Nebuchadnezzer2 Posted July 8, 2019 Posted July 8, 2019 13 hours ago, sen4mi said: Anyways, loading and verifying that dcw_enableCombatSurrender is 0 still gets me: I had no issue settin that on/off with DCM, but I also didn't have it set to on before the end of the Pre-war scene, which may cause issues getting it to stay off again.  13 hours ago, sen4mi said: like leather gloves that clip through my character's arms during some animations. I think there's a mesh-fix somewhere in the DD/DCW's pages.@NXTtrain You know where they are? Can't remember if that would be an issue with the arm stuff.   13 hours ago, sen4mi said: Or another problem is that in one case, I picked up the pip boy after getting a red globe on my head, and the game got stuck there (with the key shortcuts for the pipboy on screen, but the pipboy itself not showing up, and me being unable to close pipboy -- I had to exit the game using console qqq) Yeah, always pick up the pip-boy ASAP. That's one of the main reasons why.
sen4mi Posted July 9, 2019 Posted July 9, 2019 Ok, I need to turn off combat surrender in prewar sanctuary to avoid that glitch. Â And, just to be safe, I pick up the pip boy before using the cutter. Â And,just to be safe, I also save just before using the cutter - strange things happen, sometimes (like the restraints key going missing - that chastity bra is ugly. Â (Also... I have to get over thinking about how bobby pins are hairpins... but, anyways... I think I am starting to learn how to play this mod...)
Systamatic Posted July 12, 2019 Posted July 12, 2019 When the Slave Collar is equipped nothing happens. Unless it's supposed to do nothing but i read the note and it says that i won't be able to wear clothing? I've been able to walk around with clothing fine, and also when i open something and a restraint is put on me it doesn't actually equip i have to click on it then click on it again. I have all the requirements installed and i also have that MCM mod for it too.
izzyknows Posted July 12, 2019 Posted July 12, 2019 5 hours ago, Systamatic said: When the Slave Collar is equipped nothing happens. Unless it's supposed to do nothing but i read the note and it says that i won't be able to wear clothing? I've been able to walk around with clothing fine, and also when i open something and a restraint is put on me it doesn't actually equip i have to click on it then click on it again. I have all the requirements installed and i also have that MCM mod for it too. DCW doesn't detect some mod added armor/clothing. But otherwise you should be getting shocked. You might want to do a manual install, because it sounds like it didn't install correctly.
Systamatic Posted July 12, 2019 Posted July 12, 2019 5 hours ago, izzyknows said: DCW doesn't detect some mod added armor/clothing. But otherwise you should be getting shocked. You might want to do a manual install, because it sounds like it didn't install correctly. Will try in the morning thanks
Systamatic Posted July 13, 2019 Posted July 13, 2019 19 hours ago, izzyknows said: DCW doesn't detect some mod added armor/clothing. But otherwise you should be getting shocked. You might want to do a manual install, because it sounds like it didn't install correctly. I equipped some vanilla armor and clothing after manually installing the mod but the collar doesn't seem to be doing anything. It doesn't have any conflicts either Edit: it's working now i just had to trigger the trap again 2
sen4mi Posted July 17, 2019 Posted July 17, 2019 Well... I decided to go with the stickied AAF guide, which wants me using Fusion Girl instead of CBBE. Â And, since this mod has a "no fork" restriction on it.... (I wish people doing that would allow bugfix releases instead of just patches, but anyways...) Â ... maybe later?
Nebuchadnezzer2 Posted July 17, 2019 Posted July 17, 2019 1 hour ago, sen4mi said: Well... I decided to go with the stickied AAF guide, which wants me using Fusion Girl instead of CBBE. Â And, since this mod has a "no fork" restriction on it.... (I wish people doing that would allow bugfix releases instead of just patches, but anyways...) Â ... maybe later? If you have the patience you could tweak/convert the CBBE bodyslide files, but I'd wait for a patch/release from someone to cover that. DD itself, along with DCW, could use rewriting at this point, especially with F4SE becoming more standard, particularly with AAF/"Sex-modding".
sen4mi Posted July 17, 2019 Posted July 17, 2019 41 minutes ago, Nebuchadnezzer2 said: If you have the patience you could tweak/convert the CBBE bodyslide files, but I'd wait for a patch/release from someone to cover that. DD itself, along with DCW, could use rewriting at this point, especially with F4SE becoming more standard, particularly with AAF/"Sex-modding". Fusion girl needs a lot of work too - I'm searching desperately for stuff that makes her look good... Â Oh well, ... it's not like I have ever played FO4 all that much - I spend most of my time debugging mods and their conflicts in various minor ways.
Nebuchadnezzer2 Posted July 17, 2019 Posted July 17, 2019 4 minutes ago, sen4mi said: Fusion girl needs a lot of work too - I'm searching desperately for stuff that makes her look good... Â Oh well, ... it's not like I have ever played FO4 all that much - I spend most of my time debugging mods and their conflicts in various minor ways. There's some textures on the FG page, or others can be converted [apparently fairly easily], and there's more outfit conversion on Nexus almost daily, which is nice.
sen4mi Posted July 18, 2019 Posted July 18, 2019 On 7/17/2019 at 1:19 AM, Nebuchadnezzer2 said: There's some textures on the FG page, or others can be converted [apparently fairly easily], and there's more outfit conversion on Nexus almost daily, which is nice. Those do help, and so does a good bodyslide preset, but I am guessing that FG is preferred because of the physics implementation, but in my opinion the current default cbp config is poor (or... the default config and setup made her look flabby and unhealthy.. but I vaguely remember that there was another choice I had when installing FG physics and I suppose I should go back and see if that helps any).  But, also, the outfits don't fit properly. A big issue I have with outfits (very noticeable on current FG) is how skin-tight clothing often gets implemented (where, for example, the vault suit clips skin textures through it during animations - to prevent that, I think skin tight clothing needs its vertices to align with the underlying body and of course be rigged to match (or be a body replacer, but body replacers just move the problem onto other pieces of armor when you're assembling a multi-piece set...)). Most armor is created in blender or maya or whatever in a way that often means the vertices are arranged independently of the underlying body.  I think we (maybe me, if I can get myself organized and motivated) need to build a specialized tool to address this issue. Basically, it should be straightforward to take the contours and textures of existing armor design and fit it to the body vertex structure. There's a few problems I haven't thought through, though and I don't know who to ask about how to solve those kinds of problems. Plus implementing and debugging that sort of thing takes time (weeks or months maybe), especially if there's a decent UI on it.  All of this is a total tangent from DCW though, and potentially refitting/upgrading DCW... or maybe rebuilding something like it from scratch... (Then again, I think the FG conflict isn't even in this mod -- I think that that's just that all the DD assets would need to be built for FG. (But I don't know *why* FG is being advocated to replace CBBE and that's discouraging -- maybe if I play with it enough I will figure that out? ... Maybe it's just personalities of the active AAF devs, and maybe something about their tools?? Or maybe there's some technical feature which CBBE's design prevents incorporating???))
cinemagic Posted July 23, 2019 Posted July 23, 2019 Well the belted quest is completely bugged. This is alice hideout. IÂ can only use tcl command or coc out. enb2019_7_24_06_21_12.bmp
Nebuchadnezzer2 Posted July 24, 2019 Posted July 24, 2019 15 hours ago, cinemagic said: Well the belted quest is completely bugged. This is alice hideout. I can only use tcl command or coc out. enb2019_7_24_06_21_12.bmp 5.93 MB · 22 downloads Try these file overwrites, and see if that solves it. [did for me]
cinemagic Posted July 24, 2019 Posted July 24, 2019 3 hours ago, Nebuchadnezzer2 said: Try these file overwrites, and see if that solves it. [did for me] That works. Thank you!  But the whole quest is still stucked. I just use console to prid xx1118b4 and enable the trapdoor in the Trade Post because it is still disabled since I left vault 111.  I have already played 20 hours of current game, explored half of the map but still cannot find any further clue of the "belted" quest.
Nebuchadnezzer2 Posted July 24, 2019 Posted July 24, 2019 1 hour ago, cinemagic said: That works. Thank you!  But the whole quest is still stucked. I just use console to prid xx1118b4 and enable the trapdoor in the Trade Post because it is still disabled since I left vault 111.  I have already played 20 hours of current game, explored half of the map but still cannot find any further clue of the "belted" quest. If you're after the Belted quest, you basically need to have it enabled [which it is by default] before getting in the Cryopod. Bypassing that probably breaks it, and I don't think you can start it properly, if at all, after leaving the Cryopod. Grab the Deviously Cursed Menu [DCM] a page or so back, if you haven't already, quite handy for managing DD/DCW's settings.
cinemagic Posted July 24, 2019 Posted July 24, 2019 1 hour ago, Nebuchadnezzer2 said: If you're after the Belted quest, you basically need to have it enabled [which it is by default] before getting in the Cryopod. Bypassing that probably breaks it, and I don't think you can start it properly, if at all, after leaving the Cryopod. Grab the Deviously Cursed Menu [DCM] a page or so back, if you haven't already, quite handy for managing DD/DCW's settings. Yep, I have devious menu and only disabled dcw combat surrender, as I see someone suggested it in this thread. I use start me up but didn't skip anything, just went through all the vanilla start scenes (along with the belted quest plot) till getting out of vault 111. The question is I really don't know what to do next for the Belted quest, there is nothing special in tha Trade post. If some could help me but dont want to spoil, plz pm me.
kmcdac2 Posted July 24, 2019 Posted July 24, 2019 19 minutes ago, cinemagic said: Yep, I have devious menu and only disabled dcw combat surrender, as I see someone suggested it in this thread. I use start me up but didn't skip anything, just went through all the vanilla start scenes (along with the belted quest plot) till getting out of vault 111. The question is I really don't know what to do next for the Belted quest, there is nothing special in tha Trade post. If some could help me but dont want to spoil, plz pm me. I'm having the same problem. I am at the trade post, and someone said look down earlier in the thread, suggesting that I'm supposed to be looking for a trap door, but I don't see anything. Can someone tell me where, exactly, the trap door is supposed to be?
Nebuchadnezzer2 Posted July 24, 2019 Posted July 24, 2019 3 hours ago, cinemagic said: Yep, I have devious menu and only disabled dcw combat surrender, as I see someone suggested it in this thread. I use start me up but didn't skip anything, just went through all the vanilla start scenes (along with the belted quest plot) till getting out of vault 111. The question is I really don't know what to do next for the Belted quest, there is nothing special in tha Trade post. If some could help me but dont want to spoil, plz pm me. Should have Belted! in the quest log, which will give you what you need. Pretty sure straight outta the vault, it's "go to diamond city". Bar on the right after you enter, I think, is what you're after. Ignore the Trade Post until it comes up in the quest.  @kmcdac2 You too. Fairly sure the entrance is disabled unless Belted! is enabled prior to entering Cryo, and will stay that way. Quest marker should point right at it. Behind the counter, trapdoor. Need to quickly run the start of the game & Belted! quest to test it, but with it disabled [and DCW obviously active], the trap door's not present.
cinemagic Posted July 25, 2019 Posted July 25, 2019 2 hours ago, Nebuchadnezzer2 said: Should have Belted! in the quest log, which will give you what you need. Pretty sure straight outta the vault, it's "go to diamond city". Bar on the right after you enter, I think, is what you're after. Ignore the Trade Post until it comes up in the quest.  @kmcdac2 You too. Fairly sure the entrance is disabled unless Belted! is enabled prior to entering Cryo, and will stay that way. Quest marker should point right at it. Behind the counter, trapdoor. Need to quickly run the start of the game & Belted! quest to test it, but with it disabled [and DCW obviously active], the trap door's not present. No, the belted quest summary(press c key) doesnt mention anything about diamond city, it only says you should search for help with the chastity belt "along your way", and of course no quest marker.  Well if the next quest node is in diamond city, I'll check that. Because I have not been there after 20 hours of playing LOL. Generally in survival mode you wont go directly to diamond city until you have enough level and good armament to deal with groups of super mutants.Â
Nebuchadnezzer2 Posted July 25, 2019 Posted July 25, 2019 9 hours ago, cinemagic said: No, the belted quest summary(press c key) doesnt mention anything about diamond city, it only says you should search for help with the chastity belt "along your way", and of course no quest marker. Can't recall, but I think there's minimum in-game hours passed for several quest stages like that. I've done survival a few times, main way round the early lack-of-ammo/killing power is running
cinemagic Posted July 25, 2019 Posted July 25, 2019 1 hour ago, Nebuchadnezzer2 said: Can't recall, but I think there's minimum in-game hours passed for several quest stages like that. I've done survival a few times, main way round the early lack-of-ammo/killing power is running actually the chastity belt and bra provide 120 DR, 250 RR and some other resistance. i dont have chance to die (game breaking). and i got into slave collar which halves the damage received. so i'm pretty god like.(further game breaking) but i still lack fire power in early level, so i just avoid super mutant group like in common gameplay without dcw.
diregnoll Posted August 3, 2019 Posted August 3, 2019 In the opening vault there's that full body bondage dress in the chest where you find the rest of your items. Every time I put that on though, my character t poses through the jacket. Any ideas?
izzyknows Posted August 3, 2019 Posted August 3, 2019 4 hours ago, diregnoll said: In the opening vault there's that full body bondage dress in the chest where you find the rest of your items. Every time I put that on though, my character t poses through the jacket. Any ideas? Don't put it on while wearing a straight jacket. LOL The jacket zaps the arms, they're still there (floating wedding ring), but the dress doesn't, which means the dress overrides the jacket.
diregnoll Posted August 3, 2019 Posted August 3, 2019 3 hours ago, izzyknows said: Don't put it on while wearing a straight jacket. LOL The jacket zaps the arms, they're still there (floating wedding ring), but the dress doesn't, which means the dress overrides the jacket. There's only the one item, the full restraint dress. I go from nude to the dress and it happens every time. I've tried outside the vault too, to the same result
izzyknows Posted August 3, 2019 Posted August 3, 2019 1 hour ago, diregnoll said: There's only the one item, the full restraint dress. I go from nude to the dress and it happens every time. I've tried outside the vault too, to the same result Oookay! You're just talking about the T pose. This is normal. Same thing happens with leg cuffs or anything else that restrains the legs. Just the way Kimy coded it.
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