angryson001 Posted April 2, 2021 Posted April 2, 2021 6 hours ago, Elsidia said: Now you say nonsense. I play with Skyrim now. If you gag your follower it's non gagged and speak without mphm 200% case. If you are gagged and follower is gagged no one speak. You can't access to follower while you ungag follower or you. no nonsense) i was pretty amazed how gags works in skyrim can say it's almost "shut up" sub-mod for followers
Elsidia Posted April 3, 2021 Posted April 3, 2021 6 hours ago, angryson001 said: can say it's almost "shut up" sub-mod for followers what mod lol In Skyrim where i play Devious devices 5.1 and Deviously Cursed loot 9.0 not shut down a followers.
angryson001 Posted April 4, 2021 Posted April 4, 2021 On 4/3/2021 at 8:43 AM, Elsidia said: what mod lol In Skyrim where i play Devious devices 5.1 and Deviously Cursed loot 9.0 not shut down a followers. : D submod - subset function shut up follower doesnt plan by author but why anyawy it's as usual ballgags yeah it's not totaly shut em player can still talk(top arrow menu) but mostly things like i said sounds mhphphph))
Elsidia Posted April 4, 2021 Posted April 4, 2021 2 hours ago, angryson001 said: submod Then don't ask a DD author to shut down completely if it's not supported by author even in Skyrim)
ultrasonique Posted April 17, 2021 Posted April 17, 2021 Well, this mod does literally nothing for me, only adds few things that do nothing as well xept a bag over a head. v0v
izzyknows Posted April 17, 2021 Posted April 17, 2021 1 hour ago, ultrasonique said: Well, this mod does literally nothing for me, only adds few things that do nothing as well xept a bag over a head. v0v Well.. it is a framework for other mods to use.
vaultbait Posted April 17, 2021 Posted April 17, 2021 8 hours ago, ultrasonique said: Well, this mod does literally nothing for me, only adds few things that do nothing as well xept a bag over a head. v0v I have no idea why people make posts like this. If the mod isn't useful to you, then... don't use it. 2
JonX67 Posted April 21, 2021 Posted April 21, 2021 First of all: Thanks for the mod, which is a really nice addition for..ahem...role-playing purposes Now, I have a question (and I hope it hasn't been answered already a hundred times before): For testing purposes I equipped one of my settlers with a gag (to test "Face Morphs for DD"). Everything works nicely except for that I am now unable to remove the gag from the lady. The barter option doesn't show up if I "activate" her and I am only receiving the message that this settler is unable to speak as long as she's wearing a gag. This of course makes sense, but is there another way or trick to get the gag back? Thanks in advance for any help you may have to offer!
izzyknows Posted April 21, 2021 Posted April 21, 2021 2 hours ago, JonX67 said: First of all: Thanks for the mod, which is a really nice addition for..ahem...role-playing purposes Now, I have a question (and I hope it hasn't been answered already a hundred times before): For testing purposes I equipped one of my settlers with a gag (to test "Face Morphs for DD"). Everything works nicely except for that I am now unable to remove the gag from the lady. The barter option doesn't show up if I "activate" her and I am only receiving the message that this settler is unable to speak as long as she's wearing a gag. This of course makes sense, but is there another way or trick to get the gag back? Thanks in advance for any help you may have to offer! Target the NPC in the console, run openactorcontainer 1 Don't put restraints / gags on NPC's. Corsets, boots, slave harnesses, restrictive gloves... anything that doesn't restrict movement is fine. 1
JonX67 Posted April 21, 2021 Posted April 21, 2021 1 hour ago, izzyknows said: Target the NPC in the console, run openactorcontainer 1 Don't put restraints / gags on NPC's. Corsets, boots, slave harnesses, restrictive gloves... anything that doesn't restrict movement is fine. Ah! Great! Thank you! (You obviously deserve your nickname! :D ) 1
Morgenrot_68 Posted April 23, 2021 Posted April 23, 2021 Hello, I've already posted this on Real Handcuffs, but it applies to DD as well. Maybe someone can help me here. When I equip handcuffs the NPC is naked.When I dress him again, the handcuffs are no longer equipped. Both together do not work. There are very few outfits where it works. But they came into the game through mods. I have also installed Human Resources. When I buy new slaves, they have handcuffs, but as soon as I remove them and equip them again, I can't equip an outfit at the same time. Either handcuffs are put on, in which case the NPC is naked, or he is clothed, in which case the handcuffs are not put on. What is going wrong ?
Elsidia Posted April 23, 2021 Posted April 23, 2021 1 hour ago, Morgenrot_68 said: What is going wrong When you equip DD restraints, it's not touch NPC outfits, but not recommend put on restraints what limited nPC movement. Then NPC lost their package and return to start point. RL handcuffs is form another mod and don't know how it's works on NPC.
Morgenrot_68 Posted April 23, 2021 Posted April 23, 2021 3 hours ago, Elsidia said: When you equip DD restraints, it's not touch NPC outfits, but not recommend put on restraints what limited nPC movement. Then NPC lost their package and return to start point. RL handcuffs is form another mod and don't know how it's works on NPC. Hmmm, I didn't understand that very well. It doesn't matter which vanilla outfits I use. It happens with all outfits (except a few MOD outfits). I can either wear handcuffs or wear the outfit. Sorry, what does this have to do with the movement? Is it maybe because I am using the CBBE Body Physics Body? As soon as I put on the handcuffs via the NPC's trading menu, the NPC is naked.
Elsidia Posted April 23, 2021 Posted April 23, 2021 27 minutes ago, Morgenrot_68 said: It happens with all outfits I think there is problem with custom NPC - it's have default outfit nude, because when you put it on turns on nude. Try the same thing with vanilla NPC, settlers in your home. Also name for me vanilla outfit what you use and handcuffs id what you use. open console, select npc and showinventory. There must be id of outfit and handcuffs. UpD: You have installed RL handcuff compatibility patch with dd and activated it?
izzyknows Posted April 23, 2021 Posted April 23, 2021 2 hours ago, Morgenrot_68 said: As soon as I put on the handcuffs via the NPC's trading menu, the NPC is naked. Then you have something that's changing the slots the Handcuffs are using to slot 33 (body). DD and the RH compatibility patch uses 37 (left arm) & 38 (right arm). Real Handcuffs (without the patch) uses 54 (Backpacks, capes, cloaks) None of which will cause the NPC to be naked.
Morgenrot_68 Posted April 23, 2021 Posted April 23, 2021 1 hour ago, Elsidia said: I think there is problem with custom NPC - it's have default outfit nude, because when you put it on turns on nude. Try the same thing with vanilla NPC, settlers in your home. Also name for me vanilla outfit what you use and handcuffs id what you use. open console, select npc and showinventory. There must be id of outfit and handcuffs. UpD: You have installed RL handcuff compatibility patch with dd and activated it? RL handcuff compatibility patch is installed and activated. Here are more Infos: 13 minutes ago, izzyknows said: Then you have something that's changing the slots the Handcuffs are using to slot 33 (body). DD and the RH compatibility patch uses 37 (left arm) & 38 (right arm). Real Handcuffs (without the patch) uses 54 (Backpacks, capes, cloaks) None of which will cause the NPC to be naked. Some mod will probably cause this, but which one and how do I find out? and my plugin.txt plugins.txt
Elsidia Posted April 23, 2021 Posted April 23, 2021 3 hours ago, Morgenrot_68 said: Some mod will probably cause this, but which one and how do I find out? No it's causes vanilla skyrim. With DD compatibility patch handcuffs uses biped slots 37 U L Arm and 38 U R Arm Outfit Flannel Shirt and Jeans use those biped slots too and are unequipped because of conflict slots: can't stay on. Solution: There is many vanilla outfits what not use this slot (like Harness). You can use it: Spoiler Solution2: You can remove RL handcuffs compatibility with DD, then handcuffs use biped slot 54 and not conflict with any outfit and also then you can't use DD handcuffs and there can be problem with those handcuffs and other DD stuff.
Elsidia Posted April 23, 2021 Posted April 23, 2021 3 hours ago, Morgenrot_68 said: with this outfit it works But using handcuffs on settlers can cause settlers AI problems as i heard. I'm right @izzyknows?
izzyknows Posted April 23, 2021 Posted April 23, 2021 18 minutes ago, Elsidia said: But using handcuffs on settlers can cause settlers AI problems as i heard. I'm right @izzyknows? Correct! As the saying goes, Just because you can, doesn't mean you should.
Morgenrot_68 Posted April 23, 2021 Posted April 23, 2021 1 hour ago, Elsidia said: No it's causes vanilla skyrim. With DD compatibility patch handcuffs uses biped slots 37 U L Arm and 38 U R Arm Outfit Flannel Shirt and Jeans use those biped slots too and are unequipped because of conflict slots: can't stay on. Solution: There is many vanilla outfits what not use this slot (like Harness). You can use it: Hide contents Solution2: You can remove RL handcuffs compatibility with DD, then handcuffs use biped slot 54 and not conflict with any outfit and also then you can't use DD handcuffs and there can be problem with those handcuffs and other DD stuff. ok, that's probably the cause. The search is over. I will test both solutions tomorrow. But I have already noticed that all the vanilla outfits I tested did not work. It is try and error. I have now found some that work. With the second solution I am more flexible. Especially because some mods bring outfits that don't work with DD handcuffs (slot 37 38). Like Human Resources, for example. Is there a way to recognise the working vanilla outfits other than try and error, perhaps a list? My slaves all walk around naked, but with handcuffs.
Elsidia Posted April 23, 2021 Posted April 23, 2021 1 hour ago, Morgenrot_68 said: Is there a way to recognise the working vanilla outfits other than try and error, perhaps a list? You check those into FO4edit for slots, open armor part and check what biped slots used. I found that all suits are without (clean suit, dirty suit etc.) But in Fo4edit you can check by id or just in armor list. People say that this mod helps sort armor by slots, but don't know how to use it or even it's sort by slots: https://www.nexusmods.com/fallout4/mods/3877/?
paulg002 Posted April 24, 2021 Posted April 24, 2021 @Kimy I tried to install this mod Devious Devices 2 with Mod Organizer for fallout 4, the MO errored that it could not find Skyrim.ESM - I think it should not require this as I found this from fallout 4 forum area?
JonX67 Posted April 25, 2021 Posted April 25, 2021 14 hours ago, paulg002 said: @Kimy I tried to install this mod Devious Devices 2 with Mod Organizer for fallout 4, the MO errored that it could not find Skyrim.ESM - I think it should not require this as I found this from fallout 4 forum area? From what I know there's also a DD version for Skyrim (I think that was even the original). So, is there a chance that you downloaded the Skyrim version by mistake? (I know that finding something here can be a bit confusing at the beginning)
Elsidia Posted April 25, 2021 Posted April 25, 2021 18 hours ago, paulg002 said: this mod Devious Devices 2 As more real thing is that you configure MO for Skyrim...
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