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Posted
1 hour ago, Olmech said:

Seems I remember a group of people working on DD to update it a while back. Not sure what that entailed as it seemed very much a work in progress at the time. I was thinking on this today and wondered what became of that effort if anything? Thanks for any insight you may offer.

 

Posted (edited)
6 hours ago, Olmech said:

Seems I remember a group of people working on DD to update it a while back.

At this moment i work on DCW compatible with DD RC8 and also i made some fixes upgrades in  DD 2.0 RC8 what maybe one day will be DD 2.0 CE9 - at this moment i stuck in Equipment system rework badly. It's takes a lot time but i want end this as it probably (90%) fixes long or hanging up save after use EquipDevice function. Current system is so unstable and have own bugs inside even without my changes so as i change something there all goes down as card building by take off one card) But if i failed will revert back to original system, do some more fixes and improvements and publish there. For player system works mostly fine but problem is with NPC equip as original script uses Equipdevice function inside of restraint script so is badly spawn different custom and original onequip onunequip events what leads to many bugs and save hang up.  I still have some ideas and hope it will work.

Edited by Elsidia
Posted
50 minutes ago, mexicanget2kill said:

whats rc8?

 

For those unfamiliar with typical software development parlance, RC is an abbreviation of "release candidate" so this is the eighth candidate for the next DD release. It would more accurately be written as 2.1rc8 or 3.0rc8, but since we don't know which version number Kimy will want to assign to it, things are sort of ambiguous there still.

Posted
22 hours ago, izzyknows said:

 

 

17 hours ago, Elsidia said:

At this moment i work on DCW compatible with DD RC8 and also i made some fixes upgrades in  DD 2.0 RC8 what maybe one day will be DD 2.0 CE9 - at this moment i stuck in Equipment system rework badly. It's takes a lot time but i want end this as it probably (90%) fixes long or hanging up save after use EquipDevice function. Current system is so unstable and have own bugs inside even without my changes so as i change something there all goes down as card building by take off one card) But if i failed will revert back to original system, do some more fixes and improvements and publish there. For player system works mostly fine but problem is with NPC equip as original script uses Equipdevice function inside of restraint script so is badly spawn different custom and original onequip onunequip events what leads to many bugs and save hang up.  I still have some ideas and hope it will work.

 

 

Thank you for your replies. I had just remembered reading about it and was very much hoping for a rework of DD but I sure do understand that it is not an easy task. Wish you well.

Posted
14 minutes ago, Connys said:

For the collar has a password, are there have a hints/mission to know the password and take out the collar?

Wrong mod. DD uses keys. Which can be purchased from Kimy in the Memory Den or found in random containers.

It was probably put on by Violate, which the NPC that collared you will have a Shock Collar Note that has the pas code.

Posted
5 hours ago, Connys said:

For the collar has a password, are there have a hints/mission to know the password and take out the collar?

 

In particular, if your collar needs an electronic unlock code, it's probably one from the Real Handcuffs mod.

Posted

DD_Tweaks.esp - changes the you-can-talk-to-me-and-now-you-can't for gags into a speech challenge. Red for the penis gag. Orange for the ball gag. Can't remember if I updated the ring gag. This is experimental. There's no documentation in the CK Wiki on how to do speech challenges. I used the Codsworth "acting weird" speech challenge as a model. The challenge should be repeatable. 

Script change to DD_RestraintScript - Adds a key removal to the Unlock dialogue that's inversely proportional to the key break chance. i.e. If the key break chance is 15% then there's an 85% chance that the key will be removed.  

 

 

Devious Devices RC8 Patch - Tweaks.7z

Posted
16 hours ago, jbezorg said:

DD_Tweaks.esp - changes the you-can-talk-to-me-and-now-you-can't for gags into a speech challenge. Red for the penis gag. Orange for the ball gag. Can't remember if I updated the ring gag. This is experimental. There's no documentation in the CK Wiki on how to do speech challenges. I used the Codsworth "acting weird" speech challenge as a model. The challenge should be repeatable. 

Script change to DD_RestraintScript - Adds a key removal to the Unlock dialogue that's inversely proportional to the key break chance. i.e. If the key break chance is 15% then there's an 85% chance that the key will be removed.  

 

 

Devious Devices RC8 Patch - Tweaks.7z 29.29 kB · 6 downloads

Yeah the documentation on the CK is well. "better than nothing" :P But still way better than some hacked together/DIY software for games like Witcher or Mass Effect so can't really complain about the mod tools.

 

Can we merge your changes into the next build? If we can get something that is a bit more streamlined than the current RC8 I want to propose it to Kimy for a frontpage upload (next to the current DD or as a new version all together) as many users don't look in the thread and miss the fixes we make here.

Posted (edited)

Question: would it break a massive amount of things if I used FO4 edit to remove armor keywords from DD? I'm currently redoing my modlist and it seems that currently, the community is favoring ECO over both Armor Keywords and Armorsmith Extended, so that's what I'm going for as well. Planning on replacing the AWKCR keywords in DD with relevant ECO keywords, but obviously I don't wanna do that if I'm just gonna break a whole lotta shit. TIA!

 

EDIT: Sorry, didn't see the latest release actually gets rid of AWKCR as a dependency! Glad i do not have to diy it. I'll probably still make an ECO patch tho.

Edited by brewha666
Posted

Is there any way to change the slots of the items, I cant seem to find where its referenced other then in the armor/armor addons. But when I change them they just dont show up on my characters.

Posted
15 hours ago, naaitsab said:

Yeah the documentation on the CK is well. "better than nothing" :P But still way better than some hacked together/DIY software for games like Witcher or Mass Effect so can't really complain about the mod tools.

 

Can we merge your changes into the next build? If we can get something that is a bit more streamlined than the current RC8 I want to propose it to Kimy for a frontpage upload (next to the current DD or as a new version all together) as many users don't look in the thread and miss the fixes we make here.


True. At leas the commands are there event though there's not a lot of documents

Sure. I'm playing FO4 again so I can do more testing.

Posted
6 hours ago, Nivea said:

I cant seem to find where its referenced other then in the armor/armor addons.

Slots are in Rendered devices but i highly recommend not to change slots.

Posted (edited)
4 hours ago, Elsidia said:

Slots are in Rendered devices but i highly recommend not to change slots.

Well since my character is male and certain items take up the beard slot it can be alittle annoying, but thats odd no matter what I changed the slot to it just wont appear in game...

 

[Edit] Oh duh... I was being stupid, you have to change both armor and armor addon... oi I been away to long lol.

Edited by Nivea
Posted
3 hours ago, Nivea said:

my character is male

With this you must start the discussion. All DD items doesn't have male visuals, so on male characters no one device will show on.  And biped slots in most cases not guilty.

Also biped slots are aligned to meshes - if in meshes are beard partition then if you change biped slot you must change partition for new slot. So on most cases if used biped slot bear so meshes have set partition beard.  So even on female characters those items can be invisible.

Posted
8 hours ago, Elsidia said:

With this you must start the discussion. All DD items doesn't have male visuals, so on male characters no one device will show on.  And biped slots in most cases not guilty.

Also biped slots are aligned to meshes - if in meshes are beard partition then if you change biped slot you must change partition for new slot. So on most cases if used biped slot bear so meshes have set partition beard.  So even on female characters those items can be invisible.

 

I am am currently making male versions of most of the DD items atm, so far I have done the leather/latex harness, slave latex/leather collar, armbinders and now all nipple piercings.

 

https://www.flickr.com/photos/niveas/52016273386

 

The changes would only really be for the nipple piercings since they take up that slot, and it would only be for personal use as I wouldnt want to edit anything in the mod for release other then adding a male mesh in the armor addon.

Posted
23 minutes ago, Nivea said:

The changes would only really be for the nipple piercings since they take up that slot,

And what biped slot are free for that?

Posted

Will there ever be the option to get your follower to tie you up like in the Skyrim version? Or is it in the game already and I'm an idiot?

Posted
2 hours ago, wookiej said:

to get your follower to tie you up like in the Skyrim version?

It's not recommend as NPC equip system is bugged and destroy their AI.

1) Open follower inventory and equip manually

2) Use AAF Violate mod where when you surrender it's tie up followers too.

Posted
11 minutes ago, Elsidia said:

It's not recommend as NPC equip system is bugged and destroy their AI.

1) Open follower inventory and equip manually

2) Use AAF Violate mod where when you surrender it's tie up followers too.


wookiej means the NPC ties up the player. i.e. The NPC is the dom and the Player is the Sub. Like the Skyrim mod Submissive Lola.

The closest thing I think for FO4 is Sexual Harassment where an NPC will use a shock collar control on the Player and make demands of them if they have a Real Handcuffs shock collar on.

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