XxRDCxXwerewolf Posted August 16, 2020 Posted August 16, 2020 can someone help me with this mod please i've tried installing it at first it worked great and when i loaded back into the game now everyone has lost their schlong except me and i've only installed the suggested ones from bad dogs sample load order, i installed LOOT to try help me out but i have no idea how to use it and how to re organise it any help will be much appreciated as i'm not the best at modding and i feel like i would need to spend another day re installing them all, if any help i'm also using Vortex to install the mods 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 BadDogSchlongCore.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a CreatureFramework.esm 11 b RaceCompatibility.esm 12 c SOS - Revealing Armors.esp 13 d YiffyAgeConsolidated.esp 14 e SOS - Male Vanila Armor Cloths Conversion Custom.esp 15 f SOSRaceMenu.esp 16 10 XPMSE.esp 17 11 SOS - VectorPlexus Regular Addon.esp 18 12 YiffyAgeSchlongs.esp 19 13 SkyrimCoinReplacerRedux.esp 20 14 Schlongs of Skyrim.esp 21 15 YiffyAgeDigi.esp 22 16 SOS - Shop.esp 23 17 ValeUndiesr.esp 24 18 M2M_Animations.esp 25 19 MoreNastyCritters.esp 26 1a SLALAnimObjBillyy.esp 27 1b SexLabTools.esp 28 1c SexLabMatchMaker.esp 29 1d SLAnimLoader.esp 30 1e SexLab Cumshot.esp 31 1f FNIS.esp 32 20 BetterFreeCamera.esp 33 21 JaxonzNamedSave.esp 34 22 UIExtensions.esp 35 23 RaceMenu.esp 36 24 RaceMenuPlugin.esp 37 25 Modern Brawl Bug Fix.esp 38 26 RaceCompatibilityUSKPOverride.esp 39 27 SkyUI.esp BDBrumaSkimpy.esp BDReachSkimpy.esp 40 28 BDSkimpyClothes.esp 41 29 SOS - Revealing DLC2 Conversion.esp
Krystal Posted August 16, 2020 Posted August 16, 2020 @XxRDCxXwerewolf Quote Make sure the ESP loads as late as possible, just before alternate start mods. The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs. And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it. And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors. Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them. Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable.
XxRDCxXwerewolf Posted August 16, 2020 Posted August 16, 2020 1 hour ago, Krystal said: @XxRDCxXwerewolf The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs. And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it. And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors. Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them. Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable. their Schlongs were there until i left the starter cave and now they are gone, i've moved yiffy age all the way down to the bottom, i'm currently using version 8 of yiffy age as that was apparently needing version 8 for it, and still no luck, would i have to have the alternative start mod for this issue to go away?
SeriousParrot Posted August 17, 2020 Posted August 17, 2020 14 hours ago, Krystal said: @XxRDCxXwerewolf The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs. And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it. And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors. Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them. Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable. I don't have any default addons, I moved YiffyAgeConsolidated.esp and YiffyAgeShlongs.esp down but only some of them had furry shlongs other still have default
averyrussiansergal Posted August 18, 2020 Posted August 18, 2020 On 8/6/2020 at 9:43 PM, Bad Dog said: All I can say is you've got a freaking lot of scripts running. What happens if you start with Live Another Life and then sit in the prison cell for about 5 minutes after exiting RaceMenu but before you start playing? Maybe if you let all the init scripts settle down you'll be okay. so i let it sit for almost a half hour, but it seems nothing really works. oddly enough an old save thats never had yiffy age seems to run okayish. but im not sure whats the issue as ive ran all these mods before with no issues what so ever. i dont know whats going on this time thats different than before past running mo2 rather than mo.
Bad Dog Posted August 18, 2020 Author Posted August 18, 2020 @SeriousParrot What do you mean by "default"? Pics help. If "default" means one of the SOS schlongs, you still have those esps enabled and you shouldn't. If some NPCs are getting human schlongs and others are getting the sheaths, everything's working the way it's supposed to. @averyrussiansergal 5 minutes is usually more than enough. I run with MO2 so that's not likely the problem. You have all the regular memory stuff running, ENBoost and the rest?
averyrussiansergal Posted August 20, 2020 Posted August 20, 2020 On 8/18/2020 at 7:44 AM, Bad Dog said: @SeriousParrot What do you mean by "default"? Pics help. If "default" means one of the SOS schlongs, you still have those esps enabled and you shouldn't. If some NPCs are getting human schlongs and others are getting the sheaths, everything's working the way it's supposed to. @averyrussiansergal 5 minutes is usually more than enough. I run with MO2 so that's not likely the problem. You have all the regular memory stuff running, ENBoost and the rest? good question. i dont think i have anything like enboost. just all the requirements for all the mods, a few extras, and thats about it. it may be some mods are more up to date since i last ran skyrim since had to redownload them all onto mo2. ill try using enboost and see what happens. -just got enb esries and booster set up. still crash at same spot. side effect however im getting 90 frames a second, so bonus i guess depsite not being able to enjoy them XD
Bad Dog Posted August 21, 2020 Author Posted August 21, 2020 Generally good to limit FPS to 60 to keep Havok happy. For getting I stable skyrim, I recommend running the S.T.E.P process up until you're installing mods that are a matter of taste. Then do what you like.
averyrussiansergal Posted August 21, 2020 Posted August 21, 2020 6 hours ago, Bad Dog said: Generally good to limit FPS to 60 to keep Havok happy. For getting I stable skyrim, I recommend running the S.T.E.P process up until you're installing mods that are a matter of taste. Then do what you like. may have found a potential issue. doing step process which i assume is slowly activate them till it breaks or works, and after i shut down skyrim, i suddenly found quite a few mods activated on their own, so it may be a mo2 issue. ill keep going to see if it happens again, but would explain in the logs why a ton of stuff says its missing.
Bad Dog Posted August 23, 2020 Author Posted August 23, 2020 No, S.T.E.P, Skyrim Total Enhancement Project. They'll walk you through installing the base tools, using MO, cleaning masters, and getting an initial set of mods installed. Once you've got the core mods that make Skyrim stable, you can choose which of the rest of their list you want. Then add YA on top of that.
poblivion Posted August 23, 2020 Posted August 23, 2020 Just such a question It seems to me that the Cheetah race does not have very distinctive facial expressions. The changes are not very visible. Is there an easier way to improve facial expressions? Or is it possible to somehow transfer facial expression settings from another race, for example? For example, Lykaios race has excellent facial expressions. Thanks
Phoenix178 Posted August 29, 2020 Posted August 29, 2020 This mod/modpack is absolutely wonderful. I can hardly wait until you figure out where the digi-shoes addon went so everyone isn't running around in the snow barefoot! But I absolutely love the digitigrade legs. They're the best I've seen of the very few options that are available to satisfy my digi fetish ?
Bad Dog Posted August 30, 2020 Author Posted August 30, 2020 Okay, I just uploaded it to the "Addons" folder as "YA_MMG_Digi_Boots". I haven't run with it much myself but I labeled it 9.0 so I must have at least checked it out with that version. 1
Phoenix178 Posted August 31, 2020 Posted August 31, 2020 23 hours ago, Bad Dog said: Okay, I just uploaded it to the "Addons" folder as "YA_MMG_Digi_Boots". I haven't run with it much myself but I labeled it 9.0 so I must have at least checked it out with that version. Figured I'd respond and let you know that, it works! Boots/shoes now appear on my character's feet. Curiously enough, I can get NPCs to wear boots as well, but whenever I load a new cell they unequip them. I wasn't sure if this was a bug due to me implementing the addon on an ongoing save (bad idea, I know), so I made a new one to double check. Sure enough, no one is wearing their shoes filthy animals. Do you also experience this? Or should I begin a search for conflicting mods?
Bad Dog Posted August 31, 2020 Author Posted August 31, 2020 Might be something I put in the digi mod to have NPCs take their boots off so that you wouldn't have icky-looking boots from other mods. But if I recall MMG's boots use a different armor slot... but maybe they still show up to the script as boots. It could check for that. Have a look in the log--if it's my script there will probably be a note there.
poblivion Posted August 31, 2020 Posted August 31, 2020 I think I would do (modify, redone) the normal map texture to create visible muscles. Would anyone be interested? Spoiler 5
Taven Posted August 31, 2020 Posted August 31, 2020 24 minutes ago, poblivion said: I think I would do (modify, redone) the normal map texture to create visible muscles. Would anyone be interested? IMHO...that's TOO much muscle. >< Veins and such aren't too appealing to me. Maybe if it was toned down quite a bit, like lean muscle, or somewhat akin to SG Normal Body textures? 1
poblivion Posted August 31, 2020 Posted August 31, 2020 24 minutes ago, Taven said: IMHO...that's TOO much muscle. >< Veins and such aren't too appealing to me. Maybe if it was toned down quite a bit, like lean muscle, or somewhat akin to SG Normal Body textures? I could try to make more versions. I will also need to ask the authors of the source textures for permission first.
Voldearag Posted September 1, 2020 Posted September 1, 2020 13 hours ago, poblivion said: I could try to make more versions. I will also need to ask the authors of the source textures for permission first. I think it looks awesome, that's a cool monstery texture! (normal map I know) I like these thick legs that look like weapons and not just fat, makes her look more bestial. If you do multiple versions though can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck.
Blaze69 Posted September 1, 2020 Posted September 1, 2020 1 hour ago, Voldearag said: can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck. You do know such edited texture would be useless without an edited breastless body mesh to match, right? Just making sure.
Voldearag Posted September 1, 2020 Posted September 1, 2020 4 hours ago, Blaze69 said: You do know such edited texture would be useless without an edited breastless body mesh to match, right? Just making sure. I do not. Spoiler Oh right, that's what normal maps were. Edit: Never mind again, poblivion's sexy legs distracted me. 1
poblivion Posted September 1, 2020 Posted September 1, 2020 6 hours ago, Voldearag said: I think it looks awesome, that's a cool monstery texture! (normal map I know) I like these thick legs that look like weapons and not just fat, makes her look more bestial. If you do multiple versions though can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck. Thanks ? I'm not sure how exactly you meant it ?, but I created something. Did you mean something like that ?????? It looks pretty weird ? 1
ASlySpyDuo Posted September 1, 2020 Posted September 1, 2020 I'm fairly sure Voldearag is after flat females but the thing is, just a normal map without breasts isn't going to cut it at all. You'd need the full house for that; a tittyless mesh, normal map, diffuse and speculars for it not to look completely out of place and, let's be blunt here, crap.
poblivion Posted September 1, 2020 Posted September 1, 2020 50 minutes ago, ASlySpyDuo said: I'm fairly sure Voldearag is after flat females but the thing is, just a normal map without breasts isn't going to cut it at all. You'd need the full house for that; a tittyless mesh, normal map, diffuse and speculars for it not to look completely out of place and, let's be blunt here, crap. Like this ? PS: I don't think it would be a problem, I saw a flat chest mesh somewhere. Then all that remains is to edit the textures.
TentakelnBitte Posted September 1, 2020 Posted September 1, 2020 Does anyone have krittakitty's calico textures/overlays, or know of a similar set? I took a peek into my Yiffy & Lykaios archives, but didn't see anything close in either. Textures in question: Spoiler On 1/29/2015 at 10:47 PM, krittakitty said: Oh, and here is another sneak peek: Khajiit and Lykaios Overlays. The base textures are the same for khajiit and Lykaios now, a dull grey which means you can get any look you like using Racemenu Overlays. Below are Cheetah and Calico cat. You can pick any colour, I just chose a natural ginger. I'm in the middle of a breed based khajiit overhaul and that's the only standard house cat breed I'm missing.
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