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Yiffy Age of Skyrim


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Posted

can someone help me with this mod please i've tried installing it at first it worked great and when i loaded back into the game now everyone has lost their schlong except me and i've only installed the suggested ones from bad dogs sample load order, i installed LOOT to try help me out but i have no idea how to use it and how to re organise it any help will be much appreciated as i'm not the best at modding and i feel like i would need to spend another day re installing them all, if any help i'm also using Vortex to install the mods

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     BadDogSchlongCore.esm
  7  7     Schlongs of Skyrim - Core.esm
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
 10  a     CreatureFramework.esm
 11  b     RaceCompatibility.esm
 12  c     SOS - Revealing Armors.esp
 13  d     YiffyAgeConsolidated.esp
 14  e     SOS - Male Vanila Armor Cloths Conversion Custom.esp
 15  f     SOSRaceMenu.esp
 16 10     XPMSE.esp
 17 11     SOS - VectorPlexus Regular Addon.esp
 18 12     YiffyAgeSchlongs.esp
 19 13     SkyrimCoinReplacerRedux.esp
 20 14     Schlongs of Skyrim.esp
 21 15     YiffyAgeDigi.esp
 22 16     SOS - Shop.esp
 23 17     ValeUndiesr.esp
 24 18     M2M_Animations.esp
 25 19     MoreNastyCritters.esp
 26 1a     SLALAnimObjBillyy.esp
 27 1b     SexLabTools.esp
 28 1c     SexLabMatchMaker.esp
 29 1d     SLAnimLoader.esp
 30 1e     SexLab Cumshot.esp
 31 1f     FNIS.esp
 32 20     BetterFreeCamera.esp
 33 21     JaxonzNamedSave.esp
 34 22     UIExtensions.esp
 35 23     RaceMenu.esp
 36 24     RaceMenuPlugin.esp
 37 25     Modern Brawl Bug Fix.esp
 38 26     RaceCompatibilityUSKPOverride.esp
 39 27     SkyUI.esp
           BDBrumaSkimpy.esp
           BDReachSkimpy.esp
 40 28     BDSkimpyClothes.esp
 41 29     SOS - Revealing DLC2 Conversion.esp
 

Posted

@XxRDCxXwerewolf

Quote

Make sure the ESP loads as late as possible, just before alternate start mods.

The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs.

And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it.

 

And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors.

 

Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them.

Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable.

Posted
1 hour ago, Krystal said:

@XxRDCxXwerewolf

The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs.

And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it.

 

And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors.

 

Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them.

Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable.

their Schlongs were there until i left the starter cave and now they are gone, i've moved yiffy age all the way down to the bottom, i'm currently using version 8 of yiffy age as that was  apparently needing version 8 for it, and still no luck, would i have to have the alternative start mod for this issue to go away? 

 

Posted
14 hours ago, Krystal said:

@XxRDCxXwerewolf

The Yiffy Age ESP should be as far at the bottom of your load order as possible. Also you still got "SOS - VectorPlexus Regular Addon.esp" in you loadorder, maybe deactivate that since YA comes with it's own Schlongs.

And of course: It would be best to start a new game to rule out that an already borked savegame or changing the loadorder have something to do with it.

 

And FYI: In the MCM of SOS you can see which Schlong the selected NPCs is currently using and you can also change it. This way you can check if there's a particular Schlong that's causing errors.

 

Edit: @SeriousParrot The Schlong Addons are meant, like "SOS - VectorPlexus Regular Addon.esp", "SOS - VectorPlexus Muscular Addon.esp" and "SOS - Smurf Average Addon.esp" which are typically the default addons from the mod. Those are just for adding the type of Schlong to the framework, but since YA comes with it's own set of Schlongs, you should disable them.

Other ones like the "Schlongs of Skyrim - Core.esm" and "Schlongs of Skyrim.esp" you should still enable.

I don't have any default addons, I moved YiffyAgeConsolidated.esp and YiffyAgeShlongs.esp down but only some of them had furry shlongs other still have default

Posted
On 8/6/2020 at 9:43 PM, Bad Dog said:

All I can say is you've got a freaking lot of scripts running. What happens if you start with Live Another Life and then sit in the prison cell for about 5 minutes after exiting RaceMenu but before you start playing? Maybe if you let all the init scripts settle down you'll be okay.

so i let it sit for almost a half hour, but it seems nothing really works. oddly enough an old save thats never had yiffy age seems to run okayish. but im not sure whats the issue as ive ran all these mods before with no issues what so ever. i dont know whats going on this time thats different than before past running mo2 rather than mo.

 

Posted

@SeriousParrot What do you mean by "default"? Pics help. If "default" means one of the SOS schlongs, you still have those esps enabled and you shouldn't. If some NPCs are getting human schlongs and others are getting the sheaths, everything's working the way it's supposed to. 

 

@averyrussiansergal 5 minutes is usually more than enough. I run with MO2 so that's not likely the problem. You have all the regular memory stuff running, ENBoost and the rest?

Posted
On 8/18/2020 at 7:44 AM, Bad Dog said:

@SeriousParrot What do you mean by "default"? Pics help. If "default" means one of the SOS schlongs, you still have those esps enabled and you shouldn't. If some NPCs are getting human schlongs and others are getting the sheaths, everything's working the way it's supposed to. 

 

@averyrussiansergal 5 minutes is usually more than enough. I run with MO2 so that's not likely the problem. You have all the regular memory stuff running, ENBoost and the rest?

good question. i dont think i have anything like enboost. just all the requirements for all the mods, a few extras, and thats about it. it may be some mods are more up to date since i last ran skyrim since had to redownload them all onto mo2. ill try using enboost and see what happens.

 

-just got enb esries and booster set up. still crash at same spot. side effect however im getting 90 frames a second, so bonus i guess depsite not being able to enjoy them XD

 

Posted

Generally good to limit FPS to 60 to keep Havok happy.

 

For getting I stable skyrim, I recommend running the S.T.E.P process up until you're installing mods that are a matter of taste. Then do what you like.

Posted
6 hours ago, Bad Dog said:

Generally good to limit FPS to 60 to keep Havok happy.

 

For getting I stable skyrim, I recommend running the S.T.E.P process up until you're installing mods that are a matter of taste. Then do what you like.

may have found a potential issue. doing step process which i assume is slowly activate them till it breaks or works, and after i shut down skyrim, i suddenly found quite a few mods activated on their own, so it may be a mo2 issue. ill keep going to see if it happens again, but would explain in the logs why a ton of stuff says its missing.

Posted

No, S.T.E.P, Skyrim Total Enhancement Project. They'll walk you through installing the base tools, using MO, cleaning masters, and getting an initial set of mods installed. Once you've got the core mods that make Skyrim stable, you can choose which of the rest of their list you want. Then add YA on top of that.

Posted

Just such a question

It seems to me that the Cheetah race does not have very distinctive facial expressions. The changes are not very visible.

Is there an easier way to improve facial expressions? Or is it possible to somehow transfer facial expression settings from another race, for example?

For example, Lykaios race has excellent facial expressions.  

 

Thanks

Posted

This mod/modpack is absolutely wonderful. I can hardly wait until you figure out where the digi-shoes addon went so everyone isn't running around in the snow barefoot!

But I absolutely love the digitigrade legs. They're the best I've seen of the very few options that are available to satisfy my digi fetish ?

Posted

Okay, I just uploaded it to the "Addons" folder as "YA_MMG_Digi_Boots". I haven't run with it much myself but I labeled it 9.0 so I must have at least checked it out with that version.

Posted
23 hours ago, Bad Dog said:

Okay, I just uploaded it to the "Addons" folder as "YA_MMG_Digi_Boots". I haven't run with it much myself but I labeled it 9.0 so I must have at least checked it out with that version.

Figured I'd respond and let you know that, it works! Boots/shoes now appear on my character's feet. Curiously enough, I can get NPCs to wear boots as well, but whenever I load a new cell they unequip them. I wasn't sure if this was a bug due to me implementing the addon on an ongoing save (bad idea, I know), so I made a new one to double check. Sure enough, no one is wearing their shoes filthy animals.

 

Do you also experience this? Or should I begin a search for conflicting mods?

Posted

Might be something I put in the digi mod to have NPCs take their boots off so that you wouldn't have icky-looking boots from other mods. But if I recall MMG's boots use a different armor slot... but maybe they still show up to the script as boots. It could check for that.

 

Have a look in the log--if it's my script there will probably be a note there.

Posted
24 minutes ago, poblivion said:

I think I would do (modify, redone) the normal map texture to create visible muscles. Would anyone be interested?

 

Do you want.jpg

IMHO...that's TOO much muscle. >< Veins and such aren't too appealing to me. Maybe if it was toned down quite a bit, like lean muscle, or somewhat akin to SG Normal Body textures?

Posted
24 minutes ago, Taven said:

IMHO...that's TOO much muscle. >< Veins and such aren't too appealing to me. Maybe if it was toned down quite a bit, like lean muscle, or somewhat akin to SG Normal Body textures?

I could try to make more versions. I will also need to ask the authors of the source textures for permission first.

Posted
13 hours ago, poblivion said:

I could try to make more versions. I will also need to ask the authors of the source textures for permission first.

I think it looks awesome, that's a cool monstery texture! (normal map I know)  I like these thick legs that look like weapons and not just fat, makes her look more bestial. If you do multiple versions though can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck.

Posted
1 hour ago, Voldearag said:

can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck.

You do know such edited texture would be useless without an edited breastless body mesh to match, right? Just making sure.

Posted
4 hours ago, Blaze69 said:

You do know such edited texture would be useless without an edited breastless body mesh to match, right? Just making sure.

I do not.

Spoiler

2098417853_IDoNot(husky).jpg.d7d2b8d474abdd2c24ce889b811ff643.jpg

Oh right, that's what normal maps were.

 

Edit: Never mind again, poblivion's sexy legs distracted me.

Posted
6 hours ago, Voldearag said:

I think it looks awesome, that's a cool monstery texture! (normal map I know)  I like these thick legs that look like weapons and not just fat, makes her look more bestial. If you do multiple versions though can you make one without boobs? : > If possible, please. I'd like that firm midsection to just continue all the way up to her neck.

Thanks ?
I'm not sure how exactly you meant it ?, but I created something. Did you mean something like that ??????  It looks pretty weird ?

Do you want.jpg

Posted

I'm fairly sure Voldearag is after flat females but the thing is, just a normal map without breasts isn't going to cut it at all. You'd need the full house for that; a tittyless mesh, normal map, diffuse and speculars for it not to look completely out of place and, let's be blunt here, crap.

Posted
50 minutes ago, ASlySpyDuo said:

I'm fairly sure Voldearag is after flat females but the thing is, just a normal map without breasts isn't going to cut it at all. You'd need the full house for that; a tittyless mesh, normal map, diffuse and speculars for it not to look completely out of place and, let's be blunt here, crap.

Like this ?

 

 

PS: I don't think it would be a problem, I saw a flat chest mesh somewhere. Then all that remains is to edit the textures.

Do you wantX.jpg

Posted

Does anyone have krittakitty's calico textures/overlays, or know of a similar set?

I took a peek into my Yiffy & Lykaios archives, but didn't see anything close in either. 

 

Textures in question:

Spoiler

  

On 1/29/2015 at 10:47 PM, krittakitty said:

Oh, and here is another sneak peek:  Khajiit and Lykaios Overlays. 
The base textures are the same for khajiit and Lykaios now, a dull grey which means you can get any look you like using Racemenu Overlays.

 

Below are Cheetah and Calico cat. You can pick any colour, I just chose a natural ginger. :D

ZH0KLLy.jpg

 

I'm in the middle of a breed based khajiit overhaul and that's the only standard house cat breed I'm missing.

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