Vano471 Posted September 23, 2020 Posted September 23, 2020 A couple of questions: 1. Is there a way to set lock timer to more than 1 hour? 2. Is there a way to set the number of items I get from one cursed container? Being locked in a single item for one in-game hour is kinda not a big deal, it's like two irl minutes
Elsidia Posted September 24, 2020 Posted September 24, 2020 11 hours ago, Vano471 said: Is there a way to set the number of items I get from one cursed container? No. And yes. You can use DCW container bug: found container with many items in it - can use workshop. Enter in in and loot all items with key - take all. Then cursed loot trap triggered x times and have chance trigger 2 or more times. Also next container is marked as free for cursed loot and you can trigger next trap at the same time. 11 hours ago, Vano471 said: Is there a way to set lock timer to more than 1 hour? Need fix DD mod difficulty bug. In default if all works as planned locked timer is 3 - 7 hours. Choose randomly when device get on. And no. Difficulty bug fix not released. you need fix it by change dd restraint script and recompile it.
Jizal Posted September 27, 2020 Posted September 27, 2020 Is there a compatibility issue known with "Just business" mod ? I was playing with F4:SS but changed to Just business because F4:SS isn't working anymore, started a new game for a clean save as recommended and now DCW stuffs never trigger. It started with an infinite usable restraints key at the beginning and now I never find any restraints nor get a collar locked on and so on. I've tried changing the drop restraints variable to 100 and I still don't drop anything. Any idea on how to fix that or what is happening ?
Elsidia Posted September 27, 2020 Posted September 27, 2020 5 hours ago, Jizal said: Any idea on how to fix that or what is happening ? If you start new game - you are under quest "Belted!" Before you complete it - DCW cursed traps not trigger due to avoid conflict with quest. Also cursed traps are disabled if Jack the Belter quest running. Also probably it is disabled when second story line quest Alise run. 1
woodie99 Posted October 15, 2020 Posted October 15, 2020 i need help , the pip boy is present when i leave the vault but as soon as i am on the surface the pip boy disappears in first person view (i am using the fallout 76 pip boy replacer ) how can fix this please and i tried to change it in the console commands and its not letting change any setting
rar1492 Posted October 15, 2020 Posted October 15, 2020 The command to add pipboy is: player.additem 21b3b
Elsidia Posted October 16, 2020 Posted October 16, 2020 9 hours ago, woodie99 said: i need help First if you use dcw pipboy hider and even if you not use - leave a vault 111 area - in pictures you are still in - as long way enter in Sanctuary. When you left Vault111 area - trigger DCW script what returns pipboy to you - Fallout 4 bug what removes a pipboy when you exit first time from vault. And command is without " Set ... to 0 - and it must done before you get pipboy. 2
woodie99 Posted October 16, 2020 Posted October 16, 2020 37 minutes ago, Elsidia said: First if you use dcw pipboy hider and even if you not use - leave a vault 111 area - in pictures you are still in - as long way enter in Sanctuary. When you left Vault111 area - trigger DCW script what returns pipboy to you - Fallout 4 bug what removes a pipboy when you exit first time from vault. And command is without " Set ... to 0 - and it must done before you get pipboy. thank you
Cayde-7 Posted October 20, 2020 Posted October 20, 2020 Hey Kimy, first of all thanks for making your mods. I have played with so many mods before, that only few of them stayed in mind even after i played them. Yours did. Which might be due to their more sexual nature. So, I have a little issue with the latest version of this mod. When I enter Alice's lair, there seems to be no ground there. I am not entirely sure if that is really the reason but the room is REALLY buggy. SS attached. I was just wondering if this was an error on my part(Maybe because another mod interferes) or if it was an error that isnt fixed just yet. I'd appreciate any answer^^ Have a nice evening.
Elsidia Posted October 21, 2020 Posted October 21, 2020 15 hours ago, Cayde-7 said: I'd appreciate any answer^^ Answer was deep in that thread. This home made room haven't precombineded meshes. Where you can get it and how replace read this: Upd: If you don't know how to put this into data folder i can make recompiled archive for Vortex and i hope for MO too.
jedidule Posted November 3, 2020 Posted November 3, 2020 ummm is there any way to fix surrendering to the nothing aka bleeding out
Elsidia Posted November 3, 2020 Posted November 3, 2020 5 hours ago, jedidule said: ummm is there any way to fix surrendering to the nothing aka bleeding out If you mean surrender bug with bleedout, you need rework DCW script itself. i do it itself - if interesting can publish fix source files fragments.
jedidule Posted November 3, 2020 Posted November 3, 2020 4 hours ago, Elsidia said: If you mean surrender bug with bleedout, you need rework DCW script itself. i do it itself - if interesting can publish fix source files fragments. ok thanks ?
Elsidia Posted November 3, 2020 Posted November 3, 2020 1 hour ago, jedidule said: ok thanks dcw_main_playerRefScript.psc Spoiler Before event oninit add: bool bloutflag=false Ontimer surrender part need look that: If aiTimerID == SurrenderTimerID ; check if the bleedout is over if Game.IsMovementControlsEnabled() && bloutflag bloutflag=false Surrender() Else StartTimer(1, SurrenderTimerID) EndIf EndIf Event onbleedout need look that: Event OnEnterBleedout() If dcw_enableCombatSurrender.GetValue() != 1 return EndIf ; Set real bleedout flag to true bloutflag=true StartTimer(1, SurrenderTimerID) EndEvent Compile this psc into Ck papyrus compiler or other compiler what you like. It's own my solution. Maybe other have other solution.
jedidule Posted November 5, 2020 Posted November 5, 2020 hi sorry me again with jon the smith dose it have text dialogue or just long pauses
jedidule Posted November 5, 2020 Posted November 5, 2020 Also ive tried changing the settings with the cmds but im getting things no more common than normal
Elsidia Posted November 5, 2020 Posted November 5, 2020 On 11/5/2020 at 4:15 AM, jedidule said: hi sorry me again with jon the smith dose it have text dialogue or just long pauses You can try FuzDohro Fallout 4 version but DCW and DD dialogues is withOUT sound and long. Some says that FuzDohRo helps a bit.
Aurelia Eclipse Posted November 22, 2020 Posted November 22, 2020 Can someone give me the exact Syntax for the dcw console commands? I input them but it does not affect the game. I would really like the auto-restraints to be a surprise, not happening every five seconds.
rjn Posted November 22, 2020 Posted November 22, 2020 5 hours ago, Aurelia Eclipse said: Can someone give me the exact Syntax for the dcw console commands? I input them but it does not affect the game. I would really like the auto-restraints to be a surprise, not happening every five seconds. (in the console) set dcw_combatsurrender to 0 (disables it) set dcw_cursedlootchance to 1 (making it a 1% chance for a trapped loot) set dcw_jackquestchance to 0 set dcw_jackquestchancesleep to 0 (and so on) to see all current settings use: help dcw_ 0
Fox_2 Posted December 28, 2020 Posted December 28, 2020 May someone tell me the exact location of Alices Hideout? I've got a little trouble with the questmarker...
Ankahet Posted December 29, 2020 Posted December 29, 2020 For some reason, whenever I am able to remove a restraint, it automatically makes me surrender, and locks more stuff on me. No enemies in sight, not looting anything, nothing.
Elsidia Posted December 29, 2020 Posted December 29, 2020 15 hours ago, Fox_2 said: May someone tell me the exact location of Alices Hideout? You can't enter to hideout before quest ask to do it. This location Trade Post what appears on map after install DCW. There inside is hidden trap door what can be open when quest points to that post: Spoiler
Elsidia Posted December 29, 2020 Posted December 29, 2020 7 hours ago, Ankahet said: For some reason, whenever I am able to remove a restraint, it automatically makes me surrender This is known bleedout status surrender bug. While you are running Belted!, Alise quest you are under essential status. That means you can't die in combat. Instead of that you surrender. But when this status not active, if you are marked as heavy restrained (any suit, dress, straitjacket, handcuffs) with first hit you surrender. But it happens only if you aren't essential. If you are essential then this hit activates bleedout status. In reality you continue a fight. But when you take out that heavy restrained item, bleedout status trigger and activate hold on surrender script. In short words, if you have that suit on, when you are hit, you surrender in that moment when you take this suit off. Even if is battle long time ago ends.
Ankahet Posted December 29, 2020 Posted December 29, 2020 4 hours ago, Elsidia said: This is known bleedout status surrender bug. While you are running Belted!, Alise quest you are under essential status. That means you can't die in combat. Instead of that you surrender. But when this status not active, if you are marked as heavy restrained (any suit, dress, straitjacket, handcuffs) with first hit you surrender. But it happens only if you aren't essential. If you are essential then this hit activates bleedout status. In reality you continue a fight. But when you take out that heavy restrained item, bleedout status trigger and activate hold on surrender script. In short words, if you have that suit on, when you are hit, you surrender in that moment when you take this suit off. Even if is battle long time ago ends. Is there a way to fix this?
Elsidia Posted December 29, 2020 Posted December 29, 2020 33 minutes ago, Ankahet said: Is there a way to fix this? I check your patreon link and i see that you know how to use CK papyrus compiler. I develop my own cure and test it in game but for that you must modify dcw_main_playerRefScript.psc file yourself and recompile. There is two parts to modify. Fist need modify Bleedout event as in spoiler: Spoiler Somewhere in script upper part place: bool bloutflag=false Then event need looks like that: Event OnEnterBleedout() If dcw_enableCombatSurrender.GetValue() != 1 return EndIf ; libs.notify("Enter to bleedout",messagebox=true) bloutflag=true StartTimer(1, SurrenderTimerID) EndEvent Then need modify timer part where check if surrender timer is ready: Spoiler If aiTimerID == SurrenderTimerID ; check if the bleedout is over if Game.IsMovementControlsEnabled() && bloutflag bloutflag=false Surrender() Else StartTimer(1, SurrenderTimerID) EndIf EndIf
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