Valehyena Posted December 31, 2019 Posted December 31, 2019 Just now, Bad Dog said: It's actually your choice. The advantage of doing unique speculars and MSNs for each race is you don't have to worry about that--you fix the seam across both sides and you're done. The advantage of using the common texture is you just set it up once and it's good everywhere. When using the common texture, often instead of fixing the seam for reals, I take a texture from a race where the seam is already good and blend it into my new race's texture. Fur is fur, so the blend is usually easy and then you don't have to worry about the seam. That works for the _msn and _s, not for the regular diffuse, ofc. Im down to make it's own unique MSN and SK's ect, if someone can help me through how to it to have it's own unique texture files. Or atleast point me in the right direction as to how to get it to read those. Im guessing it's not too complicated from stuff ive already tinkered with, I'd just want to do it completely right without pulling each lever til i get it >;p
wantsamod90 Posted December 31, 2019 Posted December 31, 2019 so after updating to YA7 my game seems to just CTD on start up with the mod enabled, disabling it allows the game to load fine. Is this just a me thing? Everything worked before updating to YA7, I've even tried to run skyrim with just YA enabled and nothing else and the game still CTDs. I also haven't deleted or removed any mods recently, just updated from YA6 to 7, xEdit also starts up fine when I run my load order through it, so i'm a little stuck. ?
ASlySpyDuo Posted December 31, 2019 Posted December 31, 2019 I took the liberty of pulling out UNP textures out of the addon and slapping them on yeens, here's some kind of full body preview for folks. Spoiler 5
Kuroyami Posted December 31, 2019 Posted December 31, 2019 Perhaps a few things that should be looked at? Maybe. -There was a mod(I say was in the sense that is mod is still visible if you've downloaded or likely tracked it, but the page is gone - no idea why, as the modder is still active) that changed both the Fjori and Holgeir NPC variants(their ghostly/spectral and Draugr appearances), to be more consistent. As in, both variants wore Draugr/Ancient Nord armor, and both of a higher tier as well. Not sure if it changed their stats at all. -I think it was mentioned already, but what I'd suggest for the Hyenas would be a texture option like this, chunie(obviously referring to the genital area). Could easily work for the Reachmen too, given the stripped fur in the image. Though the idea of making that race playable(and hopefully able to access ASLAL's Forsworn start), might just be a thought on more than just my mind. -One of my current thoughts with YA 7 would be a Redguard/Hyena Necromancer(probably based on, demicoeur, as much as I can get it - not sure if an outfit like that exists for a male though). I think this was somewhat mentioned already(as a possible resource for Furryifed Draugr), but any chance for a patch to make YA work with Necromancy -- Undead FX? Well, I know it generally works, but it does mean that the Skeleton/Draugr forms underlayed within resurrected NPCs will be still human shaped.
Kardien Lupus Posted December 31, 2019 Posted December 31, 2019 Every Furries Happy New year! Here is S.Korea already New Year.
Valehyena Posted December 31, 2019 Posted December 31, 2019 13 hours ago, wantsamod90 said: so after updating to YA7 my game seems to just CTD on start up with the mod enabled, disabling it allows the game to load fine. Is this just a me thing? Everything worked before updating to YA7, I've even tried to run skyrim with just YA enabled and nothing else and the game still CTDs. I also haven't deleted or removed any mods recently, just updated from YA6 to 7, xEdit also starts up fine when I run my load order through it, so i'm a little stuck. ? I'd try uninstalling all Yiffy age mods, and install again in the correct order? mine seems to be working fine, is the game crashing as soon as the smoke starts? or as soon as the continue option shows up? or will it just not boot at all?
wantsamod90 Posted December 31, 2019 Posted December 31, 2019 4 hours ago, Valehyena said: I'd try uninstalling all Yiffy age mods, and install again in the correct order? mine seems to be working fine, is the game crashing as soon as the smoke starts? or as soon as the continue option shows up? or will it just not boot at all? Right when continue and all the other options show up it crashes, I do use Mod Organizer 2 and I load YA at the very bottom and all its patches below it, same with the ESPs. Through disabling and enabling mods and esps, I learned it only crashes when YiffyAgeConsolidated.esp is enabled / being loaded even by itself and no other mods, I assumed it was a problem with the mod but if it works fine for you then I don't know. ? Edit: just noticed a new version went up (7.3) i'm gonna try that and see if it works ? Edit 2: It does not ?
Bad Dog Posted December 31, 2019 Author Posted December 31, 2019 Ya V7.3 is up, with lots of patches for other mods (including Vilja, Kaiden, and Lucien) and optional addons. @wantsamod90 if you're using MO, you are checking to see if it's warning you about a missing master? And it's not? 4
wantsamod90 Posted December 31, 2019 Posted December 31, 2019 14 minutes ago, Bad Dog said: Ya V7.3 is up, with lots of patches for other mods (including Vilja, Kaiden, and Lucien) and optional addons. @wantsamod90 if you're using MO, you are checking to see if it's warning you about a missing master? And it's not? It is not, like I mentioned before YA6 worked perfectly fine just when I updated to YA7 it started crashing. Everything also loads fine in xEdit too so I don't know, I might try reinstalling skyrim though I don't think that will do anything, i'm just running out of ideas. Edit: I also went back in the thread and found an old YA5 esp someone made and I tried that and it worked, to confirm it wasn't my load order that was causing the problem.
Rockat Posted December 31, 2019 Posted December 31, 2019 I'm still amazed at how far this mod has come. 22 minutes ago, wantsamod90 said: It is not, like I mentioned before YA6 worked perfectly fine just when I updated to YA7 it started crashing. Everything also loads fine in xEdit too so I don't know, I might try reinstalling skyrim though I don't think that will do anything, i'm just running out of ideas. Edit: I also went back in the thread and found an old YA5 esp someone made and I tried that and it worked, to confirm it wasn't my load order that was causing the problem. Have you done a re-donwload ? With each update I've had no problems going to the next version. can you post a screen shot of your esp load order? Edit: You might also need to move the mod towards the very start, inline with other master esp/esm
Bad Dog Posted January 1, 2020 Author Posted January 1, 2020 No, don't do that! YA likes to be at the bottom of the load order. But this looks like it's a master... hoping I didn't ship a version with the master flag set. I'll check. Edit: Goddammit, I did. 7.3.1 going up now with the flag cleared. Download or just clear it yourself with Wrye Bash or xEdit.
Valehyena Posted January 1, 2020 Posted January 1, 2020 **Yiffy Age Signs Complete** ~ In a time when the dragons came the economy of skyrim has fallen, civil war, and unrest has caused many businesses to close, however the Inns and taverns and some various shops have started a trend, commissioning artist to paint signs that show their intention, signs that catch the eye. Now a new competition is on in skyrim, and it comes with a lot of eye candy. ~ Okay so I did about 14 or more new signs and put them all into one pack. Now I didn't make EVERY sign yiffy by any means. Some because I think of the area, and others because I dont think it'd fly. For example in Solitude the only sign I changed was the winking skeever, and even then I did subtle things (you'd have to get close to see =p) I think solitude is a city where they are bit more posh, less like the rest of skyrim more so, and I just didnt think it'd fit, though if anyone has any ideas for signs in solitude, let me know!. Anyways here are a few of the pics of the new ones, butt there are several more I did not take screens of. They are both Gay,Straight, and Bi. Very NSFW. I did some in different styles to make it more like other artists did them, then again it is just me so im sure they all are going look a little alike Spoiler YAsigns4.zip Here they are! and happy new year everyone! 4
wantsamod90 Posted January 1, 2020 Posted January 1, 2020 2 hours ago, Rockat said: I'm still amazed at how far this mod has come. Have you done a re-donwload ? With each update I've had no problems going to the next version. can you post a screen shot of your esp load order? Edit: You might also need to move the mod towards the very start, inline with other master esp/esm Sadly I don't think it's a load order issue, because even when I disable ALL mods besides YA it still crashes before the music starts playing
Rockat Posted January 1, 2020 Posted January 1, 2020 10 hours ago, Bad Dog said: No, don't do that! YA likes to be at the bottom of the load order. But this looks like it's a master... hoping I didn't ship a version with the master flag set. I'll check. Edit: Goddammit, I did. 7.3.1 going up now with the flag cleared. Download or just clear it yourself with Wrye Bash or xEdit. I've already cleared it myself - I've had to do it in the past due to drama with the CK. 9 hours ago, wantsamod90 said: Sadly I don't think it's a load order issue, because even when I disable ALL mods besides YA it still crashes before the music starts playing Well that'd also cause the game to crash as you need these installed: SKSE SkyUI RaceCompatibility PapyrusUtil
Caraclism Posted January 1, 2020 Posted January 1, 2020 There seems to be an issue with the new YA Populated Patch. Assuming I'm using the correct "Populated Lands/Roads/Paths" mod (the same one that I've been using so far; the "Populated Lands Roadsd Paths Legendary"), MO is telling me that there are missing masters. As far as I can tell, the YA Patch is looking for the master file as listed below, but the actual mod's .esp name is "Populated Lands Roads Paths Legendary.esp". I suppose that's the issue here, a naming mismatch? Here's the MO warning bit about the missing masters issue: Master Required By Populated Lands Roads Paths.esp YAPopLRPPatch.esp
Bad Dog Posted January 1, 2020 Author Posted January 1, 2020 Could be a version mismatch. I might have built the patch against a non-legendary version of LRP. Likely it needs to be updated with the new heads anyway. Loving the signs, @Valehyena
Blaze69 Posted January 1, 2020 Posted January 1, 2020 15 hours ago, Valehyena said: **Yiffy Age Signs Complete** Really liking these signs! Kudos for your work! If I had to complain about anything, it would be the fact that some of those feel too much like "let's add yiff for the sake of yiff" rather that it being made "organically" (if that makes any sense), but it's not like I actually have any alternatives to suggest and it wouldn't be the first time in history someone added porn just for the sake of it or because porn sells anyway, so I'm fine with it too. Quote though if anyone has any ideas for signs in solitude, let me know!. Can't really think of any other sign in Solitude, but I do have a suggestion for the Winking Skeever itself. I'd go for a female anthro rat/rodent (or even an actual skeever, if you're willing to give that a shot) wearing the vanilla wench/tavern outfit (whether an actual exact match of the vanilla one or a skimpy/er version would be up to you) winking seductively and maybe carrying some flagons or goblets. Would still have some spicyness to it and sounds like something an inn would actually have for a sign in a non-PG-13 setting, but also wouldn't go too explicit or outright yiff either because posh Solitude wouldn't "lower itself" to that. Just a suggestion, though. 3
TheLastKhajiit Posted January 1, 2020 Posted January 1, 2020 I really like the Reachmen race, I do have a question about the signs though, Do you have any plans to do anything for Warmaidens in whiterun?
Valehyena Posted January 1, 2020 Posted January 1, 2020 2 hours ago, Blaze69 said: Really liking these signs! Kudos for your work! If I had to complain about anything, it would be the fact that some of those feel too much like "let's add yiff for the sake of yiff" thank you blaze! truly ❤️ Oh trust me these signs are just for the perv of the mind! If you look in the pack not -ALL- are yiffy, however I was considering just doing a clean sign pack, that is just furry, with no yiff. then people can just mix and match those they like and those they want to be clean. I also tried to mostly keep it to the Inns, because i dunno, in my imagination i imagine those places sort of advertising that their INN is a place where all are welcomed to come fuck. @Bad Dog thanks man!
Kuroyami Posted January 1, 2020 Posted January 1, 2020 5 minutes ago, Valehyena said: I also tried to mostly keep it to the Inns, because i dunno, in my imagination i imagine those places sort of advertising that their INN is a place where all are welcomed to come fuck. Yeah, one of my possible mod ideas is to add some dialog to most of the bigger inns that allows for some action with either the owner, or the bar maid(Saadia, etc), even if a few places aren't exactly setup like that. Though then again, Bethesda might have heavily based some of Skyrim on A Song Of Ice and Fire or Game of Thrones, but a lot they just shied away from. A brothel in Skyrim? Bah. Probably the "Sexual Themes" mentioned on the box are down to some suggestive outfits(the mentioned wench outfit or the fur/bandit armor, etc), or something else I'm not sure of. Anyway, reposting my last, just in case it was missed. If not, apologies. -There was a mod(I say was in the sense that is mod is still visible if you've downloaded or likely tracked it, but the page is gone - no idea why, as the modder is still active) that changed both the Fjori and Holgeir NPC variants(their ghostly/spectral and Draugr appearances), to be more consistent. As in, both variants wore Draugr/Ancient Nord armor, and both of a higher tier as well. Not sure if it changed their stats at all. -I think it was mentioned already, but what I'd suggest for the Hyenas would be a texture option like this, chunie(obviously referring to the genital area). Could easily work for the Reachmen too, given the stripped fur in the image. Though the idea of making that race playable(and hopefully able to access ASLAL's Forsworn start), might just be a thought on more than just my mind. -One of my current thoughts with YA 7 would be a Redguard/Hyena Necromancer(probably based on, demicoeur, as much as I can get it - not sure if an outfit like that exists for a male though). I think this was somewhat mentioned already(as a possible resource for Furryifed Draugr), but any chance for a patch to make YA work with Necromancy -- Undead FX? Well, I know it generally works, but it does mean that the Skeleton/Draugr forms underlayed within resurrected NPCs will be still human shaped.
Valehyena Posted January 1, 2020 Posted January 1, 2020 21 minutes ago, Kuroyami said: -One of my current thoughts with YA 7 would be a Redguard/Hyena Necromancer(probably based on, demicoeur, as much as I can get it - not sure if an outfit like that exists for a male though). I think this was somewhat mentioned already(as a possible resource for Furryifed Draugr), but any chance for a patch to make YA work with Necromancy -- Undead FX? Well, I know it generally works, but it does mean that the Skeleton/Draugr forms underlayed within resurrected NPCs will be still human shaped. If some one can make me a .Nif file for just a canine anthro body, one that has it's head/hands/feet attached into one nif, then I could easily do a draugr replacement, textures/sk/S/msn can doa lot of wonders for the look of undead, I for some reason just cant find the time to figure figure it all out on my own, but im working on it. Also I was doing some messing around with Drragon Fall castle making a bit more furry/hyena/whatever a lil silly anyways here are some pics, and Im going to mess around it for some more, if anyone is interested I could try to throw it into an ESP for a patch on it. Spoiler Oh Btw @Bad Dog I never knew Karthspire could be so much fun with that reachman mod >;) thanks for that.
Blaze69 Posted January 1, 2020 Posted January 1, 2020 17 hours ago, Valehyena said: if anyone has any ideas for signs in solitude, let me know! After checking out Solitude ingame again to see if I could find any other signs that may be worth replacing, I now have one more suggestion to add to my "anthro skeever tavern wench" one above. For Radiant Raiment, replace the sign with a pic of a female cheetah ('cause High Elves won't steep so low as to use any other race as a paragon of beauty) wearing some fancy-yet-somewhat-skimpy outfit/underwear like for example the ones from R18Pn's Inner Wear set, as seen here: Spoiler https://staticdelivery.nexusmods.com/mods/110/images/15529-2-1334921116.jpg https://staticdelivery.nexusmods.com/mods/110/images/15529-3-1334921116.jpg Optionally add a male cheetah alongside her with a male version of her outfit (or a similar one) and have them back-to-back or in a similar pose.
Valehyena Posted January 1, 2020 Posted January 1, 2020 23 minutes ago, Blaze69 said: have them back-to-back or in a similar pose. Your wish is my command!
Valehyena Posted January 1, 2020 Posted January 1, 2020 Can anyone point me into the right direction as to making a NIF of just a lykaios whole body? Head attached with feet, it looks like draugr use just one single nif for their whole bodies.
Blaze69 Posted January 1, 2020 Posted January 1, 2020 2 hours ago, Valehyena said: Your wish is my command! Hey, just sharing my thoughts, is all. Glad you liked the suggestion, though. 1 hour ago, Valehyena said: Can anyone point me into the right direction as to making a NIF of just a lykaios whole body? Head attached with feet, it looks like draugr use just one single nif for their whole bodies. I haven't actually checked the mod yet so I don't know for sure, but if it uses draugr/skeleton meshes to load "under" the "normal" skin and flesh with that weird FX thingy, wouldn't it be possible to simply replace the human skeletons with Bad Dog's edited dog-skull-headed ones? Much better than just retextured non-undead meshes, I'd say. In any case, quickest way to get several character/outfit meshes in the same nif is to load them all into Outfit Studio (using the "Keep Current Shapes" checkbox on each import) and then save it as a nif. BTW, I'll try to look into fixing the seams on the striped hyena textures soon, just have to download the Reachmen addon and fire up Mudbox whenever I get some free time.
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