Jump to content

What is\Where is - Searches and Requests thread.


Recommended Posts

Posted

Would like to know where the script of equipping a roughspun tunic whenever the player got imprisoned, I like to add some other equipment whenever the dragonborn got imprisoned like a ball chained to its leg that has lots of weights.

Posted

I'm pretty sure that is "Follow me for Sex" which has the Self Actions menu. One of which is "cum" and you can select a Shout or a Spell to fire it.  I believe it is an instant cum - like splattered with cum.

Hope that's it!

Posted

I know the title might be the best for it but no clue what else to use (suggestions?)

 

Anyways,...

I've been looking around and found an older version of All-in-One HDT Animated Pussy on my google drive, the version 3.3, to be exact.

So, to get to the point, I've noticed that the mod had some "extras", as the special textures were called as.

 

There should be some images below that show an example of what I mean.

My question is, were these textures from any separate  mod that I could find and use or were they made by the author of the AIO mod mentioned above.

If they do exist as a separate mod, could anyone link me to them (if possible for SSE --> hence posting the question in SSE section)

 

Thanks in advance

 

 

P.S.

HeroedeLeyenda, if you are reading this by any chance, hope it's OK for me to use your images, otherwise I will take them down

(might telling me where you got the textures while we are at it? Thanks)

 

(images, taken from the fomod folder)

EXTRA_Archer

EXTRAU_Archer-R.jpg.0d142c2c695ab7defe72ba0d97f74fcf.jpg

 

EXTRA_Barbarian

EXTRAC_Barbarian-R.jpg.faa41577c07502c42ea2f8682220678a.jpg

 

EXTRA_Savage

EXTRAC_Savage-R.jpg.7409475d2ac8d925c6b3529c5aaf6ddf.jpg

Posted

They look like have been based on some of BetterBecause's textures, not sure why I am being so coy there, they clearly are based on BB's textures.

It maybe that the original creator asked Leyenda to remove them from the pack hence they were not in later versions.

 

[EDIT]

Totally miss-read your post..

It's early, sort of. You already have the pack, I see.

 

Check the Nexus for BetterBecause

I don't know if there are SSE versions of their textures but I don't think it's that hard to make them compatible yourself.

 

Posted

Hi all,

 

I had a daft idea for a mod and wanted to hear if this is something folk would like in game.

 

Situation:

You are standing around in the dark (thinking to yourself, "damn this enb looks good but I can't see shit right now!") and want to ride somewhere fast on your x200 speed horse but decide to fast travel because you can't see a thing and don't want to accidentally ride off a cliff.

What if... when you get on your horse at night time it's eyes magically become headlights lighting your way?!!

 

I know, you can use torches and spells but these things don't last very long and require the foresight to actually have and use them.

 

Anyway, I might make this into a simple little mod and am looking for feedback on the idea :)

Posted
10 minutes ago, 27X said:

as long as the neigh is replaced with

LOL there's an Ice Cream van that drives around my neighbourhood playing that feking tune at full blast all the time, drives me up the walls!

Posted

On another note, does anyone know of a way to identify the formid of the horse that the player just mounted/dismounted? I was looking at the "tailhorsemount" animation event but that gives the player as the source objectreference as far as I could tell. Is there something like a GetCurrentMount() type function that could be called in this event?

 

I'm thinking this could work with a spell applied to the horse (magic effects with light archetypes and nif files attached to the horse left and right eyelid nodes) when the player mounts it.

 

Edit: I guess I could stop/start a quest when mounting/dismounting and use the getisrace condition on the closest matching reference to put the player's horse into a reference alias.

 

 

Posted

I got it working (sort of)!! The alias for the horse gets filled with the "isplayerslastmount" (or whatever it's called) condition. I've got the lights working but need to modify the positioning a bit so they light the way ahead nicely.

 

I'm going to add an MCM with options for fade (brightness), radius, colour, and times of day between which the lights will be used. Looking pretty nice so far though. :)

Posted

Is there anything that adds slaves/rape victims/prisoners to bandit camps? Or makes bandit camps a bit more brutal a-la fallout's raider camps, strewn with butchered corpses and the like? It's especially annoying that a bunch of bandit dens have prison sections but they don't seem to be taking any prisoners.

Posted
33 minutes ago, Tyrant99 said:

Banned for thinking that @Yinkle's idea was original when he's clearly ripping off Rudolf the Red-nosed Reindeer.

Scrapping this idea as I've been accused of ripping off another mod that I've never even heard of.

Posted
12 hours ago, oblivionwithdongs said:

Is there anything that adds slaves/rape victims/prisoners to bandit camps? Or makes bandit camps a bit more brutal a-la fallout's raider camps, strewn with butchered corpses and the like? It's especially annoying that a bunch of bandit dens have prison sections but they don't seem to be taking any prisoners.

 

Posted

If someone can make a character preset of Eva Elfie you would be doing Gods work on this planet. If this discussion is not allowed please let me know and I will take it down asap.

Posted

sorry for late reply, for some reason I was not notified about any replies to this post.

Will check the links now.

 

EDIT:

I checked this mod: BI Phenotypes as you mentioned, Seijin8 and it seems to have the exact textures I was wondering about.

Not sure if there is a SSE version, will post if I find.

 

Thanks tho :)

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...