Kuroyami Posted January 3, 2020 Posted January 3, 2020 59 minutes ago, GamerVivi said: Hey, sorry to interrupt but I'm having issues with YA CTD before the main menu. Using Vortex and it doesn't happen on any other mod, and all I have running with YA is the prerequisites. Any ideas? Thinking about swapping to another MM but got used to Vortex already. The only issue I've seen like that is if you have Yiffy Age enabled, but don't actually have the RaceCompatibility mod installed, or active in MO. As YA will generally load fine, technically, since the RC's .esm is there, but since it's scripts are not there(i.e not accessible to the game), the game likely fails to load at the main menu. 2 hours ago, Valehyena said: -Alternative Spotted Hyena Male Texture- So since @Bad Dog did the reachmen as striped, I decided I'd play around with the normal spotted Hyena textures. Here are the results: (nsfw) Reveal hidden contents So if anyone would like to use em Here they are Spotted Hyena.zip 7.79 MB · 3 downloads Did you edit all the textures for the Redguard/Hyenas? If so, it looks like the archive only has the textures for the head, hands and feet, not the body or schlong - which it looks like you've edited in your images? 2 hours ago, Valehyena said: -Yiffy Age signs 5- Okay so i per @Blaze69 's request I did a little more work on solitude signs. This update includes a few more, too and also the originals, so just override if you'd like, Or keep the current ones you have if you like those. Reveal hidden contents YAsigns5.01.zip 4.77 MB · 4 downloads So the winking skeever apparently has it's own unique mesh, i only found this out after spending a while designing a sign, anyways what you guys get is a female "skeever" anthro, though her skeever ears got cut off, with a winking skeever above her. It might be a while off, but one possible content addition in the Shark Race mod(which has a version of it's NPC plugin that works with Yiffy Age, this referring to the Skyrim version), is new Inn, located just behind Windhelm, somewhat close to the Docks. It's going to be called Sailor's Rest, and I have more about the location in my blog for the mod, Planned Locations. Would you be willing to do a custom sign for it at some point?
GamerVivi Posted January 3, 2020 Posted January 3, 2020 15 minutes ago, Kuroyami said: The only issue I've seen like that is if you have Yiffy Age enabled, but don't actually have the RaceCompatibility mod installed, or active in MO. As YA will generally load fine, technically, since the RC's .esm is there, but since it's scripts are not there(i.e not accessible to the game), the game likely fails to load at the main menu. Wow, I'm really glad you said that because it made me re-check to ensure my RC was properly installed, and I decided to use the one linked in the YA load order instead of the one I had and that did the trick. It might be a little worthwhile to clarify that the one listed as needed is different!
Valehyena Posted January 3, 2020 Posted January 3, 2020 17 minutes ago, Kuroyami said: Would you be willing to do a custom sign for it at some point? Sure sure, just let me know.
Blaze69 Posted January 3, 2020 Posted January 3, 2020 7 hours ago, Valehyena said: -Alternative Spotted Hyena Male Texture- Previews look good, and I like how the belly turned out there, but as Kuroyami said the download is missing most textures (mainly body and schlong) so it's not really game-ready. Any chance you could reupload it with the missing files packed as well? Also mandatory "can we has female version plz?", lol. Only if it's not much to ask. (Please do use UNP textures as a base this time around if you go for it, though; IMO doing CBBE -> UNP texture projection looks much worse than the other way around, and YA's standard is UNP, so I'd say it makes more sense to use UNP as a base and then let Bad Dog (or me) port it to CBBE afterwards for the CBBE patch.) Quote -Yiffy Age signs 5- Okay so i per @Blaze69 's request I did a little more work on solitude signs. Great, thanks! Quote So the winking skeever apparently has it's own unique mesh, i only found this out after spending a while designing a sign, anyways what you guys get is a female "skeever" anthro, though her skeever ears got cut off, with a winking skeever above her. Does this mean there's a draft somewhere with your original design that had to be cropped/modified to fit the unique mesh? If so, any chance you could share that as well? I'm curious. 4 hours ago, Kuroyami said: The only issue I've seen like that is if you have Yiffy Age enabled, but don't actually have the RaceCompatibility mod installed, or active in MO. As YA will generally load fine, technically, since the RC's .esm is there, but since it's scripts are not there(i.e not accessible to the game), the game likely fails to load at the main menu. Yeah, to be honest I don't really know why Bad Dog packed that one into the archive. Packing Hoodies with YA is a bit iffy (IMO it would make more sense to simply link to the main Hoodies download and keep that one always up-to-date), but it's also his mod so it's alright. Packing RC, on the other hand, is something a lot of older race mods did and it's the reason many of them are broken now, i.e. the outdated RC files they include usually overwrite the newer ones and break all the scripts. Much better to not include any RC file in the downloads whatsoever and simply list RC in the requirements. If someone comes complaining about "mE gAeM cRaShEs BeFoRe ThE mAiN mEnU", we can assume they didn't read the description and/or forgot to install RC. After all, you can't really idiot-proof anything, because dumdums gonna dumdum anyway and usually the "idiot-proofing" process itself only makes things more complicated for people that aren't. Take Vortex for example: assuming users have room-temperature IQ (in Celsius on top of that) and forcing them to use LOOT to sort the load order is harsh but fair seeing what the average (Nexus) user's skills are (specially considering it's Vortex, so not like advanced users will be using it much), but if you actually know your way around load orders and mods, having to go through the hoops required to manually sort your load order is a pain. Quote It might be a while off, but one possible content addition in the Shark Race mod(which has a version of it's NPC plugin that works with Yiffy Age, this referring to the Skyrim version), is new Inn, located just behind Windhelm, somewhat close to the Docks. It's going to be called Sailor's Rest, and I have more about the location in my blog for the mod, Planned Locations. Would you be willing to do a custom sign for it at some point? 4 hours ago, Valehyena said: Sure sure, just let me know. Hey, appreciate the offer. I don't know when we'll get to actually working on that so I don't have an ETA for it, but we'll make sure to let you know once it happens.
Valehyena Posted January 3, 2020 Posted January 3, 2020 5 hours ago, Kuroyami said: Did you edit all the textures for the Redguard/Hyenas? If so, it looks like the archive only has the textures for the head, hands and feet, not the body or schlong - which it looks like you've edited in your images? Ahhh weird...thanks for catching that. 20 minutes ago, Blaze69 said: Previews look good, and I like how the belly turned out there, but as Kuroyami said the download is missing most textures (mainly body and schlong) so it's not really game-ready. Any chance you could reupload it with the missing files packed as well? we'll make sure to let you know once it happens. Also thanks for catching that, I fixed it now! and of course, I'd love to help whoever wherever I can! Oh yeah, no I did make a whole sign thinking, the winking skeever's mesh was flat like all the others, but it seems its one of the very few signs whose mesh is unique and has its design in it, (i guess) either way the original sign I made was not gonna work, I do have a copy of it still I think before i had to crop it down, but i'll have to look in the psd. -edit- yeah I'll do the females in the morning, shouldn't be a problem
Bad Dog Posted January 3, 2020 Author Posted January 3, 2020 20 hours ago, Valehyena said: I know what you mean with respect, but honestly I was just messing around with things, plus they pretty much state on their stuff you can do what you please as long as credit is given. I sort of wish Dragonfall had more aspects like LC's castles. Im using it as a platform to learn rather than just like taking it over or releasing stuff, just trying to learn things for future ideas. Ya, I'm just chatting about how I see things. Not intending criticism. 19 hours ago, Caraclism said: I was using the Legendary version of the Populated Mod even though there's a Reborn one which is newer, and has some fixes to the abandoned legendary one. Installing the Reborn version turns out to have the same .esp as your patch asks for, so I think you don't need to edit it for that specific aspect actually, since the Reborn version is better anyhow. Might help to add a remark to the patch description to make sure people use the Reborn version. I think this is right. I'll add the link when I next clean up the OP. 10 hours ago, Kuroyami said: The only issue I've seen like that is if you have Yiffy Age enabled, but don't actually have the RaceCompatibility mod installed, or active in MO. As YA will generally load fine, technically, since the RC's .esm is there, but since it's scripts are not there(i.e not accessible to the game), the game likely fails to load at the main menu. Oh. Crap. Not really sure if I should include RaceCompatibility or not. Nice to have one fewer dependency and they seem to recommend including it, but it's more modular not to include it. I guess based on Blaze's comments above I'll leave it out from now on. (But a missing script doesn't usually cause a CTD, especially before the main menu.)
Valehyena Posted January 3, 2020 Posted January 3, 2020 33 minutes ago, Bad Dog said: Ya, I'm just chatting about how I see things. Not intending criticism. Hey, okay cool, last thing i wanna do is disrespect anyone's work.
TheLastKhajiit Posted January 3, 2020 Posted January 3, 2020 I wanna try that spotted Hyena but the download won't work
Valehyena Posted January 3, 2020 Posted January 3, 2020 41 minutes ago, TheLastKhajiit said: I wanna try that spotted Hyena but the download won't work Hmm, maybe lovers lab was just being mean to ya? seems to download fine for me!, but if you have trouble I have telegram i could just send it to you on.
TheLastKhajiit Posted January 3, 2020 Posted January 3, 2020 Okay, it worked this time, My internet hates me I guess
Blaze69 Posted January 3, 2020 Posted January 3, 2020 Somewhat stupid question: would it be an issue to have USLEEP as a master for the Reachmen plugin? I ask because Briarhearts are broken on my end, and while I (think I) have found a way to fix them, it requires USLEEP. I'd just go ahead with it because I consider USLEEP an essential mod and part of any load order, no matter how barebones it is, but some people may disagree for some reason; and that's fine, I just want to know if those that disagree if any are enough for the fix to be worth skipping on. So, the vanilla game has no "nude" body for Briarhearts, and simply has an unplayable "briarheart armor" which is a Forsworn armor mesh with a bare chest and the briarheart hole/heart it in, which gets swapped to an alternate variant with no heart once you take the briar heart item from the NPC. USLEEP changes it so the "wearable" briarheart takes up the Amulet slot and is separate from the body itself (so the body "armor" is never removed and you don't actually see the body-swap when looting the briar heart item, just the heart disappearing). I've combined this with YA's extra nude briarheart body, which means it works like this. Briarhearts start wearing a non-playable armor that has the chest hole and a skirt and also a separate "briar heart" item that fits in their chest hole, and then: if he unequips the chest armor (e.g. during a SexLab scene), the naked skin shows up and the briarheart + chest hole remain, so it's like he simply took off the skirt. if the briar heart ingredient is removed (whether through pickpocket or just looting the dead body), the wearable briar heart disappears but the skirt remains on, so it's like the PC just took the heart and nothing else. if he unequips the chest armor and then has the ingredient removed, he remains naked and with no heart, just like if the PC had taken it out when he was naked. (Do note that I'm not 100% sure it will work as I still have to test it, but if the scripts work as intended this is what should happen). Does this sound alright?
MadMansGun Posted January 3, 2020 Posted January 3, 2020 2 hours ago, Bad Dog said: But a missing script doesn't usually cause a CTD, especially before the main menu. i've had a crash there before because of a missing script, but i forget what mod it was (i remember it was one of mine and the script was missing because i hit "cut" instead of "copy")
MadMansGun Posted January 3, 2020 Posted January 3, 2020 On 1/2/2020 at 9:56 AM, Kardienlupus said: parts.nif
TheLastKhajiit Posted January 3, 2020 Posted January 3, 2020 I like the spotted Hyena, the only thing I'd note is the color of the sheath doesn't quite match the fur around it Spoiler
Kuroyami Posted January 3, 2020 Posted January 3, 2020 48 minutes ago, Blaze69 said: Somewhat stupid question: would it be an issue to have USLEEP as a master for the Reachmen plugin? I ask because Briarhearts are broken on my end, and while I (think I) have found a way to fix them, it requires USLEEP. I'd just go ahead with it because I consider USLEEP an essential mod and part of any load order, no matter how barebones it is, but some people may disagree for some reason; and that's fine, I just want to know if those that disagree if any are enough for the fix to be worth skipping on. So, the vanilla game has no "nude" body for Briarhearts, and simply has an unplayable "briarheart armor" which is a Forsworn armor mesh with a bare chest and the briarheart hole/heart it in, which gets swapped to an alternate variant with no heart once you take the briar heart item from the NPC. USLEEP changes it so the "wearable" briarheart takes up the Amulet slot and is separate from the body itself (so the body "armor" is never removed and you don't actually see the body-swap when looting the briar heart item, just the heart disappearing). I've combined this with YA's extra nude briarheart body, which means it works like this. Briarhearts start wearing a non-playable armor that has the chest hole and a skirt and also a separate "briar heart" item that fits in their chest hole, and then: if he unequips the chest armor (e.g. during a SexLab scene), the naked skin shows up and the briarheart + chest hole remain, so it's like he simply took off the skirt. if the briar heart ingredient is removed (whether through pickpocket or just looting the dead body), the wearable briar heart disappears but the skirt remains on, so it's like the PC just took the heart and nothing else. if he unequips the chest armor and then has the ingredient removed, he remains naked and with no heart, just like if the PC had taken it out when he was naked. (Do note that I'm not 100% sure it will work as I still have to test it, but if the scripts work as intended this is what should happen). Does this sound alright? Sounds good to me. Though I'd make the possible suggestion of maybe making a few female Briarhearts too, possibly just rarer spawns than males, or a few named NPCs(like having the featured creation at Bard's Leap Summit be female, but scant few others). Might not seem lore-friendly, but an existing mod - Female Forsworn BriarHearts - With Follower - does the exact same thing already, and a book from ESO seems to mention either gender for Briarhearts - The Care and Feeding of Briar Hearts Though otherwise I'd make the suggestion of either updating the USLEEP patch, or integrating all of it's fixes, with consideration for Yiffy Age's changes, into the main mod, so perhaps other mods(which may or may not already be made to work with USLEEP), don't need any other fixes, unless there is already a YA patch for them.
Blaze69 Posted January 3, 2020 Posted January 3, 2020 Alright, I'll just post this here since it seems to be working fine on my end: Main plugin: Yiffy Age - Reachmen V2 WIP.7z Extras: Yiffy Age - Reachmen V2 WIP - Extras.7z Changes from @Valehyena's / @Bad Dog's file and assets: Cleaned up the race and its data, and did the same for the Vampire variant. Added RaceCompatibility quest and scripts, so Reachmen now (should) have support for Vampirism and Lycanthropy when used as the PC's race and also get access to any mod-added Khajiit headparts (e.g. eyes or hairs). Added the races to the proper HeadParts lists, so they have access to any head parts or assets available to Redguards in the base YA. Fixed the seams and compression artifacts on the female textures and revamped their looks somewhat. Fixed the seams and compression artifacts on the male textures (overall look remains mostly the same). Created Briarheart-compatible textures for males and fixed Briarhearts in general so they would work properly (REQUIRES USLEEP DUE TO THE BRIARHEART FIX). Re-exported FaceGen for all NPCs using the race. Removed unused files from the archive. Do note that since the textures include a lot of black and gray and thus would look like crap when compressed, I had to leave the diffuses uncompressed, which makes the file size go through the roof (even after downscaling them to 2k instead of 4k). I won't be compressing them myself because they really do look like crap with any kind of compression and I ain't having none of that, but for someone that isn't as concerned about not having their eyes bleed when they see a hyena may want to compress them for some memory/performance improvement. Also my NPCs should be considered WIP, for named/unique ones I restored their original (Breton) hairs and eyes from the main YA plugin and re-exported FaceGen but generic Forsworn remain as they were; chances are Bad Dog will have to fix up the Furryfier script and do a last pass on Reachmen NPCs before they look good enough. Extras include 4k uncompressed female textures (if you have VRAM to spare and want to go for some closeup shots or something), an alternate "muscle-less"/"flat furry belly" normal map, and the "human belly skin" textures showcased in my first set of pics, for anyone that may want to play around with those as well. Use at your own risk! As I said it seems to be working fine on my end but I don't know for sure. 2
Blaze69 Posted January 3, 2020 Posted January 3, 2020 13 minutes ago, Kuroyami said: - Female Forsworn BriarHearts - With Follower - I actually thought about integrating part of that mod into this addon, but A) the assets are for CBBE, and only for the Slim body on top of that and B) permissions don't allow for their use without asking the author first. So if we wanted female Briarhearts, either Bad Dog would have to create them from scratch with UNP support, or take those as a base and refit them for UNP provided we get permission from the author (TBH I'm not sure which one would be easier). I'd be fine with having female BHs, but to be honest I think there's plenty of stuff with a higher priority than such a small detail as that one e.g. African Wild Dog Skaal replacer, Horses.
Valehyena Posted January 3, 2020 Posted January 3, 2020 -Spotted Hyena Females- Here I played around with the female textures, I thought they turned out good, just an Alt for those who want to use it! Pics NSFW: Spoiler Cbbe SpottedHyenaFemaleCBBE.zip UNP SpottedHyenaFemaleUNP.zip Hey I do have a question for all of you, what are the Vaalsark supposed to be? like what animal, I keep thinking of overhauling them but can't figure out what they are. 4
Kuroyami Posted January 3, 2020 Posted January 3, 2020 19 minutes ago, Valehyena said: Hey I do have a question for all of you, what are the Vaalsark supposed to be? like what animal, I keep thinking of overhauling them but can't figure out what they are. Jackals. Well, my own preference would have them be of the Anubian variety, i.e tridark, xpray, tridark(different image). Good for an alternate version, anyway.
Valehyena Posted January 3, 2020 Posted January 3, 2020 3 minutes ago, Kuroyami said: Jackals. Well, my own preference would have them be of the Anubian variety, i.e tridark, xpray, tridark(different image). Good for an alternate version, anyway. Well they already look more like the Anubian style, than actual jackals (that look pretty much like coyotes), I could play around with mesh tweaking,( last time I did though the face exploded, was comical) but yeah a more black look to them, might look good, i'll play around with them!
Blaze69 Posted January 3, 2020 Posted January 3, 2020 26 minutes ago, Valehyena said: -Spotted Hyena Females- Ooh, nice! I'll make sure to check them out as soon as I get the chance. 26 minutes ago, Valehyena said: what are the Vaalsark supposed to be? like what animal, I keep thinking of overhauling them but can't figure out what they are. AFAIK they are supposed to be based on jackals or at least inspired by them, but Wolf of the Azar's first texture set was mostly just the vanilla Khajiit textures with some edits, so they don't really look the part; not sure if they were even meant to look exactly like jackals in the first place, though. Someone did a coyote-like retexture for them a long time ago that, while still basically just edited Khajiit textures (and of somewhat questionable quality), was at least a bit more unique than the originals, so that could serve as inspiration for your own edit. TL;DR: my suggestions for them would be either coyotes or black-backed jackals. 1
Blaze69 Posted January 3, 2020 Posted January 3, 2020 16 minutes ago, Valehyena said: Well they already look more like the Anubian style, than actual jackals (that look pretty much like coyotes), but yeah a more black look to them, might look good, i'll play around with them! To be honest, while I am a fan of Anubian jackals indeed, they mostly have black markings-less bodies, or at most have some Egyptian themed golden ones that could be argued to be magical and/or ritual paints instead of real markings. Closest we could get to that in Skyrim would be refitting the Panther textures for use on them, and we all know by now the game shaders aren't exactly built for truly black character skins, so it may not be worth it in the end. There's also the fact that I would consider Anubian jackals rare and special, and they would be replacing Imperials, of which there are millions around Cyrodiil and which are basically the closest there is to boring standard generic humans in the Elder Scrolls lore (not that Nords, Redguards and Bretons aren't boring humans too, but at least they do have something going on to make them a tiny bit distinct). That's why I'd say it would make more sense to go for standard coyotes or black-backed jackals are mentioned above, with Anubian ones maybe as a separate extra variant. Of course that's just my two cents, and if you decide to go for the Anubian jackal look only, I'll give it a shot all the same. So there's that. Quote I could play around with mesh tweaking,( last time I did though the face exploded, was comical) Sounds like whatever edits you did changed the vertex order of the mesh. If you want to look further into this, I can give you some tips on how to get head meshes in and out of Blender in a way that should render them still functional ingame while allowing you to edit their shape. 1
WolfMan1991 Posted January 3, 2020 Posted January 3, 2020 8 minutes ago, Blaze69 said: TL;DR: my suggestions for them would be either coyotes or black-backed jackals. omg! Please!!!! No offense but they really need an update, EVERYTHING looks great in yiffy age, but they seem to still be in 2013, not trying to be disrespectful, just wandering around skyrim everyone is beautiful then proventus Avenicci opens his mouth AND BAM his ugly mug kills everything X.x Just my thoughts, I dont how hard it'd be to maybe replace their mesh with a lykaios head? make them look more coyote, But again that might be disrespectful to the original mod, but come on it's the elephant in the room
Valehyena Posted January 3, 2020 Posted January 3, 2020 23 minutes ago, Blaze69 said: TL;DR: my suggestions for them would be either coyotes or black-backed jackals. I like this suggestion! I think black-backed jackals are beautiful, so that works. 13 minutes ago, Blaze69 said: . If you want to look further into this, I can give you some tips on how to get head meshes in and out of Blender in a way that should render them still functional ingame while allowing you to edit their shape. I do but I don't want to take too much of anyone's time, thank you though for the offer. But i'd rather hopefully get permission first before I started changing other people's work, I dont know how the original author feels about it. Also question for straight/bi guys, is UNP like the go to body type -most- people prefer?
Blaze69 Posted January 3, 2020 Posted January 3, 2020 7 minutes ago, Valehyena said: I do but I don't want to take too much of anyone's time, thank you though for the offer. But i'd rather hopefully get permission first before I started changing other people's work, I dont know how the original author feels about it. AFAIK Wolf of the Azar has been offline for quite a while now, so reaching them may be a problem. Also, after Bad Dog revamped all the assets for the CITRUS head update and redid the textures (though still in the same style as the originals), there really isn't much left of the original Vaalsark outside of the name/concept and some minor stuff like eye textures (if there's even anything left), so it's not like you would be insulting the author's vision of them or something like that, at least in my opinion, because they are not Vaalsark. Hell, we don't even have the standalone race packed into the file anymore, and we only still use the Vaalsark name instead of just "jackals" because... well, they were never quite actual jackals. So if you went and replaced their textures with jackal ones, we wouldn't be talking about Vaalsark anymore but "Jackals" instead, just like we talk about "tigers", "panthers" or "hyenas".
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