I will include the rope object next update. I had originally done them similar to the other 'cuffed' animations out there, but evidently people don't all like how those were either. I don't agree, only the people who don't like things as-is bring it up, others like me who prefer how things already are don't say anything because we don't need to. Most people playing BDSM animations have BDSM mods like Zaz, DD, Defeat, Submit, etc. so when cuffed animations get called through tags it's because the character is already cuffed by some other mod. Having cuffs built into the animation would conflict with the worn cuffs, as well as the ability to immersively switch between other cuffed animations. That's why most cuffed animations don't include built-in animobjects. If you built in rope cuffs then we'd all have to go into the files and delete them in order to integrate the animation with BDSM mods, since using the built-in cuffs would simply not be an option from either an immersive or gameplay point-of-view.
Cobaltum Posted April 4, 2019 Posted April 4, 2019 9 hours ago, MadMansGun said: it's a educated guess based on past experience, too many animations WILL crash your game (but too many script heavy mods can crash it as well) for most people around 12000-14000 FNIS animations (that's humans + creatures) Skyrim will start to crash on load. Personally, with ~ 12400 animations and 200+ mods of game drops, it was not much more than with a game loaded with a large number of "heavy" mods. So please, stop talking about the same thing.
Reesewow Posted April 4, 2019 Posted April 4, 2019 47 minutes ago, Cobaltum said: Personally, with ~ 12400 animations and 200+ mods of game drops, it was not much more than with a game loaded with a large number of "heavy" mods. So please, stop talking about the same thing. You asked why adding this mod crashed your game - animation mod load is the likely culprit. The same question comes up in almost every animation-based mod thread, especially after they are updated - just do a forum search. This issue will crash any attempt to load the game, including "new game". The problem isn't new or unknown, and nobody really knows the exact details behind it - at 12,000+ animations you are getting into the zone where you may have problems. 1
Nazzzgul666 Posted April 5, 2019 Posted April 5, 2019 On 4/4/2019 at 8:59 AM, Cobaltum said: Personally, with ~ 12400 animations and 200+ mods of game drops, it was not much more than with a game loaded with a large number of "heavy" mods. So please, stop talking about the same thing. It's not a fixed limit, most likely because other things count to that limit as well and nobody knows exactly what. That still doesn't make it a lie. I can run around 15k animations which is more than most, depending on my setup i even had 16k running fine, and if i don't install anything except animations it'll go up to 20k and maybe even beyond, but at some point it WILL be too much. If a mod works for everyone except you, then the mod is not the problem but your setup. If you don't believe that you're the problem, and people will stop care if you're able to run it. 1
Cobaltum Posted April 8, 2019 Posted April 8, 2019 On 4/5/2019 at 1:18 PM, Nazzzgul666 said: If a mod works for everyone except you, then the mod is not the problem but your setup. If you don't believe that you're the problem, and people will stop care if you're able to run it. The point is that not only did I have problems after the update. I just do not like it when a person tries to solve many problems in the same way, namely, “delete some of the animations so that they do not exceed 12,000”, that's all.
MadMansGun Posted April 8, 2019 Posted April 8, 2019 3 hours ago, Cobaltum said: I just do not like it when a person tries to solve many problems in the same way, namely, “delete some of the animations so that they do not exceed 12,000”, that's all. there is one problem and it has one solution, do it or don't, use less or crash. END OF DISCUSSION.
GenioMaestro Posted April 8, 2019 Posted April 8, 2019 5 hours ago, Cobaltum said: The point is that not only did I have problems after the update. I just do not like it when a person tries to solve many problems in the same way, namely, “delete some of the animations so that they do not exceed 12,000”, that's all. Excuse me but the game have a limit about how many animations can have in the CHARACTER block. The game not have in consideration creature animations and the way of compute character + creatures is wrong. The limit is diferent in each installation because each user have a diferent set of animations installed. https://www.loverslab.com/topic/104854-how-to-get-fnis-xxl-to-work/?do=findComment&comment=2326636 This is a OLD problem that we have with the game from long time ago and the limit is in the game and only in the game. If you install excesive animations the game make CTD when you click NEW GAME or try load any savegame and the only solution is remove some animations. And not have any relation to any other thing. When you have excesive animation inside the behaviors files generated by fnis you can remove all yours plugings and you get exactly the same CTD with only Skyrim.esm because the problem is related to the content of the behaviors and the game executable.
arpaschad Posted April 8, 2019 Posted April 8, 2019 Lol...I don't even know why people are still having problems in installing animations...and some people here blaming it on the updates... I remove the old animation package from my load order, I download the new update, I install it using my mod manager and Viola! easier than a hooker in Italy...If you're gonna blame someone for not accommodating your 100k sex animation mods, blame it on Bethesda for making shitty games on a shitty engine with lots of limitations...limitations of which modders and animators are still willing to work just to keep this game alive...lol... Well you can wait for TES6...hopefully, Bethesda has their heads out of their asses by then and developed a new game engine to handle shit tons of future sex animations...
Nikriin Posted April 8, 2019 Posted April 8, 2019 I have a question In the list of requirements it says I need the "Animated Beast's Cocks(ABC) For users"-mod, but when I try to do a search for it, i can't find that one specifically. What I find is either "Animated Beast's Cocks(ABC) For users - HDT Patch" or "Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs". Is it one of these I sohuld download or is it another one? If it is another one, can anyone give me the link to it? EDIT: Forgot to mention that I don't use HDT because I downloaded XPMS instead of XMPSE
Nazzzgul666 Posted April 8, 2019 Posted April 8, 2019 1 hour ago, GamerNik27 said: I have a question In the list of requirements it says I need the "Animated Beast's Cocks(ABC) For users"-mod, but when I try to do a search for it, i can't find that one specifically. What I find is either "Animated Beast's Cocks(ABC) For users - HDT Patch" or "Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs". Is it one of these I sohuld download or is it another one? If it is another one, can anyone give me the link to it? EDIT: Forgot to mention that I don't use HDT because I downloaded XPMS instead of XMPSE Get rid of XPMS and get XPMSE, or expect that 90% mods on this site won't work. This is only one of them.
Billyy Posted April 8, 2019 Author Posted April 8, 2019 On 4/3/2019 at 8:59 PM, anony_mouse said: I don't agree, only the people who don't like things as-is bring it up, others like me who prefer how things already are don't say anything because we don't need to. Most people playing BDSM animations have BDSM mods like Zaz, DD, Defeat, Submit, etc. so when cuffed animations get called through tags it's because the character is already cuffed by some other mod. Having cuffs built into the animation would conflict with the worn cuffs, as well as the ability to immersively switch between other cuffed animations. That's why most cuffed animations don't include built-in animobjects. If you built in rope cuffs then we'd all have to go into the files and delete them in order to integrate the animation with BDSM mods, since using the built-in cuffs would simply not be an option from either an immersive or gameplay point-of-view. That was my impression that people who wanted these animations used supporting mods, and indeed my whole intention behind making them. They can be pretty annoying an restricting to work with, so I wouldn't really go out of my way to make a bunch if there wern't support mods. Anyway what you say is also true about who speaks out. I'll probably just throw the rope object into that option in fomod to toggle installing the yoke animoject. That way people both parties can have it their way. 6 hours ago, GamerNik27 said: I have a question In the list of requirements it says I need the "Animated Beast's Cocks(ABC) For users"-mod, but when I try to do a search for it, i can't find that one specifically. What I find is either "Animated Beast's Cocks(ABC) For users - HDT Patch" or "Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs". Is it one of these I sohuld download or is it another one? If it is another one, can anyone give me the link to it? EDIT: Forgot to mention that I don't use HDT because I downloaded XPMS instead of XMPSE Ya dun wrote it out there yourself, son. The first one you listed; 'for users' is what you want. Not the one 'for modders'. Reading their mod descriptions may have further shed some light. First one is for users that contains actual files, second is for modders that contains the 3ds max objects and whatnot we make animations with. I don't believe ABC overwrites anything human. So even without physics you should still be able to install and have bending dicks.
Nikriin Posted April 9, 2019 Posted April 9, 2019 22 hours ago, Nazzzgul666 said: Get rid of XPMS and get XPMSE, or expect that 90% mods on this site won't work. This is only one of them. Just want to make sure I don't mess up my game: All I need to do is remove the XPMS mod in MO and then update FNIS behavior and afterward download the XMPSE and once again update FNIS behavior? And of course update my load order each time I change something?
Nazzzgul666 Posted April 9, 2019 Posted April 9, 2019 2 hours ago, GamerNik27 said: Just want to make sure I don't mess up my game: All I need to do is remove the XPMS mod in MO and then update FNIS behavior and afterward download the XMPSE and once again update FNIS behavior? And of course update my load order each time I change something? Well, there is always a risk to screw your save if you change anything in a running game, no matter if you uninstall a mod, install one or just change your load order. This also counts for updates, at least for scripted mods. Animations, armors, textures etc are fine although even in that case, changing the load order can be a problem. Doesn't happen often, though. Changing the Skeleton in a running game is something i've never tried, i think it should be ok but no guarantee. To be on the save side the answer is always a new game. Regardless if you keep your save or not, this is your process: - uninstall XPMS - download & install XPMSE - run FNIS Yeah, it's said you need to run it everytime you uninstall OR install a mod and that is technically true, but it means you can't start your game after any change, it doesn't matter how big that change is though. It's totally fine to uninstall something AND install something and then run FNIS, at least for FNIS. What might be necessary and i started to do it always: after uninstalling a mod, delete the old FNIS output. In theory the new output should overwrite the old anyways, but if a deleted mod contains stuff that the new one doesn't affect then it won't be overwritten. Which is not a big problem (at least it won't screw your save), you just have to do it once it fails.
MadMansGun Posted April 9, 2019 Posted April 9, 2019 8 minutes ago, Nazzzgul666 said: Changing the Skeleton in a running game is something i've never tried it should be fine, i replace Skeletons all the time.
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