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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
3 hours ago, Elsidia said:

I check your patreon link and i see that you know how to use CK papyrus compiler.

I develop my own cure and test it in game but for that you must modify dcw_main_playerRefScript.psc file yourself and recompile.

There is two parts to modify.

Fist need modify Bleedout event as in spoiler:

  Hide contents

Somewhere in script upper part place:

 

bool bloutflag=false

 

Then event need looks like that:

 

Event OnEnterBleedout()
    If dcw_enableCombatSurrender.GetValue() != 1
        return
    EndIf
 ;   libs.notify("Enter to bleedout",messagebox=true)
    bloutflag=true
    StartTimer(1, SurrenderTimerID)
EndEvent

 

Then need modify timer part where check if surrender timer is ready:

  Hide contents

If aiTimerID == SurrenderTimerID
        ; check if the bleedout is over
        if Game.IsMovementControlsEnabled() && bloutflag
            bloutflag=false
            Surrender()
        Else
            StartTimer(1, SurrenderTimerID)
        EndIf
    EndIf

 

Ahhh, so there is no way to fix it without editing and recompiling the scripts?

Posted
47 minutes ago, Ankahet said:

Ahhh, so there is no way to fix it without editing and recompiling the scripts?

This is original script error. Only one thing can fix - remove essential status from player. But then in combat she can die if hit is too strong. And when you remove - then any hit to you whey you wear suit or wrists cuffs, armbinders etc, will force you surrender instantly.

 

 

  • 3 weeks later...
Posted
2 hours ago, karlbailey said:

et dcw_collarbuffsenabled To 0 can't seem to get this command to work, i want to disable the buffs as it makes it too easy to win and i am too tanky

It's not work for Fallout 4 because there no MCM for collars buff. Those are as item enchantments.

You need go into Xedit and remove a buff enchantment from collars rendered device.

Posted

I am playing with your mod, really enjoying it so far, only problem is: when i surrender in combat, i get the black loading screen, however it seems like it is going on forever or at least for quite a long time; is there anyway to fix this?

Posted
12 hours ago, fraankiboy said:

is there anyway to fix this?

Hard way to fix - remove in surrender script black screen and compile a script.

Easy but annoying fixing. Spam ok button key (enter or e - i don't know i use gamepad) and then black screen ended.

 

Explanation. While you are in black screen there can popup DD message about equipping conflict.  Just just need press ok button to remove message and surrender continue equip other dd items. if now is conflict shows up new dark DD message box.

Posted
On 1/28/2021 at 12:38 PM, Elsidia said:

Hard way to fix - remove in surrender script black screen and compile a script.

Easy but annoying fixing. Spam ok button key (enter or e - i don't know i use gamepad) and then black screen ended.

 

Explanation. While you are in black screen there can popup DD message about equipping conflict.  Just just need press ok button to remove message and surrender continue equip other dd items. if now is conflict shows up new dark DD message box.

that seems to have fixed it, thanks a lot!

Posted

Tried this mod for the first time after seeing the Skyrim version on MxR. Got defeated by a group of Automatrons outside Vault 88. Got teleported to the inn in Diamond City. My power armor model was bugged. Got out, and found I was Invisible from the neck down. Tried to use my pip boy, but it was invisible. Don't even know what I was supposed to be wearing much less how to get it off. I'm not even sure where to start trying to fix this. lol

Posted
49 minutes ago, CD-Alyx said:

Tried to use my pip boy, but it was invisible

You use custom pipboy mod? if yes straitjacket dress unequip it and can't equip back. You can disable DD pipboy hide and then pipboy will be seen floating in air. Or use original pipboy - work without problem.

Also you can add your custom pipboy into DD exclusion list into xedit.

Also hide pipboy can be result as conflict with power armor: see below info.

 

49 minutes ago, CD-Alyx said:

I was Invisible from the neck down.

You build DD outfits into Bodyslide? if not then straitjacket dress makes your body invisible.

 

49 minutes ago, CD-Alyx said:

My power armor model was bugged.

IF DCW works fine before surrender DCW forces player exit from Armor and armor are left in place where you are defeated. Maybe you have some mod conflict if not.

 

Posted

I have a normal pipboy. When I tried to use it all I saw was a black arm.

 

I didn't know I had to do anything with bodyslide. I just installed it as is.

 

I was teleported with my power armor on. No surrender animation played, or anything.

Posted
On 1/31/2021 at 3:18 AM, Nekolilac said:

how do you remove mittens? it seems impossible.

If you have key you can open with key. If not - only struggle out or cut off if you have knife in inventory. As DD difficulty is bugged and not restrictions on wait. You can done it easily. It depend on your real life luck)

Posted
On 1/30/2021 at 8:47 PM, CD-Alyx said:

was teleported with my power armor on

You definitely have some mod conflict. maybe you use custom power armor or some mods break a DCW script. Or surrender are from other mod as DCW.

i check the DCW scripts and first command after surrender is exit from power armor.

 

What is your mod list?

Posted
12 hours ago, Elsidia said:

If you have key you can open with key. If not - only struggle out or cut off if you have knife in inventory. As DD difficulty is bugged and not restrictions on wait. You can done it easily. It depend on your real life luck)

um sorry, I know how to generally get restraints off but the reason why mittens are "impossible" is because they block your access to the pipboy, so even if you have keys/knife/ or want to stuggle or pick lock, i.e. anything to remove a restraint, you can't.

Posted
6 hours ago, Nekolilac said:

um sorry, I know how to generally get restraints off

Then ask a right question. Bondage mittens not block pipboy. If it, you have customized pipboy about what DD doesn't know. You must use original pipboy or add this custom pipboy mod as master to DD and add to DD_BondageMittensExclusionList your custom pipboy id: then DD will not block your custom pipboy.

see screenshot:

Spoiler

ScreenShot6.jpg.a8a3394003d96dc87112f567fa0c504f.jpg

 

Posted

Are you supposed to always hop after getting out of vault with the Belted! quest? I took everything possible off, Slave Harness/Chastity Belt/Steel Chastity Bra is still on me as expected, but I can run in first person, in third person Nora just T-poses and doesn't move at all.  Equpping a weapon fixes it and I can run again, but if I holster it - T-pose/jumping again. Am I supposed to "hop" through the whole game until I find the person to unlock me?

Posted
16 hours ago, rawrweed said:

until I find the person to unlock me?

Nope it's DCL bug - wrong interaction with DD mod and container use.

Put on some hop dress, choose manipulate a locks - exit from inventory and and hop a little. Then enter in inventory and unlock a dress. Now when you exit from inventory hop animation need to be removed correctly.

Posted
4 hours ago, tlllp said:

Is there a way to use this mod without AWKCR?

No. This mod uses AWKCR to found what is clothes and what isn't.

Slave collar checks AWKCR clothes keyword to figure out if player wears a clothes to zap player as punishment.

If you rework zapping scripts and remove those keyword from DCW you can run mod without this, but Slave collar not punish you if you wear a clothes.

Posted
2 hours ago, Elsidia said:

No. This mod uses AWKCR to found what is clothes and what isn't.

Slave collar checks AWKCR clothes keyword to figure out if player wears a clothes to zap player as punishment.

If you rework zapping scripts and remove those keyword from DCW you can run mod without this, but Slave collar not punish you if you wear a clothes.

Thanks for the reply. I found out that 3.2 version is the "cleanest" version before AWKCR became something beyond a framework. So I think I can use AWKCR.

Posted
On 12/29/2020 at 8:56 AM, Elsidia said:

This is known bleedout status surrender bug.

While you are running Belted!, Alise quest you are under essential status. That means you can't die in combat. Instead of that you surrender.

But when this status not active, if you are marked as heavy restrained (any suit, dress, straitjacket, handcuffs) with first hit you surrender. But it happens only if you aren't essential.

If you are essential then this hit activates bleedout status. In reality you continue a fight. But when you take out that heavy restrained item, bleedout status trigger and activate hold on surrender script.

 

In short words, if you have that suit on, when you are hit, you surrender in that moment when you take this suit off. Even if is battle long time ago ends.

 

If anyone else has this issue, use "set dcw_enableCombatSurrender to 0" before you get hit, a save just before the cutter in Belted! didnt work, but one in the cryopod did.

  • 1 month later...
Posted

i have a question as i am sued to cursed loot from skyrim, does this mod add devices to the settlment constructions from fallout 4. i really just want a way to tie up the settlers and build a kinky prison haha. 

Posted
6 hours ago, natybs said:

does this mod add devices to the settlment constructions from fallout 4. i really just want a way to tie up the settlers and build a kinky prison haha. 

This mod not. This mod require DD and this mod sells restraints (Kimy in Memory Den) or you can build restraints workshop in any of settlements (requirements 14 level (local leader i assume, you can check it in raider ->Slavery):

 

Spoiler

ScreenShot8.jpg.1197fc5c5d671ea3c025a4997b525c4f.jpg

 

ScreenShot9.jpg.b68e57573db30c039a49df3c78447913.jpg

 

ScreenShot10.jpg.1d05c8345109b8327c3c74aedfd4c73c.jpg

 

 

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