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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
On 12/14/2019 at 10:39 AM, Nebuchadnezzer2 said:

There's no animation for that. Unequips the clothing and equips the belt on herself.

Sounds like the meshes for something are fucked somewhere.

Indeed you are right, that's why I reinstalled Devious Devices in case something was wrong but that didn't help. I am using Fusion Girl body with ZaZ Extended Skeleton, but wearing it on my character doesn't cause any CTD. Unequipping her clothes via console doesn't cause CTD either.

 

Anyway I bypassed that stage via console command and completed the quest normally, hopefully that doesn't break up any future content. 

Posted

When i accidentally  got on me Slave collar I struggle out of him with first try. Booby pin work too fine. Is there a chance to disable chance to struggle out or lock pick from those device to zero? Only free with key?

 

 

Posted

Completed Belted! Quest. Wow! So sorry that there is only 2 quests (Jack i not count as quest) Thanks Kimy for good work! So sorry that You are not friendly with Fallout 4 but love Skyrim)

 

Posted
On 12/12/2019 at 1:12 AM, Ellewah said:

Hey guys, I am having an issue with the quest belted. I reached the stage where I meet Dr Alice out side vault 111, but I always CTD after she asks me to lock her up.

I have fusion girl too and yesterday complete this quest without problem. I think there can be two problems: the lab coat not designed for fusion girl or have damaged textures on it. (I port skyrim textures in game and always got ctd when fast travel because i drop idea to import new armors) And second the chastity belt not configured for fusion girl or bad textures. But if you wear it without problem i think there is lab coat problem. Sure on 90%. As for me i have cbbe lazmans vanilla outfts replacer and already ported that coat to fusion girl and create my new design for that coat. Because i think i not got a problem with ctd.

Posted

Completed quest Alice in Wasteland.

 

So good and sad feelings.

 

PS: What Jack the belted always try put on you chastity belt and vibrators when you are in trapped chastity belt? And it's end with start quest and failure to put on belt)

 

Posted

Jack the Belter quest disables fast travel. It's specially or bug?

 

Edited: Ok. i figure it out.  High Security chastity belt what Jack put on you, have ability block fast travel. It's brilliant idea: you must travel by feet to search all clues with vibrators in you and always got stimulated by it)

Posted
On 12/3/2019 at 5:23 AM, Gaeuvyen said:

So I had done the jack the belter quest. Found him, talked to him. Had him remove the chastity belt, but it gave me a bunch of messages about the other items not being able to be placed when a chastity belt is on and that is because, it never removed the chastity belt. And he won't talk to me because the quest has been completed.

 

You can take out belt by console: search for Kimy's key - it's unlock the belt. "help kimy 0" - got id and additem id.

 

I complete the quest second time and too without problems. At this time i choose another answer and got on me white armbinder as punish for my wrong answer to Jack.

Posted
9 hours ago, Pineappleman673 said:

How can I make the zapping Slave Collar work on modded outfits?

Answer was on that page above: 

 

Maybe it's sounds cruel but if you want to trigger custom outfits you need:

1) add to this mod master file "armor keywords" (AWKCR) - of course you need install that mod;

2) add to custom armor one of keyword what you like: _ClothesTypeArmor_Slot33, _ClothesTypeBiosuit_Slot33, _ClothesTypeClothing_Slot33, _ClothesTypeUnderarmor_Slot33.

 

Of course you need simple knowledge how to use fo4edit or creation kit to complete this work.

 

I test it on my custom created armor and this works.

 

Posted
11 hours ago, xyzxyz said:

Is there an option that female followers get hit by the looting traps too? Or could you add that?

No it's not possible.

And mod is abandoned not changes anymore.

Posted
4 hours ago, BooRlew said:

I can't get the MCM to work anymore. I swear I had a version of this mod with MCM support

 

Seems you have wrong mod load order. Try to Vortex manually organize order or left mod order to Vortex do automatically. Sometimes help LOOT order. But sometimes if you have many mods it makes worse.

Posted

Only quest what i now do is Jack the Belter) As i remove it after few search in containers i got new belt on me. I tired from that and use a cheat: put on me chastity belt because when jack the Belter triggers it can't put on me belt and i can freely fast travel to world. Now i have two Jack the Belter quests active)

Posted
8 hours ago, BooRlew said:

I can't get the MCM to work anymore. I swear I had a version of this mod with MCM support

 

Did you install that?

Plus obviously MCM.

 

Should work flawless.

 

PS: You can edit the percentage values inside the XML which comes with DCW MCM.

I've, for example, changed the values so i can set 100 percent key loose.

 

Cheers.

 

Posted

Be warn!

Combat surrender not work in Far Harbor location: when your hp is zero game automatically reload last save game.

I died by Slave collar zaps and game reload.

AAF surrender seems work but how correctly i don't know because i tested it in main far harbor location but those are bugged (Memory Den, Diamond city too)

 

 

Posted
2 hours ago, Elsidia said:

Be warn!

Combat surrender not work in Far Harbor location: when your hp is zero game automatically reload last save game.

I died by Slave collar zaps and game reload.

AAF surrender seems work but how correctly i don't know because i tested it in main far harbor location but those are bugged (Memory Den, Diamond city too)

 

 

You shouldn't use DD/DCW's combat surrender at all. It's been problematic from the beginning, and AAF has Violate and CSA, both of which are far better options.

Posted
20 hours ago, Nebuchadnezzer2 said:

You shouldn't use DD/DCW's combat surrender at all.

I like that surrender. And i have AAF surrender too but no use in my game i prefer not lower hp <20%. Maybe dd surrender works in Far Harbor. I just have from mod order: Slave collar early give me surrender when hp reaches zero but after I modify load order now it's death and reload game. Seems now it's work as need. And in Far Harbor i tested collar not surrender. And if you play with caution what's sounds great - the dd surrender no trigger. Only when i really wants to do this)

Posted
On 2/8/2019 at 6:35 PM, carlj67 said:

For those of you experiencing an infinite load screen after accessing the chest in vault 111, the problem is that the script loads multiple text boxes as part of that scene that all require you to click on [OK] to clear each box. Unfortunately, the screen goes blank before you can see these boxes. They are still there waiting for you to click [OK}. The solution is to just hit ENTER several times until you no longer here any audible clicks. The game should then load and proceed.

 

A word of advice: Pick up the PIPBOY, open the vault and loot the area before accessing the chest. This is because some arm restraints will cause the PIPBOY to pop off your wrist and fall on the ground when you try to open the vault or pick thing up after being bound.

 

Some people have also complained that their P{PBOY won't show on their wrists when they first exit the vault. I think this is caused by a game tutorial zone around the entrance that runs first time you exit the vault and includes some PIPBOY hints. The solution is to walk away from the entrance towards the path to Sanctuary. Once your PIPBOY re-appears, you can go back up and loot the entrance area. 

My friend, if I get to Valhalla first, I will ensure that you get there as well.  35 pages of posts and you're the only one to clearly explain this.  I spent 12 hours getting Fallout 4 modded and working and then I found I was being screwed by whatever causes this thing.  Thank you so very much.

Posted

An odd thing is happening and I'm hoping that someone much cleverer than me knows what it is and how to fix it.

 

I've just re-installed FO4, all the DLCs, F4SE, and my flurry of mods including of course DD and DCL.  Exited the pod, found the bobby pins, unfastened the cuffs, escaped the vault, no problem-o.

 

Then at some point I tried lowering my weapon and went into a sort of T-pose - arms down but out to the sides and legs apart but not widely spread.  When I move it's the same hopping motion and speed as down in the vault before removing the cuffs.  That's why I'm posting this here, it seems like it might possibly be DD adjacent.

 

If I draw a weapon or even activate melee combat I go to the proper poses and movement, but I feel sort of bad talking to people with a gun in my hands all the time :)

 

As a test I tried deactivating all of the DD mods, then all of the animation mods, with no change either time.  In Skyrim I'd say I need to run FNIS but I don't think that there's an equivalent for FO4, so I'm out of ideas.  Can anyone point out where I'm going wrong?

 

Thanks!

Posted

I've encountered an error where I can't hear any voice lines in the interactions that are part of the Belted quest. The quest works fine, and I can make it to Diamond City, but as soon as I initiate the interaction with the mechanic, there's no conversation or subtitles for about 20 seconds until a reply pops up. Played with the error up until I go to meet the Doctor, and still no voice lines or any communication short of the replies I'm prompted with. Tried uninstalling and reinstalling all components of the attached mods and their individual required mods, but to no avail. Is there a separate mod I'm not seeing for the conversations? Or is there perhaps some conflict I'm unaware of, and if so, how would I go about sorting it out?

Posted
11 hours ago, akaTwoSheds said:

As a test I tried deactivating all of the DD mods, then all of the animation mods, with no change either time.  In Skyrim I'd say I need to run FNIS but I don't think that there's an equivalent for FO4, so I'm out of ideas.  Can anyone point out where I'm going wrong?

Only thing what you do wrong is reinstall Fallout 4. When you have on dd devices scripts are saved in save. You can start new clear save game or try to repair it.

Only thing what can help is put back the same dress what you got on in vault to reinitialize scripts. After that take it off and scripts probably be gone and return normal animation to you. But this is only in theory. If it not helps after 3 -4 times equip and unequip dress then i think only clear save will help.

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