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Posted
17 hours ago, tavi2018 said:

Can anyone please post some instructions on how to convert Oldrim HDTPE files to work with SE SMP?

Because HDT-PE and HDT-SMP files have almost nothing in common, there is little written on "converting" one to the other - it would be like asking for a tutorial on converting a tire to a spark plug. You just have to start from scratch, which is why all the SMP-xml tutorials are written that way.

 

As info, there are quite a few HDT-SMP cloth-physics mods available for  Oldrim, and those SMP xml files need only a 5-second header tweak to work in SSE, plus a possible slight change in the NiStringExtraData record in the nif, so just because a cloth physics mod is made for Oldrim don't just assume that it is HDT-PE and irreconcilably incompatible with SSE.

Posted
9 hours ago, 27X said:

 

What part of this escapes you.

 

The point of LL is the modder comes first, not cause you wannnn it at max hardness.

"look like" 

As in 'similar in appearance'. I bet you whinge about every Hugh Jackman and Jessica Alba look alike on here huh? 

Are you genuinely upset, or is this just like, your personality? Combative being your default state when you wake up? 

Lind has always been perfectly fine with people mimicking and taking inspiration from her characters. Not only that she says "That said, I’m open to helping people making them as similar as possible." here

I chose my wording with this in mind, "look like" has a particular meaning, yea?

tl;dr

It's a request, calm down.

Posted
7 hours ago, Vyxenne said:

Because HDT-PE and HDT-SMP files have almost nothing in common, there is little written on "converting" one to the other - it would be like asking for a tutorial on converting a tire to a spark plug. You just have to start from scratch, which is why all the SMP-xml tutorials are written that way.

 

As info, there are quite a few HDT-SMP cloth-physics mods available for  Oldrim, and those SMP xml files need only a 5-second header tweak to work in SSE, plus a possible slight change in the NiStringExtraData record in the nif, so just because a cloth physics mod is made for Oldrim don't just assume that it is HDT-PE and irreconcilably incompatible with SSE.

Thank you for the answers Vyxenne. I specifically want to convert sex toys like dildos, so that they have collisions with the vagina. There just doesn't seem to be anything like that available for SE, which is very surprising to me at this stage, considering how much other stuff is available. I think that that the HDT Sex Toys mod is PE not SMP, so it would have to completely re-written then? Another project which would be interesting is to take the tongues mod and add collisions to it, so that one can get collisions between the tongue and the vagina during oral sex. Does anyone know if this was ever attempted?

Posted
2 hours ago, tavi2018 said:

Thank you for the answers Vyxenne. I specifically want to convert sex toys like dildos, so that they have collisions with the vagina. There just doesn't seem to be anything like that available for SE, which is very surprising to me at this stage, considering how much other stuff is available. I think that that the HDT Sex Toys mod is PE not SMP, so it would have to completely re-written then? Another project which would be interesting is to take the tongues mod and add collisions to it, so that one can get collisions between the tongue and the vagina during oral sex. Does anyone know if this was ever attempted?

HDT-PE Physics meshes and HDT-SMP physics meshes can be identical with only a slight change to the NiStringExtraData required in order to convert a nif file from Oldrim (PE or SMP) to SSE SMP. However, many ppl prefer to use NifOptimizer or Cathedral Asset Optimizer to update Oldrim nifs to SSE specs even though they would probably work fine without conversion.

 

There are even some features of Oldrim nifs this are arguably superior to their SSE-converted counterparts- Oldrim NiSkinInstances, for example, don't specify a shape's Biped Slot, allowing it to be much more easily managed in the plugin, while SSE conversion utilities convert most NiSkinInstances to BSDismemberSkinInstances, requiring that the Biped Slot be specified in the nif as well as in the plugin. So many of us who have large and varied wardrobes try to run Oldrim nifs "as is" if we can. The game will let us know if we can't. Lol.

 

The difficulty is only in the xml files- there's almost nothing in common between HDT-PE ones and HDT-SMP ones. So no, the whole mod doesn't need to be rewritten to convert from HDT-PE to HDT-SMP, just the xml files, of which there is generally one per cloth-physics nif file. Also, there is an older tutorial around, I thought it was here on LL but can't find it atm, whose title says it is about converting HDT-PE xml's to SMP. If you have good Google-fu, maybe you can find it.

 

As info, I'm getting strapon-labia collisions, hand-labia collisions and hand-breast collisions using just a UUNP-Special body (imported from Oldrim) and CBPC. My game uses HDT-SMP only for cloth physics. I realize that a hand-wielded dildo is not the same thing as a strapon, but still, you might want to go over to the CBPC page and ask @Shizof if he has any thoughts on supporting collisions for dildos.

Posted

Yes, ,Vyx right as usual, but anyway have some difference in skeletons, physics calculations, and so on. Only cbpc is different things so, its special for "light physics" and needs some different knowledge for,  but the fact that almost everything can be ported is good news. :) just have to be patient .. and google-fu;)

 

Posted

So a friend got me SE and I have a lot of animations on Oldrim I adore.  Problem is, doesn't seem like really any of them are updated to SE.  I'm still fairly new, and I'm not sure if I can use oldrim animations with SE, or how I could update them for personal use (if that's even possible).  Ideally something not too terribly complicated, I'm no good with Blender and don't have access to other 3D animation programs >.>;

 

Otherwise, if people have a comprehensive list of SexLab Animations available for SSE that would be helpful.  I've only found ZaZ and some extreme torture.  I might be missing some but it's been a rough few weeks and I'm looking to relax in Skyrim a bit.

 

Sorry if this stuff's already been asked!  And thank you for the time.

Posted
4 hours ago, CD-Alyx said:

Is there a mod that lets move the camera around more during sex scene's?

There's a setting & hotkey in sexlab that allows freecam

Posted
4 hours ago, CD-Alyx said:

Is there a mod that lets move the camera around more during sex [scenes]?

There is an "auto-freecam" setting in the SL MCM.

There is a rebindable hotkeyed freecam toggle in SL

 

Both of these options self-cancel in time to avoid the character becoming stuck or unfightable at the end of the scene. Sadly, using either of these options kills vertical camera dollying (moving the camera straight up and down while still pointing it up/down left/right forward/backward- dollying and pointing are two different things.) The only way to get full-control freecam is:

 

1. Open the console

2. Issue command

tfc

3. Close the console

4. "Fly" the camera to anyplace in Skyrim including through walls and mountains, moving it freely in all vertical and lateral planes independent of pointing directions

5. Be sure to repeat Step 2 before the scene ends or you may find your character unable to move, or unable to unsheathe/ready weapons, preventing you from attacking. If your PC does get disabled, try console command

epc

If that doesn't work, you will have to quit to desktop and reload your save.

Posted
13 hours ago, ynopermission said:

Otherwise, if people have a comprehensive list of SexLab Animations available for SSE

I would imagine that virtually all of the major animation packs are available for SE.

Posted
On 2/2/2021 at 10:14 AM, Vyxenne said:

HDT-PE Physics meshes and HDT-SMP physics meshes can be identical with only a slight change to the NiStringExtraData required in order to convert a nif file from Oldrim (PE or SMP) to SSE SMP. However, many ppl prefer to use NifOptimizer or Cathedral Asset Optimizer to update Oldrim nifs to SSE specs even though they would probably work fine without conversion.

 

There are even some features of Oldrim nifs this are arguably superior to their SSE-converted counterparts- Oldrim NiSkinInstances, for example, don't specify a shape's Biped Slot, allowing it to be much more easily managed in the plugin, while SSE conversion utilities convert most NiSkinInstances to BSDismemberSkinInstances, requiring that the Biped Slot be specified in the nif as well as in the plugin. So many of us who have large and varied wardrobes try to run Oldrim nifs "as is" if we can. The game will let us know if we can't. Lol.

 

The difficulty is only in the xml files- there's almost nothing in common between HDT-PE ones and HDT-SMP ones. So no, the whole mod doesn't need to be rewritten to convert from HDT-PE to HDT-SMP, just the xml files, of which there is generally one per cloth-physics nif file. Also, there is an older tutorial around, I thought it was here on LL but can't find it atm, whose title says it is about converting HDT-PE xml's to SMP. If you have good Google-fu, maybe you can find it.

 

As info, I'm getting strapon-labia collisions, hand-labia collisions and hand-breast collisions using just a UUNP-Special body (imported from Oldrim) and CBPC. My game uses HDT-SMP only for cloth physics. I realize that a hand-wielded dildo is not the same thing as a strapon, but still, you might want to go over to the CBPC page and ask @Shizof if he has any thoughts on supporting collisions for dildos.

Thank you Vyxenne, for taking the time to respond. I will try to tinker with it and if I can get it working, I will post it on LL...

Posted

This sounds like a stupid question, but does anyone know how to get rid of the dialogue option during SexLab scenes? If I trigger a SexLab animation, I will keep on seeing the name of the NPC I last talked to in the middle of the screen, which is kind of annoying and immersion-breaking...

Posted

Does anyone have previous version of FNIS XXL and FNIS Creature? (Especially 7.4.1 or older) (Would be better if full set of FNIS)

 

I've tried to download on the main page, but there are no options other than 7.5.1 or newer..

Posted
13 hours ago, tavi2018 said:

This sounds like a stupid question, but does anyone know how to get rid of the dialogue option during SexLab scenes? If I trigger a SexLab animation, I will keep on seeing the name of the NPC I last talked to in the middle of the screen, which is kind of annoying and immersion-breaking...

I can't say with absolute certainty, but this seems to be a problem with animations triggering in the base game as well (ie. getting on a carriage). Fortunately, all you need to do to avoid this happening is to look away from the other involved actor after triggering the scene so that you don't have any interaction prompt onscreen when the animation starts playing.

Posted

Has anyone found a Male SMP wig similar to Geralt's style in Witcher? If so, what mod is it in and what is the name of it in the mod?

Posted
14 hours ago, tavi2018 said:

This sounds like a stupid question, but does anyone know how to get rid of the dialogue option during SexLab scenes? If I trigger a SexLab animation, I will keep on seeing the name of the NPC I last talked to in the middle of the screen, which is kind of annoying and immersion-breaking...


Well here is a mod I use to hide UI/hud elements in game.

https://www.nexusmods.com/skyrimspecialedition/mods/12440

It's good for taking screen shots or if you are a user of the mod skyshade it useful for taking portraits so you wont get npcs names or your cross hair showing up in your screen shots or portraits. This mod also allows you to option in its mcm to have the hide UI as a toggle with a configurable keybind. 

Might be worth looking at this mod to hide the dialogue prompt during sexlab scenes since you can toggle the hud elements on and off with this mod. 

Now completely unrelated incase your interested in the mod for the portraits I mentioned. Here is a link to that mod too. 

https://www.nexusmods.com/skyrimspecialedition/mods/36268

Posted

Hello.
Here it is, I've been using Rudy in enb for a while now but I don't really have any settings. 
And I'd like to know what settings to make to improve the game and have good results on my screen shots when I do them.

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