Blaze69 Posted December 6, 2018 Author Posted December 6, 2018 20 minutes ago, IGotBored said: Yeah looks great too bad I have no clue how to do that. Never touched CK. Oh well ill just look it up when I can You just need to load the edited Recorder plugin in the CK, select her NPC entry from the "Actors" tab and hold Ctrl + F4. Click on "Yes", wait while the CK works on it, and once you get the "Done" message, it's, well, done. There's a problem with the size of the race tint files that will cause the CK-exported FaceGen texture to be screwed up, but since the tints haven't changed, you can simply reuse the ones from the 3.18 Recorder patch (which are fine because I exported them using RaceMenu). In any case, I'll see if I can upload the updated patch as well as the menu replacers tomorrow or the day after, so you can wait for that if you don't feel like dabbling with the CK.
NightroModzz Posted December 6, 2018 Posted December 6, 2018 @Blaze69 Lol, your gonna have to update your pics again, your blondie is getting outdone. 1
Blaze69 Posted December 6, 2018 Author Posted December 6, 2018 21 minutes ago, Tail Blehczar said: New update is nice! Thanks!❤️ Always happy to see people enjoy the mod, that's why I posted it in the first place. Also your pics (and your girl) are awesome, thank you for that. 8 minutes ago, NightroModzz said: @Blaze69 Lol, your gonna have to update your pics again, your blondie is getting outdone. Outdone indeed, but worry not, there's enough room here for as many hot shark girls (and boys) as need be.
Guest Posted December 7, 2018 Posted December 7, 2018 Just a few more from the set I took. Lewd... Until next time!
NightroModzz Posted December 7, 2018 Posted December 7, 2018 51 minutes ago, Tail Blehczar said: Just a few more from the set I took. Lewd... Until next time! It would be more beneficial to upload the pics to the Nexus mod page. EDIT: @Blaze69 Not only the hair choice, but I think the appeal is the eye scale from the eye morph, pretty much around the scale I originally wanted to do.
Guest Posted December 7, 2018 Posted December 7, 2018 50 minutes ago, NightroModzz said: It would be more beneficial to upload the pics to the Nexus mod page. EDIT: @Blaze69 Not only the hair choice, but I think the appeal is the eye scale from the eye morph, pretty much around the scale I originally wanted to do. Could look into a nexus account but I don't really use it for anything other than mods. Same here. Just wanted to post a few screens since I liked it so much.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 4 hours ago, NightroModzz said: EDIT: @Blaze69 Not only the hair choice, but I think the appeal is the eye scale from the eye morph, pretty much around the scale I originally wanted to do. I think I get what you mean now, and I guess I'll have to see if I can get a similar look for my own character's eyes. And agreed, hair choice is neat as well. 3 hours ago, Tail Blehczar said: Could look into a nexus account but I don't really use it for anything other than mods. Same here. Just wanted to post a few screens since I liked it so much. Nah, don't worry about it. And thank you very much again for the pics, they are really good indeed.
Kuroyami Posted December 7, 2018 Posted December 7, 2018 A bit of unfortunate deja vu here. This being without having done anything with Deekus(have not traveled to his camp, etc), the PC doesn't have the necklace, etc. I've been looking through the plugin in xEdit, trying to see why it might be lacking his opening dialog. At most, what I can see is that his lines("A student the College...") have a condition for being the Hall of Attainment, though I'm not sure if that is even related.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 8 minutes ago, Kuroyami said: A bit of unfortunate deja vu here. Does it still happen if you save, quit the game, and load it up again? You know, the old "start enabled quest" switcheroo. If not, I think I may have forgotten to pack the .SEQ file for the NPC plugin, because I can't think of any other reason for the dialogue to not show up, and last I checked it was working fine on my end. Due to RL stuff I won't be able to check on the files for a while but I'll make sure to get down to it as soon as possible.
IGotBored Posted December 7, 2018 Posted December 7, 2018 7 hours ago, Blaze69 said: In any case, I'll see if I can upload the updated patch as well as the menu replacers tomorrow or the day after, so you can wait for that if you don't feel like dabbling with the CK. Yeah that sounds like a good idea. CK is a bit too difficult for me right now
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 Recorder patch is up, as well as the main menu replacer. Only three options for now (the "Banner" one, plus the "laying" load screen; the latter is available in both "female" and "herm" variants), but more could be made at some point. Set it up with a NMM/MO installer this time around, but it should be possible to install them manually as well. Let me know if it works out if you give it a shot. 9 hours ago, Kuroyami said: A bit of unfortunate deja vu here. Just gave it a try with the packed files only (in case I missed some file that is still present in my dev folder), and it works fine. I had to do the "save->quit game-> reload" trick to get it to show up, but that is a know bug and there isn't any way around it. Once you reload that save, all the dialogue seems to work without issues from then on.
Chosen Clue Posted December 7, 2018 Posted December 7, 2018 I don't remember if I mentioned this to you, @Blaze69, but IIRC some of the schlong armors need to have the "MagicDisallowEnchanting" keyword, to prevent empty enchantment entries when using the Enchanting workbench. I think from what I can see in the main ESP, it's the cut and uncut human genitals.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 49 minutes ago, Chosen Clue said: I don't remember if I mentioned this to you, @Blaze69, but IIRC some of the schlong armors need to have the "MagicDisallowEnchanting" keyword, to prevent empty enchantment entries when using the Enchanting workbench. I think from what I can see in the main ESP, it's the cut and uncut human genitals. I'd sworn those keyworks were there already, but seems I was wrong. I'll fix it in my dev build so the next update (whatever it is and whenever it drops) will have it corrected, but it will probably have to wait for more content to be release-worthy. In the meantime, people, please do not try to enchant your dicks. I know the idea sounds tempting, but only bad stuff can come out of it. What would happen if you magik'd your schlong to Oblivion? Or if the spirit of the poor random wolf/critter whose soul you used to fuel the enchantment ends up possesing your dick and developing a mind of its own? ? 1
Crux_Bakky Posted December 7, 2018 Posted December 7, 2018 so, i found this mod while 'innocently' trolling about this lovely place of porn and other things. i love shark-morphs, saw all the pics and such people have put up here and thought, oh yes. very much yes. i installed and other such, started up, started a new game and was hit with a very disappointing problem. the shark head is there and fine, everything else....is not. it looks more like a dark skinned nord wearing a shark head, no tails either. effects both male and female bodies, there is a VERY clear neck line showing where the head 'attaches'. i have tried several methods in attempt to get this to work, as i REALLY want this to work. but, nothing i do changes it, its a horrible mess. is there any idea as to why this is happening? i know full well its a problem on my end due to my lack of knowing jack shit about the modding and such, so anything will help at this point. otherwise, they are just walking jokes of nords wearing shark masks on my screen. thanks for whatever insight/help anyone can give to resolve this frustrating and disappointing problem.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 6 minutes ago, Crux_Bakky said: dark skinned nord wearing a shark head, no tails either. effects both male and female bodies, there is a VERY clear neck line showing where the head 'attaches'. This is a relatively common bug with custom races, and it's caused by mods that give the player a unique skin separate from the default one for their race. It's usually "unique PC werewolf form" mods that cause it. If you post your load order we can try to find the offending mod; otherwise, if you already know which mod could be causing it (i.e. you know you do use a Unique PC Werewolf mod or something like that), try disabling it and see if that fixes the bug.
Crux_Bakky Posted December 7, 2018 Posted December 7, 2018 15 minutes ago, Blaze69 said: This is a relatively common bug with custom races, and it's caused by mods that give the player a unique skin separate from the default one for their race. It's usually "unique PC werewolf form" mods that cause it. If you post your load order we can try to find the offending mod; otherwise, if you already know which mod could be causing it (i.e. you know you do use a Unique PC Werewolf mod or something like that), try disabling it and see if that fixes the bug. and that was indeed the problem. had a werewolf mod that was causing it, disabled it and everything is loading in perfectly. thank you very much for the help, figures it'd be something so simple.
MadMansGun Posted December 7, 2018 Posted December 7, 2018 1 hour ago, Crux_Bakky said: and that was indeed the problem. had a werewolf mod that was causing it, disabled it and everything is loading in perfectly. thank you very much for the help, figures it'd be something so simple. ah yes, hermwolfplayer... https://www.loverslab.com/topic/67108-horny-werewolves-of-skyrim/?do=findComment&comment=2454707 Quote WARNING: if you are playing as a custom race you will need to use TES5Edit to add its "Armor Addon" FormIDs to the Armature's lists.
Kuroyami Posted December 7, 2018 Posted December 7, 2018 Bit different than a Dragon licking my screen, but still good. Should have moved the cursor too. Would like have a few more options though, I'll have to think about that. Depends on if there is interest in doing more of these for the menu, though.
TheLastKhajiit Posted December 7, 2018 Posted December 7, 2018 Personally I like the animated screens, they are nicer than the static, boring vanilla ones
Aki K Posted December 7, 2018 Posted December 7, 2018 This mod is incredible, unique, and highly functional. One of the better race mods I've ever played with. I particularly love the design on the tail and fins. I only have 2 small requests: 1. Solid Black eyes or just a generally more vicious shark-like appearance. (They tend to give off an anime impression to me at the moment. Nothing wrong with that look, and if that's what you want to go for that's cool. I'm just wishing for a shark race that reflects the apex predator aspect of certain shark species.) I want a soulless killing machine with teeth if possible. If you make them compatible with custom eye mods then that problem is probably solved as I can then make my own tweaks via other mods. Really the eyes are the biggest thing for me and if you could make it compatible with say, eyes of aber, that would be really cool. 2. The earrings bother me. I just wish I could remove them for a more sleek appearance. Also, while not a request, if you want to go for biological accuracy, all male sharks (and all male cartilaginous fish in general) tend to have two penises/claspers. But that's more of an interesting fact then a request. Do with that one as you will.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 52 minutes ago, Kuroyami said: Would like have a few more options though, I'll have to think about that. Depends on if there is interest in doing more of these for the menu, though. That would be entirely up to MadMansGun, he's the animated mesh wizard here. I'll be happy to integrate any more load screens and/or menu replacers that you two come up with, so there's that.
Blaze69 Posted December 7, 2018 Author Posted December 7, 2018 25 minutes ago, GinKitsune said: 1. Solid Black eyes That should be easy. I'll add it to the To-Do list and look into it sometime later. Can't promise anything, though. Quote or just a generally more vicious shark-like appearance. (They tend to give off an anime impression to me at the moment. Nothing wrong with that look, and if that's what you want to go for that's cool. I'm just wishing for a shark race that reflects the apex predator aspect of certain shark species.) I want a soulless killing machine with teeth if possible. I certainly think the design could be better in an ideal world and comparing it to anthro shark designs seen elsewhere, but unfortunately we have to work with several restrictions here like the body/neck shape, the skeleton, the "expected" eye/mouth placement for animations and such, the CITRUS heads, etc. We could go for building a brand new head from scrat to have maximum freedom on that aspect (which would still be restricted but to a lesser extent); problem is, that would also require creating all of the morphs, expressions, phonemes, etc. from scratch as well, which is not an easy task. That all being said, more chargen/morph options is something we want to look into, so if you have any more specific ideas or reference material on what you would like for that, feel free to let us know and we could look into it. Quote If you make them compatible with custom eye mods then that problem is probably solved as I can then make my own tweaks via other mods. Really the eyes are the biggest thing for me and if you could make it compatible with say, eyes of aber, that would be really cool. The race uses edited Argonian eye meshes, and beast races share eye texture layout, so any texture that works on Khajiits or Argonians can work on Selachii as well. That being said, some extra assembly is required because you would still need to set up the Head Part records with the proper texture sets and stuff, so it isn't exactly plug and play. If the mod in question has Argonian/Khajiit compatible textures, shoot me a link and I can look into making a patch and/or check out the permissions to integrate some of its textures into this mod if it's possible. Quote 2. The earrings bother me. Probably because they are Khajit based you might not be able to easily do something about that. I just wish I could remove them for a more sleek appearance. Use the "Brow" slider in the race menu, you can use it to change the earring material as well as remove them altogether; there should be a "no rings" option that will get you what you want. Quote Also, while not a request, if you want to go for biological accuracy, all male sharks (and all male cartilaginous fish in general) tend to have two penises/claspers. But that's more of an interesting fact then a request. Do with that one as you will. I am fully aware of the equipment carried by male sharks, and E6 is always kind enough to remind me whenever I search for anything involving them, lol. It's just not really feasible in Skyrim, though some have tried, and IIRC there's such a mod out there somewhere. It uses human SOS schlong meshes, so it should be compatible with the race if you use them to replace the default human schlong meshes from here. Sheaths are definitely a no-go, however.
NightroModzz Posted December 7, 2018 Posted December 7, 2018 26 minutes ago, Blaze69 said: Use the "Brow" slider in the race menu, you can use it to change the earring material as well as remove them altogether; there should be a "no rings" option that will get you what you want. Why a slider? If you ever want to make a jewelry mod patch, why not just make the rings an erring item that you start off with in your inventory?
MadMansGun Posted December 7, 2018 Posted December 7, 2018 9 minutes ago, NightroModzz said: Why a slider? because that's how the other beast races work?
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