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Billyy's SLAL Animations (2026-6-4)


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Posted

You're aswesome, BIllyy! Thanks for the MMF animations, I remember I've requested them before and what you did looks truly amazing!

Could you pleae consider making something like this in the future? Double-ended dildo animations are pretty rare though I think it reaaly hot concept.

136.png.fb9141eadbc1fa131b0c1a76a6e4b9ae.png9dbbe55c974f65a0a4ddbd5283b615ed.thumb.jpeg.d23c90784535ba2e01e93034c2e953da.jpeg

Posted

Need some help. For both this version & the last one, SexLab would register 2 copies of your lesbian animations after updating to each version upon their release. The copies not only take up space but keep the pre-existing lesbian animations from working & disabling one set of them disables all of them. To update I usually disable the pack in NMM, run FNIS, install the new pack & rerun FNIS and that brings in the new animations as well as the settings for the old ones. Has worked for every animation pack I use but this is the 1st time this pack or any has been making duplicates and its only of the lesbian ones. How do I fix this?

Posted
On 7/2/2019 at 1:25 AM, Lilzt3hcat said:

Thank you, absolutely bizarre though I'm well under 9000 total anims but... that seems to have fixed the issue as I've went from saves will not load with the insect anims to it loads just fine. ?

 

Skyrim and its animation shenanigans sometimes I swear lol.

Yes, it's an odd issue. Some things are more heavy than others, and other scripts may affect it too. I've found that character limit/size of fnis files may be more relevant that actual # of animations. This is why I've been annoying everyone by shortening my animation names to try and squeeze out a bit more juice out of the limit (longer names = more characters = bigger file sizes).

 

On 7/2/2019 at 5:48 AM, NCK30 said:

 

Just tried this in 3DS Max. Thank You very much. It will save me a lot of pain in the future. In the process I also found a way to minimize deformation when the female hands / arms are above her head. I sort of tried this before, but forgot to click select in the bone layer window. Of course then nothing will happen, if it is not selected.

 

Also I installed OneTweak from the Nexus to use the borderless window, so I can Alt / Tab out of the game. If I can have it running then this will also be a major help.

No more 50/50 CTD chance every time I start up. With Skyrim every time You make a change to some files, it will always CTD when loading the first time. I have learned to live with that. It seems to happen more often after I got Windows 10 / installed latest Nvidia drivers.

Nice. There sure are quite a few awkward things in Skyrim animating that you discover as you work with it.

 

On 7/2/2019 at 6:32 AM, JahReit said:

Pillory and canine's dick are blue, everything else is perfect.  I read something about deleting a mesh to fix the problem, but it didn't say where/which mesh.  Can you help?

This may be a question better suited in MNC SLAL thread, and is also the mod you'd likely find the dick mesh.

 

On 7/2/2019 at 8:45 PM, guduwuqi said:

I miss textures of charus hunter's insect anim,how can i fix it?

Are you talking about the larvee/maggot in the chaurus hunter stuff? You probably need to update Baka's ABC for users, he hadn't included it originally.

 

On 7/2/2019 at 11:30 PM, letterman said:

do you have any plans to do any animations involving female werewolves and/or vampire lords?

Unfortunately I have no plans for alternate gender animations for creatures.

 

On 7/3/2019 at 6:58 AM, arpaschad said:

Thanks so much for the update Billy...that said, I feel there are a lot of animations already for Chaurus and Chaurus reapers I think...the denizens of Solstheim need more love too lol...

Chaurus are a personal favorite of mine, and many of them are 'too old' and I want to make replacements. Chaurus were the creature that originally got me into animating for Skyrim. For Solstheim denizens, aren't they already also fairly well covered? Rieklings and boars have lots, ash hoppers got a handful, Seekers have a few and are a pain to work with, lurkers could maybe use some love (specifically because their faces get crushed using giant animation conversions), Netch same deal with seekers, but I may try to put Baka's ABC netch to use at some point. Besides that I'm drawing a blank on anything else relevant.

 

On 7/4/2019 at 6:54 AM, seahorse said:

Magic dildo in game looks this way:

  Reveal hidden contents

It looks different in NifSkope:

  Reveal hidden contents

 

It has a wicked amount of glow built-in to nif to give it a 'magical' look. I'm an amateur at nif stuff so it's not the greatest effect. ENB and general lighting can also effect how it looks, something I had not considered when making it.

 

On 7/5/2019 at 4:00 AM, Aequus said:

You're aswesome, BIllyy! Thanks for the MMF animations, I remember I've requested them before and what you did looks truly amazing!

Could you pleae consider making something like this in the future? Double-ended dildo animations are pretty rare though I think it reaaly hot concept.

 

Double Dildo lesbo stuff is pretty nice, but I've avoided using a lot of those animobjects because they lack HDT. I also only know of leitos double dildo animobject and I don't know if it's bent enough to work for that stuff. I guess some manual tweaks to the nif could be done, but stil...

 

23 hours ago, LesboIsBesto said:

Need some help. For both this version & the last one, SexLab would register 2 copies of your lesbian animations after updating to each version upon their release. The copies not only take up space but keep the pre-existing lesbian animations from working & disabling one set of them disables all of them. To update I usually disable the pack in NMM, run FNIS, install the new pack & rerun FNIS and that brings in the new animations as well as the settings for the old ones. Has worked for every animation pack I use but this is the 1st time this pack or any has been making duplicates and its only of the lesbian ones. How do I fix this?

That sounds like some leftover registrations before I changed the names of my animations. You'll want to do a clean registration in SLAL MCM, disable all animations > rebuild sexlab registry > then enable and register your animations again. Sorry for inconvenience.

 

Posted
1 hour ago, Billyy said:

Yes, it's an odd issue. Some things are more heavy than others, and other scripts may affect it too. I've found that character limit/size of fnis files may be more relevant that actual # of animations. This is why I've been annoying everyone by shortening my animation names to try and squeeze out a bit more juice out of the limit (longer names = more characters = bigger file sizes).

Fore actually posted a very interesting article regarding the animation limit that may be useful for you already as an animator since it specifies exactly *what* contributes to the limit, and what does not.  Interestingly - creature animations apparently do *not* contribute (but the human side of the animations obviously would).

 

https://www.nexusmods.com/skyrimspecialedition/articles/1168

 

I believe the next version of FNIS will actively tell users how much each of their mods is contributing toward the "max" animation limit - Fore has a closed beta thread running here here for SSE (https://www.loverslab.com/topic/124228-looking-for-a-few-good-women-fnis-75-closed-beta-animation-load-ctd-calculation/).

Posted
4 hours ago, Billyy said:

Baka's ABC netch

i'm not a fan of that one, the extra limbs look extremely out of place to me.

Posted
On 7/4/2019 at 11:12 PM, ttpt said:

As a followup I do want to say that with the Animation loading fix mod I can run all the stuff in billy's pack plus other packs and my sexlab animation are at about 450 for humans and 450 for creatures so I'm near the limit anyway. There was a spear mod I wanted to try but that was way heavier on animation footprint than anything sexlab related but I'll try to load that on top of all the other stuff and see if I still hang on load or not.

so coming back from this I can say I added that spear mod on top of all the other animation packs and skyrim has been able to run just fine, so do check that recommended mod if you're still having animation limit issues.

Posted
14 hours ago, MadMansGun said:

i'm not a fan of that one, the extra limbs look extremely out of place to me.

Hmm, i haven't actually looked at it, but i could see that potentially.

Posted
4 minutes ago, Billyy said:

Hmm, i haven't actually looked at it, but i could see that potentially.

it looks like a puppet on a stick when it's fighting something.

Posted
22 hours ago, Billyy said:

That sounds like some leftover registrations before I changed the names of my animations. You'll want to do a clean registration in SLAL MCM, disable all animations > rebuild sexlab registry > then enable and register your animations again. Sorry for inconvenience.

I tried that on both a new game & my current game, it will now only register the dildo animations in the lesbian category. I went back to older saves & versions of the mod & saw lesbian animations used to be included in the human category. I think splitting them into another category is what broke them? So how do I fix it so SLAL & SexLab can register these animations?

 

EDIT: The new game I initially tried to fix this on had the animations installed already like all the rest. Starting on another brand new game but this time WITHOUT any of your animations & then installing them fresh to it STILL did not fix anything, None of the lesbian animations besides the magic dildo ones will register.

Posted

Love, love, love this animation pack! So many great anims, especially for some of the creatures that desperately needed more quality animations!

 

I especially love the animations for the Flame Atronach, but I was wondering, how hard would it be to remove a magic floating dildo from a couple of them?
I ask because both the first futa animation (starts in doggy style) and the face-sitting animation could work really well with male/shemale characters if there were only the anal entry.

 

I know you probably get way too many requests as it is, but I thought I'd ask since this at least could be simple since it's a tweak rather than something all-new, though of course I don't really know (never seem to find time/energy to sit down and really get to grips with animating myself), so apologies if it's way harder than it sounds; I won't be disappointed if you can't/don't want to, just though I'd suggest it.
 

But I have a certain male conjurer character of mine who deserves some push-back from his summons reminiscent of a certain Johnny Cash song ?

Posted
On 7/10/2019 at 6:43 AM, Billyy said:

 

 

Chaurus are a personal favorite of mine, and many of them are 'too old' and I want to make replacements. Chaurus were the creature that originally got me into animating for Skyrim. For Solstheim denizens, aren't they already also fairly well covered? Rieklings and boars have lots, ash hoppers got a handful, Seekers have a few and are a pain to work with, lurkers could maybe use some love (specifically because their faces get crushed using giant animation conversions), Netch same deal with seekers, but I may try to put Baka's ABC netch to use at some point. Besides that I'm drawing a blank on anything else relevant.

 

 

 

Are Mudcrabs still relevant? lol

Posted

These animations wont load no matter what I do. I download them, run FNIS, load them with SLAL just fine. But they will not show up in the animations list and they will not play.

I've restarted my game, reloaded everything, re downloaded this mod and nothing changes. Other animations load just fine. Please HELP!!!!

Posted
On 7/11/2019 at 2:01 PM, Renara said:

Love, love, love this animation pack! So many great anims, especially for some of the creatures that desperately needed more quality animations!

 

I especially love the animations for the Flame Atronach, but I was wondering, how hard would it be to remove a magic floating dildo from a couple of them?
I ask because both the first futa animation (starts in doggy style) and the face-sitting animation could work really well with male/shemale characters if there were only the anal entry.

 

I know you probably get way too many requests as it is, but I thought I'd ask since this at least could be simple since it's a tweak rather than something all-new, though of course I don't really know (never seem to find time/energy to sit down and really get to grips with animating myself), so apologies if it's way harder than it sounds; I won't be disappointed if you can't/don't want to, just though I'd suggest it.
 

But I have a certain male conjurer character of mine who deserves some push-back from his summons reminiscent of a certain Johnny Cash song ?

 

On my end it'd be somewhat difficult to remove without affecting anyone else. On your end while crude and won't get the dildo going in the 'wrong' hole in all the aniamations, you could delete the animobjects in meshes/animobjects/billyy 'ShockyDogDildoFlameA' or B. Alternativley a better more difficult solution would be the edit the animation regirstrion itself with slalloader and take out the desired animobject references in the animation itself and then rebuild it.

 

On 7/19/2019 at 3:28 PM, gosha13 said:

ChaurusHunter_Doggy (with maggot) - it's incredibly sexy!!!

Yes.

9 hours ago, Nibsundeerus said:

What mod am i missing if the dildos are not showing up during the lesbian magic anim?

When installing the fomod one of the optional toggles when installing the packs is for 'Animobjects'. If you don't tick this option and make sure the SLALAnimObjBillyy.nif is enabled then no objects will appear in animations.

Posted

Update posted.

Some falmer and werewolf action. I also did some heavier edits to older animations when I went to ABC them; some hunter animations and Riekling. I will continue to kind of update/redo some older animations with ABC in future.

Humans got another 3p and cuffed animation. Also another futa animation.

Posted

?:rage:

Spoiler

Version V1.0

' B_AshHopper_BillyyMissionary
s -AVbHumanoidFootIKDisable B_AshHopper_BillyyMissionary_A1_S1 AshHopper_BillyyMissionary_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyMissionary_A1_S2 AshHopper_BillyyMissionary_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyMissionary_A1_S3 AshHopper_BillyyMissionary_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyMissionary_A1_S4 AshHopper_BillyyMissionary_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyMissionary_A1_S5 AshHopper_BillyyMissionary_A1_S5.hkx

' B_AshHopper_BillyyBehind
s -AVbHumanoidFootIKDisable B_AshHopper_BillyyBehind_A1_S1 AshHopper_BillyyBehind_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBehind_A1_S2 AshHopper_BillyyBehind_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBehind_A1_S3 AshHopper_BillyyBehind_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBehind_A1_S4 AshHopper_BillyyBehind_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBehind_A1_S5 AshHopper_BillyyBehind_A1_S5.hkx

' B_AshHopper_BillyyStanding
s -AVbHumanoidFootIKDisable B_AshHopper_BillyyStanding_A1_S1 AshHopper_BillyyStanding_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyStanding_A1_S2 AshHopper_BillyyStanding_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyStanding_A1_S3 AshHopper_BillyyStanding_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyStanding_A1_S4 AshHopper_BillyyStanding_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyStanding_A1_S5 AshHopper_BillyyStanding_A1_S5.hkx

' B_AshHopper_BillyyBlowjob
s -AVbHumanoidFootIKDisable B_AshHopper_BillyyBlowjob_A1_S1 AshHopper_BillyyBlowjob_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBlowjob_A1_S2 AshHopper_BillyyBlowjob_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBlowjob_A1_S3 AshHopper_BillyyBlowjob_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBlowjob_A1_S4 AshHopper_BillyyBlowjob_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyBlowjob_A1_S5 AshHopper_BillyyBlowjob_A1_S5.hkx

' B_AshHopper_BillyyLayingAnal
s -AVbHumanoidFootIKDisable B_AshHopper_BillyyLayingAnal_A1_S1 AshHopper_BillyyLayingAnal_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyLayingAnal_A1_S2 AshHopper_BillyyLayingAnal_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyLayingAnal_A1_S3 AshHopper_BillyyLayingAnal_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyLayingAnal_A1_S4 AshHopper_BillyyLayingAnal_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_BillyyLayingAnal_A1_S5 AshHopper_BillyyLayingAnal_A1_S5.hkx

' B_AshHopper_Billyy3pDoublePen
s -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pDoublePen_A1_S1 AshHopper_Billyy3pDoublePen_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pDoublePen_A1_S2 AshHopper_Billyy3pDoublePen_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pDoublePen_A1_S3 AshHopper_Billyy3pDoublePen_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pDoublePen_A1_S4 AshHopper_Billyy3pDoublePen_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pDoublePen_A1_S5 AshHopper_Billyy3pDoublePen_A1_S5.hkx

' B_AshHopper_Billyy3pSpitroast
s -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pSpitroast_A1_S1 AshHopper_Billyy3pSpitroast_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pSpitroast_A1_S2 AshHopper_Billyy3pSpitroast_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pSpitroast_A1_S3 AshHopper_Billyy3pSpitroast_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pSpitroast_A1_S4 AshHopper_Billyy3pSpitroast_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_AshHopper_Billyy3pSpitroast_A1_S5 AshHopper_Billyy3pSpitroast_A1_S5.hkx

' B_Chaurus_BillyyMissionary2
s -AVbHumanoidFootIKDisable B_Chaurus_BillyyMissionary2_A1_S1 Chaurus_BillyyMissionary2_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyMissionary2_A1_S2 Chaurus_BillyyMissionary2_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyMissionary2_A1_S3 Chaurus_BillyyMissionary2_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyMissionary2_A1_S4 Chaurus_BillyyMissionary2_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyMissionary2_A1_S5 Chaurus_BillyyMissionary2_A1_S5.hkx

' B_Chaurus_BillyyBehind
s -AVbHumanoidFootIKDisable B_Chaurus_BillyyBehind_A1_S1 Chaurus_BillyyBehind_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBehind_A1_S2 Chaurus_BillyyBehind_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBehind_A1_S3 Chaurus_BillyyBehind_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBehind_A1_S4 Chaurus_BillyyBehind_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBehind_A1_S5 Chaurus_BillyyBehind_A1_S5.hkx

' B_Chaurus_B_Breed
s -AVbHumanoidFootIKDisable B_Chaurus_B_Breed_A1_S1 Chaurus_B_Breed_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_Breed_A1_S2 Chaurus_B_Breed_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_Breed_A1_S3 Chaurus_B_Breed_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_Breed_A1_S4 Chaurus_B_Breed_A1_S4.hkx
+ -AVbHumanoidFootIKDisable,o B_Chaurus_B_Breed_A1_S5 Chaurus_B_Breed_A1_S5.hkx AOEggsacA

' B_Chaurus_B_PileD
s -AVbHumanoidFootIKDisable B_Chaurus_B_PileD_A1_S1 Chaurus_B_PileD_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_PileD_A1_S2 Chaurus_B_PileD_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_PileD_A1_S3 Chaurus_B_PileD_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_PileD_A1_S4 Chaurus_B_PileD_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_B_PileD_A1_S5 Chaurus_B_PileD_A1_S5.hkx

' B_Chaurus_BillyyBoobjob
s -AVbHumanoidFootIKDisable B_Chaurus_BillyyBoobjob_A1_S1 Chaurus_BillyyBoobjob_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBoobjob_A1_S2 Chaurus_BillyyBoobjob_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBoobjob_A1_S3 Chaurus_BillyyBoobjob_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Chaurus_BillyyBoobjob_A1_S4 Chaurus_BillyyBoobjob_A1_S4.hkx
+ -AVbHumanoidFootIKDisable,o B_Chaurus_BillyyBoobjob_A1_S5 Chaurus_BillyyBoobjob_A1_S5.hkx AOEggB AOEggsacA

' B_ChauR_B_Dog2
s -AVbHumanoidFootIKDisable B_ChauR_B_Dog2_A1_S1 ChauR_B_Dog2_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Dog2_A1_S2 ChauR_B_Dog2_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Dog2_A1_S3 ChauR_B_Dog2_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Dog2_A1_S4 ChauR_B_Dog2_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Dog2_A1_S5 ChauR_B_Dog2_A1_S5.hkx

' B_ChauR_B_Hold2
s B_ChauR_B_Hold2_A1_S1 ChauR_B_Hold2_A1_S1.hkx
+ B_ChauR_B_Hold2_A1_S2 ChauR_B_Hold2_A1_S2.hkx
+ B_ChauR_B_Hold2_A1_S3 ChauR_B_Hold2_A1_S3.hkx
+ B_ChauR_B_Hold2_A1_S4 ChauR_B_Hold2_A1_S4.hkx
+ B_ChauR_B_Hold2_A1_S5 ChauR_B_Hold2_A1_S5.hkx

' B_ChauR_B_Miss
s -AVbHumanoidFootIKDisable B_ChauR_B_Miss_A1_S1 ChauR_B_Miss_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Miss_A1_S2 ChauR_B_Miss_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Miss_A1_S3 ChauR_B_Miss_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Miss_A1_S4 ChauR_B_Miss_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChauR_B_Miss_A1_S5 ChauR_B_Miss_A1_S5.hkx

' B_ChauH_B_Dog
s -AVbHumanoidFootIKDisable B_ChauH_B_Dog_A1_S1 ChauH_B_Dog_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_Dog_A1_S2 ChauH_B_Dog_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_Dog_A1_S3 ChauH_B_Dog_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_Dog_A1_S4 ChauH_B_Dog_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_Dog_A1_S5 ChauH_B_Dog_A1_S5.hkx

' B_ChaurusHunter_BillyyHoldingPenetration
s -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHoldingPenetration_A1_S1 ChaurusHunter_BillyyHoldingPenetration_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHoldingPenetration_A1_S2 ChaurusHunter_BillyyHoldingPenetration_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHoldingPenetration_A1_S3 ChaurusHunter_BillyyHoldingPenetration_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHoldingPenetration_A1_S4 ChaurusHunter_BillyyHoldingPenetration_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHoldingPenetration_A1_S5 ChaurusHunter_BillyyHoldingPenetration_A1_S5.hkx

' B_ChaurusHunter_BillyyBehindPenetration
s -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyBehindPenetration_A1_S1 ChaurusHunter_BillyyBehindPenetration_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyBehindPenetration_A1_S2 ChaurusHunter_BillyyBehindPenetration_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyBehindPenetration_A1_S3 ChaurusHunter_BillyyBehindPenetration_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyBehindPenetration_A1_S4 ChaurusHunter_BillyyBehindPenetration_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyBehindPenetration_A1_S5 ChaurusHunter_BillyyBehindPenetration_A1_S5.hkx

' B_ChaurusHunter_BillyyHanging
s -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHanging_A1_S1 ChaurusHunter_BillyyHanging_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHanging_A1_S2 ChaurusHunter_BillyyHanging_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHanging_A1_S3 ChaurusHunter_BillyyHanging_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHanging_A1_S4 ChaurusHunter_BillyyHanging_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHanging_A1_S5 ChaurusHunter_BillyyHanging_A1_S5.hkx

' B_ChaurusHunter_BillyyHolding69
s -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHolding69_A1_S1 ChaurusHunter_BillyyHolding69_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHolding69_A1_S2 ChaurusHunter_BillyyHolding69_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHolding69_A1_S3 ChaurusHunter_BillyyHolding69_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHolding69_A1_S4 ChaurusHunter_BillyyHolding69_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_BillyyHolding69_A1_S5 ChaurusHunter_BillyyHolding69_A1_S5.hkx

' B_ChauH_B_BoobJ
s -AVbHumanoidFootIKDisable B_ChauH_B_BoobJ_A1_S1 ChauH_B_BoobJ_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_BoobJ_A1_S2 ChauH_B_BoobJ_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_BoobJ_A1_S3 ChauH_B_BoobJ_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_BoobJ_A1_S4 ChauH_B_BoobJ_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_BoobJ_A1_S5 ChauH_B_BoobJ_A1_S5.hkx

' B_ChauH_B_HoldA
s -AVbHumanoidFootIKDisable B_ChauH_B_HoldA_A1_S1 ChauH_B_HoldA_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_HoldA_A1_S2 ChauH_B_HoldA_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_HoldA_A1_S3 ChauH_B_HoldA_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_HoldA_A1_S4 ChauH_B_HoldA_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChauH_B_HoldA_A1_S5 ChauH_B_HoldA_A1_S5.hkx

' B_ChaurusHunter_Billyy3pSpitroast
s -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pSpitroast_A1_S1 ChaurusHunter_Billyy3pSpitroast_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pSpitroast_A1_S2 ChaurusHunter_Billyy3pSpitroast_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pSpitroast_A1_S3 ChaurusHunter_Billyy3pSpitroast_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pSpitroast_A1_S4 ChaurusHunter_Billyy3pSpitroast_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pSpitroast_A1_S5 ChaurusHunter_Billyy3pSpitroast_A1_S5.hkx

' B_ChaurusHunter_Billyy3pDoublePenetration
s -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pDoublePenetration_A1_S1 ChaurusHunter_Billyy3pDoublePenetration_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pDoublePenetration_A1_S2 ChaurusHunter_Billyy3pDoublePenetration_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pDoublePenetration_A1_S3 ChaurusHunter_Billyy3pDoublePenetration_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pDoublePenetration_A1_S4 ChaurusHunter_Billyy3pDoublePenetration_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_ChaurusHunter_Billyy3pDoublePenetration_A1_S5 ChaurusHunter_Billyy3pDoublePenetration_A1_S5.hkx

' B_Spider_BillyyMissionary
s -AVbHumanoidFootIKDisable B_Spider_BillyyMissionary_A1_S1 Spider_BillyyMissionary_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyMissionary_A1_S2 Spider_BillyyMissionary_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyMissionary_A1_S3 Spider_BillyyMissionary_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyMissionary_A1_S4 Spider_BillyyMissionary_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyMissionary_A1_S5 Spider_BillyyMissionary_A1_S5.hkx

' B_Spider_BillyyDoggy
s -AVbHumanoidFootIKDisable B_Spider_BillyyDoggy_A1_S1 Spider_BillyyDoggy_A1_S1.HKX
+ -AVbHumanoidFootIKDisable B_Spider_BillyyDoggy_A1_S2 Spider_BillyyDoggy_A1_S2.HKX
+ -AVbHumanoidFootIKDisable B_Spider_BillyyDoggy_A1_S3 Spider_BillyyDoggy_A1_S3.HKX
+ -AVbHumanoidFootIKDisable B_Spider_BillyyDoggy_A1_S4 Spider_BillyyDoggy_A1_S4.HKX
+ -AVbHumanoidFootIKDisable B_Spider_BillyyDoggy_A1_S5 Spider_BillyyDoggy_A1_S5.hkx

' B_Spider_Billyy69
s -AVbHumanoidFootIKDisable B_Spider_Billyy69_A1_S1 Spider_Billyy69_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy69_A1_S2 Spider_Billyy69_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy69_A1_S3 Spider_Billyy69_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy69_A1_S4 Spider_Billyy69_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy69_A1_S5 Spider_Billyy69_A1_S5.hkx

' B_Spider_BillyyHoldingAnal
s -AVbHumanoidFootIKDisable B_Spider_BillyyHoldingAnal_A1_S1 Spider_BillyyHoldingAnal_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyHoldingAnal_A1_S2 Spider_BillyyHoldingAnal_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyHoldingAnal_A1_S3 Spider_BillyyHoldingAnal_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyHoldingAnal_A1_S4 Spider_BillyyHoldingAnal_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Spider_BillyyHoldingAnal_A1_S5 Spider_BillyyHoldingAnal_A1_S5.hkx

' B_Spider_Billyy3pDP
s -AVbHumanoidFootIKDisable B_Spider_Billyy3pDP_A1_S1 Spider_Billyy3pDP_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pDP_A1_S2 Spider_Billyy3pDP_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pDP_A1_S3 Spider_Billyy3pDP_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pDP_A1_S4 Spider_Billyy3pDP_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pDP_A1_S5 Spider_Billyy3pDP_A1_S5.hkx

' B_Spider_Billyy3pSpitroast
s -AVbHumanoidFootIKDisable B_Spider_Billyy3pSpitroast_A1_S1 Spider_Billyy3pSpitroast_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pSpitroast_A1_S2 Spider_Billyy3pSpitroast_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pSpitroast_A1_S3 Spider_Billyy3pSpitroast_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pSpitroast_A1_S4 Spider_Billyy3pSpitroast_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_Spider_Billyy3pSpitroast_A1_S5 Spider_Billyy3pSpitroast_A1_S5.hkx

' B_LargeSpider_BillyyBehind
s -AVbHumanoidFootIKDisable B_LargeSpider_BillyyBehind_A1_S1 LargeSpider_BillyyBehind_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyBehind_A1_S2 LargeSpider_BillyyBehind_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyBehind_A1_S3 LargeSpider_BillyyBehind_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyBehind_A1_S4 LargeSpider_BillyyBehind_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyBehind_A1_S5 LargeSpider_BillyyBehind_A1_S5.hkx

' B_LargeSpider_BillyyFaceFuck
s -AVbHumanoidFootIKDisable B_LargeSpider_BillyyFaceFuck_A1_S1 LargeSpider_BillyyFaceFuck_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyFaceFuck_A1_S2 LargeSpider_BillyyFaceFuck_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyFaceFuck_A1_S3 LargeSpider_BillyyFaceFuck_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyFaceFuck_A1_S4 LargeSpider_BillyyFaceFuck_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyFaceFuck_A1_S5 LargeSpider_BillyyFaceFuck_A1_S5.hkx

' B_LargeSpider_BillyyMissionaryAnal
s -AVbHumanoidFootIKDisable B_LargeSpider_BillyyMissionaryAnal_A1_S1 LargeSpider_BillyyMissionaryAnal_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyMissionaryAnal_A1_S2 LargeSpider_BillyyMissionaryAnal_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyMissionaryAnal_A1_S3 LargeSpider_BillyyMissionaryAnal_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyMissionaryAnal_A1_S4 LargeSpider_BillyyMissionaryAnal_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_LargeSpider_BillyyMissionaryAnal_A1_S5 LargeSpider_BillyyMissionaryAnal_A1_S5.hkx

' B_GiantSpider_BillyyBehind
s -AVbHumanoidFootIKDisable B_GiantSpider_BillyyBehind_A1_S1 GiantSpider_BillyyBehind_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyBehind_A1_S2 GiantSpider_BillyyBehind_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyBehind_A1_S3 GiantSpider_BillyyBehind_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyBehind_A1_S4 GiantSpider_BillyyBehind_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyBehind_A1_S5 GiantSpider_BillyyBehind_A1_S5.hkx

' B_GiantSpider_BillyyMissionary
s -AVbHumanoidFootIKDisable B_GiantSpider_BillyyMissionary_A1_S1 GiantSpider_BillyyMissionary_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyMissionary_A1_S2 GiantSpider_BillyyMissionary_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyMissionary_A1_S3 GiantSpider_BillyyMissionary_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyMissionary_A1_S4 GiantSpider_BillyyMissionary_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyMissionary_A1_S5 GiantSpider_BillyyMissionary_A1_S5.hkx

' B_GiantSpider_BillyyDoggyAnal
s -AVbHumanoidFootIKDisable B_GiantSpider_BillyyDoggyAnal_A1_S1 GiantSpider_BillyyDoggyAnal_A1_S1.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyDoggyAnal_A1_S2 GiantSpider_BillyyDoggyAnal_A1_S2.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyDoggyAnal_A1_S3 GiantSpider_BillyyDoggyAnal_A1_S3.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyDoggyAnal_A1_S4 GiantSpider_BillyyDoggyAnal_A1_S4.hkx
+ -AVbHumanoidFootIKDisable B_GiantSpider_BillyyDoggyAnal_A1_S5 GiantSpider_BillyyDoggyAnal_A1_S5.hkx

has not been optimized.

 

Posted
22 minutes ago, MadMansGun said:

?:rage:

  Reveal hidden contents

has not been optimized.

 

It'll be fixed next month.

Posted

Thanks for the update.

The chaurus ones were pretty good (a bit too consensual for my taste, as always), although i think you missed the opportunity to make a good non-loopable animation for the knotting with the werewolf. I'd like some knotting animations even with normal wolves and dogs, there isn't much of that out there.

Posted
23 hours ago, xy2719588 said:

Thanks for update!

 

I have a problem, I can't find riekling tongue in "Riekling_KneelingAnal_REDONE" s3 and  s5 , should I install another mod?

I think you need the ABC Animated Beast Cocks for this to work properly. Search it up

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