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Posted
14 hours ago, MadMansGun said:

I wish, I could. but my creativity has hit a dry spell for now and I can't seem to come up with proper lines for that. For now let's say the dragons are on hold, but I'll get back at them as soon as I get some inspiration again.

 

Meanwhile, I can't wait to finally be done with the update for this mod; it's been a long time since the previous one (April), and it's about time it happened. But I also really dread the moment when I'm done and I feel like I'm finished but I still have to take new pics and update the description and all that jazz, which are going to be a royal pain ?.

Posted
On 10/19/2018 at 9:17 AM, IGotBored said:

Main menu option

This is what we've got so far:

Spoiler

Shark_Menu_Replacer.png

Not much, but unless MadMansGun comes up with another menu replacer or I look into turning any of the existing load screens into one, that's all there is.

Posted
3 hours ago, Blaze69 said:

I wish, I could. but my creativity has hit a dry spell for now and I can't seem to come up with proper lines for that. For now let's say the dragons are on hold, but I'll get back at them as soon as I get some inspiration again.

 

Meanwhile, I can't wait to finally be done with the update for this mod; it's been a long time since the previous one (April), and it's about time it happened. But I also really dread the moment when I'm done and I feel like I'm finished but I still have to take new pics and update the description and all that jazz, which are going to be a royal pain ?.

paaz a fair answer.wav

?

 

it sure has changed since it's original release.

 

1 hour ago, Blaze69 said:

This is what we've got so far:

Not much, but unless MadMansGun comes up with another menu replacer or I look into turning any of the existing load screens into one, that's all there is.

for most of them it's just a case of editing the NiTransformData for NiNode NPC:

rotate 180ish

scale down

move down and to the side a bit (and forward or back to get different lighting)

repeat for all time keys

Posted
8 minutes ago, MadMansGun said:

it sure has changed since it's original release.

Lol, you bet.

 

We went from this (but with boobs slapped on it):

Spoiler

73071-4-1454213430.jpg

To this:

Spoiler

Recorder.png

And if everything goes well, we'll soon have this:

Spoiler

Shark_Head_New_2.png

 

Talk about art evolution. Pretty much all of it has been thanks to Nightro, though, so there's that.

8 minutes ago, MadMansGun said:

for most of them it's just a case of editing the NiTransformData for NiNode NPC: [...]

Huh. I may give it a shot, then. Not too keen on it, though; that "repeat for all time keys" part sure sounds tedious.

Posted
18 minutes ago, Blaze69 said:

Huh. I may give it a shot, then. Not too keen on it, though; that "repeat for all time keys" part sure sounds tedious.

the herm's straw bed would be the bigger problem, it's not connected to any nodes.

Posted
1 hour ago, MadMansGun said:

the herm's straw bed would be the bigger problem, it's not connected to any nodes.

As I said, I may give it a shot, but I'm not sure.

 

You know, since the main menu actually seems to be a cell in the game code itself, I've always wondered if it would be possible to actually put stuff in that cell so that it all shows up when loading the menu. That way not only could you set up a "background" for the menu (and I mean actual rendered background instead of replacing the vanilla logo with a picture mesh that covers the whole screen). Maybe even place some actors and idle markers and stuff to have "dynamic" menu backgrounds like some other games have them (Spec Ops The Line, Witcher 3 and Just Cause 3 are the first to come to mind). In that case, setting up a Selachii-themed menu would be pretty easy.

 

But seeing how it hasn't been done already, that would mean it's simply impossible, and the MainMenuCell is actually unused or any objects placed in there don't actually show up ingame or some other issue like that. Oh, well ?.

 

On a semi-related note, you could contact Bad Dog about making an animated main menu replacer for YA 5.0 if you want to help with it. The current one with the wolf and jackal alongside the dragon logo is okay-ish, but it would certainly benefit from some animation. And the vanilla load screen replacers could also use some animation and improvement (the "Breton mage" one is still using the old Fennec assets instead of the newer Fox ones, for example; and the "Bosmer archer" one is... buggy). Just my two cents, though.

Posted

 

Quote

And if everything goes well, we'll soon have this:

  Reveal hidden contents

Shark_Head_New_2.png

 

 

Remember you had an old active preset with the new head on that pic? So pretty much the unedited default pics you posted in PM.

 

On ‎10‎/‎11‎/‎2018 at 7:44 AM, Blaze69 said:

 

  Hide contents

  

 

Also, I should be getting back to the remaining morphs tonight or tomorrow. After that, stuff like the dialog and anger/fear morphs can be created with the Blender ShapeKeys function (also known as BlendShapes in Maya).

Posted

Some dialog for Seika...

Spoiler

[PC] Not to be rude, but...who is the Khajiit?
       |
      S - You must mean Kiraya. She is my...(blush)
            |
           [PC] You two are a couple?
                  |
                 S - Y...yes. It does not seem too unusual in Skyrim, though I would imagine some might take issue with it even so.

           [PC] How does that work, then?
                  |
                 S - The same as it does in any other relationship, I think. I have not had any others beyond friends...too focused on my blacksmithing work. 

 

           [PC] How did you meet her?
                   |
                  S - It was a few years ago I went for a swim in that lake to the north, with the small Island with two trees. 
                        |
                       S - I did not notice her at first, but when I came out of the water, I noticed her asleep in the grass.When she awoke, she rubbed her eyes, as if she had been crying, and approached her - wearing nothing, hiding nothing from her, and asked what was wrong
                             |
                            S - .She was a bit hesitant, as might be expected. But I told her I had no ill intentions, nothing to hide. Clearly, as you might imagine. What she told me, was that she spent her childhood as an orphan in Riften, and worked some jobs around that city to pay for a ride to Solitude, where she hoped to find better employment. 
                                     |
                                    [PC] She could not find anything, right?
                                            |
                                           S - No. Since she could not, I offered to let her stay with me. 

 

                                    [PC] [PlayerVisitedHonorhall OR "Innocence Lost(DB01)" at stage 30, or Completed]If the current state of Honorhall is anything to go by...
                                            |
                                           S - I have not visited Riften myself, but from what I have heard, I am unsure if it would be worth the trip.

 

                                    [PC] Why would someone in Solitude employ a Khajiit?
                                           |
                                          S - Such a statement suggests a lot, which may or may not be true. I have heard Khajiit's status as Thieves and the like is well known, but you have to imagine, such beliefs may spur many Khajiit, who would not steal, to do so. Or the desperation placed upon them by those who believe they would steal, and thus, they are forced to do so.

 

                                    [PC] [PlayerIsNotASelachii] You did not think to dress yourself?
                                            |
                                           S - Why? I had other concerns, and given the customs of my race, being naked was not among them.

 

Spoiler

[PC] Why did you come to Skyrim?
        |
       S - [Global - PlayerSeikaFamily=0] My family owns a metalworking shop in the city that my race now calls home, on a large island to the south of Black Marsh. I had little interest in managing my family's shop, but I did want to expand my knowledge of the craft. This meant traveling to learn from those who knew more than I did. 
              |
             S - You could say that it was not my intention to stay in one place, but at this point, I feel at home here. 

 

       S - [Global - PlayerSeikaFamily=1] In spite of my work, I had little interest in managing my family's shop. I wanted to expand my knowledge of the craft, and that meant traveling to seek out those who knew more than I did. While it might not have been my intention to stay in one place, you could say that at this point, I feel at home here. 

So her responses in this case are specific to one of her introduction options, i.e if you have seen that bit of dialog or not, gets you one of her lines here. 

 

What I currently have for Akario's history dialog...

Spoiler

[PC] [PlayerIsASelachii] People say you are something of a Legend. Why?
        |
       A - Many believe something, and at times, this belief means they cannot easily shift their sight to the truth. Which is, no legend begins as such. Perhaps by now the respect is something I have earned from many, but once, that was far from the truth. 
              |
             A - I was raised, like many others, on an ideal. A Legend. Believing in my childhood that carrying this weapon, and wearing this armor, made me not only invincible, but also good enough to bring the fight to all those who stood against me, or what I wished to protect.
                    |
                   A - Even when I first held this blade, I still believed that. This being before I was thoroughly defeated by my instructor, proving I knew little to nothing about the reality. Perhaps I knew then, that this is a world where magic exists, among other things, but that does not make some basics, stop being real. 
                          |
                         A - I finally realized it, and perhaps first really grasped the truth, after I was almost killed by one of the pirates I went up against, and was only saved by the captain of the ship I served on. He was a father to me, in the absence of my own. But my actions would lead to his death later that day, and while the mission was successful, his loss...was something I still try to avoid.
                                  |
                                 A - I have lost many since to some bad choices, under far different circumstances. More the situation, or the information, working against my choices. 
                                       |
                                     [PC] Who was that captain you served?
                                             |
                                            A - His name is one that many have little reason to remember, unfortunately. Though it is not forgotten, especially by me. 
                                                   |
                                                  A - But in the convention common to our race, his name is Hatoyama, Keji. He was well respected, a mentor to me, and one of the first great losses in my life. 

 

                                     [PC] [RequiresAboveLine] When did you first captain a ship? 
                                             |
                                            A - I was given the rank of Captain soon after we returned to Same-Shuto. I felt it was rather ill-deserved, but most did not agree with that, even the woman who had previously served on the same ship as First Mate. Granted, I did do much for all the crew during those conflicts, but...


                                     [PC] That sounds like it was a while ago. What about recently?
                                             |
                                            A - I served in the Great War, though in service of our race, not the Empire. My efforts in that conflict, earned the rank of Admiral, one of only five among our race at this point. 

 

Posted
2 hours ago, Blaze69 said:

As I said, I may give it a shot, but I'm not sure.

i re-exported the straw bed and have edited the NiTransformData:

AnimatedMenuFemaleHerm.nif

it's usable as a menu now.

 

2 hours ago, Blaze69 said:

You know, since the main menu actually seems to be a cell in the game code itself, I've always wondered if it would be possible to actually put stuff in that cell so that it all shows up when loading the menu. That way not only could you set up a "background" for the menu (and I mean actual rendered background instead of replacing the vanilla logo with a picture mesh that covers the whole screen). Maybe even place some actors and idle markers and stuff to have "dynamic" menu backgrounds like some other games have them (Spec Ops The Line, Witcher 3 and Just Cause 3 are the first to come to mind). In that case, setting up a Selachii-themed menu would be pretty easy.

 

But seeing how it hasn't been done already, that would mean it's simply impossible, and the MainMenuCell is actually unused or any objects placed in there don't actually show up ingame or some other issue like that. Oh, well ?.

you wont know for sure if you don't try, and testing the unknown is how my animated load screens got made in the first place.

 

2 hours ago, Blaze69 said:

On a semi-related note, you could contact Bad Dog about making an animated main menu replacer for YA 5.0 if you want to help with it. The current one with the wolf and jackal alongside the dragon logo is okay-ish, but it would certainly benefit from some animation. And the vanilla load screen replacers could also use some animation and improvement (the "Breton mage" one is still using the old Fennec assets instead of the newer Fox ones, for example; and the "Bosmer archer" one is... buggy). Just my two cents, though.

errrr....ummm...well..that would be a bitch to do, i would need to remake everything to have 3dsmax compatible files that i can work on, and i still can't add facial expressions, i would need heads that already have them applied.

 

blood, scars and skin color would be another problem, i don't know how to add such things.

Posted
14 hours ago, MadMansGun said:

i re-exported the straw bed and have edited the NiTransformData:

AnimatedMenuFemaleHerm.nif

it's usable as a menu now.

I'll update it with the new heads and check it out, and if I can get it to work, I'll probably post it as an optional download when the update drops. Same goes for the banner one shown above.

14 hours ago, MadMansGun said:

you wont know for sure if you don't try, and testing the unknown is how my animated load screens got made in the first place.

Already gave it a shot by placing some statics in the MainMenuCell cell. Main menu background was still empty, but coc'ing into the cell did show the statics there, so either the MainMenuCell is actually unused and the menu/load screen background is hardcoded into the engine or the game simply won't load any statics even if they are present in the cell.

 

In any case, seems like it's not an option.

14 hours ago, MadMansGun said:

errrr....ummm...well..that would be a bitch to do, i would need to remake everything to have 3dsmax compatible files that i can work on, and i still can't add facial expressions, i would need heads that already have them applied.

 

blood, scars and skin color would be another problem, i don't know how to add such things.

Yeah, I assumed the load screens would have to be recreated from scratch since the current files are static poses. But it will probably be easier to pose them because it's 100% animation (IIRC Bad Dog was having trouble posing the characters for the static ones). Heads with already-applied expressions should be possible by loading the TRIs into Blender and applying them to the head there.

 

As I said, if you are interested you should contact Bad Dog and speak with him about it, to coordinate on what needs to/can be done and stuff.

Posted
5 hours ago, Blaze69 said:

Already gave it a shot by placing some statics in the MainMenuCell cell. Main menu background was still empty, but coc'ing into the cell did show the statics there, so either the MainMenuCell is actually unused and the menu/load screen background is hardcoded into the engine or the game simply won't load any statics even if they are present in the cell.

darn, that would have been fun to have.

 

5 hours ago, Blaze69 said:

As I said, if you are interested you should contact Bad Dog and speak with him about it, to coordinate on what needs to/can be done and stuff

maybe later, i'm still working on my cum experiment.

 

42 minutes ago, Blaze69 said:

Huh. Not too sure about it, but if there's interest in it, I'll post it anyway. Same goes for the other one from my pic above.

what are you not sure about? angle, lighting, size, dick, lack of pregnancy?

Posted
29 minutes ago, MadMansGun said:

what are you not sure about? angle, lighting, size, dick, lack of pregnancy?

Huh, yes.

 

Jokes aside, it's mainly the lighting and the lack of facial expressions. The former just looks bad, and the latter it's weird as even the PC has some degree of facial movement when idle (the eyes blink and the LookUp/Down/Right/Left morphs are also applied from time to time IIRC).

 

The dick is fine (especially with the subtle-but-still-present animation it has :classic_tongue:), and while pregnancy is also nice in some situations, it wouldn't play nice with the schlong mesh and isn't really vital anyway.

Posted
14 minutes ago, Blaze69 said:

(the eyes blink and the LookUp/Down/Right/Left morphs are also applied from time to time IIRC).

sadly that's not something i can do, i can only animate nodes, not the mesh itself.

Posted
11 minutes ago, MadMansGun said:

sadly that's not something i can do, i can only animate nodes, not the mesh itself.

Yeah, I'm aware of that. Don't think there would be any way to animate facial expressions on the load screen nifs, so that will always be lacking.

Posted

here are the different lighting examples, it's done by changing the meshes distance to the camera's view point and rescaleing the mesh to compensate for the fov.

AnimatedMenuFemaleHermFarFromCamera.nif

AnimatedMenuFemaleHermCloserToCamera.nif

AnimatedMenuFemaleHermSuperCloseToCamera.nif

 

i'd say "Far From Camera" looks better in this case, i have not tried making a "super far" yet.

Posted
10 hours ago, MadMansGun said:

here are the different lighting examples, it's done by changing the meshes distance to the camera's view point and rescaleing the mesh to compensate for the fov.

i'd say "Far From Camera" looks better in this case, i have not tried making a "super far" yet.

Yeah, the far one looks better.

Spoiler

Shark_LoadScreen_2_Far.png

 

I'd still rotate it a bit so she doesn't stare right at the screen but rather look a bit to the right (the player's right) of it. That would also make it so her face is seen at a bit of an angle, which IMO would improve the look if it since the head loses part of its shark-ness when seen right from the front (as it happens here). Not sure if I explain myself.

Posted
2 hours ago, Blaze69 said:

Not sure if I explain myself.

You're good. Having her look directly at the camera makes the features of her face blend in with her head. Not the same case but it's kinda like in cartoons when a character looks directly at the camera their face just becomes a circle.

Posted
10 hours ago, Blaze69 said:

I'd still rotate it a bit so she doesn't stare right at the screen

this is what you need to edit:

fsscr004.jpg

 

i think a setting of 4.5 is what your looking for:

logo.nif

Posted
2 hours ago, MadMansGun said:

i think a setting of 4.5 is what your looking for

Yeah, the head definitely looks better that way. But I think I'll play around with the angle and see if lowering the value a tiny bit can improve the lighting on the body without screwing it up on the head.

 

I should also look into applying some lighter tint on the hair if possible so it looks blonde-ish instead of black, or else it becomes pretty much invisible against the black background.

Posted
1 hour ago, Blaze69 said:

I should also look into applying some lighter tint on the hair if possible so it looks blonde-ish instead of black, or else it becomes pretty much invisible against the black background.

looks like you can change the hair color by editing the "hair tint" setting in BSLightingShaderProperty

(and for what it's worth the hair was blond when i imported it into max)

Posted

So on the topic of the Racial Phylogeny book, I think what I have for it currently is likely going to be it. The obvious problem with the vanilla version, is that the most I can really do with it, is add mention of the Selachii, which is already done. I can't really be more specific to certain details, as it isn't sure they would be factor. The Yiffy Age version has more extensive changes, and that too is done. So possibly that could be something for the upcoming update, and I'll probably make a simple patch for Book Covers Skyrim(so you can have the better book mesh/texture from that mod, and the text from this one). 

 

For Khad(the Khajiit character involved with Fume), I might do something a bit different with his preset, possibly even adding one of the hairs used in the YA Hair Patch. Also, I think the location I want for him is one close to the Shrine of Talos in Whiterun(the one you take the horn to in that quest for Elisif). I'll grab a shot of that when I update the preset.  

 

Also made this small change to the Legacy book, with the idea that the Selachii still have a friendly connection with the Tsaesci.

Spoiler

Playing the races of Akavir for complete villains, save for the Tsaesci, with whom we still maintain friendly ties.

 

On another note, the fourth Keeper I mentioned(must come up with a name for him...), a bit of dialog.

Spoiler

[PC] If you have been around a long time, how do you cope with that?
        |
       K - You speak of a very, mortal concern. Something which I no longer am, and such trappings, are now beyond me.  Perhaps I will exist until the Ideal Masters see fit to make this place, cease to be, but until then, I do.

 

[PC] [RequiresAboveLine] So you have...no concern for any mortal interests, then?
      |
     K - What exactly are you referring to? The feeling of hunger has long since left this body, and thirst is similarly of no consequence. 
           |
         [PC] (optional) So I take it that means nothing at all can truly, live, here?
                 |
                K - Perhaps I have seen some lesser creatures here consume the flesh of those who arrive here while living, and fall to them, but I feel nothing for such desires, and believe their engagement in such behavior is a fleeting desire that fades over time.

 

         [PC] [KeeperNoRevealingKeyword] So nothing stirs beneath the armor anymore?
         [PC] [KeeperRevealingKeyword] What of the mortal aspect you still possess?

A possibly expected thing, though the only worry might be the height problem, if the Keeper's height is bigger than most other NPCs, I forget.

Posted
4 hours ago, Kuroyami said:

So on the topic of the Racial Phylogeny book, I think what I have for it currently is likely going to be it. The obvious problem with the vanilla version, is that the most I can really do with it, is add mention of the Selachii, which is already done. I can't really be more specific to certain details, as it isn't sure they would be factor. The Yiffy Age version has more extensive changes, and that too is done. So possibly that could be something for the upcoming update, and I'll probably make a simple patch for Book Covers Skyrim(so you can have the better book mesh/texture from that mod, and the text from this one). 

I think the current edit is okay. The Selachii are mentioned and there's some info on them, but not so much that it feels like the other races are neglected in comparison, so that's fine. The book is not about them in particular but rather about all of the races and how they "work", so to speak, so it fits with the premise.

 

As for the YA version, it's true it's gotten some changes from the original, and that's cool. Still, there's some thing I'd tweak further, like for example the references to Akavir. Mainly the fact that "men" is said to come from Akaviri humans (in the YA world/lore, men = anthro canine and elf/mer = anthro feline, so that bit doesn't really make sense), though the bit about the human-like schlongs could probably go as well (already did it to explain the human dongs on Selachii, doing it again with the YA races would feel cheap and repetitive). And I feel like it focuses a bit too much on schlongs; not that I don't want explicit content in books (the current journals show that pretty clearly), but I feel like it would be out of the scope of such a book. Just my two cents, though.

Quote

Also made this small change to the Legacy book, with the idea that the Selachii still have a friendly connection with the Tsaesci.

Huh, okay, I guess. Don't think there's supposed to be much contact between Tamriel and Akavir if any at all, but seeing how there's still some contact with Yokuda even though it's probably at roughly the same distance from Tamriel as Akavir, I could see there being some minor interactions here and there that would confirm the friendly connection.

Quote

On another note, the fourth Keeper I mentioned(must come up with a name for him...), a bit of dialog.

A possibly expected thing, though the only worry might be the height problem, if the Keeper's height is bigger than most other NPCs, I forget.

Still not too sure about the whole Keeper thing, and TBH that part isn't very high on the To-Do list, but hey, you never know. It may even get done at some point.

Posted
On 10/22/2018 at 6:48 AM, Blaze69 said:

As I said, if you are interested you should contact Bad Dog and speak with him about it, to coordinate on what needs to/can be done and stuff.

a thought just crossed my mind, the Selachii load screens i made should be cross compatible with YA meshes.....but it's kind of a cheap thing to do.

Posted
Just now, MadMansGun said:

a thought just crossed my mind, the Selachii load screens i made should be cross compatible with YA meshes.....but it's kind of a cheap thing to do.

I guess at least they would work as a showcase of animated load screens, and maybe they could be added as new YA-specific load screens just like the "ear scratching Lykaios" one is (a bit cheap, as you say, though). But yeah, that wouldn't work as a replacer for the vanilla screens.

 

Still, I may look into adding YA meshes to a handful of them, and if it works out, I may post some pics in the YA thread to let Bad Dog know about it in case he's interested so he can hit you up about it.

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