Mike-Long Posted May 27, 2019 Posted May 27, 2019 On 5/24/2019 at 7:19 PM, Billyy said: I personally started using the new version of sexlab cumshot 2.0 that offers better particle effects. Got rid of yhem to support this and because i wouldnt be doing anymore in future with human. I beleive i mentioned it parch notes. Maybe.. Wow, the results are AWESOME!!!
Billyy Posted May 31, 2019 Author Posted May 31, 2019 Update posted. Pretty humanoid dominant again. We’ve got another Vampire lord, Troll 3p, a Werewolf, and a Chaurus reaper. And again a few more previous animations ABCified. Humans is a little different for better or worse. I made another more cuffed animation and a second FFM animation. Where it gets different is I’ve started a new pack as a mini project; Human Futa animations, and this update will start out with only 2. 12
MadMansGun Posted June 1, 2019 Posted June 1, 2019 1 hour ago, Billyy said: . in other words your SLAL Pack is now 13 SLAL Packs
Reesewow Posted June 1, 2019 Posted June 1, 2019 2 hours ago, Billyy said: Update posted. Pretty humanoid dominant again. We’ve got another Vampire lord, Troll 3p, a Werewolf, and a Chaurus reaper. And again a few more previous animations ABCified. Humans is a little different for better or worse. I made another more cuffed animation and a second FFM animation. Where it gets different is I’ve started a new pack as a mini project; Human Futa animations, and this update will start out with only 2. Heh, even more variety from your animation packs - eventually you must run out of of new things to do.... surely? The futa previews look great. Appreciate the continued granularity of your packing, despite the effort it must add to updating regularly. I finally had to let the legacy wolf animations die to avoid the dreaded animation overload crash, so having more options to mix and match going forward is appreciated for those that just won't use a type of animation. Also like that you keep retouching older animations with ABC motions, makes for a nice extra detail without having a completely new animation set.
asianboy345 Posted June 1, 2019 Posted June 1, 2019 Out of all creatures in Skyrim, I think the only one not covered by Billy's pack are the Hagravens. Do you think you'll ever show those ladies some love in the future? And I'm specifically talking about the Hagraven as the aggressor to a female character. Maybe there's a way to put those long bony fingers to good use.
MadMansGun Posted June 1, 2019 Posted June 1, 2019 18 minutes ago, asianboy345 said: Out of all creatures in Skyrim, I think the only one not covered by Billy's pack are the Hagravens. Do you think you'll ever show those ladies some love in the future? And I'm specifically talking about the Hagraven as the aggressor to a female character. Maybe there's a way to put those long bony fingers to good use. a "Hagraven" compatible with human animations: https://www.loverslab.com/files/file/7109-ulri-hagraven-replacer/
poblivion Posted June 1, 2019 Posted June 1, 2019 Thanks for the update I love your animations ♥️, you're the best ? Can you please do some more animations like this? A girl in a cage (or otherwise immobilized) fucking with creatures or men. Thanks Spoiler
Blaze69 Posted June 1, 2019 Posted June 1, 2019 9 hours ago, Billyy said: Where it gets different is I’ve started a new pack as a mini project; Human Futa animations, and this update will start out with only 2. Really glad more futa anims are slowly being made, SL was in dire need of them. I mean, I guess the SOS team had their reasons to use different node placement and animations for female schlongs, but it done fucked up alignment and cross-compatibility of male animations for futa characters. There's zero anims that look good on them without extensive position adjustments or ridiculously huge dicks so it "fits" by sheer size (which can in turn be a turnoff for some, myself included). Thanks for helping fill that void! Just a tiny question if I may, though: I see both anims are intended for futa-on-futa action. I know you are still starting out with those, but do you have any plans to make futa-on-female anims too? That would cover pretty much all futa-related animation bases when coupled with Anub's male-on-futa and futa masturbation anims, which would be pretty nice. Perhaps repurposing those two first anims? I assume it could be easier to remove any penis-related action from the "recieving" actor in those than to create brand new anims from scratch, but I'm not an expert so I don't know for sure.
imafaget Posted June 1, 2019 Posted June 1, 2019 24 minutes ago, Blaze69 said: Really glad more futa anims are slowly being made, SL was in dire need of them. I mean, I guess the SOS team had their reasons to use different node placement and animations for female schlongs, but it done fucked up alignment and cross-compatibility of male animations for futa characters. There's zero anims that look good on them without extensive position adjustments or ridiculously huge dicks so it "fits" by sheer size (which can in turn be a turnoff for some, myself included). Thanks for helping fill that void! Just a tiny question if I may, though: I see both anims are intended for futa-on-futa action. I know you are still starting out with those, but do you have any plans to make futa-on-female anims too? That would cover pretty much all futa-related animation bases when coupled with Anub's male-on-futa and futa masturbation anims, which would be pretty nice. Perhaps repurposing those two first anims? I assume it could be easier to remove any penis-related action from the "recieving" actor in those than to create brand new anims from scratch, but I'm not an expert so I don't know for sure. You can actually modify the female schlong with nifskope so that it takes the 'male' position, which then makes futa characters fit much better in the traditional MF/FM animations. It also gives the female schlong a nice curve. After that, you can further adjust the female schlong's size with ERF's SOS bodyslide, and the position on the body with outfit studio. Doing it this way let me make use of most traditional animations with minimal adjustments. However, this has the effect of misaligning futa animations, because those use the normal female schlong position as a reference ? but it's a good trade off I guess. That said, I'm very excited that more futa animations are being added! Maybe there could be some futa w/ creatures animations soon, that would be interesting
MadMansGun Posted June 1, 2019 Posted June 1, 2019 7 minutes ago, imafaget said: However, this has the effect of misaligning futa animations, because those use the normal female schlong position as a reference ? but it's a good trade off I guess. the trade being that all male on female animations are now herm compatible.....that's a lot of animations.
imafaget Posted June 1, 2019 Posted June 1, 2019 15 minutes ago, MadMansGun said: the trade being that all male on female animations are now herm compatible.....that's a lot of animations. Exactly! And futa animations can still be made to work with a little adjustment, so it's all good
Blaze69 Posted June 1, 2019 Posted June 1, 2019 54 minutes ago, imafaget said: It also gives the female schlong a nice curve. The "nice" part is subjective, and from my experience it makes the schlong look outstretched and distorted at the base/connection to the body. Plus, and this is the main dealbreaker for me, if used on Bad Dog's Hoodie schlongs, it causes them to get even more distorted than human schlongs do and also to have a very noticeable gap between schlong and body, which as a whole for me makes the fix as bad as not doing anything and simply using futa schlongs as they are. That being said, if you are not bothered by that or even like the shape schlongs get when used with the male behaviour file, then yeah, that's a pretty handy tweak for it.
imafaget Posted June 1, 2019 Posted June 1, 2019 13 minutes ago, Blaze69 said: The "nice" part is subjective, and from my experience it makes the schlong look outstretched and distorted at the base/connection to the body. Plus, and this is the main dealbreaker for me, if used on Bad Dog's Hoodie schlongs, it causes them to get even more distorted than human schlongs do and also to have a very noticeable gap between schlong and body, which as a whole for me makes the fix as bad as not doing anything and simply using futa schlongs as they are. That being said, if you are not bothered by that or even like the shape schlongs get when used with the male behaviour file, then yeah, that's a pretty handy tweak for it. That's why I posted this "After that, you can further adjust the female schlong's size with ERF's SOS bodyslide, and the position on the body with outfit studio." You can do your own adjustments, there is no gap between schlong and body in my game. 1
Kuroyami Posted June 1, 2019 Posted June 1, 2019 Likely the positioning was done for a very obvious reason - the vagina being a thing on females, and the bones/nodes in the skeleton for it, in spite of the fact that it meant all animations meant for males would look at least a little off, if not more so. But I personally prefer this, since there still might be some issues with clipping, at least the hands seem to be in the right place without having to adjust for each animation stage. Though it would be nice for the cum decals to be a a bit more contextual though...
Guest Posted June 1, 2019 Posted June 1, 2019 Thanks for new animations, Billyy. There are few small problems with Lesbian animations 1,2 and 4. They worked perfectly as well for F/M oral animations. The latest version switched the actors. Player became secondary actor and NPC became main actor. Same thing is happening with PC female actor. She is not the main actor, but secondary. Can you fix this please?
Billyy Posted June 1, 2019 Author Posted June 1, 2019 I didn’t touch futa stuff for a while and indeed never really planned on it because of these oddities. Making futa on female felt like a waste because it’s just a futa x female animation that I’ve manually realigned slightly. So I was only really planning on working on futa x futa as it can’t really be realigned well as both actors would be off. I was only planning on a handful of futa animations, so I’m likely not the savior for the lack of futaness. 16 hours ago, asianboy345 said: Out of all creatures in Skyrim, I think the only one not covered by Billy's pack are the Hagravens. Do you think you'll ever show those ladies some love in the future? And I'm specifically talking about the Hagraven as the aggressor to a female character. Maybe there's a way to put those long bony fingers to good use. Out of all creatures in Skyrim, I think the only one not covered by Billy's pack are the Hagravens. Do you think you'll ever show those ladies some love in the future? And I'm specifically talking about the Hagraven as the aggressor to a female character. Maybe there's a way to put those long bony fingers to good use. I had planned to do some, but I had received a backlash towards them that I had never had before with any other creature, so I dropped them as I didn’t really like them either. I would’ve just gave them a strapon/futa dick and had them be somewhat aggressive, maybe have some magic floatiness stuff going on. 9 hours ago, poblivion said: Thanks for the update I love your animations ♥️, you're the best ? Can you please do some more animations like this? A girl in a cage (or otherwise immobilized) fucking with creatures or men. Thanks Reveal hidden contents The object pop-in is really offputting to me, so I’ve only done these animations when I’ve really been inspired to with high-quality objects. Now if there was some way to have objects place in the over-world and them to used ‘immersively’ in sex animations then it’d be another story, but as it is now I don’t have really have a plan for more. Humans would be more likely, but I’d probably rather just do some zaz furniture stuff with them instead. 3 hours ago, Elf Prince said: Thanks for new animations, Billyy. There are few small problems with Lesbian animations 1,2 and 4. They worked perfectly as well for F/M oral animations. The latest version switched the actors. Player became secondary actor and NPC became main actor. Same thing is happening with PC female actor. She is not the main actor, but secondary. Can you fix this please? There was an inconsistency in my lesbian animations for actor roll, so I changed them to have player 1 in the ‘bottom’ish position. It was a personal preference to be slightly more compatible with females being aggressive to player via rape mods or whatnot.
poblivion Posted June 1, 2019 Posted June 1, 2019 26 minutes ago, Billyy said: The object pop-in is really offputting to me, so I’ve only done these animations when I’ve really been inspired to with high-quality objects. Now if there was some way to have objects place in the over-world and them to used ‘immersively’ in sex animations then it’d be another story, but as it is now I don’t have really have a plan for more. Humans would be more likely, but I’d probably rather just do some zaz furniture stuff with them instead. I don't know if I understood everything correctly because my English is bad. But if you are interested in creating animations for ZAZ t.ara it will certainly appreciate it. Your animations are of very good quality.
Guest Posted June 1, 2019 Posted June 1, 2019 3 hours ago, Billyy said: There was an inconsistency in my lesbian animations for actor roll, so I changed them to have player 1 in the ‘bottom’ish position. It was a personal preference to be slightly more compatible with females being aggressive to player via rape mods or whatnot. OK. Thanks for explanation although not sure I understand you well. In earlier versions the player was the one who did licking. So you changed it to NPC now?
COLOCO Posted June 2, 2019 Posted June 2, 2019 Billyy can't you make Deadra's rape animation? Or animation at all i don't find so mush of animation for these guys?
MadMansGun Posted June 2, 2019 Posted June 2, 2019 17 minutes ago, COLOCO said: Billyy can't you make Deadra's rape animation? Or animation at all i don't find so mush of animation for these guys? they just use human animations.
orangemango3444 Posted June 2, 2019 Posted June 2, 2019 Sorry if this has been answered before, but I can't figure out how to get the animations with enchanting/alchemy stations etc started. How does one go about this?
MadMansGun Posted June 2, 2019 Posted June 2, 2019 2 hours ago, orangemango3444 said: Sorry if this has been answered before, but I can't figure out how to get the animations with enchanting/alchemy stations etc started. How does one go about this? the stations are just animated objects, they will show up when you start a animation that uses them. all you need to do is select the right animation.
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