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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted

  

14 hours ago, sta7icmatt said:

I'm not sure if this mod is still actively supported alongside 'everything', but I've observed the following behavior from DCW 1.4.7:

Deviously cursed wasteland further as DCW and devious devices further DD what is framework for DCW is abandoned by mod author (she returns to Skyrim modding) and are with bugs and outdated. Only some fixes by fans made some addons but mainly all is left as it unfixed further vanilla. I'm an unofficial fan of those mods and spend many hours to learn those scripts because i try to answer on your questions.

 

1) Combat surrender have bug. There inside is trigger heavy bondage, when you are in heavy bondage you surrender with first hit. In practice it check dd item keyword dd_kw_suit and dd_kw_wrists_cuff.  If you wear a suit or wrists cuffs then you are in heavy bondage. But also catsuit, hobble dress have keyword suit that means you surrender in those too even if you can fight. This heavy bondage triggers with first hit - if you take a few this just only by script need to time to work. Also at start of game you have on player flag - essential what for vanilla Fallout 4 means that you can't died. In further game this triggers goes off i suppose after you completed a belted quest. But while this flag is set for DCW combat surrender work in different way.  When player is hit by enemy in that state DCW checks if you have in heavy bondage and then you don't surrender. But it trigger false bleedout status. In Fallout 4 as i test bleedout status trigger only when player dead and have essential flag. After that are bleedout animation and when player returns to normal state DCW triggers surrender. But in that check is bug because surrender triggers when you are in heavy bondage and have flag essential. Because when you free from that heavy bondage DCW thinks that you exit from bleedout status and you surrender. It can happen a most time later even when enemies no near and you are in home. As you free from that bondage you surrender because DCW remember that hit.

 

How to fix it? For false bleedout status i add to DCW new global variable bleedoutstatus. In default is false (zero). When triggers false bleedout i check if bleedout is false and player not surrender. if trigger real bleedout i set this flag to true (1) and when bleedout end in that same check DCW see that is real bleedout and trigger. After that it drops flag back to false (0).

How to fix false heavy bondage? There is two ways for me: i add to dd new keyword nocombatsurrender and add this keyword to armors what i think not need to trigger.  What is logic if dd have new updates for better compatibility to mod authors can use in future. After that i add new check in DCW surrender - if player have that keyword than no surrender in first hit. Or second way: you can add this keyword to DCW and to rewrite those armors in DCW what you want not to surrender. In that way you need modify only 1 mod.

 

2) There is simple answer: if combat surrender is disabled it not works in any way. No matter what you have on from dd. That works correct.

3) This  is answered in this thread a few pages before with script cure:

4) - 5) Not sure i understand all correct but combat surrender apply random items to you and it takes a time and there is screen fade. When screen is dark and DCW try to apply incorrect item with conflict there is invisible menu about info of it. Because you need press a key to move this menu off and then DCW try to apply next random DD item.

 

How to fix? Remove a line from script with fade and then you see those menus.

 

6) Answer is in 4) - 5) - DCW try to apply random item and it don't care about what you have on. With corset is any story - it's bugged and takes off belted quest collar. To fix it you need take off wrong neck biped slot in corset and then you can wear corset with belted quest. Seems corset have suit keyword too (not sure) If yes you need add newly added keyword nocombatsurrender to corset and you can play with this corset while you remove belt and then you can take corset off. This as more punish for defeat in battle. 

 

 7 )  All DD items have timed lock - you can try to remove it only after time if those devices is locked on you.  Also there is anticheat system - when you sleep timer is stop. That means if you need wait 1 hour before unlock and you sleep 1 hour you still need wait 1 hour before unlock. Also there is bug with sleep antiunlock if you sleep 8 hours and break a sleep after 1 hour you now need wait 1+7 hours before you can unlock those item. Also there is anti wait bug - if you wait on chair then anticheat not work - you can wait on chair 1 hour and unlock item. How to fix those bug i can post solution later.

Also there is global bug in DD mod: difficulty modifier not work as expected. That means it also takes most easier modifier 9 (in default need be 4, 0 is hardest)

That means in nonbugged mod there timed lock is 3 - 4 hours on difficulty 4. Also in there not work many dd variables because on easier difficulty is disabled. How to fix it i publish later:  you need change only 1 symbol in script.

 

8 ) answer lead to bleedout bug answered above and  also answer is on post above yours:

9) can't answer and can't understand question: check later slave collar script.

10) About what DCW menu you speak? I don't know any DCW menu in mod. If you speak about configurable MCM for DCW it's fan made addon and then if it not work you have wrong mod load order or mods conflicts.

11) DD and AAF is wrote by different people and when DD is wrote it's not depend on AAF. Also AAF author not add DD as necessary need for install.

 

Posted

If you're doing Belted! and you're getting stuck opening the Overseer's Chest and triggering a combat surrender, chances are you got hit by a radroach or the sparks from the generator room. if you take any damage it queues a combat surrender for when you take everything off.

 

To avoid this just go into god mode or don't get hit. 

Posted

Hi, I'm having a problem with the belted quest after going into the overseer's chest and take off the hobble dress i still have a slave harness that still makes me hobble when in third person and when i try to run while in third person i tpose and stay in the same spot but when in first person it acts as if i don't have a hobble dress and running and moving is all normal. Is this a load order problem or something else?

 

Posted
9 hours ago, Nixck said:

moving is all norma

Put on some hobble dress back, manipulate locks and then take off. Sometimes animation left from previous dress.

Posted
17 hours ago, Elsidia said:

Put on some hobble dress back, manipulate locks and then take off. Sometimes animation left from previous dress.

still doesnt work for me seem to still be stuck with the anim

Posted
6 hours ago, Vulgein said:

still doesnt work for me seem to still be stuck with the anim

Put on dress - exit to inventory - walk. How it? if slow walking it's bad if hopping it's good.

If hopping - takes of dress - must return to normal

If walking.... - then need need put other leg cuffs - then it change to hopping. And then... not sure... takes off in one time in inventory both. Maybe help. That bug i fix in my dd myself. Still sometimes got back but lesser.

Posted

so who're you supposed to go to the finish the get out of chasity in belted?

 

edit:the walk situation fixed itself in a bit no t sure what caused it to revert but sure, also the hopping only occurs in 3rd person with no weap drawn

Posted
2 hours ago, Vulgein said:

edit:the walk situation fixed itself in a bit no t sure what caused it to revert but sure, also the hopping only occurs in 3rd person with no weap drawn

 

it's not fixed. it cause wrong taken off hobble dress by script from belted! quest. On your PC still left magic from this dress. When you are first person it not work. When you draw weapon hopping stop too.

 

2 hours ago, Vulgein said:

so who're you supposed to go to the finish the get out of chasity in belted?

You need continue Fallout 4 main quest in that belt and harness.

Spoiler

When you enter in diamond city first time by vanilla quest line belted quest trigger to continue and mark new locations for that quest.  If you got in diamond city by combat surrender before you completed main quest line by enter diamond city then you are doomed: quest is broken and can't be repaired.

 

Posted
12 hours ago, niek2908 said:

i can't seem to alter the droprates for anything,

?

More info?

What commands?

Where?

Not work MCM menu from DCW addon?

Posted
9 hours ago, Vulgein said:

i think im getting slapped with an institute cuff

What you mean slapped?

And what cuffs? Legs or wrists?

If on you left animations from cuffs just equip that cuffs manually - manipulate locks and then take it off - animations gone.

 

Posted
5 hours ago, Elsidia said:

What you mean slapped?

And what cuffs? Legs or wrists?

If on you left animations from cuffs just equip that cuffs manually - manipulate locks and then take it off - animations gone.

 

what I meant was whenever i go to interact with any workshop i get equipped with devices that doesn't appear in my inventory It's really annoying and now i can't even console it away easily

Posted
Just now, Vulgein said:

Can't even move in workshopmode now lol

Have no idea how it can happen and what mod is guilty. Maybe you have some mods what mark workshop as chest and DCW trigger cursed loot. But no move in workshop mode... no time to see that. When it started? And if those devices not appear in inventory - how you know that those is equipped?

 

Posted
20 hours ago, Elsidia said:

Have no idea how it can happen and what mod is guilty. Maybe you have some mods what mark workshop as chest and DCW trigger cursed loot. But no move in workshop mode... no time to see that. When it started? And if those devices not appear in inventory - how you know that those is equipped?

 

I can physically see the device though they have no name in the console and this is happening 100 percent of the time when i use the workshop

Posted
22 minutes ago, Vulgein said:

I can physically see the device though they have no name in the console and this is happening 100 percent of the time when i use the workshop

Screenshot here can greatly help to understand you.

Posted
46 minutes ago, Vulgein said:

Idk a screenshot

If i understand correct when you enter in workshop mode you got equipped dd items but not shown in inventory. As i see from screenshots there is second part of  dd item what is hidden normally.  It's not dd and dcw problem there is mod conflicts. Seems you have some mods what modify workshop items. First you can try disable those mods and see what happens. Some people say that Fallsouls isn't compatible with DD. Also you can try get for me modlist. When i have time i can look on it and maybe got some idea about what mod is guilty. DCW itself never equip only part of dd items.

Posted

Need som help here..

Every time i get knocked down (and surrender) I get the pop-up messages, then end up in a black screen, I can hear music but nothing else, any ideas?

Posted
2 hours ago, DSky said:

I can hear music but nothing else, any ideas?

This is know bug and mention in this thread many times before. Solution: when screen falls black spawn ok button to exit from messages. There is invisibly messages what inform you that some of devices can't equip and have device conflicts. After press that ok button by keyboard or gamepad invisible menu disappear and DD continue equip other devices. If now conflict - new menu need press ok again etc.

 

PS: In my game i fixed this by remove in script line with screen fade. Minus: you see that PC freezes and nothing can do - only wait before it you release.

 

  • 2 weeks later...
Posted
21 hours ago, Baltasarr80 said:

Deviously Cursed Wasteland doesnt get triggerd

So much mods... It's easy something to go wrong. First you maybe are under the quests - Belted!, Alice or Jack the belter. In that case DCW traps not trigered.

Also check mods what's modify drop from containers - it can easy rewrite a DCW trap trigger.

Posted

anyone know if there is a mod that allows npcs to rape player based on what they are wearing or if they are listed as naked? because it seems the fo4 ver of cursed loot doesn't feature that sort of feature.

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