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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted

A couple of questions:

 

1. Is there a way to set lock timer to more than 1 hour?

2. Is there a way to set the number of items I get from one cursed container?

 

Being locked in a single item for one in-game hour is kinda not a big deal, it's like two irl minutes

Posted
11 hours ago, Vano471 said:

Is there a way to set the number of items I get from one cursed container?

No.

And yes. You can use DCW container bug: found container with many items in it - can use workshop. Enter in in and loot all items with key - take all. Then cursed loot trap triggered x times and have chance trigger 2 or more times.  Also next container is marked as free for cursed loot and you can trigger next trap at the same time.

 

11 hours ago, Vano471 said:

Is there a way to set lock timer to more than 1 hour?

Need fix DD mod difficulty bug. In default if all works as planned locked timer is 3  - 7 hours. Choose randomly when device get on. And no. Difficulty bug fix not released. you need fix it by change dd restraint script and recompile it.

 

 

 

Posted

Is there a compatibility issue known with "Just business" mod ?

I was playing with F4:SS but changed to Just business because F4:SS isn't working anymore, started a new game for a clean save as recommended and now DCW stuffs never trigger.

It started with an infinite usable restraints key at the beginning and now I never find any restraints nor get a collar locked on and so on. I've tried changing the drop restraints variable to 100 and I still don't drop anything.

 

Any idea on how to fix that or what is happening ?

Posted
5 hours ago, Jizal said:

Any idea on how to fix that or what is happening ?

If you start new game - you are under quest "Belted!" Before you complete it - DCW cursed traps not trigger due to avoid conflict with quest.

Also cursed traps are disabled if Jack the Belter quest running. Also probably it is disabled when second story line quest Alise run.

 

  • 3 weeks later...
Posted

i need help , the pip boy is present when i leave the vault but as soon as i am on the surface the pip boy disappears in first person view (i am using the fallout 76 pip boy replacer ) how can fix this please and i tried to change it in the console commands and its not letting change any setting 

 

20201015212543_1.jpg

20201015213141_1.jpg

Posted
9 hours ago, woodie99 said:

i need help

First if you use dcw pipboy hider and even if you not use - leave a vault 111 area - in pictures you are still in - as long way enter in Sanctuary.
When you left Vault111 area - trigger DCW script what returns pipboy to you - Fallout 4 bug what removes a pipboy when you exit first time from vault.

And command is without "

Set ... to 0 - and it must done before you get pipboy.

 

 

 

Posted
37 minutes ago, Elsidia said:

First if you use dcw pipboy hider and even if you not use - leave a vault 111 area - in pictures you are still in - as long way enter in Sanctuary.
When you left Vault111 area - trigger DCW script what returns pipboy to you - Fallout 4 bug what removes a pipboy when you exit first time from vault.

And command is without "

Set ... to 0 - and it must done before you get pipboy.

 

 

 

thank you 

Posted

Hey Kimy,

 

first of all thanks for making your mods. I have played with so many mods before, that only few of them stayed in mind even after i played them. Yours did. Which might be due to their more sexual nature. 
 

So, I have a little issue with the latest version of this mod. When I enter Alice's lair, there seems to be no ground there. I am not entirely sure if that is really the reason but the room is REALLY buggy. SS attached. 
I was just wondering if this was an error on my part(Maybe because another mod interferes) or if it was an error that isnt fixed just yet. 

I'd appreciate any answer^^

Have a nice evening.

2020-10-20 20_49_44-Fallout4.png

Posted
15 hours ago, Cayde-7 said:

I'd appreciate any answer^^

Answer was deep in that thread. This home made room haven't precombineded meshes. Where you can get it and how replace read this:

Upd: If you don't know how to put this into data folder i can make recompiled archive for Vortex and i hope for MO too.

  • 2 weeks later...
Posted
5 hours ago, jedidule said:

ummm is there any way to fix surrendering to the nothing aka bleeding out 

If you mean surrender bug with bleedout, you need rework DCW script itself. i do it itself - if interesting can publish fix source files fragments.

Posted
4 hours ago, Elsidia said:

If you mean surrender bug with bleedout, you need rework DCW script itself. i do it itself - if interesting can publish fix source files fragments.

ok thanks ?

 

Posted
1 hour ago, jedidule said:

ok thanks

dcw_main_playerRefScript.psc

 

Spoiler

Before event oninit add:

 

bool bloutflag=false

 

Ontimer surrender part need look that:

 

If aiTimerID == SurrenderTimerID
        ; check if the bleedout is over
        if Game.IsMovementControlsEnabled() && bloutflag
            bloutflag=false
            Surrender()
        Else
            StartTimer(1, SurrenderTimerID)
        EndIf
    EndIf

 

Event onbleedout need look that:

 

Event OnEnterBleedout()
    If dcw_enableCombatSurrender.GetValue() != 1
        return
    EndIf
;  Set real bleedout flag to true
    bloutflag=true
    StartTimer(1, SurrenderTimerID)
EndEvent

 

Compile this psc into Ck papyrus compiler or other compiler what you like.

 

It's own my solution. Maybe other have other solution.

Posted
On 11/5/2020 at 4:15 AM, jedidule said:

hi sorry me again with jon the smith dose it have text dialogue or just long pauses 

You can try FuzDohro Fallout 4 version but DCW and DD dialogues is withOUT sound and long. Some says that FuzDohRo helps a bit.

  • 3 weeks later...
Posted
5 hours ago, Aurelia Eclipse said:

Can someone give me the exact Syntax for the dcw console commands? I input them but it does not affect the game. I would really like the auto-restraints to be a surprise, not happening every five seconds.

(in the console)

 

set dcw_combatsurrender to 0          (disables it)

set dcw_cursedlootchance to 1         (making it a 1% chance for a trapped loot)

set dcw_jackquestchance to 0

set dcw_jackquestchancesleep to 0

 

(and so on)

 

to see all current settings use:

 

help dcw_ 0

  • 1 month later...
Posted

For some reason, whenever I am able to remove a restraint, it automatically makes me surrender, and locks more stuff on me. No enemies in sight, not looting anything, nothing.

Posted
15 hours ago, Fox_2 said:

May someone tell me the exact location of Alices Hideout?

You can't enter to hideout before quest ask to do it.

This location Trade Post what appears on map after install DCW. There inside is hidden trap door what can be open when quest points to that post:

Spoiler

ScreenShot3.jpg.9d13b3dd17113004714e16808383516b.jpg

 

Posted
7 hours ago, Ankahet said:

For some reason, whenever I am able to remove a restraint, it automatically makes me surrender

This is known bleedout status surrender bug.

While you are running Belted!, Alise quest you are under essential status. That means you can't die in combat. Instead of that you surrender.

But when this status not active, if you are marked as heavy restrained (any suit, dress, straitjacket, handcuffs) with first hit you surrender. But it happens only if you aren't essential.

If you are essential then this hit activates bleedout status. In reality you continue a fight. But when you take out that heavy restrained item, bleedout status trigger and activate hold on surrender script.

 

In short words, if you have that suit on, when you are hit, you surrender in that moment when you take this suit off. Even if is battle long time ago ends.

 

Posted
4 hours ago, Elsidia said:

This is known bleedout status surrender bug.

While you are running Belted!, Alise quest you are under essential status. That means you can't die in combat. Instead of that you surrender.

But when this status not active, if you are marked as heavy restrained (any suit, dress, straitjacket, handcuffs) with first hit you surrender. But it happens only if you aren't essential.

If you are essential then this hit activates bleedout status. In reality you continue a fight. But when you take out that heavy restrained item, bleedout status trigger and activate hold on surrender script.

 

In short words, if you have that suit on, when you are hit, you surrender in that moment when you take this suit off. Even if is battle long time ago ends.

 

Is there a way to fix this?

Posted
33 minutes ago, Ankahet said:

Is there a way to fix this?

I check your patreon link and i see that you know how to use CK papyrus compiler.

I develop my own cure and test it in game but for that you must modify dcw_main_playerRefScript.psc file yourself and recompile.

There is two parts to modify.

Fist need modify Bleedout event as in spoiler:

Spoiler

Somewhere in script upper part place:

 

bool bloutflag=false

 

Then event need looks like that:

 

Event OnEnterBleedout()
    If dcw_enableCombatSurrender.GetValue() != 1
        return
    EndIf
 ;   libs.notify("Enter to bleedout",messagebox=true)
    bloutflag=true
    StartTimer(1, SurrenderTimerID)
EndEvent

 

Then need modify timer part where check if surrender timer is ready:

Spoiler

If aiTimerID == SurrenderTimerID
        ; check if the bleedout is over
        if Game.IsMovementControlsEnabled() && bloutflag
            bloutflag=false
            Surrender()
        Else
            StartTimer(1, SurrenderTimerID)
        EndIf
    EndIf

 

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