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Posted

Once upon a time ago, I had this mod working just fine with physics and whatnot. Now I have the physics messed up: Naked they don't wanna do nothin' and with the Legendary Bikini Armor mod they get stuck, image below.

 

I am using the UNP Base body and trying to use the HDT physics, along with the highheelbeta required for the armor mod. All other races work with the physics just fine, with big ol' YiffyAge and everything. Only Shark Lady is having this problem.

 

Would anyone be so kind as to remind me what the fuck I'm doing wrong, please?

 

EDIT: I have noticed some races got working by replacing the femalebody_x.nif files, but the shark's don't have that. Giving it to them does nothing.

20181006112739_1.jpg

Posted
1 hour ago, ziggyr2750 said:

Once upon a time ago, I had this mod working just fine with physics and whatnot. Now I have the physics messed up: Naked they don't wanna do nothin' and with the Legendary Bikini Armor mod they get stuck, image below.

 

I am using the UNP Base body and trying to use the HDT physics, along with the highheelbeta required for the armor mod. All other races work with the physics just fine, with big ol' YiffyAge and everything. Only Shark Lady is having this problem.

 

Would anyone be so kind as to remind me what the fuck I'm doing wrong, please?

 

EDIT: I have noticed some races got working by replacing the femalebody_x.nif files, but the shark's don't have that. Giving it to them does nothing.

It certainly looks like the "old skeleton" bug. That's what happens when you try to use a HDT-weighted body with an older version of the XP32/XPMS skeleton (IIRC it was 1.9 or older): physics don't work and the breasts remain "stuck" on their base position, weirdly stretching back to said position whenever the torso moves from the base pose (which is what your pic seems to show).

 

Selachii use the vanilla paths for bodies and skeleton, so in an otherwise vanilla game you should be experiencing the exact same issues with vanilla races... buuut since you are using Yiffy Age, and it includes its own separate skeletons for the digitigrade legs, that would explain why it only happens with the sharks.

 

Try resintalling the latest version of XPMSE (4.51 as of right now) and making sure it overwrites everything else. That should take care of the issue.

Posted
2 hours ago, Blaze69 said:

ATTENTION GET

Thank you. Unfortunately something else fucked up and the game crashes on start up now, I'm waiting for a fresh redownload of the game. If and when this fix fixes it, I'll not report on this issue anymore.

 

I think the problem was I wasn't using the 'extended' skeleton, but I was the normal XPM one that HDT told me to get, iirc. Granted it's been a few months since I played Skyrim altogether, got tired of crashing every 10 minutes.

Posted
1 hour ago, ziggyr2750 said:

I think the problem was I wasn't using the 'extended' skeleton, but I was the normal XPM one that HDT told me to get, iirc. Granted it's been a few months since I played Skyrim altogether, got tired of crashing every 10 minutes.

Yeah, some mods include outdated information and/or files and screw up the skeletons by installing or linking to older versions. Rule of thumb is, install the latest version of XPMSE, let it overwrite any other files period, and simply ignore anything that asks for/links to/includes any other skeleton files.

 

There have been some exceptions here and there, back when some mods included edited/updated XPMSE files that were not in the (at the time) latest official release, but AFAIK the current version of XPMSE has each and every single bone used by any noteworthy mod, so it should be good to go with it.

 

EDIT: by the way, since you are reinstalling the game from scratch, it's a great chance to start over using Mod Organizer 2, if you don't use it already. Just sayin'.

Posted
1 hour ago, Blaze69 said:

EDIT: by the way, since you are reinstalling the game from scratch, it's a great chance to start over using Mod Organizer 2, if you don't use it already. Just sayin'.

I probably will. I've only used NMM to install mods with multiple options, like the skeleton. Everything else, aside from Steam Workshop, has been a manual install.

Posted
22 minutes ago, ziggyr2750 said:

I probably will. I've only used NMM to install mods with multiple options, like the skeleton. Everything else, aside from Steam Workshop, has been a manual install.

That may have been part of the reason for the skeleton bug, then.

 

With MO2 you can simply place XPMSE at the very bottom of the mod folders list and be sure it will always load last and override any other mod that packs outdated skeleton files (which they shouldn't do, but whatever). But with NMM/Manual install, if you install any mod with bad skeleton files at any point after installing XPMSE and allow it to overwrite, you're screwed. Which is probably what happened.

 

There are some great tutorials around on how to set up MO2 if you need them (or MO; you should use MO2 because is the newest and only supported one but they are very similar in the way they work so any instructions for MO should also apply to MO2 most of the time). I think Gopher had some, but I'm not sure.

Posted
4 hours ago, TheLastKhajiit said:

Sorry if you already answered this in an earlier post but, when is the new update coming out? I'm really looking forward to it

Well, the new female heads are done, and I just finished getting them ingame, so that's already out of the way. I'll probably post some pics of it later.

 

Unfortunately, turns out the new mouth shape does not get along with the original mouth morphs, and they need to be fixed to prevent jagginess/distortion around the lips, so that may take a while. And then there's still some other stuff to do, like fixing some hairs and head parts or fitting the CBBE textures to the new head/neck.

 

I can't give an ETA yet, but for now I'd say it should be out by the time November comes. Hopefully it will actually happen sooner than that, but that's as much as I can say at the moment.

 

Sorry for the delay.

Posted

Much has been suggested about current gender issues. I would not be one to consider the argument flawed, though I'd prefer it to be discussion, rather than an argument. Though when it comes to fiction, the usual issue, seems to be when a character is made to be something solely for the sake of inclusion, to be diverse. Myself, I would not look at this as such, as I tend to question why a character, was made to be that way. Meaning, not instantly thinking the character, or the work, to be "bad" because of it. I can certainly see flaws in a story, but not liking something does not specifically mean a story is flawed. 

 

Anyway, more to the point. It is possibly obvious by now, but Hela(at least her portrayal in this mod, which does take some references and such from Norse Mythology, obviously), is a transsexual character. Why do I bring this up? Well, a part of the first Night Lords Volume 1 brings the issue up, and I hope handles it respectfully.

 

Spoiler

"So you are...well..."

 

Dropping the leather dress to the floor, she shrugged. "It seems irrelevant. A detail I have not been too concerned with. Perhaps at one time, I certainly was. For I had the obvious wish to continue the legacy of my family, and this presented a problem. I could not do so in the usual direction. Though with the way this progressed, it matters not." She smiled. "I still very much think as you do, however. 'She', will do, for your consideration of me. Or my name, of course."

 

On another note, this a work in progress, another character for Helheim. This time, a blacksmith. 

Spoiler

S - Ah, someone else come to see my fine crafts. Welcome.
      |
    [PC] Wait. 
            |
          S - What? Do I have something on me? Tell me it isn't a spider.
                 |
                [PC] You are...
              

    [PC] By the Gods...
            |
           S - That is an odd statement. What is wrong?
 

    [PC] So you are a blacksmith, then?
            |
           S - In that I forge metal into weapons and other implements of War? Yes. But I find there is much more to my craft, than that. 
                |
               S - It is one thing to bend and shape metal into weapons. It is another to create masterpieces that sing with magic - and not merely the craft of mages with those tables.
                      |
                    [PC] I see. Who are you, though?
                            |
                           S - It is a pity when it comes to this. However, lack of fame does not always mean lack of talent. I, am Sindri.

Cut a bit of this, to avoid spoiling things entirely. Although, is fair to say that the name alone is going to do that anyway. But if you can figure it out, don't worry. I have a way to suggest it can easily work. 

 

And lastly, a few things that I am a little unsure of, and the relevant blog entry suggests already.

Spoiler

-A volume of The Night Lords, a possible quest, and my choice for Helheim's location relates to the inclusion of a Dragon. I have a name for it, actually two possible ones. Though the more important detail would be it's inclusion in-game. Well, that ties into the placement of Helheim - the nearby Dragon mound that I even made a point of having marked in the map image. The quest I'm not too sure of all the details, but it will be something for after Hela is awakened, and the player is favored enough by her(not sure what this will entail yet either), and soon enough, she will ask that you accompany her out to the Dragon mound, to awaken the Dragon - that means exactly what you might think it means. 

 

The suggestion will be made that this dragon is on a similar level of power as Alduin, a Dragon who was meant to possibly take that mantle of Lordship among Dragons, and did not. He encounters Hela after she has established Helheim, and soon becomes one of the reasons for her dominance in Skyrim. 

 

Otherwise, I'm not sure what his function in game will be. I have a few ideas, like him being a possible outlet for the use of MMG's Dragon animations - like the player being able to gain his respect, and ask him to stay on the ground for a while.

 

-One of the stories(for the Night Lords) will involve another Coven of Vampires, who at one point(possibly at some point in the 3rd Era), challenge Hela on the grounds that she is not actually a Vampire Lord, or Daughter of Coldharbour. The idea with this Coven is, that it is ruled over by a misogynistic Vampire, whose Coven does not let female Vampires be in power, and seeing them in that Coven is a rarity. This could have some impact on the mod, beyond just the book itself, such as maybe having some ruins somewhere in the game, though I might suggest in the book that Hela destroys and buries the place, I'm not sure. 

 

-On the blog page for Helheim, I suggest that there will be three dogs present within the tomb. Two of them will be the normal Death Hounds, except for maybe, as suggested, having differently colored eyes. The last one, is meant to be far larger than most dogs in the game, likely just a bit bigger, and is meant to look perhaps like a husky(or perhaps more like Kirta's wolf meshes) with black fur, and glowing blue eyes. 

 

Posted

Okay, here's the new female head:

 

Shark_Head_New_2.png

 

Pics without hair in the spoiler, so the actual head shape is fully visible:

Spoiler

Shark_Head_New_3.png

Shark_Head_New_4.png

Shark_Head_New_5.png

 

Posted
13 minutes ago, NightroModzz said:

Did you use any morph sliders on the chin?

I think I may have. I only remember specifically using the "Mouth height" slider to raise it a tiny bit, but since I'm reusing a RaceMenu preset built for the old head, I may have forgotten to set one of the chin sliders back to 0 before saving again.

Posted

I got a tiny problem where I have the selachii enabled and my game starts fine but as soon as the smoke comes while I'm loading in I CTD. I run loot and everything checks out any ideas what's wrong?

Posted

Heads look really good now, can't wait to finally get off of 2.75. That bit of shadow on the upper area of the eye texture does wonders, it's critical even, just look at a before and after of Mass Effect Andromeda's character models.

Posted
3 hours ago, PsychosCreed said:

I got a tiny problem where I have the selachii enabled and my game starts fine but as soon as the smoke comes while I'm loading in I CTD. I run loot and everything checks out any ideas what's wrong?

You mean you get a CTD right before the main menu text shows up? That would mean you are missing one or more master files for any of your mods.

 

Can't speak for any other mods you may have installed (you'll have to check those yourself), but this mod requires SOS and RaceCompatibility for the main race plugin and Yiffy Age (both the main plugin and the Schlongs one) for the NPC plugin unless you also install the Vanilla patch for it. Make sure you have all of them installed and enabled and see if that helps.

Posted
11 hours ago, twofiveseven said:

Heads look really good now, can't wait to finally get off of 2.75. That bit of shadow on the upper area of the eye texture does wonders, it's critical even, just look at a before and after of Mass Effect Andromeda's character models.

Thanks, but in this particular case I have to say the eye textures don't come from this mod. Selachii use whatever Khajiit and Argonian eye textures are installed, so the end result ingame will depend on which eye retextures you use. For the record, the ones shown in the latest images are from Natural Eyes.

 

I may consider packing custom eye textures for the race at some point, but for now they will continue to use the vanilla Khajiit and Argonian textures, so if you want to improve the look of Selachii eyes, you will need to install a Khajiit/Argonian eye replacer.

Posted
13 hours ago, Blaze69 said:

You mean you get a CTD right before the main menu text shows up? That would mean you are missing one or more master files for any of your mods.

 

Can't speak for any other mods you may have installed (you'll have to check those yourself), but this mod requires SOS and RaceCompatibility for the main race plugin and Yiffy Age (both the main plugin and the Schlongs one) for the NPC plugin unless you also install the Vanilla patch for it. Make sure you have all of them installed and enabled and see if that helps.

  I have everything installed and placed in the correct load order and everything works fine up until I go to start/load a game it acts like its gonna load for a good 10 seconds and then CTD's

Posted
19 minutes ago, PsychosCreed said:

  I have everything installed and placed in the correct load order and everything works fine up until I go to start/load a game it acts like its gonna load for a good 10 seconds and then CTD's

Post the last 5 lines of your MO log.

Posted
1 hour ago, PsychosCreed said:

  I have everything installed and placed in the correct load order and everything works fine up until I go to start/load a game it acts like its gonna load for a good 10 seconds and then CTD's

That could be due to several reasons, most of them not related to this mod. Does it only happen with this mod enabled?

Posted
50 minutes ago, Blaze69 said:

That could be due to several reasons, most of them not related to this mod. Does it only happen with this mod enabled?

yes it only happenes with these ticked off in MO

Posted
12 minutes ago, PsychosCreed said:

yes it only happenes with these ticked off in MO

No idea, then. I could maybe understand it if you were loading an existing save with a Selachii PC or NPC and there were any corrupt meshe or textures, but there is no reason for the mod to affect a new game at all.

 

Maybe try reinstalling the mod from scratch anyway, see if that helps. Otherwise, do you have many script-heavy mods or SL animation packs installed?

Posted

I’m liking this new head mesh. Will there be a way to make the eyes bigger, possibly in racemenu? 

Posted
2 hours ago, Tail Blehczar said:

I’m liking this new head mesh. Will there be a way to make the eyes bigger, possibly in racemenu? 

Some new facial feature morph sliders will likely be available in an update after the new head release. Functionality is the main focus.

Posted
6 hours ago, Tail Blehczar said:

I’m liking this new head mesh. Will there be a way to make the eyes bigger, possibly in racemenu? 

One of the options from the "Eye Shape" slider should make the eyes a tiny bit bigger, but I haven't tested it yet so I don't know if it will work fine or will cause clipping.

 

As Nightro said, we're focusing on functionality first, so right now we're going through the base phonemes and expressions and fixing them as needed so the heads look good while "in motion". Cleaning up the chargen morphs and/or adding new ones is certainly planned but will have to wait for a while longer and won't be included in the upcoming update.

Posted
11 hours ago, Blaze69 said:

No idea, then. I could maybe understand it if you were loading an existing save with a Selachii PC or NPC and there were any corrupt meshe or textures, but there is no reason for the mod to affect a new game at all.

 

Maybe try reinstalling the mod from scratch anyway, see if that helps. Otherwise, do you have many script-heavy mods or SL animation packs installed?

I got a few SL animations 

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