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Hard to make the Aardwolf different enough from the striped hyenas, I think. Same with the different sort  of foxes.

 

The point of AWDs is the pattern is random across different individuals, so probably best to have a bunch of unique and asymmetric tint masks. 

 

Also, I don't want to admit it, but the current hyena ear shape is already more AWD than hyena. Just sayin'.

 

@Blaze69, ya, I have a similar thing with blender. My usual method is to merge the meshes on either side of the seam into a new mesh, create a new, continuous UV for it, copy the textures from original meshes to the new, then fix the seam in Photoshop. Copy the fixed texture back to the original shapes and you're good to go. I've tried photoshop 3d and I've tried texture painting across the seam in blender and neither work as well, for my money.

 

@Valehyena in the Reeachmen addon I've used mostly your textures but some of the secondary textures are standard and used across several races. (Check in TES5Edit and you'll see what I mean. The diffuse texture is yours but on some I went with different MSN, specular, or SK texures.) The downside of that is that you can't change that texture cuz you'll screw up the other races, so all your fixes have to be on the one side of the seam. Or create special specular and MSN textures, that's fine too in the end.

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Also, @Valehyena--you have a strong facial marking on your heads with the face mask which looks good, but putting it on the base head texture limits the variation possible. I gave the hyena heads a much less distinct marking in the heads but then gave muzzle and face mask tints which could be added to individual characters, so some could have just a dark muzzle, others have it extend up over the eyes, and others have a full face mask, all in different tints. The Furry Transmogrifier takes care of distributing the options over the NPCs so they don't all look the same in-game.

 

Just something to think about.

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27 minutes ago, Bad Dog said:

 

 

@Valehyena in the Reeachmen addon I've used mostly your textures but some of the secondary textures are standard and used across several races. (Check in TES5Edit and you'll see what I mean. The diffuse texture is yours but on some I went with different MSN, specular, or SK texures.) The downside of that is that you can't change that texture cuz you'll screw up the other races, so all your fixes have to be on the one side of the seam. Or create special specular and MSN textures, that's fine too in the end.

That all makes sense! after all it just started as a personal thing for my own unique characters in my game, but giving it out to the a mass distribution, makes more sense,  I see now. No wonder things weren't lining up when I was changing them, but I will see what I can accomplish tinkering with it. 

 

20 minutes ago, Bad Dog said:

Also, @Valehyena--you have a strong facial marking on your heads with the face mask which looks good, but putting it on the base head texture limits the variation possible. I gave the hyena heads a much less distinct marking in the heads but then gave muzzle and face mask tints which could be added to individual characters, so some could have just a dark muzzle, others have it extend up over the eyes, and others have a full face mask, all in different tints. The Furry Transmogrifier takes care of distributing the options over the NPCs so they don't all look the same in-game.

 

Just something to think about.

That all makes sense too! so basically make things easier to have variations, . I mean i will mess around with it, but if you are saying i cannot really change the SK textures without messing up other species, and sk files seem to highlight where seams are if they dont match, Im guessing I outta just edit using the normal MSN and SK's in mind more,(i should have thought of that, duh! xD )

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4 hours ago, Blaze69 said:

Some tool from Autodesk (creators of 3DS Max and some other stuff). Has some mesh and texture editing capabilities, but I don't really use all the stuff it has to offer. Most relevant for me is that you can load several meshes at once with their corresponding textures and then paint/edit directly on the meshes and across mesh/texture seams, so fixing seams on diffuses and specs is a walk in the part.

 

It's also useful for projection painting, as you can load a "stencil" texture, place it exactly in the view angle you want over the mesh, and paint it, so it will look exactly the way you want it to ingame (this is specially useful for meshes with uneven/non-standard UVs where painting it on the 2D texture alone would end up looking like crap, as is the case with warpaints for my shark heads for example).

 

AFAIK Photoshop now has similar 3D-painting capabilities, but I don't have access to a license for the newer versions that have it so I can't check. I also know Substance Painter can probably do it as well (and much more, and better), and, huh, convincing the SP license system you are entitled to a free educational/student license is laughably easy according to my intel, but I never got around to trying that so I can't tell for sure.

Best of luck with that, then.

Hey if you know better than me (because I bit new to all this and you probably do! ) by all means im glad for the help or advice! 

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1 hour ago, Valehyena said:

That all makes sense too! so basically make things easier to have variations, . I mean i will mess around with it, but if you are saying i cannot really change the SK textures without messing up other species, and sk files seem to highlight where seams are if they dont match

It's actually your choice. The advantage of doing unique speculars and MSNs for each race is you don't have to worry about that--you fix the seam across both sides and you're done. The advantage of using the common texture is you just set it up once and it's good everywhere.

 

When using the common texture, often instead of fixing the seam for reals, I take a texture from a race where the seam is already good and blend it into my new race's texture. Fur is fur, so the blend is usually easy and then you don't have to worry about the seam. That works for the _msn and _s, not for the regular diffuse, ofc.

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Just now, Bad Dog said:

It's actually your choice. The advantage of doing unique speculars and MSNs for each race is you don't have to worry about that--you fix the seam across both sides and you're done. The advantage of using the common texture is you just set it up once and it's good everywhere.

 

When using the common texture, often instead of fixing the seam for reals, I take a texture from a race where the seam is already good and blend it into my new race's texture. Fur is fur, so the blend is usually easy and then you don't have to worry about the seam. That works for the _msn and _s, not for the regular diffuse, ofc.

Im down to make it's own unique MSN and SK's ect, if someone can help me through how to it to have it's own unique texture files. Or atleast point me in the right direction as to how to get it to read those. Im guessing it's not too complicated from stuff ive already tinkered with, I'd just want to do it completely right without pulling each lever til i get it >;p 

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so after updating to YA7 my game seems to just CTD on start up with the mod enabled, disabling it allows the game to load fine. Is this just a me thing? Everything worked before updating to YA7, I've even tried to run skyrim with just YA enabled and nothing else and the game still CTDs.

I also haven't deleted or removed any mods recently, just updated from YA6 to 7, xEdit also starts up fine when I run my load order through it, so i'm a little stuck. ?

 

 

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Perhaps a few things that should be looked at? Maybe.

 

-There was a mod(I say was in the sense that is mod is still visible if you've downloaded or likely tracked it, but the page is gone - no idea why, as the modder is still active) that changed both the Fjori and Holgeir NPC variants(their ghostly/spectral and Draugr appearances), to be more consistent. As in, both variants wore Draugr/Ancient Nord armor, and both of a higher tier as well. Not sure if it changed their stats at all.

 

-I think it was mentioned already, but what I'd suggest for the Hyenas would be a texture option like this, chunie(obviously referring to the genital area). Could easily work for the Reachmen too, given the stripped fur in the image. Though the idea of making that race playable(and hopefully able to access ASLAL's Forsworn start), might just be a thought on more than just my mind.

 

-One of my current thoughts with YA 7 would be a Redguard/Hyena Necromancer(probably based on, demicoeur, as much as I can get it - not sure if an outfit like that exists for a male though).  I think this was somewhat mentioned already(as a possible resource for Furryifed Draugr), but any chance for a patch to make YA work with Necromancy -- Undead FX? Well, I know it generally works, but it does mean that the Skeleton/Draugr forms underlayed within resurrected NPCs will be still human shaped. 

 

 

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13 hours ago, wantsamod90 said:

so after updating to YA7 my game seems to just CTD on start up with the mod enabled, disabling it allows the game to load fine. Is this just a me thing? Everything worked before updating to YA7, I've even tried to run skyrim with just YA enabled and nothing else and the game still CTDs.

I also haven't deleted or removed any mods recently, just updated from YA6 to 7, xEdit also starts up fine when I run my load order through it, so i'm a little stuck. ?

 

 

I'd try uninstalling all Yiffy age mods, and install again in the correct order? mine seems to be working fine, is the game crashing as soon as the smoke starts? or as soon as the continue option shows up? or will it just not boot at all?

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4 hours ago, Valehyena said:

I'd try uninstalling all Yiffy age mods, and install again in the correct order? mine seems to be working fine, is the game crashing as soon as the smoke starts? or as soon as the continue option shows up? or will it just not boot at all?

Right when continue and all the other options show up it crashes, I do use Mod Organizer 2 and I load YA at the very bottom and all its patches below it, same with the ESPs. Through disabling and enabling mods and esps, I learned it only crashes when YiffyAgeConsolidated.esp is enabled / being loaded even by itself and no other mods, I assumed it was a problem with the mod but if it works fine for you then I don't know. ?

 

Edit: just noticed a new version went up (7.3) i'm gonna try that and see if it works ?

 

Edit 2: It does not ?

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14 minutes ago, Bad Dog said:

Ya V7.3 is up, with lots of patches for other mods (including Vilja, Kaiden, and Lucien) and optional addons.

 

@wantsamod90 if you're using MO, you are checking to see if it's warning you about a missing master? And it's not? 

It is not, like I mentioned before YA6 worked perfectly fine just when I updated to YA7 it started crashing. Everything also loads fine in xEdit too so I don't know, I might try reinstalling skyrim though I don't think that will do anything, i'm just running out of ideas. 

 

Edit: I also went back in the thread and found an old YA5 esp someone made and I tried that and it worked, to confirm it wasn't my load order that was causing the problem.

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I'm still amazed at how far this mod has come.

  

22 minutes ago, wantsamod90 said:

It is not, like I mentioned before YA6 worked perfectly fine just when I updated to YA7 it started crashing. Everything also loads fine in xEdit too so I don't know, I might try reinstalling skyrim though I don't think that will do anything, i'm just running out of ideas. 

 

Edit: I also went back in the thread and found an old YA5 esp someone made and I tried that and it worked, to confirm it wasn't my load order that was causing the problem.

Have you done a re-donwload ? With each update I've had no problems going to the next version. can you post a screen shot of your esp load order?

Edit: You might also need to move the mod towards the very start, inline with other master esp/esmimage.png.c50c74359e32132cac9ff30a0e7890e1.png
 

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No, don't do that! YA likes to be at the bottom of the load order. But this looks like it's a master... hoping I didn't ship a version with the master flag set. I'll check.

 

Edit: Goddammit, I did. 7.3.1 going up now with the flag cleared. Download or just clear it yourself with Wrye Bash or xEdit.

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**Yiffy Age Signs Complete**

 

~ In a time when the dragons came the economy of skyrim has fallen, civil war, and unrest has caused many businesses to close, however the Inns and taverns and some various shops have started a trend, commissioning artist to paint signs that show their intention, signs that catch the eye. Now a new competition is on in skyrim, and it comes with a lot of eye candy. ~

 

Okay so I did about 14 or more new signs and put them all into one pack.

 

Now I didn't make EVERY sign yiffy by any means. Some because I think of the area, and others because I dont think it'd fly.

 

For example in Solitude the only sign I changed was the winking skeever, and even then I did subtle things (you'd have to get close to see =p) I think solitude is a city where they are bit more posh, less like the rest of skyrim more so, and I just didnt think it'd fit, though if anyone has any ideas for signs in solitude, let me know!. 

 

Anyways here are a few of the pics of the new ones, butt there are several more I did not take screens of. 

 

They are both Gay,Straight, and Bi. Very NSFW.  I did some in different styles to make it more like other artists did them, then again it is just me so im sure they all are going look a little alike 

 

Spoiler

Untitled-1.thumb.jpg.2a8959548530e655b40bb5814b8b2c35.jpg

 

YAsigns4.zip

 

Here they are! and happy new year everyone! 

 

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2 hours ago, Rockat said:

I'm still amazed at how far this mod has come.

  

Have you done a re-donwload ? With each update I've had no problems going to the next version. can you post a screen shot of your esp load order?

Edit: You might also need to move the mod towards the very start, inline with other master esp/esmimage.png.c50c74359e32132cac9ff30a0e7890e1.png
 

Sadly I don't think it's a load order issue, because even when I disable ALL mods besides YA it still crashes before the music starts playing

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10 hours ago, Bad Dog said:

No, don't do that! YA likes to be at the bottom of the load order. But this looks like it's a master... hoping I didn't ship a version with the master flag set. I'll check.

 

Edit: Goddammit, I did. 7.3.1 going up now with the flag cleared. Download or just clear it yourself with Wrye Bash or xEdit.

I've already cleared it myself - I've had to do it in the past due to drama with the CK.

 

9 hours ago, wantsamod90 said:

Sadly I don't think it's a load order issue, because even when I disable ALL mods besides YA it still crashes before the music starts playing

Well that'd also cause the game to crash as you need these installed:

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There seems to be an issue with the new YA Populated Patch. Assuming I'm using the correct "Populated Lands/Roads/Paths" mod (the same one that I've been using so far; the "Populated Lands Roadsd Paths Legendary"), MO is telling me that there are missing masters.

As far as I can tell, the YA Patch is looking for the master file as listed below, but the actual mod's .esp name is "Populated Lands Roads Paths Legendary.esp". I suppose that's the issue here, a naming mismatch?

 

Here's the MO warning bit about the missing masters issue:

 

Master

  Required By

Populated Lands Roads Paths.esp

  YAPopLRPPatch.esp

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15 hours ago, Valehyena said:

**Yiffy Age Signs Complete**

Really liking these signs! Kudos for your work! :classic_shy:

 

If I had to complain about anything, it would be the fact that some of those feel too much like "let's add yiff for the sake of yiff" rather that it being made "organically" (if that makes any sense), but it's not like I actually have any alternatives to suggest and it wouldn't be the first time in history someone added porn just for the sake of it or because porn sells anyway, so I'm fine with it too.

Quote

though if anyone has any ideas for signs in solitude, let me know!.

Can't really think of any other sign in Solitude, but I do have a suggestion for the Winking Skeever itself. I'd go for a female anthro rat/rodent (or even an actual skeever, if you're willing to give that a shot) wearing the vanilla wench/tavern outfit (whether an actual exact match of the vanilla one or a skimpy/er version would be up to you) winking seductively and maybe carrying some flagons or goblets.

 

Would still have some spicyness to it and sounds like something an inn would actually have for a sign in a non-PG-13 setting, but also wouldn't go too explicit or outright yiff either because posh Solitude wouldn't "lower itself" to that. Just a suggestion, though.

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2 hours ago, Blaze69 said:

Really liking these signs! Kudos for your work! :classic_shy:

 

If I had to complain about anything, it would be the fact that some of those feel too much like "let's add yiff for the sake of yiff"

thank you blaze! truly ❤️ Oh trust me these signs are just for the perv of the mind! If you look in the pack not -ALL- are yiffy, however I was considering just doing a clean sign pack, that is just furry, with no yiff. then people can just mix and match those they like and those they want to be clean. 

 

I also tried to mostly keep it to the Inns, because i dunno, in my imagination i imagine those places sort of advertising that their INN is a place where all are welcomed to come fuck. 

 

@Bad Dog thanks man!

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