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Posted

Aaaand it's finally out (hooray!).

 

Some unexpected RL stuff came up that kept me busy for a while, but I wanted to get it out already so I might have rushed things up a bit (more than usual, I mean). So do keep in mind I may have made some mistakes with packing the files or the plugins or when writing the description. As always, let me know if you come across any bugs/issues/oddities or whatever.

 

Enjoy.

Posted
47 minutes ago, Blaze69 said:

So do keep in mind I may have made some mistakes with packing the files

like missing the loadscreens? ?

Posted
23 minutes ago, MadMansGun said:

like missing the loadscreens? ?

Pretty sure they are in there. Just checked out both NPC plugin files (Standard and Vanilla) and they both have the LoadScreens folder with the meshes inside. They are not meant to be included in the main file because they are implemented in the NPC plugin, so everything seems to be in order.

Posted
53 minutes ago, Blaze69 said:

Pretty sure they are in there. Just checked out both NPC plugin files (Standard and Vanilla) and they both have the LoadScreens folder with the meshes inside. They are not meant to be included in the main file because they are implemented in the NPC plugin, so everything seems to be in order.

ah, yes there they are....and you (or i should say we/i) missed a "SLSF1_Skinned" flag on the scabbard in LoadScreenCombatM

LoadScreenCombatM.nif

 

so your sticking to the boob squeeze version of LoadScreenHerm for unb versions?

Posted
13 minutes ago, MadMansGun said:

ah, yes there they are....and you (or i should say we/i) missed a "SLSF1_Skinned" flag on the scabbard in LoadScreenCombatM

LoadScreenCombatM.nif

Oops, my bad. Thought I had enabled them all. Thanks for the fix.

 

I'm not going to reupload the whole file just for a minor nitpick like that one, but considering I will have to update the NPC file for YA 5.0 and Bad Dog still hasn't changed the ETA for it, I think I'll simply leave it in my dev files and pack it up alongside the update for YA 5.0.

13 minutes ago, MadMansGun said:

so your sticking to the boob squeeze version of LoadScreenHerm?

For the main (UUNP) file, yeah. The "arm on body" one is only used in the CBBE patch, because I couldn't get the CBBE breast shape to match the UUNP Seraphim (?) one you used as a base for the anim.

Posted
1 minute ago, Blaze69 said:

I'm not going to reupload the whole file just for a minor nitpick like that one

well it's movement is so small that only i would notice it anyways.

 

Posted

Well, so I've updated everything, and it seems I've found a problem - one I've actually had with the mod before. 

VampireIssue1.png.dae0a39a36e2ad8fabeb8d73409dbd1b.pngVampireIsssueBVStats1.png.6fe1b130714788b4d035d890aef58760.png

 

Note that this is meant to be a Selachii character, not a Redguard/Hyena. Beyond the race issue, the Vampirism was working, the correct spells were listed, etc. Also have Better Vampires running, and seemingly, everything is fine with that too. I changed the race with the console, and as can be somewhat seen in the second shot, it looks right. Any idea why this happens? I had the same problem when trying to make a preset for the one of the followers before. 

Posted
28 minutes ago, Kuroyami said:

Well, so I've updated everything, and it seems I've found a problem - one I've actually had with the mod before. 

 

Note that this is meant to be a Selachii character, not a Redguard/Hyena. Beyond the race issue, the Vampirism was working, the correct spells were listed, etc. Also have Better Vampires running, and seemingly, everything is fine with that too. I changed the race with the console, and as can be somewhat seen in the second shot, it looks right. Any idea why this happens? I had the same problem when trying to make a preset for the one of the followers before. 

AFAIK RaceCompatibility works by adding the custom race (and its vampire variant) to two HeadPartsX/HeadPartsXVampire FormLists to use the index as the "ID tag" for the race.

 

So, for example (and assuming everything worked as intended so both the normal and vampire races were added to both lists at the same time), if one custom race is recognized as entry 12 in the "normal" list, RC assumes the vampire variant will be the one in slot 12 in the "vampire" list, so it fetches the race in that position and sets the player to that race. Usually this goes well and it properly chooses the matching vampire version of the player's original race; but if for some reason the order got screwed and the "normal" and "vampire" lists don't match exactly, you get stuff like this.

 

I don't exactly know why it happens, but seems like having several custom races that use the RC system increases the chances of it happening (maybe because all of the race scripts are fired at once and some manage to process faster than others, so the addition isn't consistent across both of the lists and they end up scrambled? But hell if I know). Note that this doesn't always cause it to happen, just increases the chances.

 

FYI, I mainly removed the Lykaios/Vaalsark/Kygarra standalone duplicates from my custom version of YA because their associated RC scripts increased the chances of the RC lists getting screwed up and I didn't even use the races anyway.

 

TL;DR: bug caused by the way RaceCompatibility is set up and possibly the way the scripting engine works too.

 

Try starting a new save and see if it works as intended then; otherwise, if you don't use the Lykaios/Vaalsark/Kygarra duplicates from YA (which you shouldn't use anyway), you can try loading YiffyAgeConsolidated.esp into xEdit and deleting the xxxxRaceController quests to prevent those scripts from running. Note that while you can delete all of those quests, I would actually leave at least the SnowLeopard one to make sure Snow Elves/Snow Leopards remain playable and functional for further playthroughs.

Posted
1 hour ago, IGotBored said:

Quick question. Will the recorder patch still work?

The facegen might have to be redone, as I had to re-do all the female Selachii presets for this new version, because of the new head mesh. 

 

21 minutes ago, TheLastKhajiit said:

Works good so far, but where do I get the armor? When I wear the blades armor its just the normal one 

The armor is craft-able, it just requires the Steel Smithing perk to craft, and some common materials like Leather and Steel, etc. A few pieces require Corundum Ingots. The Fundoshi and Sarashi(the top that goes with it), requires Linen Wraps and some other mateirals for the color varients(Red and Blue Mountain flowers, and an Inkwell or Iron Ore for the Black variant).

Posted

VampireTest1.png.ee10066112b7e6d5ce9779d9a489a76b.png

That's better. Removed the quest entries for those extra races, though I did leave the ones for the Snow Elves/Leopards and Dremora(which I might not ever use, at least not a Dremora Vampire, but...). 

 

On another note...

 

-It looks like the aaaThalmorLetter is just a copied version of the Letter To Ko'Maru at this point. Possibly something you are already aware of, and it isn't too important at the moment. 

-For the College Room plugin, there are conflicts with Cutting Room Floor, but mostly just minor ones, like position differences, and oh, the bed that CRF assigns to Orthorn? Yep, he won't be using it, if he returns to the College. 

 

Also, some dialog.

 

As mentioned, a dialog option for Velrann once the quest is complete,

Spoiler

[PC] [MokuQuestComplete, MokuIsDead, VelrannIsNotAFollower, InNorthwatchAnnex] What will you do with her remains?
        |
       V - I am unsure of that. Though before you think ill of me, my thoughts were to be as respectful as possible. Though if you wish, you may make a request, which I may honor to the best of my ability, depending on what that might be.
             |
           [PC] What are you willing to do?
                 |
                V - [PlayerIsASelachii] I know where your race calls home, and could send her there. Though I have also heard that she has family in Cyrodiil, which may be the more, fitting option. Though if you are not concerned about this, know that I plan to avoid disrespect in the option I choose.


                 V - I know where her race calls home, and could send her there. Though I have also heard that she has family in Cyrodiil, which may be the more, fitting option. Though if you are not concerned about this, know that I plan to avoid disrespect in the option I choose.

 

           [PC] [RequiresAboveLine, Not an option if the below line is used] Can you send her remains back to Cyrodiil?
                 |
                V - Certainly. I will also assure the family is given a generous sum of gold for their loss, and at least, most of the truth. That being, she died killing in the line of duty, not as occurred here, unfortunately.  Would this be satisfying to you?
                      |
                    [PC] I would rather you did not lie, but I suppose. [CHOICE MADE]
                          |
                         V - You must understand - I would rather tell the truth, but I understand people. That information will only garner hatred, and personally, I have enough people who hate me, or who have, and I would rather not add to that list. However, it will be done.

                    [PC] Yes, that is for the best. Send her home. [CHOICE MADE]
                           |
                          V - Hmm...an unusual sentiment, but I understand. It will be done.

 

           [PC] She does have family in Cyrodiil, do you know that?
                  |
                 V - Yes, I am aware of that. I could easily arrange transport of her remains back to her family, if you wish it. Though I will state that is not far off of what I was already considering. Is this what you wish?
                       |
                     [PC] What will you tell her family?
                            |
                           V - Ah, yes. They will be given a generous sum of gold for their loss, and be told, most of the truth. That being, she died in the line of duty, not as occurred here, unfortunately.

 

                     [PC]  I would rather you did not lie, but I suppose. [CHOICE MADE] 
                          |
                         V - You must understand - I would rather tell the truth, but I understand people. That information will only garner hatred, and personally, I have enough people who hate me, or who have, and I would rather not add to that list. However, it will be done.

                     [PC] Yes, that is for the best. Send her home. [CHOICE MADE]
                           |
                          V - Hmm...an unusual sentiment, but I understand. It will be done.

 

           [PC] I do not care. [CHOICE MADE]
                 |
                V - Then I will still treat her with respect, if you care about that at all. 

 

           [PC] Do whatever you want. She is not my sister. [CHOICE MADE]
                  |
                 V - Yes, as far as I am aware, most of her siblings were urged to return home, if they were in the Legion. Those of her family who never were, took up other roles in life. But as I said, I will handle the matter respectfully. Also..ah, yes. I understand. 

 

Another option for Velrann, this about food. Seriously. May add more to this.

Spoiler

[PC] [Only If - Within Northwatch Annex] Wine and Cheese?
        |
       V - One of my vices. I have heard of worse ones, and I am fairly sure that it is not an obsession, or that I am addicted. Though I do recall once having stomach problems at a party in the Imperial City, which I and the healer I saw about the issue, attributed to the wine, and a confection served, a "cheesecake". Which is something I thoroughly enjoyed, in spite of the issues later that day.

 

Posted
8 hours ago, IGotBored said:

Quick question. Will the recorder patch still work?

I have to re-export FaceGen for her first and see how it looks; with the head mesh change, chances are with her current appearance data she will be ugly as sin and have distorted features and stuff, in which case I will need to rebuild her appearance from scratch.

 

So while not a high priority, I'll probably look into posting a new patch for use with v3.2 sometime soon. I also want to look into packing up the two main menu replacers made by MMG as an optional file, so I may upload them at the same time.

7 hours ago, TheLastKhajiit said:

Works good so far, but where do I get the armor? When I wear the blades armor its just the normal one 

As Kuroyami said, it's craftable using the forge. The visually-light variants (no belly plating, "boots" are actually shin guards with bare feet) need the Steel Smithing perk and roughly match the stats of the vanilla Steel and Leather sets. The full versions need the Advanced Armors perk and match the stats of the vanilla Steel Plate and Scaled sets instead.

 

Note that I also added CCOR support for the crafting recipes, so if you have CCOR installed and disable some of the crafting options that apply to the armors (Exotic/Akaviri, plus the usual Heavy/Light armor or the Torso/Gauntlets/Boots/etc. options) they won't show up either.

7 hours ago, TheLastKhajiit said:

Okay, found it too many samurai inspired armors

Not sure what you mean here, but if you meant that they are too samurai-inspired, that's because the vanilla Blades set is the only ingame example we have of Akaviri-style armors, so that's all we had as a reference to work on Akaviri-themed armors for the Selachii.

 

I'd really like to give them actually unique gear at some point that keeps a bit of the Japanese/Samurai influence to match the Akaviri style but also still has its own touches that make it look fitting for Selachii. Unfortunately, neither my concept design skills nor my mesh/texture working ones are good enough to do so for now.

Posted
2 hours ago, Kuroyami said:

-It looks like the aaaThalmorLetter is just a copied version of the Letter To Ko'Maru at this point. Possibly something you are already aware of, and it isn't too important at the moment.

Yeah, I just needed a placeholder letter item to see if I could set it up as the "enable parent" for the quest-related stuff by the door to the Annex, so I used Ko'Maru's letter as a base and didn't change the text. It will be changed once more progress on that quest is made.

2 hours ago, Kuroyami said:

Also, some dialog.

I can't help but get the feeling Velrann sounds too noble for a Thalmor Justiciar. I mean, is there any example in the game of them not being basically Fantasy Elven Gestapo? I see her fitting in the second Aldmeri Dominion (the one from ESO ruled by Queen Ayrenn), but the one in Skyrim is way too fascist-happy to allow nonbelievers (read: Altmer that aren't elven supremacists and don't consider all other races inferior to them) into their ranks, much less to send them to a hostile region to (illegally) capture and kill former Imperial Legion members for their actions during the war.

Posted
10 minutes ago, Blaze69 said:

I can't help but get the feeling Velrann sounds too noble for a Thalmor Justiciar. I mean, is there any example in the game of them not being basically Fantasy Elven Gestapo? I see her fitting in the second Aldmeri Dominion (the one from ESO ruled by Queen Ayrenn), but the one in Skyrim is way too fascist-happy to allow nonbelievers (read: Altmer that aren't elven supremacists and don't consider all other races inferior to them) into their ranks, much less to send them to a hostile region to (illegally) capture and kill former Imperial Legion members for their actions during the war.

Well, part of the problem is just like having a Vampire as a companion in this game. Many have the basic mindset of killing anything that is a Vampire/Werewolf/Thalmor/Daedra/etc. They don't care about the personality these people have, to them it is the label that is important. So giving her character beyond just the fascist Elf is in attempt to mitigate that. Her being that would work, if the idea of her being a follower, or generally having any interaction beyond the quest's end, was not there, and then it would make sense. The same goes for even having the option to lose Moku in possible favor for Velrann as a follower, any dialog she has past that point, etc. If these were not there, then she is that basic character meant to fill space and/or perform a function, and once that is over, she could disappear from the game, or you could kill her(perhaps figuratively, since I'm not sure I intend on that, at least not with that route), as she has nothing else to do or say that would at all be of interest. 

 

I'm not sure how relevant it is, but I'd rather avoid a situation like Anders in Dragon Age, i.e the contrast between his character in Awakening(which I have not finished yet), and in 2(which isn't on Steam now). Meaning, most like his portrayal in Awakening. In DA2? Based on character, personality or his actions in the game, they want to kill him. Not sure how universal that is, and I can't really speak for it personally yet.

 

Granted, I'll have to make it clearer that, the point of the choice is that, it isn't about right or wrong. It's more about which option the player wants to go for, which they believe is right.

 

As for her being part of the Thalmor with the disposition she has, it is related to that other Thalmor character I mentioned(not Celran), which I don't think they will have an appearance in-game. Though it is also true that she might have been more of the fascist Elf when she first joined the Thalmor, but her travels have mellowed that mindset a great deal. 

Posted
15 hours ago, IGotBored said:

Quick question. Will the recorder patch still work?

Using the current patch as-is and simply re-exporting FaceGen with the new head parts yields this:

 

Shark_Recorder.png

 

I'd say it's good enough, though if someone is willing to create a custom appearance for her (saved as a RaceMenu JSLOT preset), I'll be happy to implement it instead.

1 hour ago, TheLastKhajiit said:

No, what I meant was I have so many weapon and armor mods, I couldn't find the Selachii set in the list at the forge

Oh, nevermind, then.

Posted
8 hours ago, Blaze69 said:

I also want to look into packing up the two main menu replacers made by MMG as an optional file, so I may upload them at the same time.

oh..umm...the imperial flag could be a problem with the cbbe body.

as for the other one do you need help moving it into the menu position (the arm on side version) ?

Posted
6 minutes ago, MadMansGun said:

oh..umm...the imperial flag could be a problem with the cbbe body.

as for the other one do you need help moving it into the menu position (the arm on side version) ?

I wasn't really planning on making a CBBE version of those, but now that you mention it I guess I could simply pack the body textures with the menu replacers in a separate path from the ingame body one. That way they should work fine even if you use CBBE; though it will probably take up some hard drive space. Guess I'll have to think about it.

Posted
5 hours ago, Taven said:

Hmm...unless I'm missing something, is Moku planned to have any dialogue if you decide not to give her up?

Yes, she will. She already has lines for commenting on the Dragon Rising quest, and will have lines for other main quests, and other side quests - like the "A Lovely Letter" quest in Riverwood - which she already has dialog for, both possibilities even. 

Posted
6 hours ago, Blaze69 said:

Using the current patch as-is and simply re-exporting FaceGen with the new head parts yields this:

Yeah looks great too bad I have no clue how to do that. Never touched CK. Oh well ill just look it up when I can

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