pavel_misaka Posted August 31, 2019 Posted August 31, 2019 I have problems with the Belted quest, i have goal to equip the handcuffs, but when I equip the handcuffs nothing happens. What the problem?
Hiddenname21 Posted September 3, 2019 Posted September 3, 2019 Mod does not want to work, or at least the commands don't work. Got all the premods loaded, got body slider built, all DLC, and it does not register. Not sure what the deal is. EDIT: Retract complaint. The command lines don't work and the base rate is so low i thought it was not working. It is, It's jut hard to tell without an MCM at a glance without triggering it. Still not idea, not sure why the command lines are not working if the mod is working, but it is. Maybe I'm putting them in wrong.
EboniteBlack Posted September 7, 2019 Posted September 7, 2019 Same problem. Commands not working, have looted many containers and found nothing. No keys, items or triggers to be locked in anything. Was working great before update, now nothing. Done uninstalls and re-installs, anyone found a solution?
Nebuchadnezzer2 Posted September 8, 2019 Posted September 8, 2019 11 hours ago, EboniteBlack said: Same problem. Commands not working, have looted many containers and found nothing. No keys, items or triggers to be locked in anything. Was working great before update, now nothing. Done uninstalls and re-installs, anyone found a solution? Give this a go, if you're already using F4SE/MCM. Works quite well for adjusting shit. Rogg's DD manager is also decent too, and you can use it to test if DCW's still workin fine as well [to some degree].
mamara Posted October 6, 2019 Posted October 6, 2019 Hello, sorry if it's a dumb question but I ended up losing all my loot after i was defeated, it said something like ask innkeepers and traders, but I cant seem to find it, is there anyway to get all my gear back?
Mistress Jade Posted October 16, 2019 Posted October 16, 2019 Hello, I am unable to get the script dcw_hidepipboy to run i get a message that it cannot run because it cant be found. So i looked in the games files and i can see no such script is in with the other DCW scripts. I then looked inside the mod zip and there is no such script in the mod zip file so exactly how am i supposed to get my pipboy yo showup??? And YES i read nearly the entire topic and just got tired of looking but i saw nothing addressing this. Thanks for any help
dyingcreature666 Posted October 31, 2019 Posted October 31, 2019 Hi, i have a problem on the mission BELTED, when i enter the dugoout inn, the game crashes, do i have to unlock the dugout inn through a mission?
bleedybleed Posted November 10, 2019 Posted November 10, 2019 Few questions about this mod: 1) Things like mittens that hide pipboy - Can NPC's get you out or is there no way out of those restraints? Load saved game only? 2) Is it only my game or is the locking mini game not working? New game install - and followed requirements. 3) When talking to Kimy, there's no text and it takes forever to get through it. (Think I found a mod to deal with this one long time ago, but forgot it's name and can't seem to find it now)
rangydangy Posted November 11, 2019 Posted November 11, 2019 is there any chance you will update this to support the fallout 4 MCM so we can customize like we can in skyrim?
????? Posted November 12, 2019 Posted November 12, 2019 Hey I have the problem that after I found the cutter (in the starter mission) my character instandly surrender to "nobody" followed from a endless loawding screen... Edit: so I read now the most of the actual comments and intsalled the "patch fixes" and try it again... I have still the issue.
rangydangy Posted November 12, 2019 Posted November 12, 2019 8 hours ago, Ɲσχтυяη said: Hey I have the problem that after I found the cutter (in the starter mission) my character instandly surrender to "nobody" followed from a endless loawding screen... Edit: so I read now the most of the actual comments and intsalled the "patch fixes" and try it again... I have still the issue. That is intended behaviour, At least the combat surrender bit. i found most success if you pick up the pip boy before interacting with the chest that has the cutter, and taking everything from the chest. you can prevent the infinite loading screen (at least that worked for me) by adding the line fMinPlayerMoveToDistForLoadScreen=800 under [General] in your documents/my games/Fallout4/fallout4.ini. hope that helps
????? Posted November 13, 2019 Posted November 13, 2019 19 hours ago, gAmeamoebe said: That is intended behaviour, At least the combat surrender bit. i found most success if you pick up the pip boy before interacting with the chest that has the cutter, and taking everything from the chest. you can prevent the infinite loading screen (at least that worked for me) by adding the line fMinPlayerMoveToDistForLoadScreen=800 under [General] in your documents/my games/Fallout4/fallout4.ini. hope that helps Still the same failure only this time it loaded and I was on the same spot like before and had more stuff on...
rangydangy Posted November 13, 2019 Posted November 13, 2019 3 hours ago, Ɲσχтυяη said: Still the same failure only this time it loaded and I was on the same spot like before and had more stuff on... well thats it then. thats how it is supposed to be (it has always been for me at least). now you press the button, leave the vault and do your best to get out of those thing if you do not want to start the game like this, enter the command "set dcw_enableBeltedQuest to 0" before leaving pre-war sanctuary
Nebuchadnezzer2 Posted November 13, 2019 Posted November 13, 2019 On 10/31/2019 at 9:13 PM, dyingcreature666 said: Hi, i have a problem on the mission BELTED, when i enter the dugoout inn, the game crashes, do i have to unlock the dugout inn through a mission? Shouldn't crash at all, regardless. Might wanna check if anything else touches Diamond City, and/or reinstall DCW & DD. On 11/12/2019 at 7:29 AM, gAmeamoebe said: is there any chance you will update this to support the fallout 4 MCM so we can customize like we can in skyrim? A: There's Deviously Cursed Menu, which does this, and B: Have a look at the last time Kimy replied to this topic, or DD's for FO4. Unfortunate, but nothin we can really do about that. On 11/12/2019 at 10:45 PM, Ɲσχтυяη said: Hey I have the problem that after I found the cutter (in the starter mission) my character instandly surrender to "nobody" followed from a endless loawding screen... Edit: so I read now the most of the actual comments and intsalled the "patch fixes" and try it again... I have still the issue. 4 hours ago, Ɲσχтυяη said: Still the same failure only this time it loaded and I was on the same spot like before and had more stuff on... Disable the combat surrender for DD, it's never been particularly good and that's a common issue with it, I had it myself last time I made a character that did the Belted quest, since I forgot to disable it. Also, infinite loading screens [black screens] are generally from having dialogue windows open that require an "OK" from the player, preventing said black screen from fading. Hit enter/your interact keybind a few times, and it should load properly [should hear the menu noises when doing so]. On 11/13/2019 at 7:07 AM, gAmeamoebe said: That is intended behaviour, At least the combat surrender bit. i found most success if you pick up the pip boy before interacting with the chest that has the cutter, and taking everything from the chest. you can prevent the infinite loading screen (at least that worked for me) by adding the line fMinPlayerMoveToDistForLoadScreen=800 under [General] in your documents/my games/Fallout4/fallout4.ini. hope that helps Aside from reducing that value being potentially problematic later; 1 hour ago, gAmeamoebe said: well thats it then. thats how it is supposed to be (it has always been for me at least). now you press the button, leave the vault and do your best to get out of those thing if you do not want to start the game like this, enter the command "set dcw_enableBeltedQuest to 0" before leaving pre-war sanctuary DD's Combat surrender is problematic at best, and disabling it prior to opening the chest, possibly earlier, and restarting the game, should solve the problem. You are supposed to be somewhat restricted, but not to that degree, once you've found the cutter and are "let loose" into the Commonwealth. On 11/10/2019 at 11:58 PM, bleedybleed said: Few questions about this mod: 1) Things like mittens that hide pipboy - Can NPC's get you out or is there no way out of those restraints? Load saved game only? 2) Is it only my game or is the locking mini game not working? New game install - and followed requirements. 3) When talking to Kimy, there's no text and it takes forever to get through it. (Think I found a mod to deal with this one long time ago, but forgot it's name and can't seem to find it now) #1 only applies to third-person visibility. #2 requires your lockpicking skill to be equal to or higher than, the locks difficulty [which is rather absurdly high to me, personally]. Once you're able to unlock Master it'll work fine. You'll want to use the DCM to set the lockpicking difficulty lower than it starts at, or potentially be doing 3-4 lock-picks at Master difficulty with one pick. Usually only happens if an item rolled with more than one 'lock' on it, but I still get annoyed by that. #3 is normal, but the duration is too high on the dialogue so it takes forever. Don't think there's much done about it, but I believe you could use the CK/FO4Edit to reduce the duration to something more reasonable.
????? Posted November 18, 2019 Posted November 18, 2019 On 11/13/2019 at 10:32 PM, Nebuchadnezzer2 said: Disable the combat surrender for DD, it's never been particularly good and that's a common issue with it, I had it myself last time I made a character that did the Belted quest, since I forgot to disable it. Also, infinite loading screens [black screens] are generally from having dialogue windows open that require an "OK" from the player, preventing said black screen from fading. Hit enter/your interact keybind a few times, and it should load properly [should hear the menu noises when doing so]. Aside from reducing that value being potentially problematic later; DD's Combat surrender is problematic at best, and disabling it prior to opening the chest, possibly earlier, and restarting the game, should solve the problem. The combat surrender was/is disabled once in the MCM and one more time over the console , before I picked up the cutter.
Nebuchadnezzer2 Posted November 19, 2019 Posted November 19, 2019 On 11/19/2019 at 3:47 AM, Ɲσχтυяη said: The combat surrender was/is disabled once in the MCM and one more time over the console , before I picked up the cutter. Sounds like it needs to be disabled prior to leaving the pre-war scene, in that case. That or the combat surrender gets bugged, which used to be more of an issue in the past.
Elsidia Posted November 22, 2019 Posted November 22, 2019 Anyone knows what need to do with Belted! after left Vault 111? Bugout inn? and what i need in that inn? Edited: Never mind i found how to continue a quest. I only enter in diamond city by "wrong way".
Elsidia Posted November 25, 2019 Posted November 25, 2019 On 11/19/2019 at 11:59 PM, Nebuchadnezzer2 said: That or the combat surrender gets bugged, which used to be more of an issue in the past. That thing can be very big pain in ass but it take life more "spicy". As i found if you wear a Raider activated collar (i'm sure about it 90%) any hit to you activates that system and you got "new equipment") If you wear any type handcuffs any hit activates combat surrender (testing it sure on 100%) Not sure i think about 50%: If you wear latex corset can't be taked off before chastity belts worn off and you are in jacks chastity belt, vibrator and anus plug, you are in big trouble. You can't take it off and any hit activates that system. Of course maybe some mod conflict with this system. Deeply tests can says but not sure completely that you have combination vibrator, anus plug and chastity belt system can triggered in 1 hit too. And... after surrender you can teleport to vault 111 bunker from where you can exit only by load or console. not sure but i think if use console to teleport your fast travel not work anymore. But in any way it's awesome way to torture your main character) I recommend install aaf dd patch if you want to block take off devious devices to get life more hardly. Anyways if you have at least 1 chastity key and for restraints you are some time safety. Unless if you not install aaf violated mod. At end thanks to author for best work. Only sorry that this mod not developed deeper.
Gaeuvyen Posted December 3, 2019 Posted December 3, 2019 So I had done the jack the belter quest. Found him, talked to him. Had him remove the chastity belt, but it gave me a bunch of messages about the other items not being able to be placed when a chastity belt is on and that is because, it never removed the chastity belt. And he won't talk to me because the quest has been completed.
Elsidia Posted December 3, 2019 Posted December 3, 2019 3 hours ago, Gaeuvyen said: So I had done the jack the belter quest. Found him, talked to him. Had him remove the chastity belt, but it gave me a bunch of messages about the other items not being able to be placed when a chastity belt is on and that is because, it never removed the chastity belt. And he won't talk to me because the quest has been completed. I complete this quest not so late back - and all was normal: he removes the belt and put back rusty bell vibrator. But i do another error: I put that belt back only to test how it works) And of course this belt no more can be removed)) You can remove this belt by console command removeallitems but before you do this need put all your items in chests what can be stored because other items lost forever. And there stays moment when you remove the belt but their effect was on place. You can't remove a vibrators or anal plugs or put new on and still have stimulated effects from no exists vibrator or plug. i still no found key for that belt in console but may it exists. And maybe this command can remove pipboy too. And that can be terrible for gameplay. Command unequipitem not works.
Ellewah Posted December 11, 2019 Posted December 11, 2019 Hey guys, I am having an issue with the quest belted. I reached the stage where I meet Dr Alice out side vault 111, but I always CTD after she asks me to lock her up. Anyone faced this issue or has a solution? My gut is telling me its an animation related issue.
Nebuchadnezzer2 Posted December 14, 2019 Posted December 14, 2019 On 12/12/2019 at 9:12 AM, Ellewah said: Hey guys, I am having an issue with the quest belted. I reached the stage where I meet Dr Alice out side vault 111, but I always CTD after she asks me to lock her up. Anyone faced this issue or has a solution? My gut is telling me its an animation related issue. There's no animation for that. Unequips the clothing and equips the belt on herself. Sounds like the meshes for something are fucked somewhere.
sumeldar Posted December 16, 2019 Posted December 16, 2019 Hey, thanks so much for the mod and the work you have done. Got a question. Using skimpy attire that adds in a lot of outfits you can build. The collar that zaps you if you are not naked has no idea I have those outfits on. Now that's fully understandable as they are on odd locations and the collar only checks where the body outfit is? Or where the base clothing is like leather armor and such. Can we add other slots for it to look at and if so how? Thank you.
Elsidia Posted December 16, 2019 Posted December 16, 2019 12 hours ago, sumeldar said: Using skimpy attire that adds in a lot of outfits you can build. The collar that zaps you if you are not naked has no idea I have those outfits on. Now that's fully understandable as they are on odd locations and the collar only checks where the body outfit is? Or where the base clothing is like leather armor and such. Can we add other slots for it to look at and if so how? Thank you. Maybe it's sounds cruel but if you want to trigger custom outfits you need: 1) add to this mod master file "armor keywords" (AWKCR) - of course you need install that mod; 2) add to custom armor one of keyword what you like: _ClothesTypeArmor_Slot33, _ClothesTypeBiosuit_Slot33, _ClothesTypeClothing_Slot33, _ClothesTypeUnderarmor_Slot33. Of course you need simple knowledge how to use fo4edit or creation kit to complete this work. I test it on my custom created armor and this works.
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