Elsidia Posted February 21 Posted February 21 (edited) @deathmorph ok first seen on scripts says, that it shouldn't not vibrate even if scripts are left. So first you need open console and check for me some important variables. If you don't have any plug inside those variables must be 0 1) First we need check if spell is on you. for that: type in console help plugged 0 It should return two variables: SPEL and MGEF we need use SPEL variable and type player.hasspell /variable from your game/ - in my game it looks like player.hasspel 0903C5EF In your game only first two letters (purple) will be different - it will be your DD mod hex load order - my is 09. result will look like [player name] HasSpell >> 0.00 in my case it looks like Test hasSpell >> 0.00 If it return 1.00 - you have active vibration spell. In that case i hope is must easier stop the vibrations. 2) Anyway of result first step we need check some keywords on you. type: player.wornhaskeyword DD_kw_ItemType_PlugVaginal It should return WornHasKeyword >> 0.00 If it returns 1 - you wear a vaginal plug - there no bug - in other words this value can't be bugged, if you not wear a plug. check your persona on plugs) now type player.wornhaskeyword DD_kw_ItemType_PlugAnal It should return WornHasKeyword >> 0.00 If it returns 1 - you wear a anal plug - there no bug - in other words this value can't be bugged, if you not wear a plug. check your persona on plugs) Another part of check - it can't be bugged too. type: player.wornhaskeyword DD_kw_ItemEffect_PlugInflate type: player.wornhaskeyword DD_kw_ItemEffect_PlugShock type: player.wornhaskeyword DD_kw_ItemEffect_PlugVibrate All should return WornHasKeyword >> 0.00 If those returns 1 you wear something, what have those keywords. You can copy green part from here and paste into fallout4 console - it allows it. player.has spell you need enter your variable - it can be copied. I now wait for answer with all variables mention in this post from you. If all is 0 - i will be very confused. Edited February 21 by Elsidia
pinkpunkt Posted February 21 Posted February 21 is there any way to get rid of the dialog ? "Npc: hey you got restraints". Yes i know leave me alone
Franco Cozzo Posted February 21 Posted February 21 1 hour ago, pinkpunkt said: is there any way to get rid of the dialog ? "Npc: hey you got restraints". Yes i know leave me alone That should all fall under "Devious Approaches" in the MCM 1
deathmorph Posted February 21 Posted February 21 5 hours ago, Elsidia said: If all is 0 - i will be very confused. Okay, thanks for your effort. The first image shows the animation. The second shows that there's no plug or vibrator inside her. The third is an overview of the equipped items (from Rad Morphing Redux). And the last two images show the output from your request. Did I forget to post anything? Spoiler
Elsidia Posted February 22 Posted February 22 15 hours ago, deathmorph said: Did I forget to post anything? You forget publish vibration spell, but it not mater. This animation not from DD. When i see first time i think this is animation from Skyrim, when removing collar. I bet this animation is from kziitd device framework and it related to wearing collar. 1
Franco Cozzo Posted February 22 Posted February 22 (edited) 5 minutes ago, Elsidia said: You forget publish vibration spell, but it not mater. This animation not from DD. When i see first time i think this is animation from Skyrim, when removing collar. I bet this animation is from kziitd device framework and it related to wearing collar. It may be from DD, but either way I think it is indeed a collar animation. I wonder if slot 21 is "neck" and the wristwatch in slot 21 is causing DD to think its a collar, just an idea that may be wrong. Edited February 22 by Franco Cozzo
Elsidia Posted February 22 Posted February 22 (edited) 1 hour ago, Franco Cozzo said: It may be from DD, bu In DD not collar animations. I specially check the DD collars and those don't have spells for animations. UPD: DD not check slots. When you equip DD item, it apply spells with scripts, what do animations. When you take off - it removes spell. Also if spell is active it not check slots, but equipped keywords. Says, if you have non removed spell and some of other item have wrong keyword, what says, that this item is vibrator, spell will work as vibrator is equipped. Edited February 22 by Elsidia
deathmorph Posted February 22 Posted February 22 3 hours ago, Elsidia said: You forget publish vibration spell, but it not mater. This animation not from DD. When i see first time i think this is animation from Skyrim, when removing collar. I bet this animation is from kziitd device framework and it related to wearing collar. Here's a picture of the devices the lady was wearing previously. The blurriness is from the alcohol, but I think you can still see them. Spoiler And here is the corresponding overview of the slots. Isn't that collar from DD? I thought... Spoiler I'm glad I didn't continue playing and was able to access your older save file.
Elsidia Posted February 22 Posted February 22 1 hour ago, deathmorph said: And here is the corresponding overview of the slots. Isn't that collar from DD? I thought... Those nifs is definitely from DD. It's not show actual item in game - nifs can be used by any mod. But possibly it from DD. And DD collars not have any animations. I just check it and can say as developer of DD 2.0 RC9.
deathmorph Posted February 22 Posted February 22 42 minutes ago, Elsidia said: Those nifs is definitely from DD. It's not show actual item in game - nifs can be used by any mod. But possibly it from DD. And DD collars not have any animations. I just check it and can say as developer of DD 2.0 RC9. So we don't know exactly which mod might be causing this? I remember that the devices were initially a Violate action. Later, the devices were expanded by SH. There's an option there where the lady is asked if she needs help. And one of the other acts is not helping, but involuntary sex involving the application of further devices. I also have KFT installed, but I don't see any KFT devices here.
Franco Cozzo Posted February 22 Posted February 22 35 minutes ago, deathmorph said: So we don't know exactly which mod might be causing this? I remember that the devices were initially a Violate action. Later, the devices were expanded by SH. There's an option there where the lady is asked if she needs help. And one of the other acts is not helping, but involuntary sex involving the application of further devices. I also have KFT installed, but I don't see any KFT devices here. If you still have the collar try equipping it again and removing it normally (manipulating ther locks before you equip it makes it easier to remove). Sometimes when items are removed, especially if it isnt done by the mod itself, the script can stick to the player so re-equipping then unequipping the item makes it start/stop again. I haven't seen it with that animation before but have with legcuffs and move speed. It's worth a shot anyway, if you think its a vibrator/plug causing it too then equip/unequip one as well. This is if it is DD and not something else of course.
Elsidia Posted February 22 Posted February 22 56 minutes ago, deathmorph said: I also have KFT installed, I still bet it can be this animation from KFT. Also you can ask on KFT forum. DD doesn't have this animation. 1
deathmorph Posted February 23 Posted February 23 (edited) 12 hours ago, Franco Cozzo said: If you still have the collar try equipping it again and removing I usually only notice it later, after I've removed the stuff with the DD Remover. My lady plays with a base weight of 30 lbs, so I don't have much leeway. 11 hours ago, Elsidia said: I still bet it can be this animation from KFT. Also you can ask on KFT forum. DD doesn't have this animation. The same thing again. Two plugs, harness, gag, leather collar, leg bands, handcuffs. No KFT equipment. I removed the handcuffs with a pin. I was able to remove the inflatable plug because it wasn't inflated. I was able to remove the vibrator at a workbench. I later got rid of the other devices via a SH address. Until then, there was no vibration or animation. I disposed of the items with the DD Remover. And a few minutes later, it started again, even though nothing was equipped anymore. Spoiler (after removal of the devices by SH) And when the animations start (without DD being in the inventory), this message appears afterwards: Edited February 23 by deathmorph
Elsidia Posted February 23 Posted February 23 8 hours ago, deathmorph said: I later got rid of the other devices via a SH address. It can be problem. SH itself supports only DD 2.0 as it official mod. DD 2.0 RC9 is fan base made content and not officially released. I have no clue how works SH things and why it can be unsupported for DD 2.0 RC9. I change partially DD equip unequip system, but in theory it should not be problem, if SH uses original DD remove system and for calculation uses DD keywords. SH wants Roggvir, what not updated for DD 2.0 RC9 too. Maybe there is problem. Your struggling made you more horny - i have less time on morning to check all scripts, but this possibly not from DD and looks similar for SH. Also in SH page credits are for @kziitd, why made animations for SH. What animations really i don't know, but possibly it's from your pictures. My theory is that after use SH force to remove DD items it not register correctly removing and SH continue increase arousal. DD 2.0 RC8 can use SH arousal system too, maybe there is conflict too.
deathmorph Posted February 23 Posted February 23 (edited) 4 hours ago, Elsidia said: Your struggling made you more horny - i have less time on morning to check all scripts ... I thought that's what it came from? This message also appears immediately after leaving the cryochamber in Vault 111. However, the setting is still on Standard, not SA. Spoiler Spoiler Removing the DD with SH activation cannot be the cause. I turned off SH and still get these animations. No plug or vibrator is installed. Spoiler PS: I've noticed something very strange. In the second (current) situation, the lady had always been asleep and then removed the devices via SH. Now I've done it differently. I first removed the devices via SH and then went to sleep. No animations. It's crazy. Is sleep related to this, or is it pure coincidence? Unfortunately, I don't remember what happened in the first situation, whether the lady was asleep then too. Edited February 23 by deathmorph
kziitd Posted February 23 Posted February 23 (edited) 7 hours ago, Elsidia said: It can be problem. SH itself supports only DD 2.0 as it official mod. DD 2.0 RC9 is fan base made content and not officially released. I have no clue how works SH things and why it can be unsupported for DD 2.0 RC9. I change partially DD equip unequip system, but in theory it should not be problem, if SH uses original DD remove system and for calculation uses DD keywords. SH wants Roggvir, what not updated for DD 2.0 RC9 too. Maybe there is problem. Your struggling made you more horny - i have less time on morning to check all scripts, but this possibly not from DD and looks similar for SH. Also in SH page credits are for @kziitd, why made animations for SH. What animations really i don't know, but possibly it's from your pictures. My theory is that after use SH force to remove DD items it not register correctly removing and SH continue increase arousal. DD 2.0 RC8 can use SH arousal system too, maybe there is conflict too. The animations I made for SH are harassment animations, where a male hugs a female from behind, touching her body, etc. There are also slapping animations, slapping the female's buttocks from the left, back, and right. (A form of harassment.) The animations in KFT are mostly device idle animations, movement animations, and a few struggling animations. I haven't seen the content in this image before. Although I made a bathing animation for another mod, and this pose seems to be from the neck-washing stage, I think that animation is long enough that it would be obvious it's a bathing animation. https://mega.nz/file/gBJRXCBB#5p7-GvufT0ltznyRavH2l1o_Hd0kIzqMCkgFaQ3GWyo Edited February 23 by kziitd 1
Elsidia Posted February 23 Posted February 23 6 hours ago, deathmorph said: However, the setting is still on Standard, not SA. Use Sex Attributes means, that DD uses SA: read arousal and use for vibrations. When i search for vibration scripts i see in one eye, there was script part what increase or decresa SA arousal when animations trigger. DD arousal - Hide status means that DD uses own arousal and hide messages for you. DD arousal - show status means - that DD use own arousal and shows to player arousal changes as messages. 6 hours ago, deathmorph said: Removing the DD with SH activation cannot be the cause. I turned off SH and still get these animations. No plug or vibrator is installed. Turned off not i think is not enough as animations already bugged and are in save. By the way what is you mod list? 6 hours ago, deathmorph said: I've noticed something very strange. In the second (current) situation, the lady had always been asleep and then removed the devices via SH. Do you have some bath animations after sleep? - kziitd says that this animation looks as bath animation.
deathmorph Posted February 23 Posted February 23 1 hour ago, Elsidia said: By the way what is you mod list? Is the plugin list sufficient for you, or do you need the mod list? 1 hour ago, Elsidia said: Do you have some bath animations after sleep? - kziitd says that this animation looks as bath animation. I do use More Ways of Washing, yes. But the wash animations look different there. I don't use shower mods. My lady doesn't get horny on by it in MWOW.
deathmorph Posted February 23 Posted February 23 4 hours ago, kziitd said: Although I made a bathing animation for another mod That looks like the ones for MWOW to me. In my case, there are also leg animations, like pinching the plug or in real life when you urgently need to pee. And I thought those came from DD. It can be seen, to a lesser extent, in the last picture I uploaded.
Elsidia Posted February 23 Posted February 23 (edited) 30 minutes ago, deathmorph said: And I thought those came from DD. DD itself doesn't have animations and not use AAF. There is only static animations from torture devices. Same animations for vibrations all from TD too. You can check animation from TD how it view. In this video is message texts and at end vibration animation. https://mega.nz/file/Mz4GhRBI#xUHgo0eUC58I4_V8eOc4pKdeE3TP1FBRtR7LK6HXrRU If easier is get plugin list then it. But modlist can give more info. Edited February 23 by Elsidia
deathmorph Posted February 24 Posted February 24 5 hours ago, Elsidia said: DD itself doesn't have animations and not use AAF. There is only static animations from torture devices. Same animations for vibrations all from TD too. You can check animation from TD how it view. In this video is message texts and at end vibration animation. https://mega.nz/file/Mz4GhRBI#xUHgo0eUC58I4_V8eOc4pKdeE3TP1FBRtR7LK6HXrRU The animation you showed looks exactly like the one I showed, especially regarding the legs. Unfortunately, I cannot assess the arms, as they are tied behind the back. 5 hours ago, Elsidia said: If easier is get plugin list then it. But modlist can give more info. Okay, here are both: a list of my mods from the Vortex download folder and the plugin list. With this setup, I'm playing stably with only a very few crashes. liste.txt
Elsidia Posted February 24 Posted February 24 6 hours ago, deathmorph said: Okay, here are both: a list of my mods from List is big maybe there is too many hold scripts in save. I'm not very good with Fallout4 saves i mostly check Skyrim saves as it more easy to understand. But maybe you can sent your save i will check this with fallrim tools to see what are in bear stomic? Also possibly i will find vibration script if it in save.
deathmorph Posted February 24 Posted February 24 1 hour ago, Elsidia said: sent your save Thank you so much for your effort. I've sent you the last two save files from my first request.
Diabalos13 Posted February 27 Posted February 27 (edited) On 8/14/2023 at 6:19 PM, Elsidia said: RC9 download link: Link to Mega Download DD 2.0 RC9 Fusion Girl Conversion 0.4 - for Fusion Girl body by @stas2503 Devious Devices RC9 beta Mod author: @Kimy RC8 version: @naaitsab RC9 version: full changelog and authors list will be in release version, now i will just count some authors. Thanks for fixes to: @Tron91, @jbezorg, @vaultbait, @feralbyte, @edinburg. Armbinder new animation to hide hands is made by @kziitd and need install separately, as it's part of torture devices. Link Here. Special thanks to @Dlinny_Lag and @naaitsab for moral and technical support. Requirements: Hard: F4SE as least version version 0.4.0 or higher. Necessary for removedevices correctly work. Torture Device 2.21 - necessary for new animations. MCM - for easy configure settings. Soft: AAF: without it can stay mouth close, if not installed special plugin. High Heels - for normal slave boots work. F4z Ro D'oh - for easy skip dialogues. UPD: 21.08.2023. Beta1: Player now exit from battle pose if wear a straitjackets and arm restraints. Fixed possible stuck into menu when F4SE test is failed. Added prebuild meshes to archive, what i deleted as no need. UPD: 29.08.2023. Beta1: Fixed restraints inventorydevice to unequip, if restraint are equipped and can't removed as arms are tied. Fixes are added as separate archive in this post. There are only DD_RestraintScript as no more changes. You just replace this pex file into your mod. Changes are included in Beta2. UPD: 20.01.2024. Beta2: Removed archive Restfix as it now included in Beta2 Added Gas Mask (from meshes included in DD 2.0 with updated textures (by me)): Reveal hidden contents Post psd file, where is new gas mask textures with chance to change orange ring. Added to all DD 2.0 RC8 items leveled lists and formlists. Added all items to Kimy vendor list: Reveal hidden contents This seems not shows still all items as items are too many. Will be updated in next version by adding new dialogue to Kimy, where items will be split into 4 categories (Head, Body and Boots, Arms and Chastity items (Including Plugs)) Added remove blindfold effect when AAF sex scenes working (need AAF) Added extra free hands after remove items, what add torture spell - _TDnofight. In test version i add most immersive text about it as system message. Will be moved to log entries in latest version of mod. Small DD 2.0 RC8 item fixes. Removed from restricted latex and leather corsets boots (new meshes is added to Devious devices Caysuit Fit group. (CBBE only!). Now corset can wear with any body item and also different boots. Test version, if you not like later will restore back. There maybe clipping i not fix most items as test version. You can request those fixes in post, if you like new corset. CBBE only! Maybe in final version i will contact with most popular Fusion girl conversation author to update those files for fusion girl. All changes are in CBBE group Devious devices Caysuit Fit. Removed linked refences in quests DD_Library and DD_ConfigQuest to avoid those variables shown as none. Duplicate some functions from DD_Library to DD_ConfigQuest to allow correctly work DD_Config quest without call those functions from DD_Library. Updated DD20CE09_changelog.docx in that post, where are added more detail about new changes. Updated MCM: added new entries and new section, where you can check your active plugins, what DD can use: Reveal hidden contents Maybe some small changes about what i forget, but all changes is in updated doc file. UPD: 21.01.2024. Beta2 HotFix: Updated mega link with new hotfix as i found some logical problems in archive build. Updated DD_Library and DD_Restraint scripts - some logical issue Leather Corset have wrong keyword (i forgot to change to new) - fixed Removed from EquipDevice and RemoveDevice CheckDependencies possibility to be false - it will lead to damaged restraints. (will start discussion about it) UPD: 31.01.2024. Beta2 PlayerRef Script HotFix: Try to still fix some possible not initialize variables due to crosslink. Added to post archive DD20RC9PlayerRefHotfix_Beta2. You can overwrite files in DD 2.0 CE9 Beta2 archive or install as separate mod. In MO2 be sure that this archive rewrites original mod. Files goes to DATA folder. Link to Mega Download Clean save not necessary, but highly recommended. If you use old save, before update, unlock all DD items from player and NPC. As those have old scripts and properties and will work wrong. And delete from game. I made some easy tool, what deletes all DD items from container, NPC, or player. Just need put this item into container. Item name is DD item remover and can be crafted in Chemistry station or DD restraint bench in Miscellaneous Items section. Plugin will be added to this post. To update mod, first delete old DD and install new. What's new: Catsuit update is included in this version, so i will delete separate archive from here (changelog is active): https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3953007 Improved equip engine. Idea by @Dlinny_Lag and @Kharos, most best mod Real handcuffs, where i got some ideas for that. Fixed: (i hope) save bug, better performance as not load into memory custom events, BUT more papyrus stress as i need cheat original Fallout 4 engine (not necessary tools to operate references), fixed some old DD engine bugs. Silent equip system. If you are in pipboy and some script will equip device, no more shows equip menu, but device equips automatically. (no more cheating =_=) This system fixes in DCW blank screen bug. Now if device have conflict and equips with script it send error in papyrus log (if it activated) NPC still not supported (if you use restraints, still can be bugged NPC AI), but: Easy operate NPC equip unequip system. No more annoying Remove me before close armor. Correctly update NPC animations and spells. You can equip and unequip in one time many restraints. Note: if you try equip items what conflicts between, it will add more stress to papyrus. Possible fixed bug of wrong animations. it recalculate animations from equipped items and remove keywords if item not persists. UPD: Please not use outfit dress mod: https://www.nexusmods.com/fallout4/mods/72657 - it can damage DD equip system (not hard, but soft, not tested) UPD: Fixed some grammatical errors in texts by @edinburg Improved MCM menu. Difficulty change now as menu with names (names is experimental, you can offer your versions) For extreme lovers added wait anticheat (default disabled) - not recomended as there no normal remove systems and when your hands is tied, you can't nothing to do as wait in game stay on place. It's boring. if you have mods with NPC helpers. then yes. For survival mode players are hidden menu disable sleep anticheat system. Reveals only if you are in survival mode. Added new menu - destroy keys - it will consume keys if you open restraints - default off. Filter for dresses - it's only filter as i added to DD and will disable random spawn of non restrictive dresses. (corsets and dresses) Not included Restrictive corset as it counts as restraint. Default on. As i added to this version high papyrus logging for search of errors, so i added chance to disable all DD logging. Note still need turn on papyrus logging in Fallout 4 to work it. Also there is variant outcome log as system messages. Not recommend as it spawns many system messages. But in short time you can turn it on and see what's happens. Default - papyrus logging. Reworked tentacles - now you need craft item in Chemical station to remove it. For mod makers is added some new functions 9old functions will be compatible with other mods - i hope): Will count a few (others will be described in full version). RemoveGenericDeviceByKeyword works now with NPC too (thanks to F4SE) It works faster if inventory is empty and slower as more items in inventory as it needs go through all inventory. Functions not tested much, so can be some bugs. New functions: Reveal hidden contents Form Function GetEquippedGenericInventoryDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) Returns inventory device form equipped by parameters. You can set only one keyword or biped slot. Biped slot can be set as biped slot or index (there is check of it) it reads keywords from rendered devices too, so you can use keyword not only as devicekeyword in inventory device. If you set keyword it will return first found device. If you set both (keyword and biped slot) - it will return only device what is equipped in biped slot and have this keyword. If device is equipped in biped slot, but keyword not match, it will return none. Note: if you use biped slot, use main biped slot as F4SE can't read not main. For hoods it 46 headband, for boots it 44 {4] - left slot. Bool Function RemoveGenericDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) - the same as previous, but instead of return form it unequips this device. All functions work with NPC too and speed is depend on inventory items count. DD database is not used (but i not remove it) As i know only one mod uses it. For Fishnet dress texture was low resolution, so i don't know if can use hires texture from Skyrim, because i made my own texture (not very good, but work): Reveal hidden contents Feedback and bug reports is welcome - this version have high level of papyrus logging for easy check errors. If you have patient and read to this line: my future plans of release. Add new device with colors from DD secret item collection (as tentacles was added) Rework textures and colors of non restraint corsets and dress. Continue fixed leveled lists and constructible objects. Remove unnecessary bodyslide files and reorganize folders in bodyslide. Fix some bugs (if you report it and it can be fixed) Good luck in game! UPD: Add item remover and short changelog in docx DD_Item_Remover.7z 1.54 kB · 1698 downloads DD20CE09_changelog.docx 22.22 kB · 455 downloads orange_Mask_Boot_Collar_d.psd 11.89 MB · 426 downloads DD20RC9PlayerRefHotfix_Beta2.7z 80.64 kB · 1911 downloads it's working with CBBE 3BBB or TWB 3BBB? Edited February 27 by Diabalos13
Elsidia Posted February 27 Posted February 27 3 hours ago, Diabalos13 said: it's working with CBBE 3BBB or TWB 3BBB? This is Fallout 4 it's working with CBBE and there is link to Fusion girl conversion
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