vrlHorse Posted September 16, 2020 Share Posted September 16, 2020 On 9/11/2020 at 4:39 AM, theshiba said: My fox replacer mod for the Lykaios race is now available for YA too. If foxes aren't your fancy: no worries. You can instead choose to run around as a raccoon. This looks really good but I think it would be nice to have both Lykaios and these foxes. Is there a way to have the replacer work on the Breton foxes? 2 Link to post
Bad Dog Posted September 16, 2020 Author Share Posted September 16, 2020 I'd be for it, but likely all the breton NPCs will have to have facegen re-run. 4 Link to post
Bad Dog Posted September 16, 2020 Author Share Posted September 16, 2020 On 9/7/2020 at 8:40 AM, lucasdas said: Goddamn my tails are straight once again and I can't fix it help pls If you're not running HDT this is usually a FNIS problem. If just running FNIS doesn't solve it, re-install FNIS and run from scratch. Link to post
theshiba Posted September 16, 2020 Share Posted September 16, 2020 4 hours ago, Valehyena said: very cool! I wonder since there are already foxes, if you could find a way for this to simply replace the foxes already in YA, just a thought, though not sure how easy that'd be with YA Thanks Vale! I plan on giving BadDog my assets (ASAP) so that can happen. Link to post
Unknown Dragon Posted September 17, 2020 Share Posted September 17, 2020 Looking forward to this Foxy fox update. Link to post
AnonShadonic Posted September 18, 2020 Share Posted September 18, 2020 I tried downloading the files on the link into a zip, then i tried adding them to my mod organiser, but issue came up regarding setting up a data directory and tried setting up one but wouldn't work on any of files within the zip folder..and still just says no data file son top level or something, please help..thanks! Link to post
ArtyTheFox Posted September 19, 2020 Share Posted September 19, 2020 Any recommendations for armor mods to go with YA? I've got SoS Revealing Armors and unfortunately the SoS Male clothes conversion mod won't work for me -_- So I'm trying to find some good armors Link to post
Bad Dog Posted September 19, 2020 Author Share Posted September 19, 2020 On 9/18/2020 at 1:09 PM, AnonShadonic said: I tried downloading the files on the link into a zip, then i tried adding them to my mod organiser, but issue came up regarding setting up a data directory and tried setting up one but wouldn't work on any of files within the zip folder..and still just says no data file son top level or something, please help..thanks! This is odd. Anyone else seeing it? Probably you downloaded the whole folder in one go? If your zip contains zips, extract them and then load the individual zips through MO. @ArtyTheFox, I run with my Skimpy Clothes and the other revealing armor mods it depends on. Works fine. For the ladies, I use Sexy Vanilla Female Armor. 1 Link to post
theshiba Posted September 20, 2020 Share Posted September 20, 2020 23 hours ago, ArtyTheFox said: Any recommendations for armor mods to go with YA? I've got SoS Revealing Armors and unfortunately the SoS Male clothes conversion mod won't work for me -_- So I'm trying to find some good armors BD has his own revealing armors you could use posted on this site. 1 Link to post
TheLastKhajiit Posted September 20, 2020 Share Posted September 20, 2020 His revealing clothes also includes some sets from immersive armors Link to post
reissalvin Posted September 20, 2020 Share Posted September 20, 2020 can you update the screenshots to reflect the current builds? Link to post
AnonShadonic Posted September 21, 2020 Share Posted September 21, 2020 On 9/19/2020 at 6:25 PM, Bad Dog said: This is odd. Anyone else seeing it? Probably you downloaded the whole folder in one go? If your zip contains zips, extract them and then load the individual zips through MO. @ArtyTheFox, I run with my Skimpy Clothes and the other revealing armor mods it depends on. Works fine. For the ladies, I use Sexy Vanilla Female Armor. Issue with adding them individually is that the Patches and Addons are folders not zips that contain 7-8 RARS, so not sure what that would potentially do and fact it would add 18 individual things separate to load with the MO itself. Link to post
Bad Dog Posted September 21, 2020 Author Share Posted September 21, 2020 Just freaking do it. I make each option its own file because I think it's simplest. I've tried creating FOMODs and got more questions with those than doing it this way. I keep each in its own MO mod so I have them available and can turn them on or off individually depending on what I'm running. You can also load them all into one YA "mod" with MO's "merge" option. 2 Link to post
AnonShadonic Posted September 22, 2020 Share Posted September 22, 2020 10 hours ago, Bad Dog said: Just freaking do it. I make each option its own file because I think it's simplest. I've tried creating FOMODs and got more questions with those than doing it this way. I keep each in its own MO mod so I have them available and can turn them on or off individually depending on what I'm running. You can also load them all into one YA "mod" with MO's "merge" option. Thank you, its appreciated. sorry to frustrate and thanks for your time. Link to post
RavenActual Posted September 22, 2020 Share Posted September 22, 2020 Even if I recognize the increased quality of the new wolf-nord content, I have to admit that seeing familiar characters I've been playing with for years suddenly be very different is going to take a bit of getting used to. Will need to spend a good while with a sadly very clunky method of editing NPCs to try and get them looking right. Regardless your continued hard work is absolutely incredible to see pay off. I actually cannot think of Skyrim as anything other than a furry erotic adventure now. It's probably the most unique and honestly cherished game I've played, ever, now and it's mostly thanks to you and your modding skills. Link to post
MadMansGun Posted September 27, 2020 Share Posted September 27, 2020 here is a half assed update to the boot mod: EDIT: scroll down to my last post on this page most of the armors have a mesh of some kind now (cheaply done hack jobs), but the clothes still need to be dealt with. 1 Link to post
poblivion Posted September 27, 2020 Share Posted September 27, 2020 1 hour ago, MadMansGun said: here is a half assed update to the boot mod: YiffyAgeBoots.7z 2.25 MB · 0 downloads most of the armors have a mesh of some kind now (cheaply done hack jobs), but the clothes still need to be dealt with. For some reason, the feet use human texture. Link to post
poblivion Posted September 27, 2020 Share Posted September 27, 2020 Where are the eye textures used by the Panther located? I need to change the shade because with the new ENB, the eyes are too bright. I tried to edith the eye textures for Khajiit, but it seems that other textures are used for Panther. Thanks Link to post
MadMansGun Posted September 27, 2020 Share Posted September 27, 2020 14 hours ago, poblivion said: For some reason, the feet use human texture. don't know why, they are fine on my end. (assuming that's the forsworn armor) Link to post
poblivion Posted September 28, 2020 Share Posted September 28, 2020 12 hours ago, MadMansGun said: don't know why, they are fine on my end. (assuming that's the forsworn armor) The problem seems to be only for some races. Maybe it causes by some other MOD that is in conflict. On my end is a problem with the texture of the legs of the Dark Elf race and Dremora. High Elf has invisible paws. The other races seem to be fine. Link to post
Bad Dog Posted September 28, 2020 Author Share Posted September 28, 2020 Dunno about the feet. Don't the MMG Boots use a different armor slot? In that case I would think the feet would stay untouched. I think all the races share eyes. Pretty sure you can't adjust the Panthers separately without going into TES5Edit or CK. Link to post
MadMansGun Posted September 28, 2020 Share Posted September 28, 2020 1 hour ago, poblivion said: On my end is a problem with the texture of the legs of the Dark Elf race and Dremora don't know whats going on there.....but it may be related to the next thing below* 1 hour ago, poblivion said: High Elf has invisible paws "CheetahNakedFeet [ARMA:06190F00]" seems to be missing from the armatures lists....for everything (*but why is "CheetahNakedFeet" even a thing? why not edit/reuse NakedFeetHighElf? having 2 sets of feet for one race is extremely confusing to deal with) Link to post
poblivion Posted September 28, 2020 Share Posted September 28, 2020 1 hour ago, Bad Dog said: Dunno about the feet. Don't the MMG Boots use a different armor slot? In that case I would think the feet would stay untouched. I think all the races share eyes. Pretty sure you can't adjust the Panthers separately without going into TES5Edit or CK. I got it, somehow I got lost in the wrong folder before. Would you be willing to make available to all races so that they can use the eye textures of other races too? I mean, for example, that the Khajiit race could use the eye textures of human eyes, or for example eyes textures of Argonians. PS: Sorry for my bad English Link to post
MadMansGun Posted September 28, 2020 Share Posted September 28, 2020 3 hours ago, poblivion said: . try this one YiffyAgeBoots.7z the last one had 2 sets of dark elf and no High Elf.....seriously whats with this Multi feet pre race setup? 2 Link to post
poblivion Posted September 28, 2020 Share Posted September 28, 2020 27 minutes ago, MadMansGun said: try this one YiffyAgeBoots.7z 2.25 MB · 0 downloads the last one had 2 sets of dark elf and no High Elf.....seriously whats with this Multi feet pre race setup? Perfect Link to post